Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • tbd Metascore
    • 70 Critic Score
    Blade Wolf rides on the coattails of an interesting character, but suffers from some of the same issues as the Jetstream DLC in that it doesn't do enough. With all new environments and maybe some more of the aforementioned old-school VR mission action, this would be a must-buy. As it stands, only the most hardcore should apply here, but at least it offers up some good old-fashioned robotic chainsaw-hacking fun.
    • tbd Metascore
    • 55 Critic Score
    Reef Shot could have been much, much more than what is offered. As a first-person adventure game, it does little to stimulate the player to keep pressing on, except perhaps to hopefully see more fish variety.
    • 82 Metascore
    • 70 Critic Score
    As a default experience, Metro: Last Light is a good game that forgets why Metro 2033 was a great one.
    • tbd Metascore
    • 55 Critic Score
    Color Commando has initial shades of fun, but it's basically over before it starts.
    • 81 Metascore
    • 85 Critic Score
    It's still huge and uncompromising, but there's no better way to experience Victoria II. The improved combat and naval mechanics were oft-requested, and Paradox followed through, while the new features make the studio's vision of Victorian war, politics, and economics all the more believable and grand.
    • 68 Metascore
    • 50 Critic Score
    While I appreciate the perspective Game Dev Tycoon has given me on game development, from indie studios in debt to huge studios juggling multiple projects, it was never the game's sim elements that had me returning. It offers a pleasant walk down memory lane of past consoles and technology, but that's about it.
    • 78 Metascore
    • 90 Critic Score
    It can be as simple or as mind-bending as you want it to be; either way, you'll be satisfied for many hours on end...Plus, you've got to admit that the Minis are adorable. Creepy and possibly murderous, but adorable all the same.
    • 57 Metascore
    • 50 Critic Score
    For a game that is already light on multiplayer content, this really feels like a lazy, half-hearted effort to generate a quick buck from the fans of a dedicated franchise.
    • 76 Metascore
    • 70 Critic Score
    Star Command is an addictive sci-fi simulation experience, provided you're willing to stick it out until the second playthrough to get to the real meat of the game.
    • 59 Metascore
    • 50 Critic Score
    Mars: War Logs is the kind of experience one can only call serviceable. It exists, it does what it does, and it performs its job suitably. It doesn't do anything terrible, but it never once goes above a basic standard of acceptability.
    • 75 Metascore
    • 80 Critic Score
    If you are looking for a good poker game, then this is a no-brainer, but even if you aren't a huge poker player don't overlook this. The witty conversations and fleshed-out characters make this a fantastic little game, with very little holding it back.
    • tbd Metascore
    • 85 Critic Score
    Jack Lumber is pretty straight-forward with what it's offering you. While it could have stood to include a bit more content with the PC re-release and a few enhanced tweaks, it's still an incredibly fun time-waster that happens to challenge you from time to time. You'll cut wood, you'll freeze time, repeat, and somehow it remains compelling.
    • 70 Metascore
    • 80 Critic Score
    The foundation of Deadly Premonition, the stuff that matters, is still absolutely perfect as far as I am concerned. It is true, of course, that this perfection has been scarred somewhat by the faults found in The Director's Cut, and there's no denying that longtime fans may not be getting what they hoped for in this package. To newcomers or the severely dedicated, however, this is still a bloody great time, and remains one of those games that truly, desperately, must be experienced to be believed.
    • 41 Metascore
    • 55 Critic Score
    Way of the Dogg is a wasted opportunity. As someone who consumes pretty much all the media on offer in this game it doesn't even appeal to me, which should tell you that something's wrong. It's a shame, because with an "M" rating and a little more plot tweaking, this could have been something special. Someone call the popo -- this game just did a 187 on your wallet, foo.
    • 77 Metascore
    • 85 Critic Score
    Just what it advertises itself to be: a fun little portable game experience built for quick play sessions. It's not overly difficult, but does add challenging goals for those who wish to have them.
    • 75 Metascore
    • 65 Critic Score
    Anodyne’s weaknesses would’ve been greatly justified by a solid narrative. Instead, we’re left with a semi-decent dungeon crawler featuring some rather attractive sprite art and great soundtrack.
    • 72 Metascore
    • 75 Critic Score
    A surprising little game. It manages to rise above the status of a throwaway mictoransaction-begging App by providing a deep and compelling system at the core of the experience. With a few more tweaks, it would be worth spending more time with, but as it stands, depending on your ability to play with others it may be a more fleeting experience.
    • 61 Metascore
    • 55 Critic Score
    Zeno Clash II might be bigger than its predecessor, but it fails to be truly better.
    • 44 Metascore
    • 50 Critic Score
    Variety could have really done wonders here. Even with a small budget, tiny nuances like sword animations, items in the shop, and mini-boss depth could have gone a long way. Witch and Hero takes a simple, charming concept and somehow manages to make it repetitive, dry, and unfun.
    • 42 Metascore
    • 40 Critic Score
    Sloppy, glitchy controls and graphics, tedious gameplay, and spotty co-op makes for one adventure you'll wish would boldly go away. It's dumb, Jim.
    • 80 Metascore
    • 70 Critic Score
    The result of all this is a deep and well crafted premise in a somewhat shallow game. Blood Dragon is well made, and thoroughly entertaining to lovers of the eighties, but in many ways, it becomes a victim of its own success -- the core ideas are so fun, so lavishly crafted, one aches to see them in a game equal to their quality.
    • 77 Metascore
    • 80 Critic Score
    There's a staggering wealth of content, but it can be tiring in its repetition. Battles are frantic and fun, but can be exhaustingly annoying if you choose the wrong friends. Very much like the game's Lacrima system, however, many of the sacrifices one must make to enjoy the game are negligible in the long run, and there's nothing that should stop one having a damn good laugh and getting utterly hooked on an adventure that really can be played until the Vita's batteries run dry.
    • 79 Metascore
    • 85 Critic Score
    The feeling of accomplishment when you manage to fend off countless cruel beasties, survive unrelenting foul weather, and fill your belly is potent. Mastering the wilderness is a difficult road, but from it comes a sense of empowerment.
    • 66 Metascore
    • 75 Critic Score
    It doesn't claim to be anything but a wave-based, score-centric space-arcade game, and that works in its favor. The simple design allows the game to focus on its wonderfully satisfying mechanics, even if they aren't communicated very well through the poor tutorial.
    • 77 Metascore
    • 75 Critic Score
    While I can't wholly recommend Dark Arisen to anyone but the most hardcore of Dragon's Dogma fans, if you haven't touched the franchise yet, this is a perfect opportunity to do so. Despite the issues, the series is an intriguing prospect that does many things right, and shouldn't be missed by action or RPG fans alike.
    • 61 Metascore
    • 70 Critic Score
    Signal Ops is far from the game it could have been. The concept is great and for the most part delivers, but the Bolt character class and his job of carrying a radio does a lot of damage to the overall design. It feels incredibly restrictive, refusing to let the player go where they please and take their time getting there. It definitely has some moments of brilliance, but they are often quickly forgotten.
    • 69 Metascore
    • 70 Critic Score
    So long as you aren't bothered by an utter fumbling of features in this port, you're still getting a solid fighting game that should at the very least, function as a portable training simulation for the console version. I'm pretty torn on the review given the omission of such a major function, but ultimately Guilty Gear is a great game, and that core was preserved here.
    • 84 Metascore
    • 95 Critic Score
    Simply put, it lifts me like few other games have. And you too can be as content as I am right this very moment.
    • 72 Metascore
    • 50 Critic Score
    It's better than Seasons, but it's not game-changing. If anything, this just serves as a sign that the series is getting long in the tooth, and EA needs to think about releasing a complete edition to make all of this stuff more accessible to more players.
    • 63 Metascore
    • 70 Critic Score
    I'll be blunt -- I wish the other two DLCs were just like this one, as it offers up a fairly satisfying series of events that actually feel different from the main game. From a unique environment to a satisfying conclusion, barring a few missteps, I was thoroughly satisfied with The Redemption.

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