Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 89 Metascore
    • 75 Critic Score
    You'll have to slog through a very frustrating few hours in order to get to the good stuff, but once you've gotten over the game's incredibly obvious flaws, you'll find one of the most emotionally evocative games ever made.
    • 89 Metascore
    • 95 Critic Score
    I don't know how this series keeps holding on, but I'm glad it does. Initially debuting as a Sega exclusive, it jumped ship to Microsoft, and now, Sony. I don't really care who gets it next, I just want more Rez.
    • 89 Metascore
    • 90 Critic Score
    Harmonix has treated the band’s music, art, and history with a respect and reverence that sets it apart from other similar collections. The question is, how will anyone held responsible for a full band game -- Harmonix or otherwise -- ever really be able to clear the bar that’s been set?
    • 89 Metascore
    • 100 Critic Score
    A compilation of four of the greatest platformers of all time, and in the case of the original that kicked off the entire X universe, possibly the greatest.
    • 89 Metascore
    • 95 Critic Score
    Against all odds, Assassin's Creed: Brotherhood exists in 2010, and it not only lives up to the hype, but it manages to completely outclass its predecessor. Brotherhood is a game that Assassin's Creed fans simply cannot afford to miss, and one of best games this year.
    • 89 Metascore
    • 95 Critic Score
    The original premise has proven more versatile than I ever would have imagined, and the new modes, new Infected, new Campaigns and new items make it feel like a completely different experience. What's more, the Southern setting has made the game even scarier, with the redneck look of the Infected creating a more unnerving bestiary of creatures to contend with. Ultimately, this game is bigger, better and more crazy than the last, and if you loved the first game, you really do need to pick it up.
    • 89 Metascore
    • 80 Critic Score
    When you're playing with a good team, against another good team or just the AI, it is exquisite. There just simply isn't enough of it, especially when the the elements all seem to be there to expand the versus mode.
    • 89 Metascore
    • Critic Score
    The combination of the roguelike and card genre seems like a match made in heaven and Slay the Spire uses that match to craft something amazing even while in Early Access. I do wonder why it took so long for someone to bring these two genres together in such a well-done manner but that matters not because it's here now and roguelike and card game fans are better off for it. [Early Access]
    • 89 Metascore
    • 90 Critic Score
    As a co-op game, Left 4 Dead is literally the best the genre has ever seen. As a competitive experience, it's still very entertaining, but ultimately conflicted and uneven. But that's okay: I'll just play campaign that much more.
    • 89 Metascore
    • 90 Critic Score
    Unicorn Overlord is Vanillaware’s custom-built device for capturing the heart of anyone who’s loved watching tiny units bash against each other on a map. It puts a lot of love into each of those units, from what they do and how you can manage them, to their art and direction, down to making each new addition feel impactful. It’s a campaign full of strategy goodness, and I can forgive some quality-of-life nitpicks and repetition when the end result is just this damn good.
    • 89 Metascore
    • 85 Critic Score
    There isn’t a shooter on the market that can compare with Titanfall 2 when it comes to imagination, inventiveness, and flat out spectacle.
    • 89 Metascore
    • 95 Critic Score
    The cast, the weight of the story, and the freedom of party composition are the power trio that won me over.
    • 89 Metascore
    • 95 Critic Score
    It delivers a near-perfect competitive experience, in a way that few games -- racing or otherwise -- can. Hot Pursuit is not only a defining moment for the series, but for arcade-style racing, period.
    • 89 Metascore
    • 90 Critic Score
    The mix of the art style, the level of polish throughout the game, and the highly addictive gameplay turn Coin Drop into a must-have for players of all ages. It takes some elements from Peggle and adds a ton of new elements into the mix, turning it into a casual orgy of color and sweet highscore lust.
    • 89 Metascore
    • 100 Critic Score
    To be clear, I’d still wholly recommend this version of 3D World even without Bowser’s Fury.
    • 89 Metascore
    • 95 Critic Score
    Shovel Knight already felt complete at launch, but Plague of Shadows just makes it even more enticing. The fact that it's a free update for existing (and new) owners rather than paid DLC is the cherry on top.
    • 89 Metascore
    • 80 Critic Score
    A huge impact was left on me by Psychonauts. While that’s not likely to be the same story for Psychonauts 2, I wasn’t disappointed. There was no single place that let me down so severely that it soured the overall experience. Nothing that struck me as starkly inferior. It’s maybe not quite as genius, but it’s still a mind worth exploring.
    • 89 Metascore
    • 85 Critic Score
    Cyberpunk 2077 Phantom Liberty is a great expansion, with a conclusion that easily secures it a spot on CD Projekt Red’s track record for great expansions.
    • 89 Metascore
    • 95 Critic Score
    It goes without saying, but yes, this is all heightened in virtual reality. Tetris Effect is a must-have for PlayStation VR owners. You do lose some crispness compared to playing on a TV, but the way the world wraps around you in VR and further draws you into the experience more than makes up for it.
    • 89 Metascore
    • 90 Critic Score
    Fez
    FEZ may not look quite so unique these days, but once you start playing it, you'll notice how its quality, ingenious level design, and lovable personality keep it in the upper echelons of indie gaming.
    • 89 Metascore
    • 85 Critic Score
    It feels great to just dive back into the USG Ishimura, though. Dead Space as a concept still holds up, and the reworking EA Motive has provided highlights its best features while shoring up old pitfalls. Sci-fi survival horror fans should get what they want out of this: the return of a classic, with gorgeous graphics and some new twists, but the same old boot-stomping good time.
    • 89 Metascore
    • 95 Critic Score
    Cave Story is an incredible game that I'm sure I will be playing again and again for the rest of my life.
    • 89 Metascore
    • 90 Critic Score
    Oddmar, even as an abbreviated experience, is one hell of a game and easily one of the best platformers on the App Store.
    • 89 Metascore
    • 95 Critic Score
    The game demands players become invested in it and its memorable cast, and that makes it very difficult to look at each episode separately. The overall package is a phenomenal one, but I must admit that it is the end that will stick with me the most, with all the other episodes leading up to this massive crescendo.
    • 89 Metascore
    • 85 Critic Score
    PC players will be happy to know that the game comes with some great customization options and looks stunning with settings maxed out. I was able to run the game at a very smooth framerate, despite having everything turned up high. The UI and controls are much kinder to keyboard/mouse players than thy were the first time around.
    • 89 Metascore
    • 80 Critic Score
    As far as Final Fantasy VII Remake Intergrade INTERmission goes as a whole, I'm really glad it exists. To be frank I wouldn't mind seeing another one of these, say for Vincent, at some point.
    • 89 Metascore
    • 95 Critic Score
    While strategy is indubitably a large part of Fire Emblem's DNA, the vast majority of my enjoyment was found having lunch with classmates and getting to know them better.
    • 89 Metascore
    • 90 Critic Score
    After playing the reborn Final Fantasy XIV for nearly three years, each expansion feels like a game of give and take. They're very good, but tend to fall into the same routine as the base game. That's not so much of an issue if that routine is a winning one.
    • 89 Metascore
    • 90 Critic Score
    For me, it was a great introduction to Quake II. The PC version, I mean. It’s an oppressively brown shooter, but it still carries the speedy, lightweight combat that makes older FPS games still pop today. The changes that Nightdive brought in for the remaster make it even more enjoyable and accessible. It may not have the same experimental charm as Rise of the Triad: Ludicrous Edition, but it more than makes up for it with its tight and gory gunfights.
    • 89 Metascore
    • 90 Critic Score
    Add that sense of uniqueness and intelligence to the fact that L.A. Noire is a terrific bloody videogame, and you have what is guaranteed to be a classic for years to come. True maturity and narrative depth in mainstream gaming begins right here.

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