Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 55 Metascore
    • 40 Critic Score
    There's a tease of depth in the fights, and I even managed to have quite a bit of fun when things fell into place. Too often, however, it felt like accidental fun. Like I wanted to enjoy what I was playing so much, I stumbled into a good time.
    • 36 Metascore
    • 40 Critic Score
    It took me 10 hours to get to the end of Flashback 2, but I suspect I could have cut that down to 5-6 hours if it wasn’t for bugs frequently forcing me to lose progress. I didn’t enjoy much of it, and I barely paid attention to the plot because it didn’t matter. You can’t focus on the plot when the game is so broken. I cannot in good conscience recommend this. Your time and money is better spent elsewhere.
    • 45 Metascore
    • 40 Critic Score
    The old school charm quickly wears off and gives way to a game that simply does not want you to have fun. It's absolutely tragic, because I was just starting to really get into it before the game basically slammed the door in my face and said "f..k off." So I fu..ed off.
    • 56 Metascore
    • 40 Critic Score
    The chaos implied by 100ft Robot Golf’s wild, imaginative title never fully materializes, instead leaving players with some fine jokes, obvious anime references, and a kinda crummy golf game.
    • 38 Metascore
    • 40 Critic Score
    Credible as it is taken solely on its own, DYING: Reborn VR comes across as a cynically motivated cash grab rather than a genuinely developed standalone product. And in an age where what's considered acceptable for a VR game is changing, that renders the game's prospects dead on arrival.
    • 49 Metascore
    • 40 Critic Score
    Vane has a very strong opening, some unique visual ideas, and an atmospheric electronica soundtrack. Unfortunately, all of this is quickly muted by aimless and frustrating gameplay.
    • 49 Metascore
    • 40 Critic Score
    At around three hours, it's hard to recommend Corpse of Discovery to starved sci-fi fans, let alone the general public, and especially at full price. With some optimization patches it would be at least worth a play through for sci-fi fans, but as it stands I'd let this one get lost in space.
    • 52 Metascore
    • 40 Critic Score
    Unlike its predecessors, Escape Dead Island feels devoid of heart or identity. It is a cruel reminder of the shovelware that plagued the PlayStation, PlayStation 2, and the Wii and behind its generic facade hides a malnourished newborn of a game starved for nutrition and attention.
    • 42 Metascore
    • 40 Critic Score
    It's a huge shame, because Dungeon Keeper is such a great franchise. I vividly remember getting hooked on the original for the very first time, and hooking in non-strategy fans with its unique perspective and visual style. But you're getting none of that here, as you're instead presented with a hollow freemium shell of what once was.
    • 63 Metascore
    • 40 Critic Score
    Fracture feels like a concept forged many years ago, but it just doesn’t stack up with any conventional standards. If you enjoy shooters, feel free to rent. Otherwise, it’s safe to pass this one up.
    • 50 Metascore
    • 40 Critic Score
    Might be appealing to a younger audience that wants an RPG without too many advance systems to over-complicate things, but if you're looking for a deep role-playing game set within the land of Ooo, you'll be sorely disappointed. On top of that, all of the performance issues with the Switch version make it incredibly difficult to recommend.
    • 50 Metascore
    • 40 Critic Score
    Tedious dialouge, bland visuals and confusing combat make Xuan-Yuan Sword: The Gae of Firmament a joyless experience.
    • 62 Metascore
    • 40 Critic Score
    This is a game that does absolutely not need to exist but does for the sheer fact that the original game had no way of raking in the dough.
    • 54 Metascore
    • 40 Critic Score
    In its current state, No Time To Explain is in serious need of polish. One day, this might be a solid platformer, because the concept is fun and worth iterating upon. For now, though, the annoyances aren't worth putting up with.
    • 70 Metascore
    • 40 Critic Score
    In order to make a game with this subject matter really stand out, you have to put a new spin on it like we’ve never seen before. Unfortunately, Hindsight didn’t really manage to do that, either in its gameplay or its story. At the end of the day, story is what’s supposed to matter the most here, and if the writing were stronger, I’d be able to forgive Hindsight many more of its transgressions.
    • 64 Metascore
    • 40 Critic Score
    Take out the Mutators and you have one of the most generic-looking FPS games ever designed. I get nauseated looking at the uninspired player models and wimpy guns, yet the game seems aware of where it came from. Like the original 2005 Nexuiz, this is a game made by a community. It's just that it's an enclosed community of people who seem to misunderstand what made the classics so good.
    • 40 Metascore
    • 40 Critic Score
    It can be fun, but the pacing is annoying and the difficulty will frustrate all but the devoted.
    • 64 Metascore
    • 40 Critic Score
    I didn’t expect to have so much vitriol for Little Town Hero going into it, however, I found very little to like. Its 18-ish-hour runtime felt like an eternity as I slogged through battle after battle. I struggle to fathom who this game is designed for, but all I can recommend is to stay away lest you get dealt a bad hand.
    • tbd Metascore
    • 40 Critic Score
    Cartoon Network really needs to re-evaluate the developers it chooses for the Adventure Time license, because this series deserves better, and has performed poorly for far too long.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, I spent most of my experience with the title cursing in frustration at all the bugs, or wishing I was doing something -- anything -- other than sitting in front of my PC, watching ships move with the haste of a geriatric. With enough patches it could be a perfectly serviceable RTS, if not a particularly fun one.
    • 58 Metascore
    • 40 Critic Score
    One Piece: World Seeker tells a surprisingly well-realized story that fans of the series are sure to enjoy, but only if they can make it through repetitive and frustrating gameplay.
    • 80 Metascore
    • 40 Critic Score
    If The Last Story is the Wii's swan song, it is a miserable dirge, full of regret and remorse.
    • 55 Metascore
    • 40 Critic Score
    Despite its impressive audiovisual presentation, it fails in the areas that make a game a game. It is beautiful in its own dismal way, and the story it tells is decent, but I could not wait for it to end so I would not have to deal with the frustrating control and dull design decisions.
    • 64 Metascore
    • 40 Critic Score
    Tappingo is a semi-clever idea held back by its lack of ambition and amateurish presentation.
    • 50 Metascore
    • 40 Critic Score
    The first twenty minutes of playing this game, I detested every second of it.
    • 58 Metascore
    • 40 Critic Score
    A disappointment. You can see the brilliance of its world, characters and heart shining through like a star. You can even see the skeleton of a genuinely deep RPG title. But the game fights your efforts to enjoy yourself at every opportunity, be it via bad design choices, repetitious gameplay or infuriating technical problems.
    • 44 Metascore
    • 40 Critic Score
    For the relatively low price of four bucks, Dolphin Up is a fair purchase, but I feel it's better suited for mobile devices where it already exists at a slightly lower price. This is exactly the kind of game I could see myself enjoying far more on bus rides rather than on the couch in my living room.
    • 58 Metascore
    • 35 Critic Score
    The game is boring for long stretches, has an uneven level of difficulty and no worthwhile story.
    • 57 Metascore
    • 35 Critic Score
    The beginning of Typoman showed promise, full of amusing and creative moments, something that anyone could enjoy. But unfortunately it wasn't able to hold that momentum for very long and quickly devolved into tedium and confusion, and lots of standing around doing nothing.
    • 39 Metascore
    • 35 Critic Score
    A lethargic combat experience marred further by grotesque bugs, The Cursed Crusade is a game that truly does feel cursed, like no amount of hard work would put it right.

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