Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • tbd Metascore
    • 40 Critic Score
    It just misses the balance, leaning too heavily on the side of frustration, with too little to show for all the hard work a player could put in.
    • 70 Metascore
    • 40 Critic Score
    Ratchet & Clank: All 4 One should have been about $15, five hours shorter, and released on the PlayStation Network. It's a game that does a disservice to the high pedigree of the Ratchet & Clank series and takes too far a departure from what made such an excellent series. It's sad to see these fantastic characters appear in a poorly structured, mediocre game, full of camera issues and silly bugs that add insult to injury.
    • 69 Metascore
    • 40 Critic Score
    In a word, Cobalt is clunky. It has a lot of decent ideas, but it doesn't execute them very well.
    • 44 Metascore
    • 40 Critic Score
    Warriors of Troy just about delivers some simple button mashing action without too much fuss, but hack n' slash fans would do best to wait for Dynasty Warriors 7. That game sports more character in a single trailer than this does in the entire experience.
    • 38 Metascore
    • 40 Critic Score
    A love of the movies can only get you so far when the experience is this frustrating and hollow. What a letdown.
    • 77 Metascore
    • 40 Critic Score
    Nothing about EVE is done poorly except for the fact that it isn't fun. If you like charts, reading directions, and being blown up for no reason, give EVE Online a try.
    • 54 Metascore
    • 40 Critic Score
    Buggy, unnecessary, and outstays its welcome before the credits close...Army of Two has never been an especially bad series, it's just never been an especially good one. The Devil's Cartel is the ultimate example of this. Is it bad? Not especially. But it's a far, far cry from good.
    • 69 Metascore
    • 40 Critic Score
    The game we've been presented with works against itself more often than it does not.
    • 58 Metascore
    • 40 Critic Score
    I wish I didn't want to like The Caligula Effect as much as I do, but it's just tragic how far it falls from its own obviously lofty goals. For a game about a virtual world where everyone appears as their best possible self, The Caligula Effect is a walking worst-case scenario, representing the most disappointing possible execution on the huge potential of its best ideas.
    • 66 Metascore
    • 40 Critic Score
    Final Fantasy 7: Ever Crisis is just a gacha game. Nothing more, nothing less. It’s not the worst thing I’ve ever seen, and it does offer adequate fanservice for those who love Cloud and friends. But otherwise, Ever Crisis doesn’t do anything that other free mobile games already do better. Maybe it’s worth a download for bored Final Fantasy fans, but otherwise, you can spend both your time and money better elsewhere.
    • 55 Metascore
    • 40 Critic Score
    For long-time fans, Mega Man X on iOS is at best tolerable and at worst insulting. It's a "remake" rife with unnecessary alterations that only serve to make it feel more dated than the original game.
    • 64 Metascore
    • 40 Critic Score
    To put it bluntly, Seasons After Fall is "pleasant." A world with a great feeling experience that tends to knock you out of it when moving around. As much as I appreciate a game as relaxed as this, that relaxation never quite became true enjoyment.
    • 72 Metascore
    • 40 Critic Score
    If you are truly desperate for good puzzles and sumptuous art, then you could do worse than play A New Beginning, but I found it impossible to look past the many issues and really enjoy the few things it manages to do right.
    • 55 Metascore
    • 40 Critic Score
    The game just isn’t fun. The spotty controls, rigid character movement, and frail character creation drag Smash Court into the ground.
    • 64 Metascore
    • 40 Critic Score
    Gambonanza is a charming but extremely limited chess-and-gambling roguelike that fails to produce a compelling challenge or an experience with any sort of staying power.
    • 63 Metascore
    • 40 Critic Score
    The latency, disconnects, freezing, and generally poor structure cripples the game’s ability to deliver its characteristic style of play.
    • 68 Metascore
    • 40 Critic Score
    This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending.
    • 63 Metascore
    • 40 Critic Score
    Six years later, in that timeframe, Capcom did the opposite with Resident Evil 7 — which has now sold over 10 million copies, making it one of the most popular games in the franchise. I think if Koei Tecmo still has an interest in reviving the Fatal Frame franchise, they need to go back to the drawing board or give newcomers a good collection of games that made this survival horror series great in the first place.
    • 68 Metascore
    • 40 Critic Score
    Test Drive Unlimited 2 isn't a horrible game. It's just surrounded by a bug filled world, glitchy gameplay, and a core mechanic that doesn't function.
    • 42 Metascore
    • 40 Critic Score
    Sloppy, glitchy controls and graphics, tedious gameplay, and spotty co-op makes for one adventure you'll wish would boldly go away. It's dumb, Jim.
    • 46 Metascore
    • 40 Critic Score
    A big mess of a strategy role-playing game, as it seems to fall short on just about every level. Fans of strategy games can easily overlook a lackluster presentation, but Zoids Assault also suffers a severe lack of appealing game play, making it hard to recommend to anyone.
    • 69 Metascore
    • 40 Critic Score
    In retrospect, I like having this unique story to tell. However, I found little joy in actually playing it. Frustration, irritation, and boredom, sure. But little joy. I might have been better off playing the slots in my local, dilapidated amusement arcade. At least then there would have been a chance I could have won a few quid, and with my winnings, I could just have bought a book.
    • 60 Metascore
    • 40 Critic Score
    Somewhere, hidden in foreboding mountain peaks, deep under a gloomy cave, or in the back of a forgotten whorehouse, there is fun to be had in Risen. To be honest, I'll probably keep looking for it -- but I'll do so armed with a walkthrough and the knowledge that playing Risen might be a game of diminishing returns.
    • 40 Metascore
    • 40 Critic Score
    The bad news is that this entertaining and occasionally surprising narrative is wrapped around an inadequately polished Hitman knockoff.
    • 58 Metascore
    • 40 Critic Score
    For a game about a bunch of girls finding their voices and path in the world, it has distressingly little "voice" of its own.
    • 28 Metascore
    • 40 Critic Score
    As you might have gleaned I'm totally into this eccentric insanity more often than not, but there's a limit.
    • 50 Metascore
    • 40 Critic Score
    Milanoir takes an appealing aesthetic with a promising setup and turns it into a dutiful slog without much of a payout. It's basic, it's petty, and it's laughably crude. It is a noir title that really doesn’t have a whole lot to say.
    • 52 Metascore
    • 40 Critic Score
    Apart from its visuals and recognizable voices (when they're heard at all), there's nothing South Park about it and could have easily been any other multiplayer platform game; a pretty mediocre one at that.
    • 68 Metascore
    • 40 Critic Score
    A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.
    • 52 Metascore
    • 40 Critic Score
    Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive.

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