Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 71 Metascore
    • 60 Critic Score
    Ultimately, the only thing that really matters here is determining whether or not Knockout Home Fitness is effective. As is the case with almost every other exercise game, it is. If you stick with it and get those daily stamps, you should be able to notice it making a difference whether you’re working out for 15 minutes a day or an hour. It’s certainly made a difference in my life, but I want to stress this game is not here to hold your hand. It sets a quick pace and expects you to keep up. If you need an exercise game that is a bit more amicable to the beginnings of a fitness journey, you may want to look elsewhere.
    • 71 Metascore
    • 75 Critic Score
    For all of its flaws, it's still a remarkably fun game with plenty of character. When you're commanding armies of dragons and giants to annihilate cities protected by ghost ships or rat snipers, it's easier to overlook the game's shortcomings. I know that I'll certainly be playing a few more campaigns, and once the multiplayer gets added I'll play even more.
    • 71 Metascore
    • 70 Critic Score
    Meteos Wars is a fast puzzle game that has a refreshing presentation and good gameplay execution, but it lacks substance.
    • 71 Metascore
    • 60 Critic Score
    Future updates will hopefully sort out all those connection issues, but what Spellbreak needs more than anything is a glow up. Because the elemental combat here is sensational, but all that goodness is trapped in this garden-variety fantasy setting that's holding back the true potential of what Proletariat could create here.
    • 71 Metascore
    • 70 Critic Score
    By the end, you'll feel as if you cleverly solved this murder. In all actuality, you only watched the murder solve itself. That is The Invisible Hours' greatest theatrical feat.
    • 71 Metascore
    • 75 Critic Score
    For those only interest in single-player, I'd recommend looking elsewhere. If online multiplayer or even AI skirmishes are all you need, Act of Aggression delivers a wonderful product.
    • 71 Metascore
    • 30 Critic Score
    Its gameplay mechanics are abysmal in almost every conceivable way. Its story is nonsensical at best, sacreligious at worst. Its entire running time is completely disrespectful to the player's intelligence, assuming that if the character models and locations change, the player won't realize he's getting into the exact same gun battles and fistfights he engaged in at the very start of the game. Looking at The Bourne Conspiracy as a list of bullet points, it is an undoubtedly awful game...But why, then, did I have fun with it?
    • 71 Metascore
    • 65 Critic Score
    It captures the Trials HD experience perfectly. It's just a shame that a little more couldn't have been done to make Freestyle leap ahead of the pack.
    • 71 Metascore
    • 60 Critic Score
    It's still a good puzzle-platformer, although its concept isn't nearly as mind-blowing today as it was in 2007.
    • 71 Metascore
    • 60 Critic Score
    Shantae and the Seven Sirens is a compact, attractive, and agreeable adventure, but its muddled design lacks variety, innovation, and vital story engagement. As such, Seven Sirens feels like a sequel on auto-pilot, one that doesn't seize the opportunities offered by its exciting world and lively new cast, ultimately resulting in an entry that's good enough, but had the capacity to be truly magical.
    • 71 Metascore
    • 80 Critic Score
    Best of all, Space Bust-A-Move is easy to pick up and play, serving up its puzzle fun in bite-sized doses.
    • 71 Metascore
    • 65 Critic Score
    Castlevania: Lords of Shadow 2 could have either used significantly more development time, or significantly less. Either way you slice it, ideas that just have no place in the game could have either been expanded upon or pared down to the point where it doesn't feel like Dracula was wasted.
    • 71 Metascore
    • 70 Critic Score
    There’s plenty of potential fun to be had in Destroy All Humans 2, it’s just a bit of a mess. And being a fun mess in 2022 isn’t as forgivable as it was in 2006. Personally, I kept playing just to hear more of Cryptosporidium’s razor-sharp attacks on counter-culture, but I definitely would have preferred it if there was a better game supporting it. Meanwhile, I am fully behind giving early-3D games a fresh coat of paint while retaining what made that era special, even if the package is a bit covered in warts.
    • 71 Metascore
    • Critic Score
    If you enjoyed previous Labo kits with your family you'll probably like spending a weekend with this one, even if it won't be making the rounds and wowing Late Night audiences.
    • 71 Metascore
    • 60 Critic Score
    Most of the game is rather pleasant, but it’s a type of pleasantry that dissipates the moment I set down the controller.
    • 71 Metascore
    • 60 Critic Score
    If it weren’t for all the bugs, Sacred 2 would get a better score, but as it stands now it needs some significant patching to reach its full entertainment potential.
    • 71 Metascore
    • 75 Critic Score
    There's enough here to keep most people interested, so long as they have a steady stream of friends (or a roomate/significant other) to play with, whether it's a one-on-one duel or up to a four-player battle royale. All nine arenas feel different from one another, and though I'd like to see more (perhaps more wacky locations, like a moon level with low gravity settings), I do like them all.
    • 71 Metascore
    • 70 Critic Score
    Doki-Doki Universe is a very odd, very cute, and very simple game. There isn't a whole lot to it, so don't go in expecting a deep and rewarding adventure title. So long as you don't mind spending an afternoon helping a tiny snowman bond with his father, Doki-Doki will be more than adequate.
    • 71 Metascore
    • 85 Critic Score
    I'll say this much: as someone who is by no means a superfan, Rhombus of Ruin left me feeling proper excited for Psychonauts 2.
    • 71 Metascore
    • 80 Critic Score
    Forget Crysis, The Climb is Crytek's best achievement in a long while. Is it worth $50? That depends entirely on how sold you are on VR. [Tested with Oculus Rift]
    • 71 Metascore
    • 85 Critic Score
    As much as I adore the story and atmosphere of The Sinking City, it definitely feels like a budget title at times. If you can get past the weak combat, harmless jank, and enjoy a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it. Even more so if you're a fan of Lovecraft.
    • 71 Metascore
    • 60 Critic Score
    Packed with intricate little details that bring the Nowhere to life and expand upon its gameplay for the better, Little Nightmares III surprisingly suffers in its repetitive formula of platforming and running from monsters. The visuals are amazing, yet the monsters don't fit and the narrative leaves little to be desired. The potential for Little Nightmares III lies in its multiplayer, which is sadly restricted to online play. With the four chapters all concluding the same way, leading to a rather abrupt finale, Little Nightmares III left me feeling underwhelmed for what could have been an incredible trilogy. The urge to keep Low and Alone alive is strong throughout this short adventure, but the mystery of Nowhere stayed behind with Six.
    • 71 Metascore
    • 65 Critic Score
    Not a terrible game, not a great game, and from my point of view, not worth $40. [Tested with Rift]
    • 71 Metascore
    • 55 Critic Score
    Gotham City Impostors desperately wants to be a freemium game, that much is evident. The gameplay is functional without being exceptional, and the focus is placed entirely on personalization at a price -- be it time or money.
    • 71 Metascore
    • 75 Critic Score
    The refinement of the combat has gone a long way to mitigate the tedium of the first game, but the humor and plot won't do much to keep you engaged.
    • 71 Metascore
    • 50 Critic Score
    So far, Minecraft: Story Mode is like a Saturday morning cartoon. Sure, there is conflict, but it doesn't feel dire. Sure, there are funny bits, but the comedy isn't sharp or intelligent. Sure, there is a story, but it doesn't feel like it matters yet.
    • 71 Metascore
    • 70 Critic Score
    There's no doubt that Pilotwings Resort offers a smooth, pleasurable ride and a long overdue return to a beloved series. But when you land, you'll just wish there was a little more fuel in its tank.
    • 71 Metascore
    • 80 Critic Score
    Its $10 price point may be the only thing that would keep someone from picking up Fruit Ninja Kinect. Even still, it's unquestionably enjoyable, and easily the best version of Halfbrick's popular title.
    • 71 Metascore
    • 70 Critic Score
    There's no shortage of cool party games these days, and Knight Squad stands among them. It's not something I see myself returning to time and time again like some of its peers, but I got a kick out its accessible, action-packed multiplayer. If you're coming along for the ride, be sure to bring friends.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky isn't quite what I thought it would be. It's a fun sandbox game that's full of wonder, until it isn't. Unlike other similar titles, the magic fades over time, because 18 billion planets (sorry, 18 quintillion) don't matter if it feels like there's only truly 20 unique ones. I wouldn't recommend No Man's Sky if you don't like getting lost -- but for those of you who do, wander away.
    • 71 Metascore
    • 45 Critic Score
    Spy Chameleon is a short game that feels too long. It's one good idea not fully realized and a reptilian mascot who deserves another shot.
    • 71 Metascore
    • 65 Critic Score
    If you're in the mood for an interesting game based around electronic music though, you can do a whole lot worse than spending a few bucks on Double Fine's latest foray into the mobile market. Just don't expect a whole lot of depth, or a lasting impression.
    • 71 Metascore
    • 80 Critic Score
    My main takeaway, though: I can’t believe Fracked has a dual-Move control scheme that is this reliable and this much fun. It’s making the absolute most of this hardware.
    • 71 Metascore
    • 75 Critic Score
    It might not be the most exciting game on offer, but it's definitely among the more robust. Its course creator is terrific for an indie title and the multiplayer is a pleasant experience indeed.
    • 71 Metascore
    • 80 Critic Score
    Grim Guardians: Demon Purge is a hearty tribute not only to early ’90s platformers, but to video gaming itself, offering up stress-free thrills, comedic characters, cool co-op action, and even a fistful of secrets and surprises, all visually and aurally punctuated with delightful, nostalgic style. While not as deep, as complex, nor as prestige as its inspirations, Grim Guardians achieves its humble goals handily, offering up a cheerful dose of retro action while sporting a likable personality all of its own.
    • 71 Metascore
    • 60 Critic Score
    I want to see a lot more of Detective Pikachu despite my misgivings with his 3DS debut.
    • 71 Metascore
    • 65 Critic Score
    What We Deserve is an action-packed conclusion, but I wouldn't necessarily call it satisfying. It's interesting, because this Michonne series in general hasn't been the best side project, but it's far more satisfying than say, Jurassic Park, which was a failure all around. Grab it all on a sale if you really like the first two seasons.
    • 71 Metascore
    • 75 Critic Score
    Overall, despite its shortcomings, Jojo's Bizarre Adventure: All-Star Battle is a colorful spectacle that both fans of the anime and future fans of the anime will want to pick up and experience, even if just to watch a man use only his upper body strength after hopping off his horse to hold his own in combat. It's funky, gorgeous, and oozing with style.
    • 71 Metascore
    • 65 Critic Score
    It's far from sophisticated, but it's so shameless and so strange that never becomes truly mediocre.
    • 71 Metascore
    • 90 Critic Score
    With King's Quest: Rubble Without a Cause, characters are growing right before our eyes with a subtle and effective tonal shift. The Odd Gentlemen also nailed the script, as it feels like a standalone episode that's also connected to the episodic format as a whole. We still have three tales to go, but for now, I'm feeling pretty good about King's Quest.
    • 71 Metascore
    • 50 Critic Score
    Asura's Wrath would have been a superb anime or an excellent videogame. However, it couldn't decide what it wanted to be and instead served up tiny slivers of both, pulled together in a fashion so clumsy that you can see the stitching from miles away. It's not so much a game as it is a collection of concepts, roughly thrown into the same box and jumbled around in the vain hope that something good would come out at the end.
    • 71 Metascore
    • 70 Critic Score
    A limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.
    • 71 Metascore
    • 70 Critic Score
    It’s quite the Jekyll and Hyde situation, one I can easily recommend to Compile Heart fans, but only endorse for non-fans on the stipulation they don’t listen to Tiara and Eryn.
    • 71 Metascore
    • 70 Critic Score
    It hasn’t hit the heights of other strategy RPG contenders, but The DioField Chronicle shows a lot of promise. It’s different, it’s engaging, and it’s got a fast pace that moves from battle to battle. I felt like I got a good, interesting strategy RPG experience out of this first game, and I really do hope there’s more in store. DioField certainly has the space for it.
    • 71 Metascore
    • 75 Critic Score
    Miitopia is mostly the same on Switch, to a fault.
    • 71 Metascore
    • 55 Critic Score
    Ridge Racer Unbounded simply doesn't manage to make all its separate elements gel together.
    • 71 Metascore
    • 75 Critic Score
    Cold, Cold Heart feels like a legitimate addition to the Arkham Origins lore, and not just a cheap cash-in. It's definitely a side story that's too big to be shoved into the core game, even if it doesn't really innovate in any meaningful way. While I wouldn't go out of my way to buy Arkham Origins just for it, I'd implore any current owner to take a look.
    • 71 Metascore
    • 70 Critic Score
    Songbringer is an adventure that is both reminiscent of many other popular titles, but also has a heart of its own. This makes for a juxtaposition of recognisable, rigid structure and a desire for free, rule-breaking indie design. It's an odd mix that I think will turn off as many people as it turns on. But many players will find the cleansing of Ekzera a weird, dizzying challenge, that's curiously familiar yet very unique. For this reason the game is a trip worth considering.
    • 71 Metascore
    • 65 Critic Score
    Wait to see how the next-gen upgrade of Destiny 2 shakes out; if you're either on the fence about returning, or jumping in for the first time.
    • 70 Metascore
    • 80 Critic Score
    The foundation of Deadly Premonition, the stuff that matters, is still absolutely perfect as far as I am concerned. It is true, of course, that this perfection has been scarred somewhat by the faults found in The Director's Cut, and there's no denying that longtime fans may not be getting what they hoped for in this package. To newcomers or the severely dedicated, however, this is still a bloody great time, and remains one of those games that truly, desperately, must be experienced to be believed.
    • 70 Metascore
    • 60 Critic Score
    Given that there are several different planets to explore, myriad sidequests and optional bosses, and a ton of Spectrobes to collect, the micro-managing collectioneer will find plenty of game in Spectrobes: Beyond the Portals. It's just too bad that not one, but two clumsy combat systems and a cluttered UI detract from an excavation mechanic which provides some of the most fun that can be had with a touch screen and stylus.
    • 70 Metascore
    • 70 Critic Score
    Afterparty is a unique look at the people we are, the people we wish to be, and how the world, its occupants, and even ourselves can frequently f.ck with both. While as a video game it offers mostly persistent conversation, that conversation is excellently performed and smartly written. Despite undeniable narrative and technical shortcomings, Afterparty is still a shindig worth turning up to, even if the invite seemed a little more promising.
    • 70 Metascore
    • 60 Critic Score
    Knuckle Sandwich is at its best when it goes off-script. It’s just that when it finally has to go back on-script, we find that the script is a rather tedious one. I spent 15 hours to see the ending in hopes that all the boredom I experienced was building to some sort of pay-off. That there would be some tremendous punchline at the end that brings reason to all my suffering. There was none. Just a fading bruise.
    • 70 Metascore
    • 50 Critic Score
    It isn't what I would call a bad game but it's far from being a good one and the possibilities for it being great went unrealized.
    • 70 Metascore
    • 70 Critic Score
    In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world.
    • 70 Metascore
    • 70 Critic Score
    Alone or with friends (lots of friends, close friends, while barring out the rabble) ARK is a playful haven, a giant toybox with endless possibilities for both fun and boredom.
    • 70 Metascore
    • 60 Critic Score
    When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience. Lords of the Fallen is indeed a Soulslike. And for some, that’s all they need. But be prepared for a challenge to complete the journey, and not in a good way.
    • 70 Metascore
    • 75 Critic Score
    Between its charming premise, beautiful graphics, and demanding gameplay, Harold is a winner in the end. Players who appreciate auto-running platform games should find it to be a fresh approach to the concepts found in such titles and a worthy challenge.
    • 70 Metascore
    • 45 Critic Score
    Ultimately, this game is a very sub-par offering that has no real reason to exist. Everything that is good about Crackdown 2 is already in the original Crackdown, and many of the problems in Crackdown 2 are unique entirely to this installment. In essence, all Crackdown 2 does is take the original game and make it worse.
    • 70 Metascore
    • 70 Critic Score
    There’s a lot I’d like to see improved upon in a Sonic Frontiers sequel (which they should absolutely do), but I had fun playing around with the open world format, and just skipping some of the more boring stuff that I didn’t want to do. If you haven’t given up on Sonic yet, you’ll find a lot to love as you wade through some of the muck.
    • 70 Metascore
    • 65 Critic Score
    Layers of Fear 2 isn't a bad game at all. There's a lot going for it. Whether we're talking about the ship's lavish set design, the brilliant classic Hollywood theming, a smooth-as-hell recurring song that'd feel at home in a sinister coffee shop, or those dang mannequins, so many individual elements excel, and the production values are there. Unfortunately, they just don't coalesce in a captivating way.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, Lost Song stumbles hardest when trying to engage players outside that sphere of pre-existing investment, and in some ways ends up an even less suitable jumping-off point for newbies who want to get in on enjoying the franchise.
    • 70 Metascore
    • 60 Critic Score
    Despite some disappointing and frustrating moments, there’s enough compelling stuff that I can still recommend In Sound Mind to fans of adventure-leaning indie horror games. Overall, I dug this team’s ambition, and I was excited to see where it was headed. I just wish the game ran better and streamlined some of its level and puzzle design.
    • 70 Metascore
    • 60 Critic Score
    If you’re a big fan of the Lego game formula and either love Horizon Zero Dawn or have no interest in ever playing through it, there’s some fun to be had blasting through the game, especially if you have someone to co-op it with. But for me, I quickly found the entire experience very repetitive and not a true representation of what makes Horizon special. Look, I’m a Lego fan. But this time around, I feel it really doesn’t do the source material justice.
    • 70 Metascore
    • 75 Critic Score
    The best advi[c]e I can give you is to treat the game as a platform that will be more fleshed out in the future. If you are a fan of tower defense and FPS mechanics it's definitely worth checking out.
    • 70 Metascore
    • 70 Critic Score
    Nom Nom Galaxy isn't particularly exciting, but it's a whimsical little journey that does a decent job at world building. Despite the fact that people are probably clamoring for "more PixelJunk Monsters" as we speak, I'm glad that Q-Games continues to try new things.
    • 70 Metascore
    • 80 Critic Score
    A thrilling, hectic vehicle shooter that's quite a bit deeper than the forebears that inspired it.
    • 70 Metascore
    • 60 Critic Score
    Fans of traditional RPGs will be turned off by the minimal exploration elements; fans of anime babes in skimpy costumes are unable to get their fix, while fans of generic cutesy anime nonsense really don’t command the buying power to make Atelier Ayesha anything more than a niche title.
    • 70 Metascore
    • 75 Critic Score
    PAYDAY: The Heist is a classic example of a diamond in the rough, a game that is just too enjoyable at its core for any of its issues to remain unforgivable.
    • 70 Metascore
    • 70 Critic Score
    I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
    • 70 Metascore
    • 80 Critic Score
    At the end of the day, Liberation is the first true portable entry into the Assassin's Creed franchise, and thus, is naturally going to be a little rough along the edges. So long as you can deal with some technical limitations, you should enjoy yourself while you wait for Abstergo to craft more simulations for you.
    • 70 Metascore
    • 60 Critic Score
    Nintendo made a good attempt to salvage Steel Diver with Sub Wars, but other than the solid implementation of free-to-play, it doesn't really do anything exciting.
    • 70 Metascore
    • 50 Critic Score
    I can only recommend Resident Evil: Revelations to die-hard fans who missed the game on its initial release, or those who just want to experience every chapter of Resident Evil lore. Whilst the game commits no specific new crime, it is a lazily-handeld port of a title that doesn't hold up well to big-screen modern scrutiny, with the ultimate revelation being, how right Capcom were to steer the course of the series in an entirely new direction.
    • 70 Metascore
    • 70 Critic Score
    The game is a solid, creative FPS that brings a lot of new ideas to the genre, despite its minor flaws. Unfortunately, due to the short story, and multiplayer overshadowed by better games, spending more than you'd need to to rent this thing from Blockbuster would just be a waste of money that you'll probably need to purchase food, or paper towels for some reason.
    • 70 Metascore
    • 70 Critic Score
    Really, the thrill of the crawl is this game's only reward. For me, that's more than enough as the dungeon crawling play fits the bill exactly as a Vita game. But if you're new to this genre, there are many better places to start.
    • 70 Metascore
    • 80 Critic Score
    It delivers a solid and enjoyable experience from beginning to end. It isn't going to win anyone over for its finger-blistering difficulty, either, so fans looking for an old-school challenge should check their expectations accordingly. But super sharp visuals and clever writing make this a collection of Batman adventures you won't want to miss.
    • 70 Metascore
    • 50 Critic Score
    Perhaps if it was balanced better, had more meaningful upgrades, or strove to play as well as it looks, it might be worth it. As it stands, I’d say wait for a sale and don’t bother paying more than $15. It’s a fun way to kill an afternoon and gives you a taste of the genre, but that’s about it. Here’s hoping that developer KeelWorks can learn from its debut effort and bring its gameplay design to the same level as its visuals.
    • 70 Metascore
    • 65 Critic Score
    Yes, you have to put up with missing Spec Ops missions, a lack of refinement in the online modes for now (add a point onto the final score should the lag issues be properly fixed), and some textures that look like they might have been drawn in Paint. On the other hand, you gain the thrilling speed and fluidity of pointer-based aiming (PlayStation owners ought to start petitioning Activision ASAP for Move integration in the next patch) and a slightly different, possibly better balanced, version of the acclaimed online multiplayer modes.
    • 70 Metascore
    • 70 Critic Score
    Maneater squanders some of its potential, but it's perfect for a rainy weekend when you're craving something original.
    • 70 Metascore
    • 75 Critic Score
    A morbid, humorous romp filled with life lessons which should be apparent already to all but the total sociopath. While there are some niggling issues with overall polish, it's a fun time for fans of adventure games that should set you to giggling and, hopefully, feeling just a little bit guilty about that glee.
    • 70 Metascore
    • 60 Critic Score
    Aside from the self-contained story arc in a new land, Minecraft: Story Mode: Order Up! serves up exactly what is expected.
    • 70 Metascore
    • 75 Critic Score
    If you weren't a fan of the past Senran Kagura games and considered them far too raunchy, Peach Beach Splash isn't going to change your mind. But for me, it manages to balance fan service with fun and engaging gameplay; albeit not very challenging or complex gameplay, thanks in part to some of the worst AI I've experienced in a long while. If large wet anime chests float your boat, you'll be right at home with Senran Kagura: Peach Beach Splash.
    • 70 Metascore
    • 65 Critic Score
    Fantastic idea after fantastic idea, let down by failed implementation after failed implementation. It's a confused and messy experience, though it's not because the game itself is sloppy. It's very well made, but it seems that the developers tried to make it do so much at once, that it manages to achieve nothing successfully. EyePet is like a quadriplegic genius. You know he's brilliant, but he's thoroughly useless to society.
    • 70 Metascore
    • 75 Critic Score
    Ironically for a game about undead vampires, there's a strong pulse and beating heart at Code Vein's core.
    • 70 Metascore
    • 40 Critic Score
    Ratchet & Clank: All 4 One should have been about $15, five hours shorter, and released on the PlayStation Network. It's a game that does a disservice to the high pedigree of the Ratchet & Clank series and takes too far a departure from what made such an excellent series. It's sad to see these fantastic characters appear in a poorly structured, mediocre game, full of camera issues and silly bugs that add insult to injury.
    • 70 Metascore
    • 85 Critic Score
    This spin on Tokyo is breathtaking to view and full of memorable moments, all of which are worth dying over and over for.
    • 70 Metascore
    • 70 Critic Score
    Cotton Reboot! is a very pretty and highly enjoyable remake of one of the shmup genre’s most pioneering cute ’em ups — as endearing today as it has ever been while featuring surprisingly deep mechanics for score attack fanatics. It’s a shame a threadbare package, a subjectively high price, and distracting visual issues frequently threaten to spoil the party. For dedicated shmup heads, however, Cotton Reboot is an enjoyable blast from the past that comfortably paves the way for the sweet series’ incoming revival.
    • 70 Metascore
    • 60 Critic Score
    As dynamic and challenging today as they ever were, Turrican Flashback offers an authentic compilation of games from this classic series, without a single dud among them. Unfortunately, wafer-thin presentation, missing titles, and a complete lack of side-features (in addition to a subjectively high price-tag) let down what could of - should of - been an encapsulating tribute to one of history's most influential and beloved shooter franchises.
    • 70 Metascore
    • 70 Critic Score
    While those of you who played it before are probably better off not double dipping, everyone else who's a fan of lighthearted simulations will most likely want to give this a shot.
    • 70 Metascore
    • 75 Critic Score
    As much content was added, it still feels like beneath it all, it's more or less the same game: High quality, but eventually, you're going to get over it. I'd say it's a buy it or rent it title based on your love of the series itself.
    • 70 Metascore
    • 60 Critic Score
    For those desperate to use their Move controllers in something exclusively centered around the Move, Sorcery provides a few hours of inanity that can be gratifying, if in a slightly underwhelming way. Still, the game's chaotic camera and unwieldy controls can frustrate, not to mention the alarming tendency for the PS Move to need consistent recalibration.
    • 70 Metascore
    • 75 Critic Score
    There's nothing groundbreaking or original here -- just something fun and different. I was looking for something a bit more crazy and off-the-wall in Let's Tap, though. Here's hoping they take the control scheme and do something a bit more edgy with it in the future.
    • 70 Metascore
    • 75 Critic Score
    It's a game that offers little to the solo player, despite the single-player campaign. With pals, it's an entirely different, much more entertaining experience. If you do have a tablet, then I recommend picking it up for that rather than PC, purely because of the much lower price.
    • 70 Metascore
    • 75 Critic Score
    If you're looking for innovation or depth, you'll have to look elsewhere. This is a game that does not take itself seriously. Kenka Bancho: Badass Rumble is all about mindless fun, and we think that's pretty badass.
    • 70 Metascore
    • 75 Critic Score
    Its pace may be too plodding for some and it certainly seems somewhat backwards or dated in relief with other modern strategy games, but Nobunaga's Ambition: Sphere of Influence still remains an ornate and absorbing title that kept me engaged for hours on end and surely will continue to do so.
    • 70 Metascore
    • 80 Critic Score
    An abrupt ending that doesn't have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it's still something I plan on going back to with friends.
    • 70 Metascore
    • 65 Critic Score
    Like the hundreds of games on the market like it, it can be a joy to play, but you'll likely want to wash it out with something else later that afternoon.
    • 70 Metascore
    • 60 Critic Score
    Aesthetics, however, can only carry a game so far, and Hell Yeah! doesn't get far before it slides into drowsiness. It's a solid little platformer in many regards, but those playing need to be aware that they run the risk of growing bored and agitated by the recapitulated ideas and unsavory controls.
    • 70 Metascore
    • 60 Critic Score
    In all seriousness, I feel a little duped with Hitman's Colorado DLC.
    • 70 Metascore
    • 75 Critic Score
    With two thirds of the season pass in the bag I can honestly say that I'm invested.

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