Deeko's Scores

  • Games
For 762 reviews, this publication has graded:
  • 69% higher than the average critic
  • 3% same as the average critic
  • 28% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Super Mario Galaxy
Lowest review score: 15 Space Invaders Revolution
Score distribution:
  1. Negative: 44 out of 762
762 game reviews
    • 58 Metascore
    • 65 Critic Score
    All in all, I felt this game lived up to my expectations in all aspects except for the difficulty in the party management menus and the overall storyline. Honestly, the lack of basic plot elements early on was the biggest letdown of all.
    • 64 Metascore
    • 65 Critic Score
    Sigh, maybe next time I will be able to find the game that throws me back to my childhood where the smell of pizza and the sights and sounds of my favorite pinball tables flashing lights await.
    • 64 Metascore
    • 65 Critic Score
    Bad camera angles and a feeling of unfinished gameplay, makes four fantastic characters changed by one spectacular accident seem like one mediocre game.
    • 71 Metascore
    • 65 Critic Score
    As I said before, I'm a sucker for this type of game and Cars does satisfy some of my tie-in hunger pangs, but after all the dust settles I'm still hungry. I think THQ was on the right track here, but possibly are guilty of a false start.
    • 61 Metascore
    • 65 Critic Score
    It's even more infuriating that almost every major issue with the game could have been resolved with very little effort. Save points, more massive battles, less dull boss encounters... the list goes on and on.
    • 60 Metascore
    • 65 Critic Score
    Shaun White Snowboarding starts out rough but after learning the ropes and getting involved with the multi-player experience it becomes a passable entry to the now current generation of consoles.
    • 49 Metascore
    • 65 Critic Score
    Realistic historical missions kept me going when the temperamental controls would not. Well, that and possessing some methodical desire to get the hang of flying the damned thing. Either way it amounts to the same thing. Crank up the Stones and let's light 'em up!
    • 61 Metascore
    • 65 Critic Score
    When you unleash a game that plays like it was developed after too many martinis, well then that's just downright criminal.
    • 66 Metascore
    • 65 Critic Score
    The number of airplanes and the graphics and detail used to create said aircrafts is amazing and the controls are very user friendly, but the mentally challenged AI and monotonous missions make for some really uninteresting gaming.
    • 69 Metascore
    • 65 Critic Score
    The idea is great and the execution can be very cumbersome, which is why I'm glad to see that Nintendo decided to allow for traditional controls, but I can see where Nintendo was really stretching on this one, which is sad considering how well designed it is on an artistic level.
    • 74 Metascore
    • 65 Critic Score
    With only decent gameplay, simple graphics and the poorest infrastructure mode yet, Infected suffers from a disease of great ideas that have been exposed to a bacterial culture of poor execution.
    • 47 Metascore
    • 65 Critic Score
    Spark has produced a shooter that crams as many fun monsters and insane action packed scripted events as possible into one game and lets gamers shoot them to their hearts content, which makes it perfect for a weekend rental.
    • 64 Metascore
    • 65 Critic Score
    Exit is still an enjoyable puzzler, which challenges the grey matter like few puzzle games on the market do. Just be warned: Exit is a title that deserves, nay demands your time if you want to succeed.
    • 62 Metascore
    • 65 Critic Score
    Even for a puzzle fiend such as myself, I can't see myself playing Gunpey ever again. It just doesn't have that intangible addictive quality that makes up a great puzzler.
    • 60 Metascore
    • 65 Critic Score
    The combat system is one of the finest I've seen in ages, but the rest of Blade Dancer is nothing shy of mediocre.
    • 60 Metascore
    • 65 Critic Score
    What little action there is to see is so far out of your controllable scope that you'll watch the battles simply to delude yourself into thinking there is something worth watching in the game.
    • 68 Metascore
    • 65 Critic Score
    The AI lacks any real challenge and the track layouts are somewhat poorly thought out. Overall, the game is entertaining, but the longevity and competition just aren't enough to keep you on your toes for an extended period of time.
    • 60 Metascore
    • 65 Critic Score
    Utopia, which could be considered the original simulation game, is fun and easy to get into, Frog Bog is as goofy as ever, Astrosmash is frenetic, and Snafu is just plain fun! However, many of the games are rendered simply unplayable due to the limitations of the Xbox controller.
    • 56 Metascore
    • 65 Critic Score
    Ultimately, Velvet Assassin is an interesting effort in bringing something different to the WWII setting.
    • 54 Metascore
    • 65 Critic Score
    While it may not be a must have game, if a person has the free time and the tenacity to stick with it, the game can really be quite enjoyable.
    • 59 Metascore
    • 65 Critic Score
    Overall, it's the same old song and dance that players have had for years now, so if you're into this extensive mech type of game, then you'll probably want to pick it up. However, most people will find themselves overwhelmed and bored quite quickly and while there have been improvements in small areas of the gameplay, the biggest flaws still exist.
    • 76 Metascore
    • 65 Critic Score
    It feels like nothing has changed since Suikoden 3; actually, Suikoden 3 probably looks better than 5. Grandia 2 looks better than this. If I had to be a stickler, Chrono Cross for the Playstation was more visually impressive.
    • 73 Metascore
    • 65 Critic Score
    A great game, and the Wii version fails only through the limitations of the system's hardware. To the developers' credit, they manufactured an absolutely fantastic control scheme, a difficult task on a controller so far removed from the known console staples.
    • 57 Metascore
    • 65 Critic Score
    Lack of customizability, blah story and predictable AI make for something of a dull single player campaign, but what's there for multiplayer is solid. Fans of Star Trek will undoubtedly find things to like about this game, but fans of space sims might give it a cold reception.
    • 57 Metascore
    • 65 Critic Score
    The graphics, while still brilliant in terms of eye candy, simply fail to live up to gamers expectations simply due to bad camera work and a massive dose of framrate droppage.
    • 74 Metascore
    • 65 Critic Score
    Radiata Stories is an entertaining and oftentimes humerous game that does a fantastic job in terms of overall presentation, yet delivers a somewhat sterile, mediocre gameplay experience.
    • 63 Metascore
    • 65 Critic Score
    Though the storyline is unique and satisfying and the musical score is nothing short of brilliant, the overall gameplay elements that make up Drakengard are tedious and irksome, leaving you with a game that you may never actually finish.
    • 65 Metascore
    • 65 Critic Score
    So is Dragon Quest Swords a game you should rush out and purchase on a whim, without thinking about paying your rent or eating for a day or two? I wouldn't go that far, but it certainly is a good diversion for gamers looking for something to sate their gaming tastes.
    • 53 Metascore
    • 60 Critic Score
    By trying to make a game that will appeal to the mass market that know The Da Vinci Code, they bit off more than they could chew but watering down a lot of elements.
    • 71 Metascore
    • 60 Critic Score
    MOH: Heroes falls prey to a bastardized control like almost all PSP first person titles.
    • 64 Metascore
    • 60 Critic Score
    Characters can not be customized, the battle interface and tactics grow increasingly repetitive and the music and sound are less than par for the course.
    • 64 Metascore
    • 60 Critic Score
    Though the controls, plot and soundtrack remain unharmed, the frequent and long load times, coupled with the incredibly odd presence of slowdown, cripple the title to the point of not being entertaining at all.
    • 71 Metascore
    • 60 Critic Score
    The gameplay is quite good, with each turtle possessing his own style of gameplay, but the overall redundancy and ease that the game offers up is simply inexcusable.
    • 62 Metascore
    • 60 Critic Score
    If you absolutely must have a Sudoku game for your Nintendo DS, I'd recommend buying a copy of "Brain Age," even if it only contains one hundred puzzles. Sudoku Gridmaster is a decent game, but its problems outweigh any positives it offers.
    • 39 Metascore
    • 60 Critic Score
    Despite all the A.I. cheating going on, sluggish control and the "been there, done that" track selection Cartoon Network Racing is actually fun. Just remember that little Timmy likes it and maybe...just maybe some of his innocence will rub off.
    • 62 Metascore
    • 60 Critic Score
    The gameplay itself is nothing more than a fancied up button mashing tournament with a sense of claustrophobia so apparent, you'll be looking to open a window after the first ten minutes, just for some fresh air. Maybe this game should have been entitled, Viewtiful Joe: Cabin Fever Combat.
    • 67 Metascore
    • 60 Critic Score
    While not a terrible game, the absence of control really brings an otherwise good game down to a level it shouldn't have been subjected to.
    • 65 Metascore
    • 60 Critic Score
    I play games to avoid being bored, but Children of Mana is one of the few games that crosses the line between being a game and being another boring chore.
    • 66 Metascore
    • 60 Critic Score
    You can look at the voice acting in one of two ways. It's either "so bad it's good" or just plain bad. The German voices are the worst throwback to the days of "Hogan's Heroes."
    • 74 Metascore
    • 60 Critic Score
    A rail shooter at best, Killer 7 oozes all kinds of artistic flair. It's just too bad nothing was left for gameplay.
    • 75 Metascore
    • 60 Critic Score
    A visually stunning game mired in repetition, or a hardcore puzzlers dream come true? I'd say a bit of both.
    • 67 Metascore
    • 60 Critic Score
    However, the song selection, which I'd normally talk about later in the review, is pretty ass-tastic.
    • 62 Metascore
    • 60 Critic Score
    Omit every female jiggle, every thong and leg split, all you are left with is a mediocre game with so-so online play.
    • 68 Metascore
    • 60 Critic Score
    The fighting engine is certainly innovative, but lacks basic variety, the graphics border on garish and the soundtrack, in terms of voice acting, is only as good as the writing... which is to say, it’s not too good.
    • 55 Metascore
    • 60 Critic Score
    A good game, but is far too easy for it's own good. With wacky characters, a catchy concept and entertaining facets to unlock, Trioncube attempts to do something new for gamers who like to puzzle with blocks, but ends up falling a bit short simply due to the lack of challenge.
    • 62 Metascore
    • 60 Critic Score
    Graphically, this game isn't so much old-school as it is retirement home.
    • 62 Metascore
    • 60 Critic Score
    With the exclusion of an online mode the game suffers another hit – as the online mode was reportedly and understandably one of Auto Modellista redeeming qualities.
    • 62 Metascore
    • 60 Critic Score
    Odama is a colorful and intriguing concept in theory, but in practice is nothing short of being a rather poorly conceived pinball game that lacks the physics of a real pinball machine, coupled with some awkward moments in which you must move your troops via voice commands.
    • 68 Metascore
    • 60 Critic Score
    Painkiller: Hell Wars can be compared to a 10k marathon. You think it's a good idea at the time, but around mile three, you actually start questioning your own judgment.
    • 62 Metascore
    • 60 Critic Score
    The boss battles will have you shrieking in frustration. Not that they are very difficult mind you, it's just that they seem to drag on much longer than they should.
    • 57 Metascore
    • 60 Critic Score
    A real time strategy game for the person who can't get enough of two year old titles "Desert Rats" or "D-Day."
    • 66 Metascore
    • 60 Critic Score
    Once I had more training at Octo-puzzle, I was able to advance to another difficulty level which was much more of a challenge. It also made the game more fun, even though I was just repeating my journey.
    • 64 Metascore
    • 60 Critic Score
    Doesn't offer up anything different here, with the exception of some new minigames and a freshly themed game board.
    • 56 Metascore
    • 60 Critic Score
    Although the game did get a tiny bit better near the end when I had my gladiator almost maxed out, I would rather take the manual and wipe my ass with my left hand, than pick up this game again.
    • 65 Metascore
    • 60 Critic Score
    With the proper attention to detail Too Human 2 could very well be the game that Denis Dyack promised, but for right now it's only a shadow of the god it could be.
    • 72 Metascore
    • 60 Critic Score
    Most of the problems seem like a series of bad choices, as if decisions were being made because they weren’t sure how to do it better.
    • 70 Metascore
    • 60 Critic Score
    Average at best, a puzzle game that attempts to go above and beyond falling blocks, but falls quite a bit short in the end.
    • 70 Metascore
    • 60 Critic Score
    The mundane is an integral part of any Sims game but so is having control over your character. In this title, that vital ingredient is absent and the game suffers, lacking fun and purpose.
    • 71 Metascore
    • 60 Critic Score
    The only thing that separates Echo from any other adventure title is the setting. Everything else is exactly the same, boring, uninspired, and good ol'sleep inducing fun.
    • 46 Metascore
    • 60 Critic Score
    While it may please hardcore fans of the series with its addicting time-based action segments, it will surely alienate everyone else thanks to the abundance of non-Sonic elements: RPG town-wandering, additional less-enjoyable characters, and a god awful camera.
    • 54 Metascore
    • 60 Critic Score
    The tracks themselves were about as interesting as Walugi in a thong. All-a the colors were washed and blended together with nothing really standing out as I whizzed by.
    • 74 Metascore
    • 60 Critic Score
    While the multiplayer party games are fairly fun, Super Monkey Ball: Banana Blitz's single player mode suffers from a serious imbalance teetering between average and mediocre, which results in a title that is hardly a rightful heir to the successful simian puzzle/platformer series.
    • 64 Metascore
    • 60 Critic Score
    Apart from housing the much desired Sonic CD and the arcade only Sonic the Fighters, Sonic Gems is a collection of past Sonic titles (most of which appeared on the Game Gear) that shine forth with about as much brilliance and polish as a piece of coal.
    • 60 Metascore
    • 60 Critic Score
    Nothing but a shameless rehash of previously released titles repackaged as a new release. With only five games, this latest "classic" leaves you feeling a bit gipped.
    • 60 Metascore
    • 60 Critic Score
    The realistic un-arcade slant is a welcome addition to someone who has been wallowing in golf games that largely feature humongous green pipes and strippers as caddies.
    • 63 Metascore
    • 60 Critic Score
    The gameplay itself is nothing more than a fancied up button mashing tournament with a sense of claustrophobia so apparent, you'll be looking to open a window after the first ten minutes, just for some fresh air.
    • 47 Metascore
    • 60 Critic Score
    It's almost like a Jekyll and Hyde syndrome. On one hand, you've got the worst load times found in the entire PSP library, yet you've got a decent game underneath this mess that, while not reinventing the genre in any way, seeks to provide the game with an entertaining experience and it's a struggle I don't believe many people will be able to deal with.
    • 54 Metascore
    • 60 Critic Score
    I’ve had fortune cookies that have told better tales and I’ve had better gameplay experiences with a yoyo.
    • 62 Metascore
    • 60 Critic Score
    In the end Blacksite is at times a fun shooter, but in a gaming landscape where games like Halo 3, Orange Box and Bioshock are currently available, Blacksite does little to make itself stand out.
    • 51 Metascore
    • 60 Critic Score
    It is incredibly shallow and repetitive, offering up a fair amount of wasted potential and providing the gamer with little or nothing to really go on, but manages to still be fun.
    • 57 Metascore
    • 60 Critic Score
    Do yourself a favor, save the $60 and rent this one instead.
    • 69 Metascore
    • 55 Critic Score
    This one feels like a road rash after a nasty spill and should be avoided unless you have plenty of Bactine on hand.
    • 53 Metascore
    • 55 Critic Score
    The AI is incredibly slow, the weighted use of units in battle is tilted in favor of quantity, the overall economic basis for the game is completely dull and the historical events that manage to spring up during the game do little to further make the game entertaining.
    • 65 Metascore
    • 55 Critic Score
    While this version of "Super Puzzle Fighter II" is available for the first time on North American shores, it simply isn't enough to make you want to drop the dough to pick it up.
    • 50 Metascore
    • 55 Critic Score
    X-Blades is not a horrible game, it just feels incomplete.
    • 63 Metascore
    • 55 Critic Score
    Visually dull, painfully boring and completely short of Capcom's usual high standards.
    • 58 Metascore
    • 55 Critic Score
    It offered up an RPG element, a deeper plotline and the chance to take monsters on more interesting adventures; however, it didn't do any of these things WELL and worse than that, it seemed to remove many of the elements that made the originals so damn fun to play.
    • 66 Metascore
    • 55 Critic Score
    The new style of gameplay, which is best described as Baldur's Gate: Post-Apocalypse, could have been interesting, but simply falls flat on it's ass in terms of overall quality and should be apprehended for identity theft.
    • 62 Metascore
    • 55 Critic Score
    While the game certainly has its own distinct feel and charm, the overall experience is quite forgettable. It represents mediocrity at its finest.
    • 48 Metascore
    • 55 Critic Score
    All in all, it's a game you'll more than likely want o pass on, even if you're a die-hard fan of the original.
    • 51 Metascore
    • 55 Critic Score
    All in all, it's a game you'll more than likely want o pass on, even if you're a die-hard fan of the original.
    • 66 Metascore
    • 55 Critic Score
    There is replay value, as you can go at it again within another team, but you won't feel compelled to, which is a damn shame. The monster collecting element is certainly fun, but battles are far too easy and you'd have to TRY your hardest to actually lose, which easily makes the game less attractive.
    • 63 Metascore
    • 55 Critic Score
    On the whole, the classic Midway canon is represented fairly well, with only a handful a few wacky choices that seem out of place and seemingly thrown in randomly (perhaps drawn out of a hat).
    • 53 Metascore
    • 55 Critic Score
    It's a shame, as this title feels completely dated and lacking in almost every possible way and it made me want to bust out my old copy of "Stadium" and go back to the days when battling was fun.
    • 61 Metascore
    • 55 Critic Score
    An exercise in mediocrity. The visual and aural presentation is great, but the single player game is riddled with moments of sheer tedium and you'll soon find yourself in situations you've seen over and over again. It's beyond repetitive and lacks any real fun factor.
    • 61 Metascore
    • 55 Critic Score
    With so many good children's games in store, it looks like LarryBoy, even with his attention to morality, simply doesn't live up to the quality of the rest of the series.
    • 64 Metascore
    • 55 Critic Score
    Another mediocre title that has the Shining slapped on it and packaged for sale. Bearing no likeness to the past masters, the series remains blissfully ensnared in a vile web of putridness that keeps it from being anything other than mediocre.
    • 57 Metascore
    • 55 Critic Score
    One of those titles that simply straddles the fence, basking in an overall sense of mediocrity with some flashes of visual brilliance.
    • 63 Metascore
    • 55 Critic Score
    A so-so racer that was super fun in 1997, but pales in comparison when stacked up against the plumbers DS iteration.
    • 60 Metascore
    • 55 Critic Score
    The problematic camera, the relatively weak AI, and the rather horrific horse riding scenarios really don’t do much to make the game as fun as it could have been, but you certainly could do a lot worse.
    • 56 Metascore
    • 55 Critic Score
    Sonic is back for yet another racing inspired adventure that is plagued with annoyances the likes of which will more than likely drive you mad out of pure frustration.
    • 69 Metascore
    • 55 Critic Score
    The Wii just doesn't have the pixel pushing power of the 360 and PS3. This isn't a bad thing, mind you, but when you have a game like Call of Duty 3, designed as it was with next-gen in mind, it loses a lot from the aesthetic downgrade to the Wii.
    • 67 Metascore
    • 55 Critic Score
    The graphics are getting old, the touch screen menu system is lacking, the touch screen animal interaction is pure novelty and grows old fast and the storyline is not necessary.
    • 56 Metascore
    • 55 Critic Score
    Though the game mechanics are sound, the simply repetitious nature of the game makes it a chore to play through.
    • 68 Metascore
    • 50 Critic Score
    LOTS of different items and potions to help on your quest.
    • 58 Metascore
    • 50 Critic Score
    For a game aimed a children, Code Lyoko doesn't really deliver.
    • 60 Metascore
    • 50 Critic Score
    All in all, Wario: Master of Disguise was a game that attempted to bring something new to the table, but instead faltered and broke along the way.
    • 61 Metascore
    • 50 Critic Score
    As opposed to the DS version of the game, Cooking Mama on the Wii is a mess and something that is often very hard to enjoy, especially for the younger crowd. The Wii sensitive controls don't work well and even when they do, there will always be one or two parts of a recipe that you'll maul because of those rogue elements.
    • 63 Metascore
    • 50 Critic Score
    While the storyline and plot are more exciting than what we saw in the original Final Fantasy, the rest of the game is pretty damn bland, with the soundtrack being the game's one glimmering moment.
    • 52 Metascore
    • 50 Critic Score
    The physics are terrible, the sound will drive you mad (if you listen to the announcer) or put you to sleep (if you listen to most of the music) and the Live feature is deplorably laughable.

Top Trailers