DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 73 Metascore
    • 70 Critic Score
    Hardline both succeeds with flying colors, and fails miserably in various aspects of its game design but the good outweighs the bad with its sandbox style mission design, handful of addicting multiplayer modes, and rock solid Battlefield gunplay players know and love.
    • 73 Metascore
    • 70 Critic Score
    Killsquad is a good attempt at merging a few ideas from other genres and coming up with an arcade-style isometric shooter with a loot grind. The action loop is solid, and the high enemy count makes for some frantic action that merges quick ability activation with the player’s own skill. It falls short in some elements, such as no end game content and a loot grind that is too focused on the shop rather than rewards through contracts, and could do with a better diverse set of abilities and weapons for each character. Still, this is a game that is easy to jump into, and even if the end game does not exist, taking the game as an experience from the first to the last contract is good enough to recommend, think of it as an isometric shooter rather than an action RPG. One thing though is that make sure you have yourself a friendly bounty hunter or three to come along with you to get the best experience from this entertaining, blaster action game.
    • 73 Metascore
    • 70 Critic Score
    Fans of LittleBigPlanet will surely enjoy LittleBigPlanet Karting, as it manages to take the essence of Media Molecule's platforming joy and translate that into a solid and enjoyable kart racer, with all the charm you would expect. It's a shame the developers felt that they needed to take every aspect of LittleBigPlanet and use that as a base to create this game, as it has hurt it in some regards and has made the online multiplayer an awkward mode to participate in.
    • 73 Metascore
    • 70 Critic Score
    Sublevel Zero Redux has helped remind us that 6DOF gameplay is something that should return in bigger bulk, and fans that enjoy games like Descent will see things here to relish – tight controls, fluid movement and the challenge. The small issues with Sublevel Zero Redux come with its procedurally-generated and roguelite elements, mainly the former, where levels are not as engaging as they could be, and so its down to the punchy, fun combat and the constant supply of improved weapons to keep the game engaging until the end of its multi-campaign, rather than staying after it is over to improve runs.
    • 73 Metascore
    • 50 Critic Score
    Overall Popup Dungeon is a very average game; first launching on Kickstarter April 3rd 2014, it has taken more than 6 years to release but the game and the humour already feels outdated. However Triple.B.Titles have done a great job at creating a papercraft style game and by adding more depth to the combat I could see this game sticking around for a while with the aid of a creative community to take the game to its limits.
    • 73 Metascore
    • 60 Critic Score
    Whilst the game is densely packed with a ton of stuff to do, I still believe most of it is much too easy or repetitive – resulting in it feeling mostly like constant fetch quests. The parts I did love came significantly late into the experience and left me wanting more due to their brevity. It’s fair to say there’s something for everyone but that also makes it feel uneven. Up until the late game all the player does is run back and forth, switching between different times, battling with no interaction, and riding those damn trains that actually make stops like a 10-minute loading screen. I wasn’t really hooked by the bad attempts at humour or the weird little jingles that yo-kai types have, either, but I would still play a future Yo-kai game in hopes that the combat gets the lime-light it deserves. Until then, though, I can only recommend the title to a much younger demographic who could get the full experience, but probably still need their older sibling to help with those tougher fights.
    • 73 Metascore
    • 60 Critic Score
    Operation Arrowhead certainly features a large assortment of content, both offline and online, that rewards its fans, but for those who prefer their shooters to require little thinking and itchy trigger fingers, you may want to pass this one up.
    • 73 Metascore
    • 70 Critic Score
    A year after its PS5 debut, Rise of the Ronin arrives on PC with Team Ninja’s combat prowess at its core—fast, fluid, and deeply satisfying. The story is engaging enough, though its pacing can feel slow at times, while the open world is filled with familiar tropes—plenty of icons, bandits, and the occasional stray cat, but also plenty of that great combat to experience. PC performance is underwhelming, and optimisation could certainly use some work, though there’s hope for future improvements. It’s not a masterpiece, but Rise of the Ronin stands out as a game where the real excitement lies in its combat, not the world it inhabits.
    • 73 Metascore
    • 80 Critic Score
    This is easily the best Lego game to date, and although lacking any huge leaps forward in the gameplay department, still offers a lot of fun for anyone who picks it up.
    • 73 Metascore
    • 60 Critic Score
    Overall my suggestion would be, stick the game’s suggestions (hints) on high, enjoy it as a constant stream of brain-dead semi funny entertainment, in a universe you are probably familiar with, and get as much stress-free enjoyment from what admittedly, feels like a pretty polished episodic game.
    • 73 Metascore
    • 70 Critic Score
    If people can stick with the game to get past the initial effortless difficulty, I fell they will find something to enjoy either by themselves or with friends when the tough beasts are introduced.
    • 73 Metascore
    • 70 Critic Score
    NES Remix 2 is a better attempt at doing bite size challenges of NES games by expanding the quality of the games included.
    • 73 Metascore
    • 80 Critic Score
    Ys: The Oath in Felghana is a game that derives from the old fashion days of action RPGs.
    • 73 Metascore
    • 60 Critic Score
    Overall, Chariot is a game that is deliberately slow-paced and also demands patience.
    • 73 Metascore
    • 80 Critic Score
    It’s cute, charming, and lots of fun, with enough challenge to stand up on its own right among other platformers.
    • 73 Metascore
    • 70 Critic Score
    Space Run is a solid entry in a genre that is full of unimaginative titles, and from the get go Space Run supplies an easy to understand, but challenging to beat campaign that will keep people’s minds and fingers active from beginning to end.
    • 73 Metascore
    • 70 Critic Score
    Even though the game has lost its thrilling moments and the story feels like filler in the grand scheme – making me not care much about Alan this time – Alan Wake's American Nightmare is still a good and entertaining shooter. The story will last around four hours and the Arcade Mode will keep you coming back if you enjoy that type of gameplay.
    • 73 Metascore
    • 70 Critic Score
    The game is worth a prod though because the feeling can’t be matched. It’s a classic game, with most of the best elements, tossed into a nifty hitch of a game ported over from the DS.
    • 73 Metascore
    • 70 Critic Score
    The budget price and quaint visual style makes Cogs as addictive and satisfying as the old-school toys it references. It'll certainly last longer than a ball-in-a-cup.
    • 73 Metascore
    • 70 Critic Score
    For a game that was created by just two students, it’s an accomplishment to be incredibly proud of and I know that I’ll be gifting a few of my friends this game throughout the year, even if it is only to drive them crazy with confusion too.
    • 73 Metascore
    • 60 Critic Score
    The Mad Ones is, at times, a compelling first step on this journey. However, whilst the episode excels in offering customization it is also quite regressive. Any attempt at a compelling narrative was lost under the weight of the other systems at play. I do hope this balance is righted in future episodes. If so a special game may evolve from this rocky starting point.
    • 73 Metascore
    • 100 Critic Score
    Despite this game more than likely being in a niche category to most people, it ends up being one of the best selections on the 3DS, and with all the great stuff you can do in it, it deserves all its praise.
    • 73 Metascore
    • 80 Critic Score
    Mulaka is not a perfect game, but it makes sure to show the uniqueness of the Tarahumara culture and demonstrate that Mexican culture can be interesting. Mulaka follows an entertaining story, with a good formula for its controls and mechanics, and while it may have some flaws, it isn’t anything that should spoil the overall experience. The sound and visuals match each other, letting the player become hypnotized in Mulaka‘s world until the game ends, which takes around 6-8 hours (depending if you want all the collectibles or not). Mulaka is a fun little game that I say is worth your time for anyone into action/adventure games.
    • 73 Metascore
    • 70 Critic Score
    It has its flaws, and is by no means the perfect game, but it is the perfect Wolverine-simulator, at least for the time being.
    • 73 Metascore
    • 70 Critic Score
    Confounding puzzles aside, “Fright of the Bumblebees” functions nicely as an adventure game for just about any audience or age group. The humor is varied, the gameplay is accessible, and the challenge is substantial without being frustrating.
    • 73 Metascore
    • 70 Critic Score
    Eufloria brings a much-needed minimalist take on the 'RTS' genre and does so quite well.
    • 73 Metascore
    • 80 Critic Score
    With its sandbox style approach to escaping, sometimes you might find yourself flapping in the wind and unsure what to do next. The pacing of the game has been improved since the first one, with less time spent waiting around. The 16-bit style visuals have also been given a nice step up, with the game overall looking and playing great.
    • 73 Metascore
    • 60 Critic Score
    In the end, it comes down to how well you can slug through the shallow and unchallenging tactics and the annoyingly drawn out battles to experience such fan-service love, its huge list of references, and its desire to bring a title for video game fans of things Japanese.
    • 73 Metascore
    • 70 Critic Score
    The best part of this adventure is the characters, with Ceville, Ambrosius, the undead pirate and the lisping demon all possessing the potential for further development. I would welcome them back in a slightly more humourus and random comedic sequel.
    • 73 Metascore
    • 90 Critic Score
    Still, if I had to name the thing I personally love the most about Cubello, it’d be the fact that it actually got me using my Wii again on a regular basis, after I’d previously lost all interest in it.

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