DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 81 Metascore
    • 70 Critic Score
    Downwell‘s a very slight game based around a great, fast-paced mechanic.
    • 69 Metascore
    • 50 Critic Score
    Unfortunately, my opinion of this game is that if you’ve ever played any side-scrolling shoot-’em-up platformer in the past, say, fifteen years, then you’ve pretty much experienced what Guns, Gore and Cannoli has to offer when it’s at its best.
    • 73 Metascore
    • 80 Critic Score
    Like an action movie marathon, the busy energy of it can become wearying, but in most ways, Just Cause 3 is, quite literally, a blast.
    • 60 Metascore
    • 50 Critic Score
    While the different control types for the characters is super cool and all, the game only has fleeting moments of enjoyment before crushing you in defeat, leaving you with nothing to show for it.
    • tbd Metascore
    • 30 Critic Score
    Every enticing prospect in its description – the promising subject matter, the skill accumulation, the sharp colours – exists to postpone the realization that the game is as fulfilling as stargazing on a cloudy night.
    • 57 Metascore
    • 50 Critic Score
    It needed a little more tightness and guidance in some way that it just didn’t have in the end.
    • 87 Metascore
    • 80 Critic Score
    NBA 2K16 continues to be at the top of its game, even if the new career mode isn’t everything I wanted from a Spike Lee joint.
    • 73 Metascore
    • 70 Critic Score
    Rainbow Six: Siege delivers on what it promised to be: a well-made, multiplayer-focused, team shooter. To criticize it for not having a stronger single player experience is accusing it of a pretense it never made, and consumers will decide whether the product has broad enough appeal to warrant its price.
    • 46 Metascore
    • 40 Critic Score
    Over and over, you think: people fighting dinosaurs! Awesome, right?! Then you come back to the reality of Primal Carnage: Extinction and kind of wish it was just an idea, because in your head it’s all shadowy, mist-filled jungles, stealthy dinosaurs, and soldiers with high-tech equipment and copious amounts of dread, waiting to kill or be killed. Suddenly the raptor’s head clips awkwardly through the tree and you remember where you are what you’re doing: playing a pretty mediocre video game version of a great idea.
    • 63 Metascore
    • 60 Critic Score
    Ultimately, whether you play Skyhill once or a hundred times, there is little chance of becoming a better player, and there’s zero chance of seeing something new along the way.
    • 82 Metascore
    • 60 Critic Score
    While the inclusion of a 9 person multiplayer is indeed intriguing, there just isn’t enough to Runbow to really make you along want to come back, let alone the 8 other people you can possibly finagle. It’s simplistic jumping on levels for time trials, or it’s overly-chaotic racing around the same platforming levels. It’s not like the WiiU is hurting for good 2D platformers that you can play instead.
    • 87 Metascore
    • 100 Critic Score
    Just in case you’d forgotten that Bloodborne was one of the best games of the year, The Old Hunters should seal the deal and place it near the top of the list. Generously difficult, filled with hours of new story, and packed with interesting areas to explore and enemies to die to, The Old Hunters is a great addition to the game and should not be missed.
    • 44 Metascore
    • 40 Critic Score
    Calvino Noir struggles to overcome problems of its own making. The controls are clunky and make the game more difficult than it needs to be. It fails at communicating its own mechanics, so much so that your first interaction with the enemy very likely ends in a very surprising death.
    • 76 Metascore
    • 80 Critic Score
    All in all if you are looking for a fun strategy sports themed game with a multiplayer focus, this one might be worth taking a look at.
    • 85 Metascore
    • 90 Critic Score
    Whether you are a returning fan or looking for an experience similar to Shovel Knight, this collection has a lot to offer. The core gameplay has not lost it’s potency with age. For those looking for old school challenge or experience the definitive version of the early Mega Man classics, look no further than the Mega Man Legacy Collection.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, I would have to say if you haven’t already purchased the Dying Light Season Pass, The Bozak Horde isn’t really worth buying. It strips out all of the fun of the open-world exploration and pigeonholes you into a dingy parking garage, and leaves you struggling to compensate for its less-than-fantastic combat system.
    • 61 Metascore
    • 40 Critic Score
    You won’t find the fast-paced action of Diablo, or the tactical challenge of Dragon Age: Origins or Pillars of Eternity. Whatever you are looking for, you will probably find it somewhere else in a better game that you already own.
    • 72 Metascore
    • 70 Critic Score
    Tales of Zestiria has its fair share of flaws and blemishes, but the engaging combat, coupled with a likeable cast of characters kept me engaged; it’s just too bad that a faint whiff of déjà vu still lingers over this franchise.
    • 78 Metascore
    • 40 Critic Score
    Mushroom 11 does a great job of realizing a concept and sticking to it, it’s just too bad that concept falters as much as it does, making the game feel like a big miss instead of an indie darling.
    • 72 Metascore
    • 90 Critic Score
    Danganronpa Another Episode: Ultra Despair Girls is everything I could have asked for in a new Danganronpa game. While the presentation has changed the spirit has not, and at a time when the Vita struggles for new games it is an instant classic.
    • 70 Metascore
    • 80 Critic Score
    If you’re looking for a fun, “waste the hours away” kind of game, Teslapunk is a good get for its price tag.
    • 75 Metascore
    • 80 Critic Score
    Free from the stresses and complexities of modern multiplayer shooters, Star Wars Battlefront is an invitation to play in a galaxy far, far away.
    • 62 Metascore
    • 60 Critic Score
    Inside My Radio, as a concept, sounds more enjoyable than its execution.
    • 67 Metascore
    • 50 Critic Score
    The repetition inherent in the gameplay means that existing fans will merely be burned out by the story’s end, and the unnecessary subtractive design makes the first game a better starting point for newcomers.
    • 79 Metascore
    • 100 Critic Score
    Jotun makes a strong impact early on and the hits keep rolling as the game lurches forward with each heavy axe swing.
    • 70 Metascore
    • 80 Critic Score
    Though it makes clear that nothing was truly decided in the Forrester’s quest for survival, both as a family and individually, there’s enough closure to the individual story lines to make the entire trip one worth taking.
    • 86 Metascore
    • 80 Critic Score
    For the first time, Destiny feels like it’s complete. It’s not perfect, far from it in fact, and I still can’t entirely disagree when they speak of the package itself as bad. But I’ve also been unable to put it down for the past month I’ve played it.
    • 80 Metascore
    • 90 Critic Score
    Games as LSD alternatives are nothing new, but Circa Infinity is in the upper echelon of the category. It remembers that weirdness is not a substitute for discipline, and so tempers its abstract presentation with immaculate level design and a blazing tempo. The outcome is at once a striking artistic vision, a viscerally and intellectually engaging product, and a frontrunner for best indie game of the year.
    • 70 Metascore
    • 60 Critic Score
    It could have been a good start to the series, but there are some really frustrating elements, and it baffles me how the developers looked at them and said, “yes, this is the product we want to release to the world”: the terrible semi-fixed camera that moves in an unpredictable manner as you move around, the boring gunfight segments, and the fact that, for a standalone episode, pretty much nothing actually happens.
    • 59 Metascore
    • 50 Critic Score
    As of now it feels super rushed despite only being the second episode in the season. Hopefully it’s not a harbinger of things to come.

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