DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 70 Metascore
    • 60 Critic Score
    Mother Russia Bleeds feels like the creators wanted to make a side scrolling beat ‘em up for adults, but it ends up feeling like what a middle schooler would come up with if you asked him what their idea of a mature game would be; one that’s full of blood, sex, and drugs. While the combat is challenging and often satisfying, the lack of variety between the characters and a graphically messy multiplayer keeps Mother Russia Bleeds from being an exceptional game.
    • 76 Metascore
    • 50 Critic Score
    Somewhere, deep down in The Final Station, is a game that you can fall in love with – a rough adventure where you uncover a mystery and where every moment is filled with tension or despair. Unfortunately, the game that you actually get is too shallow and repetitive to be satisfying, and the story is so confusing that it is downright broken. The story’s failures are especially disappointing, because you can see the makings of something great around the periphery.
    • 71 Metascore
    • 50 Critic Score
    Uno
    The PS4 version of Uno is an average offering that doesn’t take advantage of the fact that it’s a digital game.
    • 73 Metascore
    • 90 Critic Score
    Well paced throughout, and offering at least one scene changing choice, I can only hope that the future episodes can remain at the high bar Children of Arkham has set. Not content to simply tell another Batman story, Telltale is putting its mark on the Caped Crusader in all the best ways.
    • 81 Metascore
    • 70 Critic Score
    The cause-and-effect puzzle elements are clever but require too much trial-and-error to be truly intuitive.
    • 56 Metascore
    • 40 Critic Score
    Regardless of the setting and the fantastic visuals, Adr1ft feels like an also-ran walking simulator with more rules and less explanation along the way. It’s a good distillation of the limits and how the genre both does and doesn’t work. It may have been a cool idea but it’s unable to deliver on the promise inherent in being trapped in space, resulting in something too slow, too tedious, and too unsatisfying when you reach the end of its too-long running time.
    • 76 Metascore
    • 90 Critic Score
    However weak the ending is, it was the journey that made the biggest impression on me. In that regard, the game is positively sublime.
    • 50 Metascore
    • 50 Critic Score
    I do love the direction that the developers were going for, but without an entertaining storyline and exciting gameplay, there isn’t much of a reason to pick up the game at all.
    • 66 Metascore
    • 60 Critic Score
    The Incredible Adventures of Van Helsing II offers mildly engaging but ultimately underwhelming entertainment. Hardcore fans of the genre who simply can’t get enough of hacking and slashing through fantasy worlds will probably get their money’s worth, but the rest should wait for the game to appear under Games for Gold program like the first part.
    • 81 Metascore
    • 60 Critic Score
    Maldita Castilla EX: Cursed Castile is very much a love letter that will satisfy people who yearn for the good ol’ days of arcade games; however, it carries with it the same kind of content, blemishes and all. There are no bugs or crippling design choices that ruin the game, but there’s little incentive to play it more than once unless you’re truly enraptured by the initial experience.
    • 78 Metascore
    • 70 Critic Score
    For me, Abzu came off as beautiful, but empty. And while it certainly had parts I loved and would revisit, its entirety as a package was overall lacking.
    • 70 Metascore
    • 70 Critic Score
    I would still love to see what this game would be if B.U.D.’s rag doll body and movements were replaced with traditional animation and controls. It would mitigate a lot of the game’s frustrating problems without losing what makes it a special experience.
    • 83 Metascore
    • 90 Critic Score
    SteamWorld Heist quickly seized my attention with its interesting world and charming characters, but its addicting combat and rewarding RPG mechanics are what really made the game hard to put down.
    • 65 Metascore
    • 70 Critic Score
    The campaign really is the center point of my complaints. Aside from that, the updated rules are fun and add a fresh take to an otherwise simple game.
    • 82 Metascore
    • 80 Critic Score
    Madden NFL 17 is an incredible game of football, however it feels like the safest step forward in a while.
    • 83 Metascore
    • 80 Critic Score
    Deus Ex: Mankind Divided is a superb experience from start-to-finish that cuts itself short long before it feels appropriate to do so. There’s a stinger twist ending that sets up an inevitable sequel, but it’s difficult to be excited when it feels like I should still be playing.
    • 65 Metascore
    • 60 Critic Score
    Episode 2: Shaking the Hive, for what it’s worth, benefits from better pacing than Episode 1 and it doesn’t waste as much time with Eliot performing ordinary tasks. Still, there is little in either Episode 1 or Episode 2 so far to separate Blues and Bullets from the middle of the pack. My recommendation at this point – stay tuned.
    • 70 Metascore
    • 90 Critic Score
    Although the lack of graphical polish could be seen as a flaw in the game, I really can’t think of a person who wouldn’t enjoy this game on some level. If you’re a fan of puzzle platforming or physical comedy, grab Human: Fall Flat right now.
    • 66 Metascore
    • 70 Critic Score
    Judged purely as a strategy or a simulation game, it is mostly a failure. It suffers from too many game design mistakes and it has too many broken systems to survive on its gameplay alone. Judged as an overall experience, however, and the game fares better.
    • 78 Metascore
    • 80 Critic Score
    Mutant Mudds Super Challenge is a welcome return to Max’s sprite-based world of tight controls and inventive hover-based platforming. With 40 levels and 100 required collectible coins in each, the amount of playtime depends largely on players’ skills. Intentionally tough but fair, the level design tests even the most hardcore players, and cruel bosses may impede progress indefinitely.
    • 70 Metascore
    • 70 Critic Score
    In the end, it can feel like a tedious grind. If you can round up buddies for online multiplayer and like the idea of a faster version of Monster Hunter, then God Eater Resurrection is a good way to begin your feast.
    • 69 Metascore
    • 80 Critic Score
    The story is a tad bit generic, but perfect in the sense of a children’s tale. The control and movement feels very fluid, and the game overall demonstrates mastery of basic mechanics typically used in games of the same genre.
    • 80 Metascore
    • 80 Critic Score
    BOXBOXBOY! is an excellent puzzle game that adds to the concept of the original in a simple way that smartly changes how levels play out. It still feels good, and some of the puzzles are real mindbenders, and even though there’s a bit too much similarity between it and the first game, it’s impossible to go wrong with a $5 asking price for something so fun.
    • tbd Metascore
    • 80 Critic Score
    If you’re a hardened horror game veteran it’s not the most illuminating of experiences, but it’s a fun way to spend a late night all alone. With the doors safely locked, of course.
    • 56 Metascore
    • 40 Critic Score
    It’s unsatisfying and the controls don’t feel good and it just can’t hold up its frame rate.
    • 78 Metascore
    • 80 Critic Score
    It’s sad to see the Zero Escape series come to an end, but Kotaro Uchikoshi and his team have created a special trilogy of games that won’t soon be forgotten. Zero Time Dilemma, despite its flaws, concludes this series in a dramatic and memorable fashion.
    • 70 Metascore
    • 60 Critic Score
    Deadlight is, for the most part, a well-paced game that doesn’t linger very long in any one area or on one activity. It is also a rather short game, clocking in at about five hours, which is rather underwhelming for its price.
    • 54 Metascore
    • 50 Critic Score
    The Trials component of this crossover came out swinging, with inventive level design and a host of enjoyable new mechanics, but Blood Dragon deserved better than this.
    • 52 Metascore
    • 60 Critic Score
    Mighty No. 9 has semblances of good ideas thrown into levels that are muddled with instant kill spikes and overly difficult platforming sequences, which when combined are just bad level design.
    • 86 Metascore
    • 90 Critic Score
    By building on a strong foundation, it allows its players the freedom of determining their own destiny, with little in the way of flaws holding it back. Sure, I may have some grudges that may never be removed from the great book, but in the end, this is the best experience I’ve had, bar none, when it comes to real time strategy games.

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