DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 79 Metascore
    • 80 Critic Score
    At its core, Redie is an entrancing menagerie of grief and triumph. There are things it could have done better, especially when it comes to new players, but it succeeds where it needs to. More than that, it boasts an astounding ability to embrace tedium and turn it into something fun. Redie will test how much you can tolerate a difficult game, but you'll walk away satisfied. And again, play it while you're young and snappy.
    • tbd Metascore
    • 70 Critic Score
    If you enjoy puzzle games, Grim Legends: The Forsaken Bride may be right up your alley. With its variety of puzzle types, a fairy-tale story for some minor plot distraction, and a helpful hint system in place, this is a fairly easy game to recommend to any pure puzzle fan.
    • 73 Metascore
    • 80 Critic Score
    I really liked the novelty Typoman: Revised. I can’t speak to any changes made to the game for its Xbox One debut because this was my first time playing it. Even though most of the word puzzles make me feel like I wasted my time as an undergrad, the challenge is unique and I enjoy seeing how the words interact with the word around my player character. Though the three chapter game can be easily finished in a day, the experience is a fascinating and entertaining one.
    • 87 Metascore
    • 80 Critic Score
    For fans of the genre, Hollow Knight is a game you simply can’t miss. It takes what people expect in a metroidvania and polishes them up to shine radiantly. The art and animation in a game like this, no matter how beautiful, can only go so far if the backtracking and general metroidvania tropes aren’t handled well. While the backtracking can be tedious and the exploration can be maddening, Hollow Knight is still worth a look to anyone looking for a great action platformer. Hollow Knight wears its inspirations on its sleeve and reminds the world that sometimes you don’t need to create completely new mechanics, sometimes you just need to make those old mechanics shine again.
    • 74 Metascore
    • 60 Critic Score
    In the pantheon of pinball tables bearing the Star Wars name, Rogue One runs close to the middle of the pack. Some exceptional visuals serve as standouts, but are not enough to carry the sadly banal play of the table itself. It never reaches the lows of the American Dad table, but unless you are looking to fill out your collection, Rogue One is nothing to go out of your way for.
    • 79 Metascore
    • 70 Critic Score
    Halo Wars 2 is not without its flaws. It doesn't have the depth of other RTS's, but it does control surprisingly well and multiplayer options are abundant. There may not be much lasting appeal for hardcore players, but it is certainly fun in the moment, especially for console players that aren't too familiar with the genre.
    • 81 Metascore
    • 80 Critic Score
    Overall, Fast RMX is a blast, especially for the low cost-to-entry on the eShop. It may not fully satisfy those who have been clamoring for a new F-Zero for so many years, but it certainly comes closer than any other game that springs to mind. While the game’s content might not be able to hold certain players’ attentions for lengthy periods of time, Fast RMX’s capacity for fun multiplayer, especially at the local-level, makes it an easy recommendation.
    • 78 Metascore
    • 80 Critic Score
    Pointless VR aside, Darknet offers great fun. It isn’t as in-depth as other games in the hacking genre, but the puzzle nature of infecting computer grids doesn’t get old, especially when the challenges ramp up. Those who are looking to find more ways to indulge in the hacker fantasy will enjoy the experience of living in the computer world like TRON. On the other hand, if you want a game that really adds a thrill to the experience of simulated computer malfeasance, I would strongly recommend checking out Hacknet as quickly as you can.
    • 82 Metascore
    • 80 Critic Score
    Because the only way to access the new DLC is to have finished the main game and/or its first expansion, From Software is obviously counting on players to be high level, committed fans, and ready for a final, "ultimate challenge." The Ringed City is exultantly that but at times -- especially in the longer, gauntlet sections -- the game's unrelenting parade of enemies and ways to die becomes unpleasantly fatiguing and a decidedly chore-like experience. Fans of Dark Souls who have come to love the series will appreciate most everything about The Ringed City and the ways in which it represents both the evolution and end of a very important franchise.
    • 68 Metascore
    • 70 Critic Score
    iO
    iO is a fun enough diversion to play in between games, but it’d be even better to play on a phone so you’ve got something to do while waiting for a lengthy load screen to complete or the next Overwatch match to begin. As such, the Vita version may be the better option of the two. It is fun but not particularly memorable, to be completely honest. As per usual for most mobile-to-console games of iO’s ilk, it is best enjoyed in short bursts or as a means to kill some time.
    • 71 Metascore
    • 60 Critic Score
    The fact remains that there is still within Mass Effect: Andromeda an ambitious core and a vast amount of content, some of it very entertaining, if not the major leap forward or surprising change of direction that fans were hoping for. The first trilogy had its issues to be sure, but the games were beloved for their stories and characters. It's doubtful that players will keep returning to Andromeda. Aside from the tepid characters and rote story, its biggest failure is a lack of imagination. It somehow takes us to a whole new galaxy but makes us feel like we never left home.
    • 54 Metascore
    • 30 Critic Score
    Is Knee Deep worth it? Is Knee Deep, with so many alternatives available whether you are looking for an adventure game or a deep, thought provoking indie game, really worth it. If you're looking for a good adventure game with choice driven dialogue that impacts the overall story, I would suggest you check out a Telltale game that has been relesed in the last 3-4 years, or maybe Grim Fandango, I know that it's a bit old school but come on it's good.
    • 56 Metascore
    • 70 Critic Score
    In the end, while the story is regrettably un-memorable and fairly lacking, the game play makes up for it with several clever, strategic spins on time-tested game play mechanics. Back that up with solid graphics and audio and you have yourself an old-school RPG that should scratch that itch you've been having.
    • 74 Metascore
    • 90 Critic Score
    Where the next episode goes from here is anyone’s guess, but there is absolutely a showdown brewing in Richmond, and misery is sure to be included in the aftermath. Rather than looking forward to any kind of conclusion to the main plot, the smaller subplots revolving around family are what have kept me thinking about the future of the season. I just hope that, given how quick the tide can come in during the closing episodes, that this family is strong enough to endure what comes.
    • 84 Metascore
    • 100 Critic Score
    Thimbleweed Park is one of those extremely rare occasions when all the expectations are not only met but surpassed. I quote myself from my preview: Thimbleweed Park is not an homage, tribute or even a retro game. It's the real deal. It's everything I love about graphic adventures. As much as I was entertained by the time I spent in Thimbleweed County, at the end there was a bit of sadness in the air as I had to bid farewell to the wonderful cast of characters.
    • 77 Metascore
    • 80 Critic Score
    Even if you don't want to assign a narrative to Linelight, or if you don't care about ambient music, or if you're not thrilled about the very minimal visuals, Linelight is still one of the best puzzle games I've played since The Witness. It's like weaving your way through a Piet Mondrian painting set to the tune of background study music. Sure, it has some pacing issues and some questionable puzzle mechanics, but Linelight is a puzzle game that stands alongside some of the greats in its genre and it deserves a lot more recognition.
    • 71 Metascore
    • 60 Critic Score
    Loot Rascals does a lot of things differently, but not necessarily better. It looks great and has a fun premise to it, molding together board games, card collecting, and dungeon crawling but the randomness of runs sucks some of the fun out of the game. Loot Rascals is easy to pick up and play and much like Nuclear Throne or Enter the Gungeon, it’s a great game for a quick run or two before bed. However, there is a real lack of progression throughout the game, making you feel like even if you spend hours with it you accomplish very little if you don’t beat the game. Sure, you might get to a new level, but once you die your progress is basically wiped out completely. Loot Rascals tries a lot of new things in its design and some of those things come across really well, but the lack of progression and roll-the-dice mentality make it somewhat frustrating to spend time in this otherwise pleasant and cheery world.
    • 72 Metascore
    • 50 Critic Score
    If this was the first game I'd seen with this control scheme I might have more glowing words, but in the shadow of Brothers, it's more difficult to recommend this one. Unlike Brothers, Semispheres does very little to show what interesting things can be done with this control scheme. It's an inoffensive game – it's not bad in the moment, but does nothing to make itself memorable.
    • 80 Metascore
    • 90 Critic Score
    Snipperclips is an absolute delight that should not go overlooked. This charming title had the ability to pull me away from Breath of the Wild, while still providing truly innovative puzzle design. This game works better as a multiplayer experience, inviting others to join in with its cartoonish designs and side-splitting gameplay. Snipperclips isn’t a long game, but it’ll still provide hours of head-scratching, gut-busting, body-snipping fun.
    • 75 Metascore
    • 80 Critic Score
    Judging by the lack of online activity, I fear many players will simply overlook the fun this game can offer. I for one enjoyed the pure gameplay and the progressive challenge. We need more games like this, good, old-fashioned, professionally delivered fun. Simply put Riptide GP: Renegade is the best arcade-style racer I've played in quite a while. For a measly tenner, it should be a no-brainer to jump on the waves.
    • 88 Metascore
    • 100 Critic Score
    While I can try to find something negative to say about the game it would be absolute nitpicking and at this point, nothing comes to mind. I can certainly say that Night in the Woods’ relatable and lifelike story won’t be for everyone, and I can imagine some finding the characters too whiny or depressing. However, I think the people who enjoy these kinds of stories and characters will be in for one of the best examples of lifelike interactions and relatable storylines in a game to date. Night in the Woods blends beautiful art, a nuanced soundtrack, and expertly crafted, human writing into a single, cohesive experience.
    • 68 Metascore
    • 60 Critic Score
    Punch Club is a cleverly devised fighter management sim, and could have been better if not for the arduous stat decay system. The monotonous grind screeches gameplay to a halt, possibly demoralizing you to the point of quitting. The decay itself doesn’t need to be removed to improve this title. But if it was less harsh and appropriately factored in the pressure of the daily grind, it could have been more manageable. Punch Club is only for the most hardcore micromanagers who don’t mind the long, grueling road to fighter stardom. It’s challenging, but it manages to replicate the hardships of real fighters, who constantly toil against vicious diminished growths, but then achieve amazing feats in the ring.
    • 52 Metascore
    • 50 Critic Score
    It's a crying shame that Uncanny Valley spends so much of its time crippling your play time with contrivances and strict time limits. Once you learn how to make progress, you'll enjoy a second half akin to what the entire game should have been, but then its endings get less memorable. Uncanny Valley wants to be an engaging survival horror romp, and sometimes it gets to be, but it's ultimately an experience that can be best described as mediocre.
    • 63 Metascore
    • 70 Critic Score
    There's only one question you should ask yourself: do you give up easily in games? If your answer is yes, steer clear of 8DAYS. But if you have a masochist bone somewhere in your body, then enroll in G.O.D by all means and face the challenge. There's nothing quite like that sweet feeling when you overcome the dangers the game throws at you, especially when you have a co-op partner to share joys and hardships with.
    • 84 Metascore
    • 90 Critic Score
    Shovel Knight: Specter of Torment is one of the best launch games the Nintendo Switch currently has to offer. As far as platformers go, the only better option would be to plop money down and get the full Shovel Knight: Treasure Trove experience, which bundles this in. Specter of Torment is such a solid feature-filled game on its own that you wouldn’t guess it was a DLC expansion. Yacht Club Games has outdone itself retooling an already excellent game with new satisfying acrobatic thrills.
    • 88 Metascore
    • 90 Critic Score
    While I strongly feel it was a crime both NieR and Drakengard 3 were grossly overlooked by the media and blatantly judged only by their flaws, it was about time Yoko Taro's genius got the deserving attention and praise in the form of NieR: Automata. One shouldn't underrate the part PlatinumGames have played in the process though. The game might be Taro's baby but PlatinumGames has fostered it to a fine specimen of a Japanese action RPG. Not as brash and mad as Taro's previous offerings but more bold and proud. Much like the protagonist 2B herself.
    • 96 Metascore
    • 100 Critic Score
    Does it have the best combat system in the world? No. Is it the best looking game out there? No. Does it have the best RPG soundtrack ever? No. Can the game make you feel like you are eight years old again? Hell yes. It certainly had that effect with me. It has been a long time since exploring, fighting, and adventuring has so consistently brought a smile to my face. Breath of the Wild is such a wonderful experience that once you play it, you will likely never look at open world games the same again.
    • 97 Metascore
    • 90 Critic Score
    However you characterize it -- rebirth, change of direction, or coming of age -- The Legend of Zelda: Breath of the Wild is the most mature game in the series' long history. It is a difficult game from a combat and survival perspective, and a challenging game in the amount of information that players have been trusted to figure out for themselves. Compared to its amazingly interactive and constantly surprising world, Breath of the Wild's relatively rote story and sometimes frustrating controls add a note of disappointment to an otherwise peak gaming experience.
    • 71 Metascore
    • 60 Critic Score
    While Alwa’s Awakening nails the graphical look and chiptune sound of 80s platformers, it’s too anchored in the past for its own good. Some would say the platforming is too easy compared to those games, but it makes up for those easy spots with frustrating save rooms and making the player replay through the same few screens to get to the next point. Backtracking comes with the territory and while it’s expected in games like this, that doesn’t make it any less tedious. Overall, Alwa’s Awakening sticks to its inspirations for better or for worse, leading to a game that feels like an homage to the 8-bit era without bringing anything new to the table.
    • tbd Metascore
    • 40 Critic Score
    With its fast-paced, superhuman action and buckets of mucky pixel gore, Rogue Stache hits the player with great first impressions. Within an hour, though, its problems become apparent. Poor balancing choices, a crippling deficit of personality, and an agonizingly sluggish progression system combine to pull this game below even mediocrity. In a strange, ironic twist, the very elements meant to keep you engaged are those that will leave you irritated and bored. While forthcoming changes might result in a superior experience, right now it’s best to leave this last manly man to fend for himself.

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