DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turmoil
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 62 Metascore
    • 30 Critic Score
    All Batman: Arkham Origins Blackgate is (aside from a terrible name that feels super stitched together) is a boring game in a great franchise that reminds you how to not translate a game from 3D to 2D.
    • 62 Metascore
    • 40 Critic Score
    The game’s downfall is the forsaking of its predecessor’s main elements of dread in favor of resorting to cheap jump-scares with the over-saturation of old animatronics and the music box preventing you from being able to change your actions more.
    • 62 Metascore
    • 80 Critic Score
    If you own a Vita then you know the list of games is pretty low right now and Orgarhythm is a unique experience that anyone with a Vita should be willing to check out.
    • 62 Metascore
    • 30 Critic Score
    Basically, Cube Tactics isn’t a great tactics game. Instead it wants to be a puzzle game, but if that’s the case, it’s a pretty bad puzzle game as well.
    • 62 Metascore
    • 60 Critic Score
    Conan Unconquered’s slow-moving economy that always seems to lag behind the relentless waves of enemies is frustrating and the fact that there are only two playable heroes — a third is available behind a paywall at launch — and no story or campaign make the game feel like it’s incomplete or at the very least a meager package for the price. Coupled with the repetitious nature of the environments and matches, the uninspired voice work and shallow gameplay, Conan Unconquered is a disappointing hybrid of RTS and tower defense that squanders the Conan brand once again.
    • 62 Metascore
    • 50 Critic Score
    Coverting a trully engaging and action-packed TV show should have been a no-brainer, but sadly so are the AI and controls in the game.
    • 62 Metascore
    • 90 Critic Score
    Senran Kagura Peach Ball is one of those “You got chocolate in my peanut butter/You got peanut butter in my chocolate” moments you don’t see often in video games. It combines the unapologetic lewd and silly nature of the franchise with the thrill and unpredictable excitement that I love about pinball.
    • 62 Metascore
    • 60 Critic Score
    It's a return to the glorious Three Kingdom era again, and the second try at the Empire spin-off. The gameplay remains intact, but the strategy and modes also remain paper-thin.
    • 62 Metascore
    • 40 Critic Score
    The forced dialogue, lacking visuals and boring gameplay do little to make The Legend of Kay: Anniversary worth the price of admission.
    • 62 Metascore
    • 60 Critic Score
    Small Radios Big Televisions is an interesting project and those keen on trying it out should either wait for the game to go on sale or watch a Let’s Play on YouTube. With no real challenges to test your mettle and a game length of just under two hours, it doesn’t come with much staying power. It might be more fun as a VR game, given the premise and the places the cassette tapes reveal. Either way, there is little more to the game outside of it being a “Hey, check this out” experience.
    • 62 Metascore
    • 30 Critic Score
    In the end, Spellspire feels like a game that was clearly made for mobile devices and was designed to be played very casually. When it is played on a console, the shortcomings become glaringly apparent. With the wide variety of games available on PlayStation 4, it simply is not compelling enough to demand attention.
    • 62 Metascore
    • 70 Critic Score
    In the end, there isn't a lot that can be said in the extreme about Rise of Insanity. It is competently executed, other than its shoddy translation. It doesn't look to redefine the first person horror genre and it doesn't shoot for the stars, but it has enough going for it with its story and its environments to make it worth a play through. It might not be an easy game to recommend at its full price, but if you are a fan of psychological horror and you would like to experience a slightly unique twist on it, then Rise of Insanity might be one worth checking out.
    • 62 Metascore
    • 50 Critic Score
    Demetrios: The Big Cynical Adventure mainly appeals to a specific subset of point-and-click game fans that like crude comedy. However, the jokes don’t always land, and the story with its unlikable characters fails to compel. The puzzles are the strongest aspects, although several of them sport frustratingly obtuse logic or feel rushed. If anything, Demetrios will scratch that itch for fans of the genre and humor, but it won’t sit well with everyone else.
    • 62 Metascore
    • 60 Critic Score
    Outward is a game of disappointments and intriguing potential. While its dated-looking graphics and unsatisfying combat are off-putting, it stands alone as an RPG of particularly human scale. We may not need to be reminded that humans are frail and fragile creatures in a scary world, but Outward takes a conceptual chance and sees it through to the end.
    • 62 Metascore
    • 60 Critic Score
    We Happy Few could have been a great psychological thriller but its muddled vision and scope leaves it trailing behind the merit it deserves.
    • 62 Metascore
    • 60 Critic Score
    EA seems to have all the right ideas for this fast-paced football title, but squandered it on sloppy execution and bare-boned gameplay modes.
    • 62 Metascore
    • 60 Critic Score
    The respectable Commandos series goes away from its RTS roots to a full-blown shooter, but loses much of the franchise's greatness in the transition.
    • 62 Metascore
    • 50 Critic Score
    In the end, Legend of Dungeon is a by-the-numbers roguelike with little to get excited about besides its unique style. Unfortunately, that style makes a promise of originality that the gameplay simply can’t deliver on.
    • 62 Metascore
    • 60 Critic Score
    Redshirt is an incredibly fun and interesting game mired in small problems that prohibit it from becoming a must buy.
    • 62 Metascore
    • 60 Critic Score
    Relive those classic WWII naval battles with this sim, which provides overwhelming customization options with a dash of RTS and RPG elements.
    • 62 Metascore
    • 40 Critic Score
    Toy Soldiers: War Chest feels like a game that was rushed through without care or polish. Nostalgia can’t save this game from being an absolute disappointment.
    • 62 Metascore
    • 60 Critic Score
    With such a crowded market for 3-match shooters such as this, Sparkle Unleashed doesn’t do much to stand out, but instead gives us a fun, familiar game, albeit a forgettable one.
    • 62 Metascore
    • 80 Critic Score
    Maybe it’s a bit too pricey for what it’s about, but what else can I do but surrender to its charms? If you have problems with fast women and beautiful action, though, steer away from the game. For others, it’s a short and sweet action piece that perhaps surprisingly has even a tad more depth than before.
    • 62 Metascore
    • 70 Critic Score
    It’s not necessarily a game for players looking for brilliantly devious puzzles and new mechanics, but from an artistic standpoint it succeeds in some important ways. Its pleasant visuals and music are cornerstones for a quality adventure time, even if it’s otherwise not overly ambitious and suffers from occasional flaws. However, the game is fairly easy to recommend if you’re looking for a story that explores themes such as mental health and tragedy.
    • 62 Metascore
    • 60 Critic Score
    The controls feel good, it looks great, and core concept is both simple to understand and challenging enough to keep you trying again. It just needs some kind of competitive aspect to the high scores so you’re not just competing with yourself.
    • 62 Metascore
    • 70 Critic Score
    Made possible by Kickstarter funding, The Station accomplishes what it set out to do; tell a story built on the foundations of progressive science fiction. The length might be an issue for some people but the journey to the finish line is what ultimately counts. An easy recommendation for those that appreciate the visual storytelling of games like Gone Home, The Stanley Parable and Dear Esther.
    • 62 Metascore
    • 60 Critic Score
    This squad-based shooter badly needed something extra to set it apart from the others, as it falls off the mark due to complicated controls and terrible AI.
    • 62 Metascore
    • 80 Critic Score
    Overall, Metal Gear Survive is a great game. No, really. I don’t blame anyone for taking issues with the company that produced it, but it’s clear that the developers really put in the time and effort to make something worthwhile. There are some obvious issues with the story and one blatant microtransaction cash grab, but Survive has a ton of genuinely enjoyable content for its budget price. If you’re looking for a Metal Gear fan service game with a tacked on survival mechanic, this isn’t for you. If you’re looking for a survival game with a Metal Gear paint job, it’s well worth looking into.
    • 62 Metascore
    • 70 Critic Score
    Giraffe and Annika is a beautiful game with an intriguing plot and engaging characters, but the difficulty spike in the second half doesn’t fit the relaxed tone of the first half. I feel that someone involved with the game didn’t trust the initial vision and felt the need to shoehorn in standard platforming gameplay. It’s a shame, because the first half was really special and felt like something I hadn’t really played before. If you have a lot of patience and decent platforming skills, you might enjoy Giraffe and Annika.
    • 62 Metascore
    • 60 Critic Score
    Inside My Radio, as a concept, sounds more enjoyable than its execution.

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