DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turmoil
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 67 Metascore
    • 80 Critic Score
    The game has its faults but when it is all said and done if you really enjoy The Godfather you are going to find a lot to enjoy in The Godfather II.
    • 67 Metascore
    • 80 Critic Score
    All in all, if you played and enjoyed Episode 1, you should nab Episode 2 whenever you can. It's got a little less dialog and a few more puzzles, but you're still growing into your character the entire time and delving deeper into the overall mystery. After all, you have one hell of a game of Hide and Seek to play!
    • 67 Metascore
    • 80 Critic Score
    If you're looking for a good puzzle game for your Switch, this should definitely be your first stop. Most of the puzzles are bite-sized and easy to stop when you're on the go, but it's also meaty with so many puzzles (over 150 and double that if you count the Megas) that it can easily eat up hours of your time. While I miss the simplicity of the touch controls, it's a small quibble when there's still so much to be enjoyed from this game.
    • 67 Metascore
    • 80 Critic Score
    All in all, World War Z is undoubtedly a ton of fun, especially if you have friends to play (and chat) with. If you're a fan of the Left 4 Dead games or Killing Floor, chances are very good you'll enjoy this game as well. If you aren't, I would recommend trying this game as a rental just to try it out before you dive in, as the entry price (for now) is rather high compared to similar games in the genre. And of course, remember to aim for the head.
    • 67 Metascore
    • 70 Critic Score
    Sega adds an arena mode and some gameplay tweaks to inject some depth to the original Xbox 360 flop, resulting in a decent arcade racer for the PS3.
    • 67 Metascore
    • 60 Critic Score
    On the whole, The Little Acre might make for an entertaining couple of hours to spend with the family, but offers little substance or lasting appeal. This does not suggest that the game is without merit, and one can only imagine the countless hours that the team at Pewter Games poured into the The Little Acre’s art and animation. Beauty aside, however, the game simply isn’t supported by its art-style alone.
    • 67 Metascore
    • 40 Critic Score
    The developer’s desire to recapture the magic of a previous age clouded their vision of what constitutes good design, and created an experience fraught with antithetical decisions. As a result, Hard Reset offers an average game which becomes particularly tedious long before it ends.
    • 67 Metascore
    • 60 Critic Score
    There is potentially a lot to like about Warhammer 40,000: Squad Command for the PSP, but it is overly frustrating, and this frustration doesn't make either the offline or online content all that enticing to play.
    • 67 Metascore
    • 80 Critic Score
    Technical issues aside, Blair Witch makes for a satisfying experience with an oppressive atmosphere, an engaging plot and interesting gameplay mechanics. There’s also plenty of written plot details and collectable items dotted throughout the game, should players enjoy themselves enough to come back and attempt to figure out how to unlock some of alternative endings. Being a horror experience (and one with lots of scripted events) means that the most engaging experience will always be the first run through. At the very least, players can expect the game to be tense, well-paced and imminently memorable.
    • 67 Metascore
    • 70 Critic Score
    As fun as it was, playing through Rogue Wizards left me with an ever-expanding wish list: I wished the characters (who are unvoiced and under-written) were more distinctive and that combat and environments were more varied. I wished player characters would visually change throughout the game and the darn tiles would stop dropping in. But, I also know that the small team at Spellbind Studios also got a lot right, and that Rogue Wizards is still full of depth, charm and promise.
    • 67 Metascore
    • 70 Critic Score
    Harry Potter fans can be sure that they will not be getting suckered in by another poor movie game, as this is one of the few movie titles I actually enjoyed my time with in a long time.
    • 67 Metascore
    • 50 Critic Score
    In the end, Samurai Jack: Battle Through Time is a middle-of-the-road licensed game. For fans, there’s probably enough here in this victory lap of a final season cover that will make the gripes I have fade away into the beautiful backgrounds. For those in the middle, like me, the amount of good it does is just not enough to keep me coming back for more. Sadly, this Jack just doesn’t jump as well as he should.
    • 67 Metascore
    • 40 Critic Score
    There are interesting concepts at play here and I definitely understand why the team behind Interrogation were inspired to create it. It looks great with a black and white, noir-like visual style which really lands. From gameplay to messaging, though, Interrogation fails on almost every other level. Some of the more insane scenes that show up are something to behold but not for any sort of good reason. Don't be deceived into thinking Interrogation is worth your time.
    • 67 Metascore
    • 70 Critic Score
    Those expecting a full-on console version on the handheld will be disappointed, as EA serves a stripped-down game plagued with needlessly frustrating controls.
    • 67 Metascore
    • 60 Critic Score
    This “game,” if it can really be called that, is a niche one. It will only appeal to a very select few train enthusiasts and so for those folks I’d recommend this as a nice entry into the world of train conducting. For everyone else save yourself some time, money and frustration and just say no.
    • 67 Metascore
    • 40 Critic Score
    My dissatisfaction with Rocketbirds 2 stems from Ratloop’s poorly implemented ambition. On paper, the new tweaks and gameplay adjustments should have made for a much more fun game. But because the combat, which wasn’t great in the first place, never got the shot in the arm it needed, the whole thing is a mess.
    • 67 Metascore
    • 60 Critic Score
    Turok is one of those games that has the potential of greatness on the Playstation 3. However even with the potential, you have to capitalize on it, and this is not a game that does that.
    • 67 Metascore
    • 60 Critic Score
    It’s a shame, really. Scanner Sombre felt more like a glorified tech demo than a proper game. With its short length and mostly shallow gameplay, it’s a bit difficult to justify the $12 price tag. However, it boasts a very well done gimmick as well as a memorable atmosphere. If you’re looking for a short, but sweet exploration game, then this is for you. If you’re looking for something a bit meatier, however, you should probably give this a pass.
    • 67 Metascore
    • 70 Critic Score
    Despite a few flaws, Xenoverse proves to be a solid entry and a much needed step in the right direction of a franchise that desperately needed it.
    • 67 Metascore
    • 50 Critic Score
    Tyranny: Bastard’s Wound is a hard DLC to recommend. The original game had its shortcomings, and its ending was somewhat abrupt. The DLC does nothing to rectify those shortcomings, flesh out the story from the original game, or provide any refreshing new content that is as strong as what was in the original Tyranny. It doesn’t feel like a chunk of content that could have fit into the original game but had to be cut for time or budgetary constraints. Instead, it feels like DLC that has little or no reason to exist. It has little value to you unless you tackle it the way that it was obviously intended – in the middle of the original game instead of near the end. Even if you experience the DLC this way, you will find that it is arguably the weakest content in the game world. The DLC may be worth getting when it is heavily discounted, or perhaps as a package with the original game, but it is not a must have for those looking to enjoy the universe of Tyranny. Everything that is good about that universe, from its fascinating lore to its intricate politics, can be enjoyed in the original game.
    • 66 Metascore
    • 40 Critic Score
    Even the plot, which is initially intriguing, will likely disappoint by its conclusion, when it becomes apparent that the game is only interested in telling about half of it. In this age of the AAA blockbuster, games as personal projects are always welcome, but, as this one demonstrates, there’s a reason games are usually created by more than one person.
    • 66 Metascore
    • 70 Critic Score
    This arcade-style golf title gets the gameplay down to a 'tee', but lacks the much-needed colorful characters and online play, which would have made it a must-buy DS title.
    • 66 Metascore
    • 60 Critic Score
    It’s a shame that the combat is such a drag because it’s the main part of a game that is overflowing with life and excitement.
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, the game's uninspired characters and repetitive combat prevent it from capitalizing on its strengths. Throw in some other rough edges, from wonky UI design to dialogue quibbles, and Windscape solidifies itself not necessarily as a bad game, but as an average one, through and through. Die-hard Elder Scrolls fans may have some simple fun scouring Windscape's world for quests and bosses, but it's tough to imagine many others wishing to dive into Ida's unremarkable world.
    • 66 Metascore
    • 50 Critic Score
    On paper, there’s a lot to like in Redeemer: melee combos, counter attacks, various weapons, environmental interaction, stealth kills, fun gore, and co-op. In practice, however, there’s little to get excited about. Redeemer – enhanced or not – feels painfully uninspired. All of its mechanics work, yet they do very little to enthuse. It’s the epitome of a game with few glaring issues but similarly no high points to prop it up. If, for whatever reason, you’re starved for top-down action games, it’s worth looking into. For the rest of us, it’s very much a “been there, done that” affair.
    • 66 Metascore
    • 70 Critic Score
    In the end, Nights of Azure 2 has a lot of things going for it. The game is easy to pick up and play and, for the most part, it's mindless fun accentuated by allies and pets helping you out on every step of the way. Graphics can be quite picturesque at times and the soundtrack is quite good on top of that. On the other hand, this game is just... so very repetitive, forcing you to revisit the same half-dozen areas over and over again without anything new to look forward to. This makes the game a mixed bag overall, but if you're looking for a solid hack-and-slash with plenty of T&A thrown in (and you don't mind the repetition), this may be just the game for you.
    • 66 Metascore
    • 60 Critic Score
    This tale of the comical (and dead) knight starts off brilliantly, but the excitement tapers off when severely hampered by the nasty camera and repetitive action.
    • 66 Metascore
    • 60 Critic Score
    Sometimes you have too much of a focus on one area of a game that the rest seems to fall by the way side, and thus is the case here.
    • 66 Metascore
    • 70 Critic Score
    Developers Krome plays it safe with this solid Aussie-themed platformer, offering all the right ingredients, but not daring to explore new ideas.
    • 66 Metascore
    • 50 Critic Score
    Scarygirl really isn't worth the $10. I expect that if you're a loyal follower of the Scarygirl franchise and of Jurevicius, then you'll probably get something out of it.

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