DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 47 Metascore
    • 40 Critic Score
    Another disappointment in the turtle's world. I can still see all the potential the series could have but unfortunately this year Konami took a step in the wrong direction.
    • 47 Metascore
    • 40 Critic Score
    There are a lot of worthy ways for you to spend your $50, and there are a lot more legitimate excuses to turn on your PS4.
    • 47 Metascore
    • 40 Critic Score
    The argument has been made a lot in the video game industry. Which is better five hours of exceptional gameplay or twenty hours of good gameplay? Don't worry about that with X-Men Destiny it's not only short but it's just flat out a bad game. Unless you want easy achievement points there are far too many great titles this holiday to waste your time with this one.
    • 47 Metascore
    • 20 Critic Score
    This looks, sounds, and plays like a student project attached to a Unity water physics tech demo.
    • 46 Metascore
    • 40 Critic Score
    As a VR game, I would say that League of War: VR Arena an interesting concept that was rushed in design and was poorly executed. There's little reason to play the game for more than fifteen minutes, and I honestly can't recommend it to anyone. It's definitely a cool idea, especially if you like strategy games. However, I would wait for a better game to be released in the future that can hopefully stimulate the palette of any seasoned strategy veteran, while also providing an immersive virtual reality experience. League of War: VR Arena simply fails to make itself as thought-provoking as a strategy game should be. It's just not fun to play.
    • 46 Metascore
    • 40 Critic Score
    Overall, Paranautical Activity is an average game, hindered by vexing roguelike mechanics.
    • 46 Metascore
    • 50 Critic Score
    Deer God makes an interesting attempt at dealing with spiritual questions in a videogame, but it ultimately detracts from the fun of the game. Crescent Moon Games did an admirable job to add the depth that is so often lacking in platforming games, but it was never enough to overcome their own ambitions. The RPG elements aren’t quite deep enough to become truly invested, and the repeating platforming sections make the game feel smaller than it really is. Deer God puts a lot of interesting ideas into play, but they never coalesce into the rewarding experience its potential hinted at. The fun is fast but fleeting like a deer in the woods.
    • 46 Metascore
    • 40 Critic Score
    Over and over, you think: people fighting dinosaurs! Awesome, right?! Then you come back to the reality of Primal Carnage: Extinction and kind of wish it was just an idea, because in your head it’s all shadowy, mist-filled jungles, stealthy dinosaurs, and soldiers with high-tech equipment and copious amounts of dread, waiting to kill or be killed. Suddenly the raptor’s head clips awkwardly through the tree and you remember where you are what you’re doing: playing a pretty mediocre video game version of a great idea.
    • 46 Metascore
    • 60 Critic Score
    Overall, it just exudes an overall lack of polish and detail, which, unfortunately, detracts from the few new features the game touts over other bus driving games and falls short on its ‘simulation’ aspect.
    • 46 Metascore
    • 40 Critic Score
    Midway tries to resurrect their fun Rampage franchise on the Wii and fails miserably. Get ready for some simplistic controls and extremely dated visuals.
    • 46 Metascore
    • 40 Critic Score
    It is too bad that what was good about AereA did not ultimately find a better game in which to reside. It is a bad game, but it is one that does not feel like a soulless cash grab. On the other hand, it is also not a game that stumbles because it is overly ambitious or because it banks on one or two game mechanics that just don’t work. It is a game that sets a low bar for its gameplay and then fails to hurdle it. It is hard to tell what, exactly was the goal of developer Triangle Studios when they developed this game, which is far too simple and repetitive to compete with any action RPG produced in the past 20 years. What is easy to conclude, however, is that AereA is not good, and regardless of your interest level in action RPGs or classical music, you will likely not enjoy it.
    • 46 Metascore
    • 70 Critic Score
    It took a rocky trip through hell (both metaphorically and in-game) to finally appreciate what Fear Effect Sedna tries to do. It’s clumsy, controversial and at times even ugly (not Hana, though!), but if it was too perfect it wouldn’t be Fear Effect; rough around the edges and morally dubious. In the end, the game did respect its characters and origins, opening a possible future for the franchise.
    • 46 Metascore
    • 50 Critic Score
    Who says you can't play poker all by yourself. The game allows you do do just that, but one misses out on one key ingredient to the poker game - the bluff.
    • 46 Metascore
    • 40 Critic Score
    A next-gen Sonic platformer would have been a godsend, but Sega somehow manages to screw this up with an insanely frustrating camera and serious framerate issues.
    • 46 Metascore
    • 50 Critic Score
    Unfortunately, when all of the issues stack up—the snail's pace gameplay, the graveyard-quiet servers, the small player base, the not-very-good server connections, the flat and lifeless sound design, and the futility of trying to play a squad-based game when most people just want to go for kills—it makes it kind of hard to recommend Verdun on Xbox One.
    • 45 Metascore
    • 50 Critic Score
    The celebrated anime series gets transleted into yet another mediocre video game, plagued by a convulated story, repetitive combat and messy controls.
    • 45 Metascore
    • 40 Critic Score
    Offering a plot from different perspective seems like a grand idea, but the lazy execution, boring characters and slow pacing makes this one an absolute mess.
    • 45 Metascore
    • 50 Critic Score
    Ugly Americans: Apocalypsegeddon has some potential and is definitely not the worst game based on a television show but is far from being a quality game in its own right.
    • 45 Metascore
    • 40 Critic Score
    Somewhere, buried deep in the design document for Reservoir Dogs: Bloody Days was the idea for a decent game. The time rewinding mechanic, to its credit, does not feel gimmicky, as if it were tacked on to give the game a defining feature. Unfortunately, it isn't worth nearly the amount of frustration that it brings. Between its misuse of a license and its joyless, repetitive gameplay, there is little in this game that provides any entertainment value. Like most failed movie games, if you want the genuine experience, you are better off simply watching the movie.
    • 45 Metascore
    • 20 Critic Score
    The Huntsman: Winter’s Curse could have been a pretty good game, as it has fantastic visuals, a compelling storyline, and rather ambient music selections, but the bugs make it unbearable.
    • 45 Metascore
    • 30 Critic Score
    Maize is a premise without a core. It’s corn without the cob. There’s no foundation in the gameplay for its various ideas – both good and bad – to stick to, and it leads to the whole experience feeling hollow. This could be forgiven if Maize was funny, or if the narrative was humorous but heartfelt. Unfortunately, jokes are the only component here, overemphasized over anything else, leaving the rest bare. This is just a comedy script devoid of any subtlety that has been reluctantly stapled onto a game.
    • 45 Metascore
    • 50 Critic Score
    It is an addictive game, but some people may not enjoy doing the same things over and over, and for that reason I can see it becoming too tedious for a lot of players. But as a fun, casual, couch co-op game, I think Monster Couch did a great job.
    • 45 Metascore
    • 50 Critic Score
    I love the game that is bubbling under all the excess garbage. This year’s MyPlayer is pretty much what I would have liked to see before in the series, even though I had to play it with Plan B characters as photo uploading in-game didn’t initially work. Despite its crappy presentation, MyCareer is also endearing and inspiring. If you, like me, advocate equality in all things, WWE 2K20 is worth your attention if the entertainment it features is your thing – and only when it’s fixed to the state when all the playtime won’t be spent on bewildering bugs and glitches. A tip to 2K and Visual Concepts; don’t even bother with the next year’s iteration until this one is fully patched.
    • 45 Metascore
    • 20 Critic Score
    I can almost understand what Wales Interactive wanted to do and it might have turned out better if the game had more time to cook. As it exists now, there are much, much better ways to spend $7.
    • 45 Metascore
    • 70 Critic Score
    The nostalgia is strong in Generation Zero, both in and outside, and Avalanche Studios has more or less successfully bet on it. It worked for me even though I know it won’t necessarily work for everyone. Still, if you’re looking for something that does considerably less than most of those shiny games out there but at the same time has more integrity while doing so, Generation Zero might just be up your alley, although it’s a true niche title if there ever was one. To sum the game up, it’s like an 80’s Volvo; boxy but good.
    • 45 Metascore
    • 40 Critic Score
    Unless you enjoy poorly developed games that make you frustrated right off, then you can probably just let this bomb go off and move on to other games.
    • 45 Metascore
    • 40 Critic Score
    Sega has jumped the shark with their Sonic franchise, as this release massively disappoints with frustrating controls and useless camera.
    • 45 Metascore
    • 40 Critic Score
    Dream Alone makes a valiant effort to live up to its inspirations, Limbo and Inside. However, it falls short of creating an immersive world that would cleverly combine fun platforming and crafty puzzles. What’s left are awkward, frustrating platforming and forced puzzles. Combined with an overly dark display and cheap level design, this is a tough recommendation for even the biggest dreamers.
    • 44 Metascore
    • 70 Critic Score
    Despite its admittedly numerous faults, I found Broken Porcelain unique and strangely appealing in its own peculiar way. I also have to admire the game’s author’s sincere passion for his vision. Despite the pervasive element of horror, there is an endearing and a bit naïve spunk to the game. Make no mistake, you will fall and fumble through the game but if you endure it all just like troubled Jennifer herself, you will get a glimpse of something true and beautiful in Remothered’s warped and flawed world. This one is only for acquired tastes but its bittersweet flavor has a faint bouquet of organic blossom.
    • 44 Metascore
    • 40 Critic Score
    Running a zoo on the DS handheld is arguably impossible, no thanks to the unbelievably frustrating controls and horrible visuals.
    • 44 Metascore
    • 40 Critic Score
    The gameplay just seemed so bland and boring that I really don't think I ever enjoyed this game.
    • 44 Metascore
    • 60 Critic Score
    Overall, Uncertain: Light at the End is a good, small-scale science fiction story. I don’t want to punish the game too harshly for its technical issues because the developers acknowledge them and are working hard to fix them in future patches. In the next year, the game is planned to be released on consoles as well. Hopefully, the developers will be able to fund the last part of the trilogy, so that Emily, together with an unlikely ally she met in the end, will finally be able to figure out the reason for the robot invasion.
    • 44 Metascore
    • 40 Critic Score
    Calvino Noir struggles to overcome problems of its own making. The controls are clunky and make the game more difficult than it needs to be. It fails at communicating its own mechanics, so much so that your first interaction with the enemy very likely ends in a very surprising death.
    • 43 Metascore
    • 40 Critic Score
    A more ambitious script, combined with a few memorable levels, would have made for a pretty good game. Instead, Star Trek: The Game, is a boring experience that you will forget about soon after you are done with it.
    • 43 Metascore
    • 60 Critic Score
    In the case of Everreach: Project Eden, some mechanical issues with AI or balance can be patched, which other problems are more in the realm of aesthetics and direction and are probably doomed to never go away. There’s nothing wrong with a game having a clear inspiration — most every game does — but failing to innovate on that model can result in what we have here, a product that feels like an unconvincing imitation.
    • 43 Metascore
    • 40 Critic Score
    If you want a true Gundam Breaker experience, it might just be worthwhile to import the older games in the series from Japan. As far as this title goes, it's better left forgotten.
    • 43 Metascore
    • 50 Critic Score
    What we have in the end is a game that charms you with how it looks and feels, but then does nothing to keep your attention. It shows you that it doesn't want to be generic; that it genuinely wants to be an entertaining and memorable experience. However, it's shallow, repetitive, and tedious- things that were probably meant to be obscured by its broken online mode. With its likable premise and art style, this one really makes you wish it were better than it is. There seems to be a gore-free gem in every genre. Super Dungeon Bros is not one of them.
    • 43 Metascore
    • 50 Critic Score
    Although some of the sequences can be pretty over the top, for the most part the game doesn't really pick up any steam.
    • 43 Metascore
    • 20 Critic Score
    Aliens has rarely had much luck with its video game spin-offs, but I was still hopeful that Colonial Marines could deliver an at least solid experience. How wrong I was. This game fails to uphold any sort of quality experience in every way. And worst of all, absolutely nothing of creative merit was attempted. It shot for nothing and still ended up a disaster.
    • 43 Metascore
    • 60 Critic Score
    Unless you’re dying for a game set in Vietnam, there’s no great need to play this.
    • 43 Metascore
    • 40 Critic Score
    Its a shame that the core basketball game still feels like it needs another couple of years of polish to even come close to its competitors. For now we are left with a solid lineup of features and a game of basketball thats just not worth anyones time.
    • 43 Metascore
    • 40 Critic Score
    This game is a pretty clear cut disappointment and there is really no other way to say it. It had the potential to be a sleeper hit, paving the way for action games on the PSP, but ultimately let down with an uninspired storyline and lackluster gameplay.
    • 43 Metascore
    • 40 Critic Score
    It winds up having a look and bothering to introduce an idea, but doesn’t pay it off or give a reason to come back for the next episode.
    • 42 Metascore
    • 40 Critic Score
    Those hoping for a taste of the old good times best look elsewhere, as the game ruins the arcade classic with terrible camera and barebones-simple gameplay.
    • 42 Metascore
    • 50 Critic Score
    Taxi Chaos is like the usual knock-off. At first, it might look and feel the same as the quality product it was fashioned after, but when you get to know it better, it turns out to be just a cheap copy of the original (cheap not in the way of its price because this costs a whopping 30 bucks, mind you). ”But wait”, I hear you cry. ”What if I have never played Crazy Taxi, could I enjoy Taxi Chaos then?” I’m afraid I can’t answer that question because I simply can’t turn off my sweet memory of Crazy Taxi (that I can return to any day, thanks to the backwards compatible X360 version of the game!).
    • 42 Metascore
    • 20 Critic Score
    If you find it on sale, mega-sale even, and have nothing else to play I suppose you could romp around the world and mindlessly kill things. This isn’t one of those games that’s fun to play despite the jankiness. It’s just not fun.
    • 42 Metascore
    • 30 Critic Score
    STONE arrives at an uncomfortable middle more akin to a pile-up than a tightrope balancing act. The anthropomorphized backdrop feigns a more peculiar and memorable adventure, but the story is mostly lifeless and forgetful. It’s another third-person walking sim that’s not bothered to utilize our protagonist’s skills in any interesting or tangible way. Add on a fifteen-dollar retail price and you’re left considering a few rounds at the pub has more value, and I doubt our marsupial lead would protest to that.
    • 42 Metascore
    • 40 Critic Score
    In its current form, I simply cannot recommend Hello Neighbor to anyone until all of the problems are fixed. Again, I am shocked and disappointed that publisher tinyBuild would charge $30 for a product that clearly needs a lot more work. It really sucks because this game has a few things that work well, like its unique mechanics, a great art style, and good, measured horror. There’s a glimmer of something neat but right now, it's best to treat this as Hello Neighbor Game Preview Edition.
    • 42 Metascore
    • 30 Critic Score
    If you really feel a need to play this, get it on Steam or some other PC forum. From what I have seen, the pictures featured here, or anywhere on the internet for that matter, point in that direction. I can’t speak for the quality of the title there, but I can, emphatically and until I am out of breath, say this: Do not, under any circumstances, play this version. Leave it on the shelf. Don’t even purchase it on sale. Don’t play it. Just… don’t.
    • 41 Metascore
    • 30 Critic Score
    XIII Remake completely disgraces the original game by converting it into fodder for Internet memes. It’s better left to the digital wasteland of unfortunate titles that should have never existed. If you really want to play XIII as it was intended, dust off your old PlayStation 2 (or GameCube or Xbox) and scavenge garage sales for a copy of the game.
    • 41 Metascore
    • 40 Critic Score
    As a character, Grave fails to impress and comes off as a tryhard edgelord with his gothic-inspired coffin chained to both arms. Even the product page on the PlayStation website appears slapdash, with text seemingly lifted from Google Translate without any readability edits. Gungrave VR is a total headache (which has nothing to do with virtual reality) and no one, either series fan or VR enthusiast, should waste their time.
    • 41 Metascore
    • 70 Critic Score
    In many ways, Dark’s greatest success is in reminding me of time when I liked vampires and when stealth games were stealth games. And it provides an entertaining- if sometimes absurd -experience on both fronts.
    • 41 Metascore
    • 40 Critic Score
    With the street racing genre having done to death already, this copycat is a lazy port of the poor Dreamcast racer. If you're looking for a quality title, look elsewhere.
    • 41 Metascore
    • 40 Critic Score
    Street Power Soccer lacks the street cred it really could use because as it is, there is little incentive to keep on playing. It doesn’t help that despite nice animations, the game’s overall appearance is so last generation. Local versus and co-op play lift spirits a bit until you realize that there is no real content to anything as the matches are over so quickly. There is also a very rudimentary online option but I couldn’t find any opponents whenever I tried it. It tells that Street Power Soccer is practically dead on arrival.
    • 41 Metascore
    • 50 Critic Score
    Nostalgia is the sole reason I can fathom someone would want Dragon's Lair at this point and, admittedly, the Xbox Live Arcade version is as solid as a HD release as either the iOS or PSN release. Regardless, Dragon's Lair is a quest best remembered in kind aged memories rather than on your Xbox 360.
    • 41 Metascore
    • 40 Critic Score
    Do yourself a favor and just buy an old Snoop album for $10 on Amazon.
    • 40 Metascore
    • 60 Critic Score
    Despite being somewhat charming and well made, Johnny Hotshot is just too repetitive and asks you to go through each level way too many times for you to really wind up enjoying it fully. Had it eased down on the time demands, you'd have a little more fun, but in the end, it just feels pointlessly challenging in way that confuses itself for depth.
    • 40 Metascore
    • 20 Critic Score
    Page Chronica commits the cardinal platforming sin. It knowingly robs you of momentum, the very life blood of platformers from Mario to Meatboy. You have to stop moving to spell a word. You have to stop pushing forward, stop the timing of jumps, the dodging of dangers, the luck of the moment, to spell a W-O-R-D. Take away the muddy graphics, take away the abysmal soundtrack, take away boss battles with a bean stalk giant armed with floral-homing-missile-toe-fungus, and at it's core, at that stage just beyond concept, this game is simply, fundamentally, broken.
    • 40 Metascore
    • 80 Critic Score
    Approached with the right mind-set, a little planning and a lot of patience, Farming Simulator 2013 offers a true evergreen challenge for the console gamer looking for a new experience.
    • 40 Metascore
    • 50 Critic Score
    On the surface, Tamarin is a cute, beautifully-made action game with the most adorable of protagonists. However, while the game succeeds in its colorful aesthetics and enticing music, it lacks in its depth and storytelling. There is ultimately too much monkeying around and not enough substance. The game gets an A for effort when it comes to creativity, but ultimately the frustration outweighed the enjoyment.
    • 40 Metascore
    • 50 Critic Score
    Grinding out levels and paid for content have their places in games, and neither should be in a $10 downloadable game based on a movie. There are a few moments that the game feels really fun but those moments wear off very quickly once the grind kicks in. Unless Real Steel is a movie that defines you there really isn't any reason to go whole hog over this game. Oh, it doesn't have Hugh Jackman in it in case you were wondering.
    • 39 Metascore
    • 40 Critic Score
    Montague’s Mount really tries to aspire to their level only to fall quite short.
    • 39 Metascore
    • 40 Critic Score
    Huge sporting events don't translate well into video games, as the developer goes for quantity instead of quality, making it a sad button mashing affair.
    • 39 Metascore
    • 30 Critic Score
    It has so many flaws, combined with the short span of the game, makes for one that would be near impossible to recommend.
    • 39 Metascore
    • 50 Critic Score
    The superficial nature of the visual novel format is strange, considering this series would be perfect for the genre given the size of its character roster and the high stakes confrontations between the different good and evil shinobi schools. What we get instead is a half-assed story connected by a monotonous mini-game. A total bust (not that kind).
    • 39 Metascore
    • 40 Critic Score
    After being delayed, Eidos finally outs their GTA-inspired actioner. We say don't bother as it is plagued by sloppy controls, disjointed plot and dull visuals.
    • 39 Metascore
    • 40 Critic Score
    Unlike the dedicated officers of the R.I.P.D., do yourself a favor and just let this one go. I don’t think this needs anymore words to get that point across.
    • 38 Metascore
    • 30 Critic Score
    It is uncertain what influence this game will have on the future of the series, but what we do know is that this competitive multiplayer shooter is a colossal waste of time, and a total failure.
    • 38 Metascore
    • 20 Critic Score
    Project Root lacks the pizzazz, gives you no adrenaline rush and makes you wish that you were doing something else. Save your cash and your time, and spend them on your bucket list.
    • 38 Metascore
    • 50 Critic Score
    I can't say enough how disappointed I was with the final results of Kengo: Legend of the 9. There is so much potential for a realistic samurai title that it's hard to see something going much worse than this.
    • 38 Metascore
    • 50 Critic Score
    In the end, Dying: Reborn VR could have been a fairly okay product if it weren’t so harshly abridged. It’s a good enough VR experience, but without a coherent story to back it all up, it amounts to nothing more than a paid demo. If you're new to PlayStation VR, there are much better ways to spend your money and time.
    • 38 Metascore
    • 40 Critic Score
    R.B.I. Baseball 17 is a decent arcade sports game but doesn’t do anything particularly special to sell itself beyond its authentic rosters and MLB license. There is some fun to be had with scoring big plays or home runs, but that should be a given for this type of game. This one is only recommended for the biggest sports fanatics who are craving a baseball experience on Switch and can overlook its glaring drawbacks. While the simplistic gameplay promotes pick-up-and-play matches, the lack of online, faulty fielding, and bland presentation make it feel like a watered-down version of other sports titles. Add in the game-crashing glitches and R.B.I. Baseball 17 strikes out.
    • 38 Metascore
    • 30 Critic Score
    This is the freshman effort for developer We the Force Studios and it is certainly noticeable throughout the entirety of Randall. The Mexico based developer has crafted a game that obviously pays homage to a style of gameplay that they are fond of. However, the end result is little more than just that: an homage without any of the hooks that make other games of this variety so great. There is certainly potential for a great game within Randall and I hope this fledgling developer is able to learn from its mistakes to craft a more cohesive game in its next attempt.
    • 38 Metascore
    • 30 Critic Score
    Do not spend your money on this game. Thirty dollars could buy you so much more than what Touhou Kobuto V: Burst Battle has to offer. It's almost appalling how badly designed this game is. Even if it were five dollars, I still don't think that the price could excuse the pitiful piece of software that I was given to review. The game looks and feels like a PS2 launch title that went wrong. Thankfully, as all Touhou fans have come to expect, the music is the only redeeming quality that this game has to offer, but that's no reason to buy the game. Do yourself a favor and forget this even existed. As a Touhou fan, I can objectively say that this is one of the worst games to have come out in the series, period.
    • 36 Metascore
    • 30 Critic Score
    I can’t recommend Shaq Fu: A Legend Reborn - it’s a joke that fizzles out quickly, and leaves a sour taste in your mouth.
    • 36 Metascore
    • 50 Critic Score
    Arc of Alchemist had potential, but, ultimately, fails to deliver a compelling experience. If you like chibi characters, lots of dialogue, grinding, and mindless battle systems, you might enjoy Arc of Alchemist. Otherwise, this is a game you can easily skip.
    • 36 Metascore
    • 20 Critic Score
    In the end, what we have in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplay. It's just so utterly disappointing in just about every aspect. As someone who doesn't have any tattoos (although my wife more than makes up for me), I think I'd rather go get my first one than play this game any more than I had to.
    • 36 Metascore
    • 60 Critic Score
    In a serious need of additional development, bug-fixes and testing, as well as ditching the misguided fixed camera, Eternity: The Last Unicorn plays like a medley of solid action-RPG mechanics and ideas without much depth or polish. The setting, characters and story are its saving grace but their charms are overshadowed by the game’s repetitive and sluggish combat and the annoying camera. Calling a game’s mechanics “classic” is no excuse for gameplay that is simply not very satisfying or fun.
    • 35 Metascore
    • 40 Critic Score
    One of the most celebrated children's tale turns out as a dreadful platformer, sporting way too many flaws to be a remotely fun game.
    • 35 Metascore
    • 40 Critic Score
    Girl fight is a difficult game to recommend. It’s clear to see where the developers were drawing their inspiration, however they have succeeded only in creating a game which emulates the bigger budget titles on a very basic level.
    • 35 Metascore
    • 30 Critic Score
    To put it bluntly, don’t bother with Fireburst.
    • 35 Metascore
    • 40 Critic Score
    At this point you would be far better off picking up a copy of RollerCoaster Tycoon 2 then dishing any money out for this one.
    • 34 Metascore
    • 30 Critic Score
    The Expendables is a great Hollywood concept that could easily make a great video game but sadly this isn't it.
    • 34 Metascore
    • 30 Critic Score
    Takedown: Red Sabre was supposed to be an eloquent love letter to the tactical shooter genre, but the final product ends up reading more like hate mail. There isn’t a single part of the game that rises above mediocrity, and much of it dips below that mark. Worst of all, the very fans who have been craving a new game like Takedown are the ones who will be disappointed by it the most.
    • 33 Metascore
    • 40 Critic Score
    Riding dragons and racing them against others should have been a fun idea, but here is marred by sloppy controls, dull races and bland visuals.
    • 33 Metascore
    • 30 Critic Score
    The final word on Black Ops: Declassified is somewhat paradoxical. It's not quite the trainwreck that many have made it out to be. In fact, if this were an iOS game available for $1.99, there's every chance that it would garner much more praise. But the Vita isn't an iPhone, or a tablet. It's capable of so much more, and for that reason, Declassifed is incapable of defending itself as anything other than execrable. It's a black mark on the franchise and yet another massive missed-opportunity for the Vita.
    • 33 Metascore
    • 40 Critic Score
    A mech-based game would have been perfect to showcase the PS3, but Namco Bandai missfires with this rushed and bare boned actioner.
    • 33 Metascore
    • 20 Critic Score
    Target: Terror could be in the running for most pathetic game of the year and I think thats what the developers were shooting for.
    • 33 Metascore
    • 40 Critic Score
    I have never played a farm simulator video game and based on my experience with this game, I don’t want to ever again (despite how interesting the new Farming Simulator looks). A simulator like this doesn’t have to be sexy, but Professional Farmer 2017 has all the energy of a pig waddling in the mud.
    • 32 Metascore
    • 50 Critic Score
    As it is, Zombeer stands as a decent zombie based FPS with a dash of hit or miss humor.
    • 32 Metascore
    • 50 Critic Score
    Battling zombies should be an exciting and frightening experience, but instead turns into a farce with laughable AI and linear gameplay.
    • 32 Metascore
    • 20 Critic Score
    Jumbled, infuriating, and unfinished are a few choice adjectives I can attribute to Doug Hates His Job. The panoply of gameplay styles it wants to flex should be treated as a canary in the coal mine for other young developers. The mockumentary approach makes its dull humor more of a mockery than of the white-collar job climate it’s lampooning. As a result, Super Villain Games succeeded in helping me relate to Doug's plight in one crucial way: hating my reviewing job — if only for a short time.
    • 31 Metascore
    • 50 Critic Score
    Where The Bees Make Honey has some interesting ideas with presentation and puzzles. However, the persistent high level of frustration I felt with trying to navigate the majority of the adventure because of issues out of my control completely overshadowed any of the good stuff.
    • 30 Metascore
    • 40 Critic Score
    Don't be fooled with this brawler's budget pricetag, as its attrocious camera angle, repetitive gameplay and dated visuals makes it a complete waste of your money.
    • 30 Metascore
    • 40 Critic Score
    Soda Drinker Pro has all the joy of a flat, lukewarm Pepsi.
    • 29 Metascore
    • 30 Critic Score
    I won’t lie to you, I am trying to be positive, and I want people to enjoy this game. ARK: Survival Evolved is a solid survival adventure with unique mechanics, an intriguing mystery and lore, and plenty of years of development in its past to show for it. However, there are just too many issues on the Switch version right now to enjoy it to its fullest, making it near unplayable for many, and I really hope that changes as we move forward.
    • 29 Metascore
    • 30 Critic Score
    Game Party 2 is not a game I could ever recommend for any Wii owner and is just another horrible mini-game style arcade game that relies solely on the Wii remote to make it fun.
    • 27 Metascore
    • 20 Critic Score
    Basement Crawl has been out for just over a month and still suffers from crippling online issues. Not a good sign.
    • 26 Metascore
    • 20 Critic Score
    So, Road Rage is crap. It’s not broken as it’s still somewhat playable, despite its all rage-inducing qualities. It just feels like there’s no effort put into it anywhere. Except for the music. The soundtrack is quite good and trashy, though I’m sure I have heard some of it before. Anyway, if any effort was put to the rest of the game, we could at least have an okay biker action at hands. As it is though, Road Rage can only be recommended for the collectors of really bad games. I know you are out there! Everyone else, steer clear!
    • 20 Metascore
    • 20 Critic Score
    There might be an honest-to-goodness game somewhere in here, lurking underneath the slew of technical issues, uninspired gameplay, game-breaking mechanics and cryptic explanations for how everything fits together. Not that the game would have fit together in the first place, anyway. Whatever may be underneath the game, it’s really not worth the trouble of finding out.

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