DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 40 Metascore
    • 50 Critic Score
    On the surface, Tamarin is a cute, beautifully-made action game with the most adorable of protagonists. However, while the game succeeds in its colorful aesthetics and enticing music, it lacks in its depth and storytelling. There is ultimately too much monkeying around and not enough substance. The game gets an A for effort when it comes to creativity, but ultimately the frustration outweighed the enjoyment.
    • 44 Metascore
    • 60 Critic Score
    Overall, Uncertain: Light at the End is a good, small-scale science fiction story. I don’t want to punish the game too harshly for its technical issues because the developers acknowledge them and are working hard to fix them in future patches. In the next year, the game is planned to be released on consoles as well. Hopefully, the developers will be able to fund the last part of the trilogy, so that Emily, together with an unlikely ally she met in the end, will finally be able to figure out the reason for the robot invasion.
    • 80 Metascore
    • 80 Critic Score
    Anyone who likes dungeon crawlers will find a lot to like if they stick with it, I just fear that far too many players won’t get to explore just how good this game is once you find your footing. Other games in the genre are learning how to welcome new players and ramp them up to what the game requires of them and in this area, Crown Trick is lacking. I hope with time and patches it can get there because the core of the game is absolutely worth your time.
    • 62 Metascore
    • 80 Critic Score
    Maybe it’s a bit too pricey for what it’s about, but what else can I do but surrender to its charms? If you have problems with fast women and beautiful action, though, steer away from the game. For others, it’s a short and sweet action piece that perhaps surprisingly has even a tad more depth than before.
    • 81 Metascore
    • 100 Critic Score
    Stunningly beautiful as it can be, Manifold Garden can also be mentally exhausting after long stretches. As much as I never wanted to put the controller down, there were moments I had to take a break whenever I felt it difficult to concentrate on the growing complexity of what I needed to accomplish. Manifold Garden is complex, gorgeous, intelligent, and without any doubt, one of the best puzzle experiences you can have on the PlayStation 4.
    • 76 Metascore
    • 90 Critic Score
    Ultimately, Noita is probably not going to change anyone’s mind on roguelikes, but it sure is well-crafted. The game is filled with so many little quirks and gameplay nuances that I never ran out of things to experience. At almost every run, I would run into something new, be it a spell, an enemy, or even secret areas. One thing certainly worth noting is that the game is what you make it. Noita is undoubtedly a title worth playing for those willing to just dive into the gameplay and master the systems at play rather than worry too much about trying to win.
    • 51 Metascore
    • 40 Critic Score
    At the end of the day, G. I. Joe Operation Breakout is hurt by a campaign that is neither fun nor a fitting tribute to a classic pop culture license. There’s multiplayer - local only - but I strongly doubt people are going to stick around to try it out. What it all comes down to in the end is that $40 is far too great a price to ask for this limping tribute to G. I. Joe.
    • 75 Metascore
    • 70 Critic Score
    For better or worse, this is still Age of Empires III with a new coat of paint. At its core, it’s still the slightly weird and maybe overly ambitious sequel to one of the (if not the) best RTS games of all time, Age of Empires II. I still appreciate the gumption of Age of Empires III Definitive Edition and had a ton of fun going down memory lane. It’s far from a perfect RTS but there is a lot of fun and enjoyment still to be had as we wait for the eventual release of Age of Empires IV. Whether you skipped Age of Empires III during its original release or are interested in dipping back in, I think the Definitive Edition does enough to warrant a look, if for nothing else just to enjoy some good old-school RTS fun.
    • 72 Metascore
    • 40 Critic Score
    9 Monkeys of Shaolin is not anything to write home about, nor is it a must-play rebirth of the beat ‘em up genre that the publishers and developers claim it to be. Although the game provides aesthetically pleasing environments and some enjoyable music, it ultimately suffers from an uninspired and one dimensional co-op beat ‘em up experience and is hamstrung by a vanilla cast of characters.
    • 93 Metascore
    • 100 Critic Score
    Hades is a must-play game this year and you are doing yourself a great disservice not giving it a shot. There is what seems to be an unending plethora of reasons, as highlighted so adamantly above, about why Hades will most definitely be in my top 10 games of the year list. Every aspect of Hades feels nuanced and beautifully crafted. It transforms what I initially thought was a torturous, gimmicky genre into something digestible and fun with a kick-ass narrative sprinkled on top. Hades without a doubt is one of the best games to come out this year and Supergiant Games has yet again proved that they are one of the best developers in the industry today.
    • 82 Metascore
    • 90 Critic Score
    Ys Origin is both a great introduction to the series and an interesting diversion from the formula. It’s worth playing, both for fans of the series that missed it on initial release and new players who love a JRPG with retro charm. Although one playthrough won’t take up much of your time, the multiple character setup and additional modes add enough gameplay to justify the price of admission.
    • 74 Metascore
    • 60 Critic Score
    While UnderHero provides a fantastical divergent critique of overdone narrative tropes that plague both classic and modern RPGs, the boring character/level design and steady reliance on conventional mechanical tropes prevent it from being a wholly transformative, reimagining of the genre.
    • 48 Metascore
    • 50 Critic Score
    Dog Duty’s marketing makes it seem like a blast, but actually playing it is a sobering experience. It has its moments, and will surely be to someone’s taste, but the whole thing feels like wasted potential. It blends the tactics and action together in a way that dilute both halves, and what’s left is an experience that is too hollow to be a tactical, and too automated to have satisfying gameplay.
    • tbd Metascore
    • 70 Critic Score
    With Feather, what you see if what you get: an uninhabited fantasy island you can fly around but not interact with in any meaningful way. It’s designed to make you feel relaxed, an attempt to help the player de-stress during a time where that’s extraordinarily difficult to do. It works to some extent but if you’re looking for more beyond what it promotes on the back of the box, you’re probably going to be disappointed. If you’re the kind of player who plays any and all games strictly for their achievements, then Feather offers few barriers to earning them all. Samurai Punk’s Feather is a game built with good intentions and anything that offers a modicum of peace and quiet is certainly one to follow. Just don’t expect a whole lot more.
    • 79 Metascore
    • 90 Critic Score
    The campaign has a few bothersome technical missteps but playing the game with friends online, watching them engage targets in the middle of an assault on a Star Destroyer has brought life to my inner child.
    • 72 Metascore
    • 70 Critic Score
    The biggest problem with The Dungeon Of Naheulbeuk: The Amulet Of Chaos — aside from it desperately needing a ruthless editor to excise some of the weaker jokes — is that this approach to parodying the tropes of RPGs has been done many times over the years, and often better. The deliberate and sometimes genuinely challenging combat seems at odds with the tone and pace of the game, but The Dungeon Of Naheulbeuk: The Amulet Of Chaos can be entertaining for those with a high tolerance for unfiltered humor in indiscriminate quantities.
    • 65 Metascore
    • 60 Critic Score
    Kirby Fighters 2 is a solid title and can provide some simple fun. It’s almost too simple to hold your attention for long, though, and while there’s a lot to unlock, I was tired of playing it far before I had finished. While it’s understandable why it plays so much like Smash Bros since the developers at HAL designed the early games in that series, it doesn’t do enough to set itself apart to really find a niche. Hardcore Kirby fans may find enough to justify a purchase but for most, there’s an obviously better option available on the same system which is far more worthy of your time.
    • 77 Metascore
    • 70 Critic Score
    Like many of the sports games I’ve reviewed this year, FIFA 21 is a very small step forward for the franchise. The on-pitch action has never been better and although I think career mode could use a lot more love and attention, the moment-to-moment gameplay is still as compelling as ever. It’s just a very difficult game to recommend if you have FIFA 20 and that’s really what it comes down to. If you have last year’s game, you really don’t need to go to FIFA 21 but if you missed it for whatever reason, then this is a great game to jump back into.
    • 59 Metascore
    • 70 Critic Score
    There is no doubt that Crysis was a landmark game in the history of first person shooters and some gamers had to take a pass at the time due to its high system specs. Much of what made Crysis fun and innovative still holds up, but it is disappointing that the Remaster does little more than selectively improve the visuals and make relatively minor changes to the controls. Crysis was amazing in 2006 and all shooter fans should play it at least once, but Crysis Remastered is hardly an essential purchase for shooter fans in 2020.
    • 74 Metascore
    • 80 Critic Score
    Once acquainted with its nuances, Pendragon becomes a relaxing Arthurian-themed chess game with a beautiful soundtrack that I recommend to anyone who is interested in an experimental fusion of storytelling and tactics.
    • 85 Metascore
    • 90 Critic Score
    For fans of heady science-fiction or winding mysteries, 13 Sentinels: Aegis Rim is nothing short of a staggering achievement.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, this makeshift Han Solo simulator isn’t as fun as it initially felt like. Graphics are superb, the music is just to die for and Juno is the kind of rough and raw heroine the gaming world really needs more – overall, Rebel Galaxy Outlaw is a game I would like to love more. In the long run, though, the effort needed to pull off the revenge feels more tedious than it should.
    • 68 Metascore
    • 70 Critic Score
    While I wish the extra modes were better and that the levels were more consistent, Mini Motor Racing X has earned an ongoing spot on my Switch. Even its longer levels only take a few minutes, making it an ideal game to jump in and out of for just a few minutes. The core racing feels great, I truly can’t remember the last time I enjoyed an overhead arcade racer so much. There are a lot of good racing games on the Switch, but none of them scratches quite the same itch that this one does. As long as you go into it knowing what to expect, I think you’ll have a great time.
    • 76 Metascore
    • 70 Critic Score
    Even though the port has extremely clunky controls and horrendously optimized graphics, The Long Dark’s survival and challenge modes offer hours of unhinged fun trying to cope and survive in the harsh Canadian wilderness. The campaign, while unfinished and episodic, offers a wholly divergent approach from typical post-apocalyptic genre norms. Unfortunately, if you are the type of player who is looking for a completely fleshed out campaign, this is not the game for you. Even with its misfortunes, Hinterland Games’ The Long Dark provides Nintendo Switch owners a breath of fresh air as it is the first somewhat enjoyable, open-world, survival game on the console.
    • 91 Metascore
    • 90 Critic Score
    Crusader Kings III is utterly engrossing, full to the brim with interesting stories and tough decisions for the player to make. It succeeds as both a strategy game and a captivating RPG. And this is all before the player even thinks about touching multiplayer or what will undoubtedly be an incredibly active modding community. More than anything, it is an immensely dynamic platform where players can voyeuristically partake in medieval stories of war and politics for years to come.
    • tbd Metascore
    • 80 Critic Score
    The first game feels like an early build of the second game, with a lot of quality-of-life improvements added to SEF 2. One weakness of the first game is that the bosses have way too much health. Boss battles are endurance tests, great for a challenge but too tedious to be fun. The developers recognized this and greatly reduced the bosses' health in the second game. SEF 2 also added health and shield pickups that occasionally spawn in the level. This is a traditional shmup element that makes a welcome return.
    • tbd Metascore
    • 80 Critic Score
    The second Space Elite Force is the superior gameplay experience, but if you get a lot out of it, then the first one may also be worth your time. I love seeing more games experimenting with adding elements from other genres. Space Elite Force 2 is a great example of a game taking risks that pay off. If you want something just a little bit different in your next shmup, it's worth a look.
    • 63 Metascore
    • 50 Critic Score
    Fortunately, there was a lot of promise here with Skully. A nice and endearing story with platforming mechanics that make for interesting utility makes the game seem exciting, but it just doesn't execute its plan well. In a way I feel like the game has a bit of an identity crisis; while it could focus on being an excellent marble physics platformer, it has all of these other great ideas that ultimately end up hurting the whole product. With a bigger focus on one thing and improvement to level design, I could see a game like this working pretty well, but unfortunately, Skully is not that game.
    • 78 Metascore
    • 80 Critic Score
    While this game didn’t quite get me into my ideal flow state, it came close and I appreciate the risks they took with the gameplay. The graphics and gameplay fit the feel and heart of Aviici’s music, which, in the end, may be the most important thing. If you like Aviici’s style of music and rhythm games are your jam, then Invector will probably be worth your time.
    • 67 Metascore
    • 50 Critic Score
    At the end of the day, Marvel’s Avengers is two very different experiences. The campaign is great, and Kamala is an absolute superstar that I can’t wait to see get recognized for more outside of the comics. The multiplayer end game, on the other hand, is bereft of purpose and content, serving only as a poor conduit towards a loot grind that feels meaningless beyond “making this number bigger.” There is promise here, and maybe in a year, Avengers will be a great game. But if you don’t feel like waiting a year, if you need to know if you should buy this now, don’t bother. There needs to come a point where we stop paying full price now for the promise of a good game later. Let this be it.
    • 66 Metascore
    • 80 Critic Score
    Sands of Salzaar could be considered an unfashionable game because it’s not permadeath roguelike Souls-like with survival and crafting elements. Despite its looks, it’s not a loot-a-thlon either. Instead it’s a fast-paced and personally involving action-RPG that is fresh as a bubbling oasis in middle of the desert that isn’t just a mirage! Mod support and separate multiplayer campaign add to the already addictive experience. All this comes at the price tag of only 13 dollars for some amazing value for money. One could even say that Sands of Salzaar puts many of the bigger titles to shame with its creativity and energy. It may not re-invent computer role-playing games but it shows that there is still kick in the old genre and all it needed was bringing it out to the sun.
    • 68 Metascore
    • 50 Critic Score
    Overall, this game feels like a watered-down Story of Seasons experience in the end, one that has traded gameplay and variety away for story and themes. Still, it's undeniable that the game is very unique, as it focuses on the Doraemon story and characters. This fact alone has changed the formula in a number of ways, for better or worse. Personally, I'd rather have a more robust and in-depth farming experience, but I can easily see how Doraemon fans would enjoy this title.
    • 60 Metascore
    • 50 Critic Score
    There’s occasionally some fun to be had but in the long run, the gameplay is so rigid and repetitive that despite seemingly big amount of content to play, the game’s appeal wears thin pretty quickly. Even the multiplayer lacks further enthusiasm for the very same reason and micro transactions that are practically force-fed are the last straw. Given the game’s rather modest production values, it feels like it should have benefited from being a free-to-play title and then paying for more content would have been completely plausible. As it is now, WWE 2K Battlegrounds simply lacks lasting fun, challenge and creativity to fill the void of not having a main entry in the WWE 2K series this year.
    • 59 Metascore
    • 60 Critic Score
    If the Final Fantasy franchise has appeared intimidating in its more modern form, then Crystal Chronicles Remastered might be a decent entryway. The game is clearly its own beast. Again, I’m all for trying something new and if a lot of the things I found particularly annoying about the gameplay loop of Crystal Chronicles were overhauled, it could actually be pretty fun. The return to a sword and sorcery fantasy setting since Final Fantasy IX is in itself refreshing but that’s pretty much the only kudos I can muster right now. A product of a different time, Final Fantasy Crystal Chronicles Remastered is a game that makes a hard case for itself to solo players.
    • 76 Metascore
    • 70 Critic Score
    Though it’s a little rough around the edges, Minoria delivers an experience that is mechanically satisfying, yet thematically depressing. The combat has its flaws but was engaging enough to keep me going throughout. Clocking in at around five hours, Minoria is a game that’s short and sweet. The story is a solemn and sad affair that takes a harsh look into the problems of religious overreach. Overall, I’d recommend Minoria to Metroidvania fans willing to overlook the occasional blemish.
    • 76 Metascore
    • 90 Critic Score
    Mafia Definitive Edition is a lovely redressing of a game I carry fond memories for and to experience it again in a comfortably playable fashion was a joy.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, Serious Sam 4 has a bit of an identity problem. It hews pretty closely to the standout features that made the series great — immense battles, weird enemies, crude humor and frantic action. It also steals from the playbooks of recent shooters and has more story, a cast of characters and slightly more measured pacing. Over time, the wave-based battles become more fatiguing than fun because they’re often so similar, but Serious Sam 4 is overall true to the singular series and its fans should be happy to join their hero once again.
    • 75 Metascore
    • 80 Critic Score
    Iron Harvest shines the brightest when it focuses on its imaginative alternative history milieu, incredibly well-designed robots, and even its story, which is much more engaging than simply being a premise to get the mechs on the battlefield. One could complain that it doesn’t go far enough in changing the mechanics of the genre, but it isn’t like gamers are inundated with Company of Heroes-like titles. Expansive and worth looking at for its setting and robots alone, Iron Harvest is, if not an instant classic, a welcome reminder of just how fun small-scale RTS games can be.
    • 81 Metascore
    • 70 Critic Score
    I enjoyed my time with Paradise Killer quite a bit as I do love the mystery/visual novel genre of games quite a bit. The game has a fresh look and a killer soundtrack, as well as a fairly good story with plenty to look into. As good as that might sound, I would still recommend any of the Danganronpa or Phoenix Wright titles over Paradise Killer, as the unpopulated world gets tiring to explore and back-loading all of the trials makes for some poor game pacing overall. Still, if you love the genre and are looking for your next fix, Paradise is waiting for you with open arms.
    • 58 Metascore
    • 40 Critic Score
    I wish I had better news to share but Tennis World Tour 2, like its predecessor, is a very rough game of tennis that unless heavily patched feels like yet another tennis game to skip while we eagerly await a true spiritual successor to the Top Spin franchise.
    • 81 Metascore
    • 80 Critic Score
    All too often in the world of sports games, the same titles are offered year after year with only a new number slapped to the suffix. WRC 9 is a gratifying exception to this rule. The improvements compared to the past versions might not be big, but they are just in the right places. While the game still has some issues that need to be catered for in the future versions, it offers a great alternative reality to the full rally season with its huge amount of content and quality racing. And now, excuse me, I have the next rally to drive.
    • 59 Metascore
    • 70 Critic Score
    Necromunda: Underhive Wars is a lot like many other Warhammer video game adaptations. It has rugged charisma to it and I got really immersed in its customization tools, atmosphere, and mechanics but once again, the game lacks that final polish. Alongside the uneven implementation of gameplay ideas and dodgy AI, I experienced crashes and loads locking up, so the game is in a severe need of patching (luckily, exiting, and re-booting the game takes back to the latest autosave). If only one day we got a big-budget Warhammer game with appropriate finishing touches. Meanwhile, anyone seeking for a grittier and more personal and transparent XCOM-type could do a lot worse than give Necromunda: Underhive Wars a shot. It has many genre-firsts that should be applauded for.
    • 89 Metascore
    • 90 Critic Score
    At times, these remakes are faithful to a fault, but the pure joy of finally nailing that combo you were going for, executing that trick you had failed five times in a row, completing that goal that you just couldn't manage, it’s all here and it holds up better than game design from two decades ago has any right to do. If you once loved this series, you owe it to yourself to experience these games again in all their remastered glory and if you're new to them, you'll find a game that is easy to pick up, hard to put down, and addicting in all the best ways.
    • 69 Metascore
    • 80 Critic Score
    Cinders ultimately provides players a truly enchanting, wholly unique, modern re-telling of Cinderella, that undoes all the classic tales' faults and awes its audience with a compelling cast of distinctive, engaging characters.
    • 69 Metascore
    • 80 Critic Score
    Captain Tsubasa: Rise of New Champions is not a replacement for annual soccer sims in the market as it’s entirely a different beast. Instead it’s a fun and decent arcade soccer game that successfully scores its goal.
    • 77 Metascore
    • 70 Critic Score
    If Moon sounds like an innovative, ahead-of-its-time game, well, it is. I can honestly say I’ve never played a game quite like Moon. You can definitely see the influences to Undertale in the lack of a battle system, the skewering of RPG tropes, and emphasis on non-violence. I would recommend that classic RPG fans check it out, if only to see what the fuss is about. For everyone else, I think that the oddity of the gameplay and the old school mechanics might make this one a tough sell, but it’s worth your time if you are looking for something different.
    • 70 Metascore
    • 70 Critic Score
    While Outer Worlds: Peril on Gorgon doesn’t introduce many new features to the game, it does offer more than enough for fans who are looking to venture back into this beautifully crafted world. The story leaves more to be desired, but still provides a solid and enjoyable experience that will certainly be a worth your time if you even remotely enjoyed the base game.
    • 68 Metascore
    • 80 Critic Score
    At the end of the day, NBA 2K21 is still an insanely good game of basketball that feels and plays like a game that hit its stride a couple of years ago and is now coming to the end of the generation. I still am amazed at how good the moment to moment action is in this game. And although I would have loved to see them really go for it in the MyCareer mode and revamp the microtransactions more than they did, this is still a game that I adore and continue to be impressed by. I have no idea what to expect from the PS5/XSX versions of this game but if its roots are still planted in the foundation of the last couple of years, we could have a very exciting game of basketball to look forward to.
    • 56 Metascore
    • 50 Critic Score
    The combination of an energetic heroine exploring a vibrant world showed enough promise to make me eager for its debut. It’s both sad and frustrating to see the final product because I know it can be so much better. Travel is tedious, with environments so large as if to inspire awe but are a real slog to cross. Half-baked ideas, poor performance, and low reliability prevent it from reaching any heights and unless there’s some serious patchwork to be done, I can easily see this game being forgotten by the end of the year, if not sooner. Ary and the Secret of Seasons has its heart in the right place and displays flashes of greatness but nothing short of a major overhaul can fix its numerous and significant flaws.
    • 58 Metascore
    • 60 Critic Score
    Peaky Blinders: Mastermind isn’t a bad game by any means, it’s just a familiar one. It captures the tone of Birmingham really well, and exploring this world can be fun at times, but otherwise, nothing else really sets itself apart. For puzzle adventure fans there are plenty of other options that may have more to offer, but fans of the show may find some enjoyment in this title despite some of its shortcomings.
    • 76 Metascore
    • 60 Critic Score
    All in all, New Super Lucky's Tale isn't a bad 3D romp at all, although veterans of the genre (or really gaming in general) are just going to tear through it with ease. This definitely puts the game into the for younger audiences crowd, for better or worse. Still, if you really dig these types of games and don't mind the low challenge and short run-time, the game may just be for you. Just make sure you've fully explored the genre first!
    • 69 Metascore
    • 60 Critic Score
    The new driving physics are very enjoyable, the sense of speed is at best dizzying, real-time weather works to a great effect, and there is a lot of offline and online content (and progress between them is mutual). Dozens of tracks to race on come from all over the world, painstakingly recreated from real ones (along with some made-up ones) to maximize their authenticity. However, these positives are buried under excess rubble of inexcusably coarse presentation and flawed game design that leans too much on merciless grind instead of rewarding natural progress.
    • 85 Metascore
    • 80 Critic Score
    Followers and fans of the Wasteland franchise will certainly see this third installment as the culmination of the series so far. It’s bigger, better and more varied than earlier entries but with all that ambition comes some inevitable technical issues and bugs. For those gamers without endless time and patience, there’s perhaps a feeling that they’ve seen what the game has to offer long before 50 or 60 hours. It’s a bit messy and could be leaner, but Wasteland 3 is often highly engaging with entertaining and varied combat and a world that rewards exploration.
    • 72 Metascore
    • 80 Critic Score
    The game itself continues to be as good as it was when it came out the first time, and to anyone looking for a deep RPG world to get lost in, you could do a lot worse. Kingdoms of Amalur is a game that shows its age, mainly through system design, and while this re-release does little more then slap a new coat of paint on an already good game, giving a new generation a chance to enjoy the sole product of a studio they otherwise would have only heard about in the annals of “bad stuff that happens to poorly led studios.”
    • 70 Metascore
    • 80 Critic Score
    The Sims 4: Journey To Batuu may just be another room in the virtual dollhouse that is The Sims but it absolutely nails everything that makes Galaxy’s Edge one of the most unique theme park attractions today.
    • 77 Metascore
    • 70 Critic Score
    At its best, Panzer Paladin leans into its great core platforming to offer genre comfort food. Its movement tools feel rewarding, with twitchy controls and a fun variety of traversal options. The game's aesthetic is similarly successful, capturing the buoyant energy of 80s mecha anime with period-appropriate character designs and vivid coloring. But unfortunately, the game’s level design isn't always as compelling. Only the boss encounters and the final few levels fully take advantage of the tight controls, resulting in stretches that fall flat. Panzer Paladin may not eclipse its influences, but it is still a very competent retro throwback.
    • 77 Metascore
    • 90 Critic Score
    Star Renegades is an impressive roguelike I didn’t realize I wanted until I finally gave it a shot. It’s a polished title that wears its inspirations on its sleeves and delivers a well-crafted gameplay experience from beginning to end. The sharp blend of luck, skill, and perseverance needed to beat the game as well as the superb presentation kept me coming back for more. Each playthrough rewards the player with subtle improvements along with a greater familiarity with how each character functions on a mechanical level. Without a doubt, Star Renegades is a quality title well worth putting your time into.
    • 69 Metascore
    • 90 Critic Score
    What Vader Immortal excels at is showcasing really good Star Wars VR content of which there’s been far too little outside Battlefront’s Rogue One VR mission and the upcoming Star Wars Squadrons. The dojo sequences are worth the price of admission because they offer pure gameplay using a VR control setup that is so immersive and fun that it makes you feel cool as you cut down droids and toss training remotes at unlucky Imperial troops.
    • 41 Metascore
    • 40 Critic Score
    Street Power Soccer lacks the street cred it really could use because as it is, there is little incentive to keep on playing. It doesn’t help that despite nice animations, the game’s overall appearance is so last generation. Local versus and co-op play lift spirits a bit until you realize that there is no real content to anything as the matches are over so quickly. There is also a very rudimentary online option but I couldn’t find any opponents whenever I tried it. It tells that Street Power Soccer is practically dead on arrival.
    • 70 Metascore
    • 100 Critic Score
    No Straight Roads is a mischievous celebration of creativity that is rarely seen these days. Full of breathtaking energy and fabulous personality, it travels back into time when games were wild, bold, and ingenious, and revives inventive madness to the next level. No Straight Roads feels like a fresh new song that crops up in a radio’s playlist that’s usually full of commercial crud. It may be a one-hit-wonder but the game fully deserves its platinum disc and five-star review. To quote Bunk Bed Junction’s catchphrase, bunka, junka, shakalaka!
    • 62 Metascore
    • 70 Critic Score
    Giraffe and Annika is a beautiful game with an intriguing plot and engaging characters, but the difficulty spike in the second half doesn’t fit the relaxed tone of the first half. I feel that someone involved with the game didn’t trust the initial vision and felt the need to shoehorn in standard platforming gameplay. It’s a shame, because the first half was really special and felt like something I hadn’t really played before. If you have a lot of patience and decent platforming skills, you might enjoy Giraffe and Annika.
    • 67 Metascore
    • 50 Critic Score
    In the end, Samurai Jack: Battle Through Time is a middle-of-the-road licensed game. For fans, there’s probably enough here in this victory lap of a final season cover that will make the gripes I have fade away into the beautiful backgrounds. For those in the middle, like me, the amount of good it does is just not enough to keep me coming back for more. Sadly, this Jack just doesn’t jump as well as he should.
    • 72 Metascore
    • 80 Critic Score
    Battletoads isn’t perfect, but it sure is a lot of fun. Despite some of its shortcomings, notably in its excessive use of mini-games and short overall length, the story is entertaining and combat is surprisingly deep. Some of the artistic design choices may not be for everyone, but those who are able to look past that will find developer Dlala Studios has done a solid job in reviving this dormant franchise.
    • 70 Metascore
    • 60 Critic Score
    Normally, a strategy RPG with solid gameplay, an interesting story, beautiful art and a strong soundtrack is one I'd be recommending without question and I really wish I could give Banner of the Maid that recommendation. The awful translation just manages to seep down and poison every aspect of the game though, at least a little bit. If you just want to focus on the battles and that's enough for you in this sort of title, you may find a lot to like. With the genre quickly becoming crowded on the Switch, though, there are simply better options for you to spend your time and money on.
    • 64 Metascore
    • 90 Critic Score
    Overall, Windbound is a genuinely enjoyable experience. With its charming visuals, rewarding gameplay, and earnest game design, it has successfully sailed across the sea of mediocre single-player survival games and reached a new high.
    • 69 Metascore
    • 60 Critic Score
    There is a day-one patch that will go up right around the time of this review that will address some of the less polished elements I experienced. But it’s a game that more so than past versions feels like it needed more development time before release. It’s also a tough one to recommend because the changes between this year’s game and last feel minor. It’s still a very good game of football and I’m excited to see where the franchise goes on the next-gen consoles, but as the swan song for this generation, this version goes out with a very quiet release.
    • 78 Metascore
    • 90 Critic Score
    Tell Me Why might lack the excitement of time travel or superhuman abilities but its subdued tone works in its favor as a tightly paced and progressive character drama.
    • 80 Metascore
    • 70 Critic Score
    Combining some fascinating mechanics I've never seen in a card game with a lot of variety, there's plenty to recommend Faeria. Its held back however by poor tools to really learn the game and design decisions that just don't fit a portable console. Add in concerns for the future of the game and I'm nervous to invest too much more of myself into Faeria, but it may be too late for me to stop. It has that wonderful just one more game quality that will keep me firing it up. Just make sure you know what you're getting before you decide to follow me.
    • 54 Metascore
    • 70 Critic Score
    The game heartily emphasizes family values, where the unifying factor is ultimately to love over good food. Those who enter the family from outside are as much uncles, aunts, and cousins as those who were born into it. Of course, the story is mushy, but these days when gritty games try their hardest to tear you into pieces, there’s a vacant lot for feel-good entertainment. In this context, it’s heartless to moan about some gameplay and design issues, like mostly uneventful driving parts or linear nature of family meetings where a failure is hardly an option. All these gripes are fully acceptable if you put your heart into the game. Road to Guangdong might not be the next must-buy hit but it has more humanity to share than most games out there put together.
    • 70 Metascore
    • 50 Critic Score
    Darkestville Castle is imaginative and well-written, but the obscurity of the puzzle solutions, unfriendly design choices, and presence of a potentially game breaking bug make it difficult to recommend. If you love retro adventure games and have a high tolerance for difficult puzzles, you might want to check it out. Just back up your save as you go.
    • 60 Metascore
    • 60 Critic Score
    I can’t help but think that Kandagawa Jet Girls is a rather half-baked attempt at a new media franchise to please Senran Kagura fans. With a more prudish approach to the looks and the game, the possible audience might even be wider than before but that would require a great game as an incentive. Beneath their lewd surface, Senran Kagura games were excellent third-person action games. Unfortunately, Kandagawa Jet Girls is a mediocre racing game at best as it fails in the essentials of the genre. It simply lacks the speed, the excitement, and the challenge to make it to the top.
    • 82 Metascore
    • 80 Critic Score
    With its unique edutainment approach, Rainway Empire is an engaging and informative simulation that introduces players to the colorful and capitalistic world of railroad management. Packed with lots of extra content that benefits from a healthy existence on PC, Railway Empire Complete Collection for the PlayStation 4 is a solid and thorough management sim that captures the essence of the Golden Age of American (and international) Railroad.
    • 71 Metascore
    • 70 Critic Score
    It’s a shame that more time and money wasn’t spent on Fairy Tail, because, in the end, I really enjoyed large chunks of the game. Once I started playing, I could play for hours and be entertained. The guild building is really fun, as is the combat. This could have been a great game, but the developers leaned too hard on the license and not enough on fleshing out the elements of the game. If you’re a fan of the franchise, you should definitely give it a shot. If you are an anime fan and like turn-based combat, this might be a good game to put on your wishlist for later. Otherwise, you can safely give Fairy Tail a pass.
    • 76 Metascore
    • 90 Critic Score
    Whether by choice or due to the small size of the development team, Mortal Shell is highly concentrated action, focused on giving players that uniquely Souls-like experience of challenge, mystery and eventual mastery.
    • 73 Metascore
    • 60 Critic Score
    The premise and production values are pretty much the only things that made me interested in West of Dead but the frustration over not being able to gain a proper foothold for forward progress really got to me. Character advancement doesn’t carry over into each new play session, making any boosts you find a zero-sum game. These days, my time is increasingly valuable. Nothing about the experience was ever fun and at the end of the day, I fell into the mindset that the only way to win was to simply not play.
    • 78 Metascore
    • 90 Critic Score
    PGA Tour 2K21 is a great game of golf. There are things I’d still love to see improved like animation, replays, and further deepening of the career mode. But there are plenty of courses (with more to come), solid mechanics, insane amounts of customization including a massive course creation tool, and a foundation for a game and series that I for one am very excited for. There’s a lot to love in PGA Tour 2K21 and the good news is with real-life courses overcrowded due to COVID, there’s a great digital alternative in PGA Tour 2K21.
    • 77 Metascore
    • 80 Critic Score
    All in all, I had fun with Superliminal. I would recommend it to anyone looking for a quick and moderately challenging (but not too difficult) puzzle game. As long as you aren’t looking for cutting edge graphics or a strong narrative, I think there is a lot of fun to be had here. You will have to deal with some literally dream nonsense logic, though. But isn’t that half the fun?
    • 91 Metascore
    • 90 Critic Score
    It’s hard to imagine a product as ambitious and complex as Microsoft Flight Simulator 2020 being technically perfect right of the gate — and it isn’t. But despite some issues, when everything is dialed in and running well, the game is visually stunning and its version of the flight experience is awe-inspiring. At its best, it is a technical and artistic marvel that fully deserves (for once) the “next gen” label.
    • 82 Metascore
    • 80 Critic Score
    UFC 4 is not without its flaws, most notably in its ground game and its lackluster career mode, but there are much welcomed upgrades virtually everywhere else. Meaningful character progression, a reworked striking system and an array of other improvements makes this easily the best of the series.
    • 55 Metascore
    • 50 Critic Score
    Demolish and Build has its heart in the right place but could also use another passthrough so that its expectations and instructions are clear and concise. A game that gives you reign to blow a bulldozer into the side of a building should be fun but the tedium, wishy-washy controls, and poor guidance turn the game into a test of patience.
    • 88 Metascore
    • 90 Critic Score
    Yakuza Kiwami 2 is as abundant as it’s easily approachable. It has a lot to do and plenty of beautiful things to watch, all wrapped in smooth gameplay that can be adapted to the personal playstyle. On Xbox One, the game costs only 20 dollars for a stunning value for money (it’s also a part of Game Pass library). Admittedly, you have to appreciate Japanese culture and entertainment, and be content with the fact that you won’t be firing any guns. In the cruel but honorable world of the game, the hardness of your fists, the reach of your kicks, and the depth of your heart are what matter the most.
    • 78 Metascore
    • 80 Critic Score
    Even with a few issues, though, we're still dealing with a dream of fan service wrapped around a very solid arena fighter. There's not a lot of meat in the various modes of play but the pure gameplay variety should be enough to keep fans of this sort of title coming back for a long time to come. Any fan of Gundam should have a great time and anyone who enjoys an arena fighter should have a great time as well.
    • 80 Metascore
    • 90 Critic Score
    A good run with a favorite weapon perks things up, but having beaten all the available bosses and only unlocking access to the third tier of goods, doesn’t leave me pushing to find out what else is there. It’s a little gripe, and one that ultimately only detracts from the game once you’ve definitely gotten through it. That aside, Neon Abyss is an absolute joy. Having put plenty of times into other games like this, Neon Abyss is the first where it felt like the deck was stacked equally between the enemies and the player. Sometimes, the random swings go the enemies’ way, and you find no bombs, no keys, and die to spikes while making what should have been a super easy jump. Other times, the screen is a solid wall of enemy eating fire and you are its master, leaving gods to cry and shudder in your wake. I like those runs.
    • tbd Metascore
    • 60 Critic Score
    RB: Axolotl is a multi-year labor of love from a very small team and it bravely includes some characters and emotional situations that have rarely been explored in games, but given the passive nature of the player experience, I couldn’t help but wonder if the video game format was the best, or even a necessary, vehicle for telling the story. I was at first interested in the characters and their emotional and philosophical dilemmas but I was eventually annoyed and made impatient by the pacing and presentation, repetitive visuals and lack of player input. Other than clicking to advance the dialogue and very occasionally hitting a key to start a short animation, my participation was neither necessary or rewarded so it was difficult to fully invest the the drama and lives of the characters.
    • tbd Metascore
    • 50 Critic Score
    The Wake: Mourning Father, Mourning Mother is too uncoordinated in the game being made and the story being told. It hits a strange chord with me because I find Somi laudable and his previous work worth investigating. The visual/audio design’s toned-down, retro ethos marries well with the saccharine storytelling and yet, obstructive gameplay frequently flatlined my drive to turn the next page.
    • 84 Metascore
    • 90 Critic Score
    Between the base game and the Frozen Wilds expansion, Horizon: Zero Dawn Complete Edition is a forty+ hour experience that should not be missed by fans of open world action games. Three years down the road from release, Horizon feels a little more unfocused to me than it did at launch, but the story, combat and characters are still some of my favorites from the past few years and so I was happy to return to Aloy’s world, that now looks even better. For owners of a PS4 Pro that have already played the game, buying it again on PC for the graphical upgrade alone is maybe a nonessential purchase, but PC gamers who missed Horizon on console have a great game to look forward to.
    • 83 Metascore
    • 70 Critic Score
    As far as puzzle-platformers are concerned, Creaks doesn’t quite break the mold. It makes a fun first impression through a neat call to adventure but it wasn’t long before I developed a wandering eye. Throwing in new obstacles injects excitement when things get overly familiar but the trick eventually loses its luster. Creaks stands out by its beautiful art style, especially when it comes to the various paintings found throughout the mansion. Amanita Design has made a puzzle game that offers just enough accessible cerebral challenges. Though by no means a poorly constructed piece of software, Creaks’ minimalist approach to gameplay is entertaining in the moment but doesn’t quite leave much of a lasting impression.
    • 66 Metascore
    • 70 Critic Score
    Although you are sometimes allowed to fully utilize your nano suit's superpowers, you are frequently shackled by its overly restrictive battery life. The result is a game that feels somewhat contradictory, one that is open-ended and freeing in its level design and aspirations, but somewhat restrictive when it comes down to actual combat. While this port of Crysis may not exactly play like how we remember the original, at least it largely looks the part.
    • 77 Metascore
    • 90 Critic Score
    Bolstered by sensuous visuals and melodic, elegant heavy metal tunes, Othercide is definitely not the case of style over substance. Both sides of the game support each other in the eternal battle between good and evil. Any fan of tactical combat and challenge should break on through to Othercide!
    • 65 Metascore
    • 60 Critic Score
    There are parts of Rock of Ages 3: Make & Break that I really came to enjoy. The rolling aspect of the game can be quite rewarding and the humor is consistently outstanding. I also appreciate any game that works well in a split screen local multiplayer today, something which far too many modern games overlook. The tower defense modes just keep showing up, though, and they consistently take away from the experience. Tower defense is never easy on consoles but it can be done, yet on its third try, Rock of Ages is still not where it needs to be. These issues leave us with a muddled experience that can be fun but is hard to enthusiastically recommend.
    • 59 Metascore
    • 70 Critic Score
    There were many times in my playthrough of Hellpoint where I had the same delicious salad of feelings that I get with Dark Souls — frustration at my own carelessness, need to try again or satisfaction at besting a challenging encounter — but these highs were balanced by some disappointments with the design that seemed to intentionally frustrate. Even more than Nioh, The Surge, or Remnant, Hellpoint goes all in with the Dark Souls model. When it’s good, it’s great; when it’s not, it just reminds you why Dark Souls is and will be a classic.
    • 56 Metascore
    • 50 Critic Score
    Deadly Premonition succeeded because it was fascinating to watch the story unfold through a series of arcs that would eventually involve everyone in the town by the end of the game. For the sequel, many of its characters are little more than obstacles to overcome and when you do, you barely hear from them ever again unless the story calls for them to make an appearance out of convenience. When you get right down to it, A Blessing In Disguise’s attempt to recapture lightning in a bottle largely fumbles because of its severe banality and ho-hum drama.
    • 80 Metascore
    • 90 Critic Score
    Origami King has the trademark humor and heart the series is known for, as well as a unique battle system. It continues the tradition of great Paper Mario games while being different enough to stand on its own. If you’re a fan of the series, you’ll most likely be a fan of this one as well.
    • 75 Metascore
    • 70 Critic Score
    Carrion has a refreshing — if consuming squirming helpless human lab rats can be called refreshing — and not often-enough explored premise but it’s not quite enough to elevate it to greatness.
    • 70 Metascore
    • 60 Critic Score
    A mostly visual remake, Destroy All Humans brings a dubious cult classic onto modern consoles and PC with most of the same issues it had to begin with. It’s a clear example of lost potential as the original game was never all that well regarded. Thoroughly reworking the gameplay could have vastly improved the game that was only passable in its time. As it is now, the remake doesn’t do enough to lift the title from mediocrity. Aside from updated visuals, the one new mission, and slightly tweaked gameplay, it’s a game that still doesn’t have much going for it besides the comedy factor. Though the remake is definitely the definitive way to play Destroy All Humans!, I still find it difficult to really recommend it.
    • 71 Metascore
    • 70 Critic Score
    Rocket Arena’s retro rocket romanticism aesthetics, playful music and cute and fun characters (super-freckled Rev being my favorite!) go a long way to make it easily approachable. However, despite the four main game modes, the nature of the gameplay feels limited. It’s easy to play and fun in short bursts, but that’s just it; in short bursts. Quite literally, too, as matches are over very quickly. I can’t imagine the game having the same lasting appeal as something like Overwatch with players devoting a long-term commitment to it. There’s a solid roadmap for the game with seasonal events, new free characters, and maps by each ranked season and cosmetics to be bought either with in-game currency or real money but I’m afraid it’s not enough. The game may grow outside but inside, the limited gameplay might prove too repetitive in the long run.
    • 82 Metascore
    • 70 Critic Score
    Bloodstained: Curse of the Moon 2 is a somewhat uneven sequel. On one hand, its new playable characters create some of the most ingenious stretches of retro platforming in recent memory. The myriad abilities at your disposal create an open-ended experience, and dismantling tricky challenges with your broad toolset is one of the game's greatest pleasures. But difficulty spikes and a few sequences that clash with the game's fixed trajectory jumps can make some stretches feel a little tedious. At its best, the game synthesizes the appeal of NES platformers with great boss fights and simple but nuanced systems. At its worst, it emulates the frustrating elements of games from this era with a little too much accuracy.
    • 63 Metascore
    • 50 Critic Score
    In the exhaust fumes of recent and quite brilliant F1 2020, NASCAR Heat 5 is left biting a bitter dust. The game simply lacks any thrill and excitement of its namesake, not to mention its presentation and overall vibes that cry about a budget title. Alas, it’s not such but sold at fifty bucks. I guess if you are truly and desperately in a need of a stock car racing fix, NASCAR Heat 5 could suffice as an emergency measure. Just wait for the sale and you will be much happier with your purchase.
    • 76 Metascore
    • 60 Critic Score
    Röki pretends to be smarter - and more emotional - than it really is. As hard as it tries to impress and touch, it left me feeling as if I had eaten a plate of stale pickled herrings. Röki has gameplay and pacing issues but the biggest annoyance is that the lovable character you will play as has not been given any humanly worth beyond her obsessive mission. Maybe I take things too emotionally but overall, when reaching the unfortunately cliched ending after 14 hours of playing, I felt I could have spent that time better. While I enjoyed the game in parts and admired its enchanting look, it left a sour taste in my mouth.
    • 78 Metascore
    • 80 Critic Score
    No matter how good the game is — and make no mistake, it’s great — it’s hard not to scoff at the price. Yes, if you’re a fan of Burnout Paradise or open-world racers, this remaster is worth a look. But unless you’re craving a handheld experience, it might be wise to grab it elsewhere — or wait for a price drop.

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