DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • tbd Metascore
    • 40 Critic Score
    Imagine Soviet Union in the dark 1980’s, home computers being a scarce luxury. Maybe, just maybe, DreamBreak is a pastiche of those old Commodore 64 games that were pirated to behind the iron curtain. Due to a language barrier and lack of manuals, such classic games as Impossible Mission and Project Firestart - another obvious inspirations behind DreamBreak - must have felt exotic but strange and clumsy. DreamBreak mimics those nostalgic sentiments with its awkward gameplay married to a thin narrative. Nah, that would be just a bad excuse. The transient Russo-retro experience isn’t enough to carry the game and the final verdict is that DreamBreak just isn’t very good.
    • 69 Metascore
    • 40 Critic Score
    I wasn't the biggest fan of this one. It's a simple game that quickly left me bored and never got much better. The game is alright in some areas but it suffers from being mindless and simple, which isn't what I look for in a game. Phantom Breaker serves a purpose, though the Switch is so loaded down with games at this point that space on the console is better off being used for something else.
    • 30 Metascore
    • 40 Critic Score
    Don't be fooled with this brawler's budget pricetag, as its attrocious camera angle, repetitive gameplay and dated visuals makes it a complete waste of your money.
    • 61 Metascore
    • 40 Critic Score
    At the very least, Gun Gale Online could have been a world worth exploring. But no, Sword Art Online: Fatal Bullet offers nothing to keep you but freely gives more than enough to make you wish you had the time you spent playing it back.
    • 70 Metascore
    • 40 Critic Score
    It's very important to understand what Hydrophobia: Prophecy is; literally, the third version of the same game with major technical and creative modifications made based on user feedback. With this iteration of Hydrophobia being riddled with issues, I have to wonder about the quality of the initial release and am curious about whether or not Dark Energy Digital will continue to modify it in the future.
    • 58 Metascore
    • 40 Critic Score
    There’s a reason scope management is taught in game design schools. Overflow Games’ underestimation of its own limitations is the source of almost all of the faults in Cornerstone: The Song of Tyrim.
    • 69 Metascore
    • 40 Critic Score
    The Cave isn’t completely without merit, but it is unquestionably a subpar game in more than a few respects, and one of its developer’s weakest outings. It has a great look and an interesting setup, but it just loses too much of its potential to middling mechanics. I wouldn’t recommend spending your fifteen bucks on it.
    • 45 Metascore
    • 40 Critic Score
    Dream Alone makes a valiant effort to live up to its inspirations, Limbo and Inside. However, it falls short of creating an immersive world that would cleverly combine fun platforming and crafty puzzles. What’s left are awkward, frustrating platforming and forced puzzles. Combined with an overly dark display and cheap level design, this is a tough recommendation for even the biggest dreamers.
    • 54 Metascore
    • 40 Critic Score
    Even if the game’s challenge or the appeal of having a shiny new toy tempt you to acquire this game though, you are better off leaving it alone.
    • 50 Metascore
    • 40 Critic Score
    The RPG genre has just started to bloom on the DS, but not helped by Konami's outdated title and hampered by its frustrating touch controls.
    • 43 Metascore
    • 40 Critic Score
    Its a shame that the core basketball game still feels like it needs another couple of years of polish to even come close to its competitors. For now we are left with a solid lineup of features and a game of basketball thats just not worth anyones time.
    • 47 Metascore
    • 40 Critic Score
    Another disappointment in the turtle's world. I can still see all the potential the series could have but unfortunately this year Konami took a step in the wrong direction.
    • 62 Metascore
    • 40 Critic Score
    Toy Soldiers: War Chest feels like a game that was rushed through without care or polish. Nostalgia can’t save this game from being an absolute disappointment.
    • 45 Metascore
    • 40 Critic Score
    Sega has jumped the shark with their Sonic franchise, as this release massively disappoints with frustrating controls and useless camera.
    • 43 Metascore
    • 40 Critic Score
    A more ambitious script, combined with a few memorable levels, would have made for a pretty good game. Instead, Star Trek: The Game, is a boring experience that you will forget about soon after you are done with it.
    • 61 Metascore
    • 40 Critic Score
    You won’t find the fast-paced action of Diablo, or the tactical challenge of Dragon Age: Origins or Pillars of Eternity. Whatever you are looking for, you will probably find it somewhere else in a better game that you already own.
    • 55 Metascore
    • 40 Critic Score
    Amazing Spider-Man on Vita, while impressive in scope, is more disappointing than broken.
    • 41 Metascore
    • 40 Critic Score
    With the street racing genre having done to death already, this copycat is a lazy port of the poor Dreamcast racer. If you're looking for a quality title, look elsewhere.
    • 60 Metascore
    • 40 Critic Score
    Off-Road Drive is a good example of a game trying too hard to imitate reality when the technology behind it is simply not there and is unbalanced.
    • tbd Metascore
    • 40 Critic Score
    Inside My Radio is a brief, interesting romp that never lives up to the potential it enters with.
    • 72 Metascore
    • 40 Critic Score
    It’s a shame that Team17 have found it hard to strike a balance between complicating things enough to keep Mugsters interesting but not too much to make it tedious and frustrating. The first few levels are a fantastic hook into the game, showing off its terrific abstract graphical style and some fun, yet simple puzzle mechanics, but the more you play, the more it gets bogged down by the burden of adding more. The multiplayer does add some fun novelty, but ultimately Mugsters probably isn’t a game you’ll feel like completing.
    • 71 Metascore
    • 40 Critic Score
    No Man’s Sky is a missed opportunity to do something truly epic, and while the final game, when measured moment by moment, showed glimpses of something more than merely ordinary, the final result, was far less than. Promises aside, there’s just not enough to this universe to make it worth exploring.
    • 39 Metascore
    • 40 Critic Score
    Montague’s Mount really tries to aspire to their level only to fall quite short.
    • 30 Metascore
    • 40 Critic Score
    Soda Drinker Pro has all the joy of a flat, lukewarm Pepsi.
    • tbd Metascore
    • 40 Critic Score
    Yup, there’s no online mode in Ninja Shodown. This means that as enjoyable as multiplayer is, it’s only playable locally in a living room. Combine this with the simple truth that Versus Mode is the only good part of the game, and you’re left with a product I just can’t recommend. If the performance issues were cleaned up and the price slashed down drastically, my verdict might look very different. That’s because, again, the game is surprisingly engaging when played competitively. Games aren’t necessarily outright bad when they’re too hard or even broken; it’s when they effectively don’t give you anything to do that they truly fall apart. And because it lacks an online multiplayer mode, Ninja Shodown fits that description for many players.
    • tbd Metascore
    • 40 Critic Score
    The story is pretty OK despite its heavy lean on worn mafia movie stereotypes and tropes. However, this remaster of Mafia II is hurt by its poor showing on the PlayStation 4 because of numerous and frequent problems within the most vital portions of the game. This is the kind of show I’d expect from something that was rushed out to the market and the results are pretty disappointing. You’re almost better off tracking down the original PC copy of the game until Hanger 13 and d3t Ltd. make the fixes that are so desperately needed.
    • 52 Metascore
    • 40 Critic Score
    There just isn’t enough within R.B.I Baseball 16 to recommend buying it unless you’re an absolute diehard fan that needs to own every game in the series.
    • 53 Metascore
    • 40 Critic Score
    Mario Party 7 has a minigame, Tile and Error, in which players must ground pound tiles to claim territory. The fact that Flip Wars can so easily be compared to a 30-second minigame from over a decade ago should say a lot about what you’re getting yourself into if you purchase this. Some of the hip dropping, tile-flipping mechanics are genuinely interesting, but Flip Wars is essentially a $10 minigame and a rather average one at that.
    • 75 Metascore
    • 40 Critic Score
    If you’re looking for a game with good music and not much else than Beatbuddy is your jam. Otherwise, look for the soundtrack and skip the frustration.
    • 64 Metascore
    • 40 Critic Score
    Fictorum, to me, feels like a game that has a single focus, its destruction mechanic, and everything else was slapped on after that was nailed down. It feels like the kind of game that is acting more as a business pitch to bigger companies, a way for the developers to say look at this cool thing we did instead of hey gamers, check out our awesome game. There is a great mechanic here that is fun to play with, but Fictorum lacks any kind of soul beyond that. It’s worth checking out for a weekend or two, but I can’t recommend much more than that.
    • 46 Metascore
    • 40 Critic Score
    As a VR game, I would say that League of War: VR Arena an interesting concept that was rushed in design and was poorly executed. There's little reason to play the game for more than fifteen minutes, and I honestly can't recommend it to anyone. It's definitely a cool idea, especially if you like strategy games. However, I would wait for a better game to be released in the future that can hopefully stimulate the palette of any seasoned strategy veteran, while also providing an immersive virtual reality experience. League of War: VR Arena simply fails to make itself as thought-provoking as a strategy game should be. It's just not fun to play.
    • 48 Metascore
    • 40 Critic Score
    UFO were just so close. The controls and in-game gadgets are actually OK. Those hacking sections were fine, too! It’s really sad, then, to see them come up so short. With more polish and more work, this game could have been fun. Instead, it’s a grossly frustrating game, too focused on dated mechanics and a misguided stealth element for it to be entertaining.
    • 67 Metascore
    • 40 Critic Score
    The developer’s desire to recapture the magic of a previous age clouded their vision of what constitutes good design, and created an experience fraught with antithetical decisions. As a result, Hard Reset offers an average game which becomes particularly tedious long before it ends.
    • 57 Metascore
    • 40 Critic Score
    This game is worth neither your money nor your time.
    • 80 Metascore
    • 40 Critic Score
    Overly referential with gameplay that doesn't go anywhere.
    • 72 Metascore
    • 40 Critic Score
    140
    Despite how short the game is, it maybe emphasizes why the other games use this idea to break it up – the concept never really evolves or grows in any way, and with the platforming so basic, there’s really not much else here to dig into. It winds up being a rhythm game with disposable musical elements, a platformer with uninteresting mechanics.
    • 70 Metascore
    • 40 Critic Score
    Finding enjoyment in Unity requires a great deal of patience, more than anyone can afford. I want to like the game, and I do to some extent, however I cannot ignore that it’s broken. And there is no patch that can ever save Unity from its tarnished image.
    • 70 Metascore
    • 40 Critic Score
    It really seems like it would have worked better as a middleware physics engine, because it certainly doesn’t work as a game.
    • 46 Metascore
    • 40 Critic Score
    Over and over, you think: people fighting dinosaurs! Awesome, right?! Then you come back to the reality of Primal Carnage: Extinction and kind of wish it was just an idea, because in your head it’s all shadowy, mist-filled jungles, stealthy dinosaurs, and soldiers with high-tech equipment and copious amounts of dread, waiting to kill or be killed. Suddenly the raptor’s head clips awkwardly through the tree and you remember where you are what you’re doing: playing a pretty mediocre video game version of a great idea.
    • 47 Metascore
    • 40 Critic Score
    There are a lot of worthy ways for you to spend your $50, and there are a lot more legitimate excuses to turn on your PS4.
    • 49 Metascore
    • 40 Critic Score
    I’d talk about the game’s graphics and expand on the discussion of using VR to expand on the Planet of the Apes mythos but right now? I just don’t care anymore. I'm so frustrated thinking about all the problems that made this game so miserable to play that I’m done. Don’t play this game or, if you have to, wait for a sale. Damn you, Crisis on the Planet of the Apes VR. Damn you all to hell.
    • 68 Metascore
    • 40 Critic Score
    Despite its issues, Fable Anniversary is the best way for players to experience the original Fable. Just keep in mind that action RPGs have a come a very long way since then.
    • 60 Metascore
    • 40 Critic Score
    Sadly, Resistance's debut on the PS Vita is undone by the very concept it proves. In time, we may see first-person shooters thrive on this system, and that's a relief, but Burning Skies doesn't warrant a place among them.
    • 46 Metascore
    • 40 Critic Score
    It is too bad that what was good about AereA did not ultimately find a better game in which to reside. It is a bad game, but it is one that does not feel like a soulless cash grab. On the other hand, it is also not a game that stumbles because it is overly ambitious or because it banks on one or two game mechanics that just don’t work. It is a game that sets a low bar for its gameplay and then fails to hurdle it. It is hard to tell what, exactly was the goal of developer Triangle Studios when they developed this game, which is far too simple and repetitive to compete with any action RPG produced in the past 20 years. What is easy to conclude, however, is that AereA is not good, and regardless of your interest level in action RPGs or classical music, you will likely not enjoy it.
    • 54 Metascore
    • 40 Critic Score
    Aside from the hit-and-miss movie, the video game version didn't fair to well, with horribly simplistic combat and grainy visuals leaving you asking - what's the point?
    • tbd Metascore
    • 40 Critic Score
    In the end, Return to Shironagasu Island is a dull and disturbing visual novel for all the wrong reasons. When illustrations are nothing to shout about and the music sounds like it was recorded during playing lessons, I really can’t come up with any excuses for its existence. If I hadn’t reviewed the game, I would have stopped playing it after half an hour, but on behalf of you, dear readers, I suffered my way through it and I say, don’t you ever bother with it.
    • tbd Metascore
    • 40 Critic Score
    There’s an interesting idea in Oafmatch but the execution is poor. While the game tries to live and die by its main attraction, an RPG overlay to a match-three game, it doesn’t do so in a meaningful or fun way. Oafmatch is a game that could only be enjoyed by absolute fanatics of the match-three genre who have exhausted every other outlet.
    • 51 Metascore
    • 40 Critic Score
    Koi
    Sadly, Koi is so easily forgettable and dull that I struggled with finding things to even say about it.
    • tbd Metascore
    • 40 Critic Score
    In the end, I didn’t feel that Bit Dungeon+ respected my time. Much of the gameplay is tedious, and the dungeons are very simply designed. The repetitive and annoying grungy chiptunes and the lack of story didn’t do anything to motivate me either. The roguelike structure is more stressful than entertaining, mostly because death can await at any turn, including via game-crashing bugs caused by errors in the programming. There are better dungeon crawlers and roguelikes out there, so while this is a cheap option, you get what you pay for.
    • 56 Metascore
    • 40 Critic Score
    It succeeds at being scary, but that is about the only part of the game that lives up to expectations. It’s poorly designed and poorly refined stealth mechanics make for a very frustrating experience, and the game gives you no reason to endure that frustration. There is little to reward you for your troubles.
    • tbd Metascore
    • 40 Critic Score
    Overall there is a lot of promise in this title, I just wish the mechanics could match up to the story itself.
    • 59 Metascore
    • 40 Critic Score
    Separation is an apt title to illuminate its central problem. The adventure beckons you to experience a desolate world, utilize a VR headset, tingle your sensory stimuli in a way you can almost touch, and engage with a narrative tackling uncomfortable emotions. But, despite this magical potential, all of the accumulated shortcomings reveal the integral quality it sorely lacks: authentic connection.
    • 67 Metascore
    • 40 Critic Score
    There are interesting concepts at play here and I definitely understand why the team behind Interrogation were inspired to create it. It looks great with a black and white, noir-like visual style which really lands. From gameplay to messaging, though, Interrogation fails on almost every other level. Some of the more insane scenes that show up are something to behold but not for any sort of good reason. Don't be deceived into thinking Interrogation is worth your time.
    • 33 Metascore
    • 40 Critic Score
    A mech-based game would have been perfect to showcase the PS3, but Namco Bandai missfires with this rushed and bare boned actioner.
    • 54 Metascore
    • 40 Critic Score
    All in all RocketBowl has a great idea of what a bowling game can do to appeal to someone who isn’t a big fan of the sport, but fails to use it at any level.
    • 77 Metascore
    • 40 Critic Score
    Little Red Lie is depressing and misguided. However, it curls up so much in its self-pity and vitriolic hate towards everything that you can’t take it seriously anymore. And the game is meant to be taken very, very seriously. Not all entertainment is meant to make us feel good, but Little Red Lie pushes the envelope. At the very end, the game even falls into mocking at the player who has suffered the self-indulgent boredom of it all. I’m not sure that’s a good sales pitch for Will O’Neill’s future projects… I played this game through for you, and I hope you won’t ever make the same mistake. I’m sure the author meant for us to go all reflective on ourselves at the end but the game didn’t make me look into the mirror. I’m better than that - and so are you. And I’m not lying.
    • 60 Metascore
    • 40 Critic Score
    If you're already familiar with Payday 2 and are dying to play the game on the go with a group of equally excited friends, then Payday 2 on Switch will scratch that itch. For those unfamiliar with the Payday series looking to give it a whirl, you're better off sticking to the far cheaper (and feature complete) version of the game on PC. Meanwhile, everyone else should probably spend their money on something much newer and fresher than this.
    • 49 Metascore
    • 40 Critic Score
    At best, this is just a pain pill for hardcore racing enthusiasts. As one of four racing games in the Vita's launch, it's the only one holding the fort down for the urban street racing sub-genre, but it's completely lifeless and devoid of originality. Players unable to quell their curiosity will definitely find something playable here, but they'd do just as well to save their money for the eventual Need For Speed release.
    • 48 Metascore
    • 40 Critic Score
    It’s worth noting that the way to play Old Time Hockey is with friends. The game offers up to 4 player co-op but even then I wouldn’t recommend it. While it can be fun to get a group of friends together for some couch co-op, the game just isn’t that fun to play. The novelty of it all wears off fairly quickly and before you know it you’ll be looking to play better games like Blades of Steel or Gretzky. To be honest, you’re probably better off playing one of those anyway. Old Time Hockey tries to capture the attitude of hockey’s past with the arcade fun of historic hockey games, but it does neither particularly well.
    • 33 Metascore
    • 40 Critic Score
    Riding dragons and racing them against others should have been a fun idea, but here is marred by sloppy controls, dull races and bland visuals.
    • 61 Metascore
    • 40 Critic Score
    There are things to like in Schrodinger’s Cat. The gameplay shows signs of brilliance, but the writing and poor level design ultimately hold it back.
    • 50 Metascore
    • 40 Critic Score
    Carnivores: Dinosaur Hunter HD is a real mess. I didn’t pay for this, so I don’t feel like I have lost anything other then time, but I feel actual sorrow for the people that have. Avoid this like an extinction-level meteor.
    • 44 Metascore
    • 40 Critic Score
    Running a zoo on the DS handheld is arguably impossible, no thanks to the unbelievably frustrating controls and horrible visuals.
    • 39 Metascore
    • 40 Critic Score
    Huge sporting events don't translate well into video games, as the developer goes for quantity instead of quality, making it a sad button mashing affair.
    • 52 Metascore
    • 40 Critic Score
    Koei tries to breathe new life into its declining hack and slasher, but find no such love on the 360. Prepare for more repetitive combat, poor Live support and washed out visuals.
    • tbd Metascore
    • 40 Critic Score
    With its fast-paced, superhuman action and buckets of mucky pixel gore, Rogue Stache hits the player with great first impressions. Within an hour, though, its problems become apparent. Poor balancing choices, a crippling deficit of personality, and an agonizingly sluggish progression system combine to pull this game below even mediocrity. In a strange, ironic twist, the very elements meant to keep you engaged are those that will leave you irritated and bored. While forthcoming changes might result in a superior experience, right now it’s best to leave this last manly man to fend for himself.
    • 59 Metascore
    • 40 Critic Score
    For what it’s worth, I think the developers of Narcos were on the right track. They had a good idea that other games have nearly perfected, and tried to add their own twist to it. Sometimes those chances work out, giving us another way to play some of our favorite game types. This was not one of those times. Narcos tried to change the game. It just didn’t work.
    • 61 Metascore
    • 40 Critic Score
    There is definitely an interesting and unique idea underneath the problems which far outweigh everything else.
    • 48 Metascore
    • 40 Critic Score
    Many gamers will enjoy Depths of Fear: Knossos because it’s different, it’s weird, and it’s trying something new.
    • 74 Metascore
    • 40 Critic Score
    Armello has a lot of potential but the interesting bits never come to the forefront in any meaningful way, leading to a rather bland experience.
    • tbd Metascore
    • 40 Critic Score
    Life of Pixel could have been something more ambitious, like Evoland, but instead chooses to play it as straight as possible.
    • 72 Metascore
    • 40 Critic Score
    9 Monkeys of Shaolin is not anything to write home about, nor is it a must-play rebirth of the beat ‘em up genre that the publishers and developers claim it to be. Although the game provides aesthetically pleasing environments and some enjoyable music, it ultimately suffers from an uninspired and one dimensional co-op beat ‘em up experience and is hamstrung by a vanilla cast of characters.
    • tbd Metascore
    • 40 Critic Score
    At the moment, the Xenoblade Chronicles 2 Expansion Pass doesn't have enough major content to be called a meaningful one. You're not missing out on anything substantial from not getting the expansion. Luckily, the more interesting contents such as new BLADEs, Challenge Mode and even a brand new story are promised to be released in coming months. I recommend that you wait and see what those promised contents would bring to the table first, before picking up this expansion pass.
    • 33 Metascore
    • 40 Critic Score
    I have never played a farm simulator video game and based on my experience with this game, I don’t want to ever again (despite how interesting the new Farming Simulator looks). A simulator like this doesn’t have to be sexy, but Professional Farmer 2017 has all the energy of a pig waddling in the mud.
    • tbd Metascore
    • 40 Critic Score
    In the end, the whole game really does rely on a single type of puzzle game play, which makes it feel rather cheap - almost like the entire game was programmed by a single person for a college programming project or something (complete with SoundCloud.com links showing up for the music's credit section). Thankfully, the developers agreed. At a $2.99 price point, the dedicated puzzle-lovers out there may want to think about picking this title up, as it is guaranteed to get your brain working at later levels. While this review is for the PS4 version (Energy Cycle is also out on Steam and Xbox One), I can't help but think this type of simplistic puzzle game is better served on mobile devices. It almost seems like wasted potential, honestly. Weird, right? Regardless, outside of die-hard puzzle lovers though, Energy Cycle is just too repetitive to really recommend to anyone.
    • 38 Metascore
    • 40 Critic Score
    R.B.I. Baseball 17 is a decent arcade sports game but doesn’t do anything particularly special to sell itself beyond its authentic rosters and MLB license. There is some fun to be had with scoring big plays or home runs, but that should be a given for this type of game. This one is only recommended for the biggest sports fanatics who are craving a baseball experience on Switch and can overlook its glaring drawbacks. While the simplistic gameplay promotes pick-up-and-play matches, the lack of online, faulty fielding, and bland presentation make it feel like a watered-down version of other sports titles. Add in the game-crashing glitches and R.B.I. Baseball 17 strikes out.
    • 69 Metascore
    • 40 Critic Score
    Deus Ex: The Fall is a very ambitious game that pays off in some significant ways but fails in some fairly key areas.
    • 80 Metascore
    • 40 Critic Score
    One of the biggest factors I always rate games on is whether they are fun to play. A game could be the most mechanically polished, gorgeous, epic game, but if I didn’t have much fun playing it, that would impact my score dramatically. So, while “fun” is entirely subjective, I just had absolutely no fun whatsoever with …If Found. As a side note: I completed this game is entirely under two hours. While that isn’t a problem for me personally, some gamers do make a cost benefit decision based upon length of content. So, it is something to be aware of.
    • 75 Metascore
    • 40 Critic Score
    Unfortunately with reviewing this game I have to think of it in terms of should someone spend their hard earned money on this game and that hurts Dear Esther in a regrettable way. It tells a very interesting story in a mysterious and ambitious way and stands out as a risky decision on the developers but manages to be at least a little entertaining for how shallow the gameplay is. At a ten dollar price range I feel like I may have over paid a little and would have felt more comfortable with a price half that.
    • 43 Metascore
    • 40 Critic Score
    This game is a pretty clear cut disappointment and there is really no other way to say it. It had the potential to be a sleeper hit, paving the way for action games on the PSP, but ultimately let down with an uninspired storyline and lackluster gameplay.
    • 64 Metascore
    • 40 Critic Score
    My first thought as soon as I opened the game was “wow this feels cheap.” The feeling never went away, and just got even deeper.
    • 65 Metascore
    • 40 Critic Score
    At the end of it all, Omega Labyrinth Life is a game that was not made to be remembered, but instead made to pander certain kind of players. The overt sexual themes, lackluster story, and misused features all came together to make me uncomfortable at worst, while making me only mildly amused at best. What the game does do well has been done before and better, and everything ends up suffocating under its lovingly rendered and bouncing massive mammaries.
    • 42 Metascore
    • 40 Critic Score
    In its current form, I simply cannot recommend Hello Neighbor to anyone until all of the problems are fixed. Again, I am shocked and disappointed that publisher tinyBuild would charge $30 for a product that clearly needs a lot more work. It really sucks because this game has a few things that work well, like its unique mechanics, a great art style, and good, measured horror. There’s a glimmer of something neat but right now, it's best to treat this as Hello Neighbor Game Preview Edition.
    • 73 Metascore
    • 40 Critic Score
    In a nutshell, Punch Club acted like a stamina-fueled boxer and wore me down. Over time I found myself loathing the training process I originally felt happy progressing in. What started as a fun progression from nobody to star became a tedious task of increasing numbers that may or may not affect the outcome of a fight.
    • 57 Metascore
    • 40 Critic Score
    I want to be as explicit as possible and say that Epic Mickey 2 is not worth your time. A bad camera system, a poor help system, bad AI and the lack of substantial Wii U features make this game dull, uninteresting and frustrating.
    • 71 Metascore
    • 40 Critic Score
    I really hope to see Membrane revisited at some point with a greater focus on making satisfying puzzles and using the mechanics to their fullest extent. As it stands, though, there really isn't much to go on here. Membrane's got great aesthetics and all, but there's nothing to really back it up, and so you wind up going through the game without feeling much like engaging in it. There are fun levels sprinkled throughout, but for the most part, I found myself wondering what the point was, and never wound up finding an answer.
    • 35 Metascore
    • 40 Critic Score
    At this point you would be far better off picking up a copy of RollerCoaster Tycoon 2 then dishing any money out for this one.
    • 48 Metascore
    • 40 Critic Score
    SFTX is just another in a laundry list of games trying to capitalize on the success of cover-based shooters but promptly fail to do so.
    • 54 Metascore
    • 40 Critic Score
    Bitlogic: A Cyberpunk Arcade Adventure captures the feel of games from a bygone time, but it does so in a fashion that is almost entirely detrimental. The restrictions on aiming and movement makes combat unpleasant, and traversal is usually a matter of trial and error. Although the MSX version of the game, included in the package, has a fairly striking look, the updated graphics don't look nearly as inspired, and smaller details, like the lack of death animations for enemies or the protagonist, make the visual overhaul rather unconvincing. The more interesting enemy setups in the last few areas tease at undercurrents of potential that is never fully reached. There are many titles out there that utilize the archetypes of classic gaming to create challenging and rewarding gameplay loops, but Bitlogic is not one of them.
    • 41 Metascore
    • 40 Critic Score
    Street Power Soccer lacks the street cred it really could use because as it is, there is little incentive to keep on playing. It doesn’t help that despite nice animations, the game’s overall appearance is so last generation. Local versus and co-op play lift spirits a bit until you realize that there is no real content to anything as the matches are over so quickly. There is also a very rudimentary online option but I couldn’t find any opponents whenever I tried it. It tells that Street Power Soccer is practically dead on arrival.
    • 43 Metascore
    • 40 Critic Score
    If you want a true Gundam Breaker experience, it might just be worthwhile to import the older games in the series from Japan. As far as this title goes, it's better left forgotten.
    • 51 Metascore
    • 40 Critic Score
    At the end of the day, G. I. Joe Operation Breakout is hurt by a campaign that is neither fun nor a fitting tribute to a classic pop culture license. There’s multiplayer - local only - but I strongly doubt people are going to stick around to try it out. What it all comes down to in the end is that $40 is far too great a price to ask for this limping tribute to G. I. Joe.
    • 56 Metascore
    • 40 Critic Score
    ICY
    While there are elements in Icy that feel interesting and well done, there are too many faults in execution to warrant a play through unless you’re hungering for a wasteland-trekking narrative.
    • 49 Metascore
    • 40 Critic Score
    To put it bluntly Dungeon Hunter: Alliance just reeks of mediocrity.
    • tbd Metascore
    • 40 Critic Score
    Rime Berta IS childish and it certainly IS an inferior copy of what tactic RPG players know and love, and I MIGHT be sounding overly misogynistic with this review, but know that if you want a simple adventure with slow-paced tactics battles and you don’t care about a good story, you might find a place in your heart for this unpolished gem.
    • 66 Metascore
    • 40 Critic Score
    Even the plot, which is initially intriguing, will likely disappoint by its conclusion, when it becomes apparent that the game is only interested in telling about half of it. In this age of the AAA blockbuster, games as personal projects are always welcome, but, as this one demonstrates, there’s a reason games are usually created by more than one person.
    • 68 Metascore
    • 40 Critic Score
    By divorcing themselves so much from the experience, Pwnee Studios allows their game to suffer from not being able to judge whether a level is actually fun, making it come off pointless, shallow and uninteresting.
    • tbd Metascore
    • 40 Critic Score
    With nothing to keep me involved, grid battles, while functionally sound and by themselves at least slightly engrossing, became just simple back and forths, with nothing at stake and no real reason to care.
    • 71 Metascore
    • 40 Critic Score
    Pinstripe is a game that has such promise at its start but fails to capitalize on what makes it special by its completion. The simplistic platforming and combat take away from the game’s excellent atmosphere and world building and instead give the game this odd mix of tension in cutscenes immediately followed by easy-to-beat levels. While the minister was in Hell, facing the fears of humanity, I never felt like I was there with him. While the art and atmosphere are worthy of all the praise in the world, the gameplay and storytelling hurt the game exponentially, leading to a short and forgettable experience.
    • 52 Metascore
    • 40 Critic Score
    Cashing in on the Jaws franchise may have been a brilliant idea on paper, but this game struggles to entertain with a poor storyline and frustrating controls.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    What's most depressing about House Party is that some folks probably believe that this poorly written mess of a game is somehow daring. A juvenile take on sexuality, liberal profanity, and objectification of women are not daring, they're just... juvenile. Creating lifelike, complex characters with believable motivations and emotions - that is a difficult task, obviously light years beyond House Party, which fails as a sexual fantasy, as an interactive story and as a game. This makes Leisure Suit Larry look like Noel Coward. [Early Access score = 20]
    • 79 Metascore
    • Critic Score
    The Longing is one of those video games that dares you to see it through. Guiding a barely mobile creature who can’t be bothered to pick up the pace a little seems so nonsensical and completely antithetical to fun but if you’re the kind of person that likes to find their own unique brand of fun in video games - like following the rules of the road in Grand Theft Auto - then The Longing is bound to trigger some sort of positive electrical charge. And because much of the game can be accomplished while you’re away, it’s the kind of game you can have going on in the background as you sit through the latest Zoom meeting. Given the uniqueness and special circumstances of reviewing The Longing, Darkstation does not give it a score.
    • 48 Metascore
    • Critic Score
    Gensou Skydrift has little going for it. There’s little to appreciate for fans of Touhou or racing games. The story doesn’t have much charm in it to justify getting it for the campaign and the character dialogue is forgettable gibberish. The racing is unappealing due to the often abysmal track design as well as the driving that feels clunky and simplistic. Gensou Skydrift is a title that’s only worth playing for the sheer novelty of playing a Touhou racing game where characters ride on top of each other.

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