Daily Radar's Scores

  • Games
For 449 reviews, this publication has graded:
  • 58% higher than the average critic
  • 1% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 5.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Age of Empires II: The Conquerors Expansion
Lowest review score: 0 Blues Brothers 2000
Score distribution:
  1. Negative: 34 out of 449
449 game reviews
    • 57 Metascore
    • 50 Critic Score
    Tomb Raider junkies will like the new levels, but anyone that got sick of this back in 1997 isn't going to have a sudden change of heart.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Pressing alternating buttons as quickly as possible is only challenging (and fun) for so long, but with the exception of a few events, that's all this game is.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    If there is such a thing as a low end to a Miss score, this game would be there, precipitously hanging with its arms spinning in comical circles directly over the ledge that drops into Dudville.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    What was cute and fun, if a little simplistic, on the PlayStation is unimpressive and difficult on Dreamcast.
    • Daily Radar
    • 57 Metascore
    • 50 Critic Score
    Sure, it's got Mario Lemieux in it, but while Super Mario may be able to save the Pens, he can't save this one.
    • Daily Radar
    • 56 Metascore
    • 50 Critic Score
    It contains an interesting and cleverly told story and takes great pains to build an atmosphere, then smashes the whole house of cards to the ground, violently, with a cheap cop-out ending.
    • Daily Radar
    • 56 Metascore
    • 75 Critic Score
    Some of the controls could have used some tweaking, the enemy AI tends to be pretty bland and, overall, we've done most of this before. However, it's got just the right mix of several other games with touches of originality, and it kept us coming back.
    • Daily Radar
    • 56 Metascore
    • 50 Critic Score
    From the moment this underwhelming title stumbles into action, gamers will be hard-pressed not to notice its painful mediocrity --CB2001 makes the annual SCEA father-son hackeysack tournament look like a paragon of x-tremity.
    • Daily Radar
    • 55 Metascore
    • 0 Critic Score
    The son of Zeus should not be dropped into the most generic and bland series of environments that make the hellish pit of New Jersey seem as diverse as the Amazon rain forest.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    In this confusing and muddled 3D platformer, Buzz just can't run straight, and that makes him one annoyed lead character in a crippled game that's really hard to like despite its eminently likable star.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    After a few hours around the track we quickly grew tired of the same shallow driving, no matter how great those courses looked.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    It could have been an interesting game with a little more imagination, but it's flatter than month-old soda.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    A poor ending to a bad journey.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    It certainly does not have the basketball depth of "NBA Live 2001," and we'd only recommend it to die-hard college hoops fans who simply have to play as a Division I team.
    • Daily Radar
    • 55 Metascore
    • 50 Critic Score
    The graphics are fine, the options plentiful and the details lovingly polished, but the core gameplay -- the part where you're in a car racing against other cars -- doesn't do much to advance the genre at all.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    Those who enjoy lackluster game values, cliched dialog and a motley collection of sophomoric characters will find this a competently produced title that won't be hard to get through.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    A pretty vast improvement over the PSOne version, but numerous technical and gameplay problems that were apparent then return to mar the experience, making a mighty big mess of what's still a promising idea.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    There are too many nagging problems, from the stuttering animation to the strange, stooped-over look of most of the players, as if they couldn't stand up straight.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    It is an utterly routine shooter with a handful of different ships to fly, awkward controls, and robotic enemies that on their worst day aren't so much dangerous as they are sort of "pesky."
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    Poor graphics and boring gameplay kill a fighter that could have been a contender.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    All we can tell you is that the game has mediocre graphics, poor sound, stability problems, an awkward premise and a whole lot of standing around. It may be utterly realistic, although the lack of any falling damage and the fact that wooly rhinos can magically sprint up sheer cliff walls make us doubt it.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    Erratic control and graphical limitations on top of too many niggling requirements make this game experience less than enjoyable.
    • Daily Radar
    • 54 Metascore
    • 50 Critic Score
    It's not a horrible game, but the one other pool game available at launch, "Q-Ball: Billiards Master," is just a tad bit better.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    Unfortunately the grappling in the PSOne version of UFC is quite a bit less complex than the Dreamcast version's, with only one button combination used for most throws and one for counters. This makes successfully grappling an opponent much harder.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    The graphics, while not terrible, certainly border on the slightly embarassing.
    • Daily Radar
    • 53 Metascore
    • 50 Critic Score
    Potential buyers should already know that it will involve incessant button mashing, and newcomers should be warned that, without a joystick, there's not a lot of fun to be had here.
    • Daily Radar
    • 52 Metascore
    • 0 Critic Score
    I'd like to know who decided to make a realtime strategy game, where some of the missions could last a solid 45 minutes to an hour, without the option to save the game.
    • Daily Radar
    • 52 Metascore
    • 50 Critic Score
    As it stands on Sega's magic box, there's only the junk of civilization's decay to be found -- and it smells like someone's stinky afterthought that's been left to stew in the sun.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    The problem is the gameplay. It's repetitive, it gets old quickly, it's redundant, it drones on and on, it's monotonous, it's unvaried and it's iterative.
    • Daily Radar
    • 51 Metascore
    • 50 Critic Score
    Failing to pull through with what could have been a very interesting premise, however, EA has given us the keys to Bond's wheels but included with them jagged visuals, uninteresting level designs and some of the least polish we've seen in a while, making this game something of a clunker.
    • Daily Radar

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