D+PAD Magazine's Scores
- Games
For 571 reviews, this publication has graded:
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36% higher than the average critic
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4% same as the average critic
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60% lower than the average critic
On average, this publication grades 3.2 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Resogun | |
|---|---|---|
| Lowest review score: | Final Exam |
Score distribution:
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Positive: 282 out of 571
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Mixed: 240 out of 571
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Negative: 49 out of 571
571
game
reviews
- By Date
- By Critic Score
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- Critic Score
As a pitch, EDF2025 sounds like buckets of fun. But once the novelty inherent to the concept wears off, EDF2025 is boring, and it long outstays its welcome.- D+PAD Magazine
- Posted Mar 18, 2014
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Overall Carnival Island is something of a disappointment. Its position as a budget game does go some way to excusing the rather thin content within, but its biggest problem is that the content that it does have just isn't very compelling or interesting.- D+PAD Magazine
- Posted Dec 2, 2011
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So Rock Revolution isn’t quite the revolution it claims to be. Quite the opposite, in fact. It’s a game that cuts every corner possible to create a soulless, low-cost venture that happily plays second fiddle to its competitors.- D+PAD Magazine
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Overall, it's not that Blacklight can't be enjoyed on its own merits, because it can in the most basic sense. But when held up to scrutiny and measured against those gunning for the same lucrative audience, it's hard to recommend Blacklight: Tango Down with an absolute guarantee that you'll be completely entertained.- D+PAD Magazine
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With a short, linear and derivative campaign plus a multiplayer offering unlikely to distract for long, Bodycount just doesn't have enough going for it to warrant a purchase, even at a bargain bin price.- D+PAD Magazine
- Posted Sep 15, 2011
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Though Pokemon Rumble's simplicity may have been easier to overlook when it was released as a Nintendo WiiWare title, this full price follow up should be seen as little more than a stop-gap that fails to advance the series in any meaningful way while delivering a gameplay experience that is forgettable as it is monotonous.- D+PAD Magazine
- Posted Dec 13, 2011
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It’s artistically weak, lacking in substance, and as a result is somewhat cut adrift from the rest of the battling pack.- D+PAD Magazine
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By removing any sense of strategy and skill EA has broken the two most fundamental rules of a fighter. Instead, FaceBreaker is nothing more than a mere exercise in button-bashing.- D+PAD Magazine
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If anything Super Monkey Ball: Step & Roll is the simplest in the series if played with a Wii Remote and possibly the most difficult if using the Board, for all the wrong reasons.- D+PAD Magazine
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As a whole, Pokédex 3D Pro is a nice little device, however the biggest problem with it is the expense. At £13.49 (or $15), it's at least twice as much as it should be. This isn't a game, despite the quiz elements. It's a 3D viewer at best, and all the useful information is more accessible in Bulbapedia or Serebii or one of dozens of free (or cheap) Pokédex apps on mobile devices.- D+PAD Magazine
- Posted Nov 14, 2012
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There’s little here to recommend, even for the most loyal of fans. Instead, don your best shell-suit, hook up your mum’s old telly to the SNES in the loft and play out your childhood battles with the original. It’s far better.- D+PAD Magazine
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To its credit, The Cave has amusing writing and a neat visual style – but charm alone cannot make up for its many technical flaws.- D+PAD Magazine
- Posted Apr 1, 2013
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The visual novel-esque method of storytelling could work for a game based on a comic strip – games like Comix Zone have experimented with using comic-panel based graphics – but Romance Dawn does not feel like a comic despite using the aesthetic. There are not enough of the full-screen images to depict key scenes of the plot, and too often important developments are reduced to screen shakes and sound effects.- D+PAD Magazine
- Posted Jan 6, 2014
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With a little more love, Way of the Dogg could have be a pretty cool rhythm game. Even if its framework is a silly attempt to pasteurise Snoop’s waning branded image and cultural relevance, the basic pitch is still solid and curiously inspired. But in practice, Way of the Dogg’s lifeless rhythm styling and maddening technical hiccups join forces to forge something truly ghetto.- D+PAD Magazine
- Posted May 13, 2013
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Otherwise The Eternity Clock is a buggy, forgettable game. Although this is the first in a proposed trilogy of new Doctor Who titles commissioned by BBC Worldwide, it feels as though it would have been better to focus the entire budget and creative ideas on just one, more refined game, than to release such an uninspired, tedious insult to the great Doctor's name.- D+PAD Magazine
- Posted Aug 28, 2012
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Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.- D+PAD Magazine
- Posted Apr 27, 2011
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Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.- D+PAD Magazine
- Posted Apr 27, 2011
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From its tired mid-1990s 'cool kid' chic and offensively putrid design; to the slipshod quality of control that consistently fails to map proper movements into the game's on-screen action, it's fair to say that Crossboard 7 is not the 'system seller' show-piece for Microsoft's intensively technical Kinect hardware, but more of a case study for developers to learn exactly what not to do with it.- D+PAD Magazine
- Posted Dec 19, 2010
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Amazingly, EA are still surprising us, but for all of the wrong reasons. Who knew that they still had the capacity to deliver such awful, creaky, shoddily-constructed software? Once a seemingly forgotten page in EA's coloured history, we can only hope that this disgrace to the near-legendary universe that Tolkien crafted is simply an anomaly.- D+PAD Magazine
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Ultimately, it’s a shame to see a game with such an intriguing concept go to ruin.- D+PAD Magazine
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More Game Party is a casual game aimed at a casual audience, for whom the insipid, dull and unengaging mini-games might provide the type of minor distraction they were looking for. For everyone else, it's best avoided.- D+PAD Magazine
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There’s no good reason to play Scourge: Outbreak. It functions (sort of), I’ll give ‘em that. But realistically, and even at a cheaper asking price, why would anyone ever want to play this game? Even the most middling third-person shooter is more desirable, and thankfully the last eight years has got your back pretty well covered in that regard.- D+PAD Magazine
- Posted Aug 5, 2013
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It's a sad truth to report, but the great ideas of Steel Battalion: Heavy Armour have been laid on some considerably crooked foundations. If anything, it's an indictment of the Kinect's over-promise, as its unresponsive method of control ends up drowning out any potential of its ambitions coming to life in a truly satisfying manner.- D+PAD Magazine
- Posted Jul 23, 2012
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- D+PAD Magazine
- Posted Nov 19, 2010
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Blue Omega certainly has the vision, but evidently lacks the talent to do it justice. Damnation indeed.- D+PAD Magazine
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In total, it is an ugly game which misuses its aesthetic, feels archaic and unfinished in its execution. Final Exam sits as a poor relation within a genre which has already given quality titles like Guardian Heroes, Metal Slug and Viewtiful Joe.- D+PAD Magazine
- Posted Nov 20, 2013
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Another day, another game about the horrors of conflict. For the six of you that still care about wanting to trudge through a true Vietnam War setting, the choice is simple – you either play Shellshock 2, or sit through the four hour cut of Apocalypse Now whilst daubed in body paint and playing The Doors on the stereo. Here’s your last clue – it’s not the first suggestion.- D+PAD Magazine
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With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can't come recommended to anyone, even to those with more time and money than they know what to do with.- D+PAD Magazine
- Posted May 22, 2011
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Unfortunately, Way of the Samurai 3 left us bored, uninspired and desperate to play something or, rather, anything else. The game fails to live up to even the most basic standard of quality, offering an archaic play style that falls short of even the most charmless of current-gen titles.- D+PAD Magazine
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