Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 61 Metascore
    • 40 Critic Score
    Take away the frustrating tutorial and newcomers stand a chance of liking Farm Manager 2022, that is if they can get to grips with the, at times, illogical menu system whose navigation is critical to gameplay and can put up with the occasional ridiculously long loads. It is a real shame that it took such little time to turn a beloved simulation into a highly unenjoyable experience, not letting the game's positive aspects of running a farm and managing all aspects shine as bright as they should have.
    • tbd Metascore
    • 70 Critic Score
    Little Nightmares II delivers a terrible experience. Terrible has retained the connotation of something bad, but it can also mean inspiring fear, dread, and awe. It's clear that's what Tarsier Studios was going for: an experience in delving through a terrible darkness. That experience is not terrifying, not scary, but creeping disquiet. An unsettling experience. Best of all, though, that experience is memorable. Those who have the opportunity to experience this best version should do so. The world and its presentation are huge highlights, and this gives a shine of polish to enhance that. It's just a shame it clocks in at such a short runtime, and leaves so many questions left unanswered. Even heading back to see it all still offers a short playtime. The world of Little Nightmares deserves a third entry to explain it all. Hopefully, one day it will get one.
    • tbd Metascore
    • 90 Critic Score
    The incredible story twists in Asdivine Kamura have a 'wow' factor; whenever they occur both more mystery is added to the plot and to some extent everything makes more sense. They keep coming even after the final fight, proving that the story is not over until the credits roll. There are multiple endings to unlock which extends the replayability, and whether an ending is truly happy or sad is dependent on individual interpretation. It is a solid entry in both the Asdivine series and KEMCO's game library.
    • 79 Metascore
    • 80 Critic Score
    As a huge fan of the original series, there is a lot of style drawn from it. The action is fast and looks good, and seeing the characters in another format is a great surprise. Some caution is warranted as the price tag is hefty and the lack of cross-play between PlayStation and PC might shorten the game's lifespan. While not nearly as tactical as PVP was due to its 3D plane, now condensed down to its 2D linear combat, it's a fun romp and the gallery/glossary of the lore is appreciated. In the end, as good as this game is, it's more of a reminder how much better DFO is.
    • 77 Metascore
    • 90 Critic Score
    Time has been kind to Primordia with the past decade only highlighting just how unique, surreal, and grippingly atmospheric Wormwood Studios' inaugural title actually was and still is. While playing a point-and-click with a controller will never be as fluid as using a mouse and keyboard, the control scheme translates relatively well to Nintendo Switch and the ability to quickly check everything that can be interacted with on-screen all but removes the need for random examination. Wormwood's storytelling in particular deserves praise for blending surreal lore and a horrific premise together into an engaging narrative with multiple endings. Every bit of world-building just makes the plot richer and better contextualises gameplay. Wadjet Eye Games have done point-and-click fans a favour by porting Primordia over to Switch. Don't miss out on one of the genre's highest highs.
    • 85 Metascore
    • 90 Critic Score
    All told, AI: THE SOMNIUM FILES: nirvanA Initiative is a worthy sequel to the 2019 original. While some elements of the story don't always fit with the cast of characters, the core of the narrative keeps players invested throughout. The new somniums are very well designed in both pace and aesthetic, making them each feel unique. The additional hints and difficulty options are welcome, too, for those who want them. Virtual Reality sequences do well to add to the gameplay outside of somniums themselves, providing some great variety. This science fiction mystery thriller is certainly worth a look for fans of Zero Escape and visual novels in general.
    • 61 Metascore
    • 50 Critic Score
    There is little in Magnum Lord that stands out as good or interesting. The story segments are mildly amusing, as well as a few of the characters, but the plot goes nowhere fast, and the rest of the game is hard to enjoy. Combat oscillates between two second stomps to five minute plus long slogs, all the while being far more boring than it might look. The entire other 'half' beyond the visual novel segments is laughably bad in the design and the game does little to separate itself from either better or more unique JRPGs currently out.
    • 82 Metascore
    • 60 Critic Score
    It is sad to give a rating this low to a game with this much potential. The UI in Hero's Hour is often problematic, and the graphics are just too basic to understand what is happening. Furthermore, there is a very heavy 'rush' element to the game rather than the more plodding pace of older games. If the graphics were better, some balance problems ironed out, and the UI was fixed, this would be an easy game to recommend to strategy players by a wide margin.
    • 67 Metascore
    • 50 Critic Score
    Clearly a budget title, even looking past some of the obvious flaws like the laughably bad voice acting or the older console generation looking characters, the core game itself - fighting - leaves a lot to be desired. Enemies largely are punching bags with annoyingly large HP pools, but the game is unforgiving with how long there is between being able to save. Ultra Age had some clear potential but it really needed its quality spread across all aspects, the bad parts drag the rest of it down making it largely passable.
    • 78 Metascore
    • 40 Critic Score
    Samurai Warriors 5 is a minimised musou that's been stripped back to its most fundamental parts. Perhaps this deconstruction was meant to revitalise interest in the genre, but it sadly leaves it feeling flat and mediocre. Omega Force hasn't forgotten how to make a musou, though; that much shines through in the combat which at times shows flickers of promise. There's just not enough to see and do here, and it becomes repetitive far too quickly. This, coupled with the fluctuating Nintendo Switch performance, makes it difficult to recommend.
    • 78 Metascore
    • 90 Critic Score
    Due to the strength and way emotions towards life drama and adversity are explored by Izzy in her diary and her imagined world, Lost Words: Beyond The Page is a must-have game for Nintendo Switch owners. There is a near-perfect balance of exploring sadness, helplessness, loss of hope and also hope itself through Izzy's own experience and how she drives her fictional character through a tough situation that really tugs on heartstrings and uses clever game mechanics to drive both tales forward to a highly satisfactory end.
    • 73 Metascore
    • 70 Critic Score
    Mario Strikers: Battle League is a promising start to filling the football boots of the long awaited sequel. Solid, liquid smooth performance on the pitch and that signature cocktail of personality and gritty football fun from Next Level Games. Where the game falters, at time of review, is the significant lack of offline content, supporting characters and lack of basic online features found in similar multiplayer games. If these issues are patched in, the base game is a solid package that sets the foundations for what could grow to be a more complete package.
    • 73 Metascore
    • 70 Critic Score
    Ninja Gaiden: Master Collection is a double-edged Dragon Sword. On one hand, it's hard to overlook the omission of both Black titles. On the other hand, the Sigma duology and Razor's Edge make for a compelling, if at times uneven, action trilogy. What the first Sigma loses from puzzles, platforming, and exploration, it makes up for with streamlined set pieces that highlight combat above all else. Sigma 2 lacks almost all the style that defined Ninja Gaiden II, but it's undeniably a smoother experience that challenges a different set of skills than its predecessor. Razor's Edge is the clear weak link of the bunch on a design level, but the mechanics are incredibly fun to experiment with. It may not be the ideal compilation for hardcore franchise fans, but Ninja Gaiden: Master Collection is a great entrypoint for new fans and a solid trilogy in its own right.
    • 77 Metascore
    • 90 Critic Score
    Without a doubt Grow: Song of the Evertree took on board what worked and what did not work so well in Yonder: The Cloud Catcher Chronicles and produced an engaging, time consuming game that is hard to put down with virtually no issues aside from occasional weird camera angles. It was not possible to finish the main story for this review because of how long it takes to complete each section, but there are dozens of hours to be spent creating new realms to explore and harvest from, creating settlements that are eye-catching and meet all residents' needs, with few issues that make it an epic title in its own right on Nintendo Switch.
    • 67 Metascore
    • 50 Critic Score
    It would not be fair to harp on a series for sticking to a formula that works; however Romance of Three Kingdoms XIV seems to eschew innovations in its own series for stagnant and cumbersome gameplay effectively for no reason other than to remain needlessly dated. While the improved focus on politics is certainly a positive which may elevate the title for some, it will likely hold little more than niche appeal for others who hold little interest in in the personal engagements of the Three Kingdoms period.
    • 71 Metascore
    • 70 Critic Score
    Collection of SaGa: Final Fantasy Legend doesn't do much to spruce up its titles beyond a turbo mode, but the original SaGa trilogy consists of three of Game Boy's most creative, and player driven JRPGs - all of which with their own unique identity. Legend is rough around the edges and almost has a beta quality, but its simplicity towards character customisation makes it very easy to start up a quick playthrough. Legend II expands on its predecessor everywhere it counts, featuring dynamic leveling, and a genuinely bizarre world with a lot of heart. Legend III is a conventional RPG comparatively, but it features enough oddities (nuanced character transformations and time travel) to even out into the most beginner-friendly entry in the collection. SaGa as a franchise prioritises smart battling at all times, and player driven party progression. This collection is a solid entry point into the series, and an even better dive into one of Game Boy's best trilogies.
    • 88 Metascore
    • 80 Critic Score
    Fez
    Fez is a very easy-going experience for the most part, but it is also very capable of presenting a diabolical challenge to anyone looking for one. The descent to an otherworldly nightmare glitch-world is something that is not often done in video games, yet it makes a lot of sense; especially for something that focuses on a theme of perception and dimension. While the creator of Fez may have his issues, his game has very few and is very pleasant to play.
    • 76 Metascore
    • 70 Critic Score
    As usual, Jupiter has delivered a solid title with Picross S Mega Drive & Master System edition. The Nostalgia is big with old character favourites some hidden gems in the available soundtrack. This title is a definite recommendation for puzzle lovers.
    • 46 Metascore
    • 40 Critic Score
    While there is a lot to like in Doctor Who: The Edge of Reality, this port basically makes it unenjoyable. While it's possible to play this to completion, and the content is all there, it's recommended to play this on a different platform, where there are less compromises.
    • 66 Metascore
    • 70 Critic Score
    A fun but obviously niche title that throws players into a deeply ecchi experience that will satisfy fans of the genre, Gal*Gun: Double Peace is excellently made for what it is, and only really falls over when it comes to performance. A thoroughly weird, perverted, but ultimately hilarious game that is going to fit well into people's Switch libraries if they are a fan of this style of content.
    • 73 Metascore
    • 70 Critic Score
    Call of Duty: Vanguard is a great Call of Duty entry with absolutely stellar ser pieces, fantastic visuals, and plenty of modes surrounding an excellently fun campaign. The only downsides are the muddied stories… not to mention what is happening in the company that published it. Highly recommended for CoD fans and people looking for a bit of mindless fun set in WW2.
    • 71 Metascore
    • 70 Critic Score
    There's a slow burn to this fire, but it's certainly worth waiting for it to catch and see the sparks. Blue Fire offers up a challenging, and dynamic 3D platforming experience that is sure to make it a cult hit with those brave enough to persevere through the frustrating opening - but 'cult' it will remain, with little chance of garnering attention from wider audiences, sadly, as there are just too many issues to elevate this to something more. The recycling of areas in that second half combined with the flimsy fundamentals stops this from becoming a classic.
    • 73 Metascore
    • 70 Critic Score
    Rainbow Six Extraction stealthily moves down a well-trodden path, carrying a fairly uninspired narrative that could be described as hackneyed at best. OK, as pithy summations go maybe that's a little bit harsh. Sure, this won't be winning any awards for its high concept themes or originality, but does that really matter when it's so much fun to play? While Ubisoft hasn't reinvented the wheel here, it has at least implemented enough innovative ideas in its core gameplay loop to keep potential React operators engaged in the Archaean struggle. As with any title reliant on repeated playthroughs, there's maybe a slight concern on its longevity, however the promise of regular, free content drops, should be reason enough to warrant regular revisits. It's also worth noting that it's available on Xbox Game Pass from day one, courtesy of Uncle Phil's deep pockets.
    • tbd Metascore
    • 70 Critic Score
    For players experiencing Doctor Who: The Edge of Reality, an enjoyable adventure with a real 'Who' feel is likely to satisfy all. Maze Theory is doing some fantastic work across the board with all the titles it has released around the franchise. For players who picked up the original, however, this is a bit of a harder sell. Having a fully fleshed out Tennant, and a satisfying conclusion, are probably the biggest draws but there is always that underlying feeling of some things being drawn out for the sake of it. Think of a dangling plot thread hanging for seasons at a time. Not that Doctor Who would ever do that of course. *Cough*Fugitive Doctor*Cough*
    • 88 Metascore
    • 70 Critic Score
    Despite its subpar Destruction mode, 13 Sentinels: Aegis Rim is a delight. The story will captivate the minds of those interested in pulpy sci-fi adventures, and the gorgeous art style and compelling script are enough to warrant putting up with some tedious RTS battle sequences. On the whole, this is a title easy to recommend for those who enjoy sci-fi and visual novels, as the strengths of 13 Sentinels more than makeup for its weaknesses.
    • 70 Metascore
    • 50 Critic Score
    An interesting idea marred by a subpar execution, Lake is more tedious than it is relaxing and immersive. The atmosphere is neat, and the whole process of taking it easy and just enjoying the simple act of delivering the mail is surprisingly cathartic, but it's not enough to keep you here for more than an hour. There is some talking to be done with a number of characters as well, but this is sadly the least exciting thing here. The townsfolk are so boring that driving the empty roads and simply delivering the mail is more preferable.
    • 63 Metascore
    • 50 Critic Score
    The tactical part of Reverie Knights Tactics is mildly interesting in its 'puzzle' nature, if it does not wear out its welcome through heavy RNG outcomes. However, severe loss of quality elsewhere really drags the experience down, the levelling/stats system is fairly boring, the character design is bad, and the story is utterly forgettable for how long it drones on between combat sections. There might be something here worth salvaging, but it would need to be hacked up and pasted back together first.
    • tbd Metascore
    • 80 Critic Score
    Accompanying the inevitable amount of fanservice, Lovekami: Divinity Stage is filled with colourful detailed scenery, heart-melting moments of friendships between the goddesses and Yamato, and an insightful perspective on the music industry. The story is enchanting and despite what feels like an unusually limited range of choices requiring player input in a visual novel, the likelihood of replaying the tale is high because of the appealing characters and the overall feel-good spirit of the tale.
    • 74 Metascore
    • 90 Critic Score
    Zettai Hero Project is one of the best JRPGs you are likely to play if given the chance. Its unassuming nature belies an incredible plot of growth the player actually feels, unlike nearly every other RPG. Makai Kingdom is simply a bonus for how good ZHP is. While NIS missed a little of the mark with zero actual updates, upgrades, or anything similar, this itself still stands largely on its own as one of the best games one can ever play.
    • 78 Metascore
    • 70 Critic Score
    When it's good, Crowns and Pawns: Kingdom of Deceit is really good. This love letter to Broken Sword and Gabriel Knight-style point-and-click adventures looks great, explores a part of world history that has rarely been touched, and offers plenty of great puzzle-solving that will make you feel like a modern Indiana Jones (or Robert Langdon). At its worse it fails to immerse players into its world, or seems keen on annoying players through puzzles that will test one's patience. Thankfully, while Tag of Joy's creation is very rough around the edges, it mostly leans towards the fun side of the scale.

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