Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 72 Metascore
    • 80 Critic Score
    What Semispheres lacks in quantity it more than makes up for it with quality. It's entirely possible to get through every puzzle in just a few short hours, but a reasonably high skill threshold and thought-provoking design ensure the experience remains memorable from start to finish. By having each Joy-Con correspond with each sphere, multiplayer is incredibly natural and comfortable. For that alone, the Switch port comes off as the definitive version. With a truly meditative ambience and stellar puzzle design, Semispheres can be enjoyed in blissful solitude just as much as in the company of a good friend.
    • 71 Metascore
    • 60 Critic Score
    Lichtspeer: Double Speer Edition is nowhere near as good as it could be, yet it is still enjoyable for short bursts of gameplay. While the core mechanics are sorely lacking in variety and the stages a bit too underdesigned, boss fights stand out as the main justification for the price of admission, to the point where the spear-tossing simulator might have been a legitimate force to be reckoned with had it taken a Shadow of Colossus style approach. Fantastic art and sound direction don't make up for the underwhelming gameplay and lack of online multiplayer, but they do help mask some sore spots. Lichtspeer isn't going to engage on a deep level, nor is it an entirely positive representation of arcade design philosophy, but it can be fun in quick sessions, and there's always something interesting to make note of.
    • 76 Metascore
    • 70 Critic Score
    It is very difficult to complain about such an affordable and aesthetically-rich package. For its price point, Forma.8 is a surprisingly long and thoughtful Metroidvania-style experience. While the overall balance is a little off, largely due to the lack of precision handling and awkward combat, this is more than made up for through the game's rich atmosphere, depth of progression, and the attention to detail paid to elements of gameplay and aesthetic contrast. The Nintendo Switch also seems an ideal home for this indie adventure, with no discernible issues with this version, granting it another opportunity to shine. While it hardly reinvents the genre, it's certainly worth adding to the library, considering the price, particularly for fans of Metroidvanias. In addition, with the tablet and mobile version suffering from touch screen controls, this version undoubtedly reigns supreme as the penultimate portable version, too.
    • 85 Metascore
    • 90 Critic Score
    This is right up there with Super Metroid in terms of sheer class, taking the spirit of Metroid II: Return of Samus and transforming it so wondrously for the modern day that it is barely recognisable, with a plethora of brand-new extras thrown in.
    • 67 Metascore
    • 60 Critic Score
    If it was not for the amusing script, well realised Minecraft setting, likeable characters, and moderately engaging storyline(s), then this would have been an unmitigated disaster as Telltale continues to take the point-and-click genre in a direction that no point-and-click fan wants, removing all the enjoyable elements from the classics and awkwardly wedging in action elements instead. Minecraft: Story Mode - The Complete Adventure, thankfully, has enough engaging story content to keep gamers satisfied, some fantastic production values on the voice acting front, and heaps of content packed in thanks to all eight episodes being included. Hopes are high for Season Two to improve upon the shortcomings here.
    • 79 Metascore
    • 80 Critic Score
    The Monster Hunter franchise has a rich and varied universe but outside of a handful of spin-offs; its games have always been limited to their very specific formula. That's a doubled-edged sword, as the fans don't want big changes but those who don't enjoy the series' core mechanics are missing out on a fantastic universe filled with some amazing monster designs and the fabulous Felynes. Monster Hunter Stories breaks the mold and delivers an experience that shows that universe is just waiting for more innovative ideas. Like Final Fantasy Tactics and Dragon Quest Builders, Monster Hunter Stories delivers a wholly new experience that is utterly addictive and absolutely superb. If you enjoy Pokémon, give this a chance!
    • 85 Metascore
    • 80 Critic Score
    Mario + Rabbids Kingdom Battle is a hilarious, fun, and attractive looking title, despite some technical flaws here and there that are quickly overlooked due to all of its intrinsic qualities. If anything, this is perhaps the one Rabbid game that will truly push the critters into the realm of mainstream on a worldwide level, more so than they have ever been so far, simply because they are such a perfect fit with Mario in that universe, in a way that nobody would have ever expected. It's challenging, for sure, so fans of Mario who are wary of strategy games beware. If even ever so slightly interested in strategy, though, and willing to sit through it all, persevering as much as it takes to see it through to the end is a complete blast. Well worth checking out.
    • tbd Metascore
    • 60 Critic Score
    A brief couple of minutes' long test is what Blasting Agent takes to convince the player whether or not it's worth playing for much longer than that. It offers some robust and snappy gameplay on the one hand, but, on the other one, it just doesn't seem to perform at its very best on the Nintendo 3DS. In such a competitive scenario - where solid alternatives don't seem to run low - it's hard to recommend to anyone else than those action-shooting maniacs who want them all in their collection.
    • 64 Metascore
    • 50 Critic Score
    League of Evil does somewhat scratch that itch for challenging 2D platforming, but it does the bare minimum to do so. The gameplay is as minimalistic as it gets to the point that it hurts more than helps, and the graphics makes it too obvious that this is originally an iOS game with some years on its neck. While it has a neat level editor, it does not solve the too basic gameplay, and there are far better options out there for people pining for a challenging 2D platformer.
    • 61 Metascore
    • 30 Critic Score
    Not only is Phantom Trigger agonising to play, but it is also really mind-numbingly boring. The game's cycle is just going through linear areas, being forced to fight, and then having to do a 'Simon Says' style memory game. There are some unremarkable boss battles, with no fun factor at all, all following a very similar formula. At about five hours, this kind of game doesn't seem long, but five hours for Phantom Trigger feels like real hard work. The only saving graces are some attempt at having some visual style and some interesting looking designs.
    • tbd Metascore
    • 70 Critic Score
    When it comes to dungeon crawlers, this is one very strange yet intriguing beast. Hints to quests and other necessary information are freely available to the player, but coming to grips with everything else can be troublesome. For the crowd that loves building legendary heroes from nothing, this game is ceaselessly entertaining. Not everyone will have the patience for the grind, especially when their hard-earned level-ups turn out to be massively disappointing. In the long run, this is a small price to pay. There is so much to see and slaughter that time is liable to lose all meaning. Minutes, hours, and days alike will pass as if they never actually occurred. Perhaps this is less a recommendation and more a warning. Elminage Original is dangerously addictive.
    • 86 Metascore
    • 80 Critic Score
    Very few stones have been left unturned to create what is a contender for the best Sonic title ever made. More than just an anniversary celebration, Sonic Mania is full of fresh ideas, balancing its source material and addition of all-new elements to elevate it beyond many other platformers that rely heavily on the same old formulas. It is a great pity that Sonic 4 exists, because no game deserves that name more than Sonic Mania; this is the Sonic 4 you have all been waiting for. The hope now is that it does not prove to be a one-off; a sequel with even more original zones and ideas needs to happen down the line. For now, though, it is a time to appreciate Sonic Mania and the incredible work Christian Whitehead and his fellow developers have done.
    • 66 Metascore
    • 70 Critic Score
    Capcom is definitely onto a winner with Ultra Street Fighter II: The Final Challengers. Taking a Super Nintendo classic and sprucing it up just a touch retains enough nostalgia-factor so as to appeal to older gamers, yet has enough re-balancing, shiny new paint, and extras to ensure newcomers can enjoy the ride, as well. Hardcore or not, there is something for every level here in The Final Challengers. It may suffer when using Joy-Con, but crack out the Pro Controller and this feels as good as the series did in the past.
    • 85 Metascore
    • 90 Critic Score
    Retro to its heart, Cursed Castilla EX incorporates suggestions from medieval paintings, locations and chivalry novels - The Amadis of Gaul above all - on top of a plethora of arcade evergreens, such as Black Tiger, Rygar and Rastan. It's a compendium of arcade perfection, and, as such, it comes exceptionally recommended. Now, if only the good people at Abylight would consider porting over The Curse of Issyos, Hydorah and Gaurodan, too…
    • 69 Metascore
    • 70 Critic Score
    It does its job well, but it lacks Brain Training's focus and accessibility, making it a difficult recommendation compared to the past iterations.
    • 73 Metascore
    • 80 Critic Score
    Chicken Wiggle is a charming platformer that blends simplicity with sophistication into a cohesive whole. There may not be much in the way of originality outside of a slightly unique control scheme, but the "Best of" platforming feeling that the levels give off act as a reminder of not only the great platformers of yore, but how their mechanics have been refined since. Player-created stages add a much needed longevity to the short playtime and ensure that there will always be more chickens to rescue. For a game so ingrained in playing around with pre-existing design philosophies, Chicken Wiggle has a strong sense of self that other platformers should be envious of.
    • 80 Metascore
    • 80 Critic Score
    Ironcast is a daring title with a concept many would be terrified to touch. The reward is huge, though, as this might be one of the strongest match puzzle games on the market at this point, with depth unlocked thanks to the choice of theme. Every piece of Ironcast works together in a wonderful resonance between style and gameplay, and creates a unique and entertaining experience that fans of the genre will not forget in the near future.
    • 61 Metascore
    • 70 Critic Score
    Ultra Hyperball represents the variety of the eShop that Switch is quickly gaining: short, but highly playable and unique experiences that cost a fraction of the bigger games. Depth isn't the aim of the concept here; rather a highly accessible, if overly simplistic, game that truly shines in a group gathering.
    • tbd Metascore
    • 50 Critic Score
    Mononoke Forest is difficult to recommend, because the learning curve is difficult to describe. Honestly, it's enough to make many gamers turn away, and for good reason. If one were to get past the obnoxious controls and the initially confusing gameplay, however, there's something enjoyable buried here - it's a shame that it's so frustrating getting to it, though.
    • 85 Metascore
    • 80 Critic Score
    More than living up to the "rhythm violence" tagline, Thumper leaves a lasting impression. Presenting a distinctive and adaptive score, together with an insane visual style and a difficulty level that rarely shows mercy, Thumper is a very effective showcase for the hardware abilities of the Switch, and a highly engaging experience on its own merits.
    • tbd Metascore
    • 70 Critic Score
    Asdivine Cross turns out to be a surprisingly pleasant adventure to plod through. It is not too expensive and not too long, either, so it can easily fit in between meatier titles played at home and in shorter sessions on public transport and the like. Its shortcomings in terms of presentation may make it harder to grow fond of, especially early on because it does not do quite enough to make its interesting characters and story stand out. It is nevertheless a title with enough good qualities and even some surprising efforts that wouldn't normally be expected from a smaller title such as this, which all contribute to make it a recommended buy for people yearning for a 16-bit style RPG that is not a remake of something already existent.
    • 78 Metascore
    • 60 Critic Score
    In a generation that has struggled with finding the right balance of pace, it is refreshing to see a developer place a great deal of emphasis on patient gameplay and actually pull it off. Vertical progression and slow movements are valued over everything else, and these are the two elements that allow TumbleSeed to thrive as much as it does. Unfortunately, that same level of importance given to fine tuning the controls and concept is noticeably lacking in the level design, as roguelike randomisation is given priority over traditional, handcrafted stages. Along with too many power-ups and unlockable skills that trivialise most of the difficulty, TumbleSeed fails to live up to all its potential despite the clear amount of creativity put into its premise and a strong first impression.
    • 64 Metascore
    • 60 Critic Score
    Puzzle Adventure Blockle is one of the better puzzlers, and, luckily, one of the cheaper ones, too. Its only major flaw seems to be its disappointingly low replay value, as well as the absence of a decent "bait," which would force players to try and reach its end.
    • 77 Metascore
    • 60 Critic Score
    An interesting idea that is lots of fun given the right crowd, but despite its best efforts to make for intriguing level design, the more bells and whistles added to the kitchen layout, the more room there is for frustration to creep in. Overcooked! Special Edition is the best value version so far, with DLC already included, and those that enjoyed it before will enjoy it again. However, just be warned that solo players should steer clear, and those wanting multiplayer fun need to make sure those in tow are not inept at juggling numerous tasks under tense conditions or else the entire group will just quickly start to hate the game and each other…
    • tbd Metascore
    • 60 Critic Score
    In a fair, yet plausible attempt to establish which kind of audience Defend Your Crypt seems targeted at - or more appropriate to recommend to - it's honestly quite difficult to go beyond those who want to try every single decent-to-good puzzle game available on their 3DS systems. The inherent simplicity of its core mechanics is at the same time a quality and a limit, and while it's perfect for short bursts - making the 3DS its ideal home - monotony lurks in the depths of this crypt during more prolonged play sessions.
    • 82 Metascore
    • 90 Critic Score
    Looking for a fast-paced, patience-testing, platforming challenge that may well make you want to throw your Nintendo Switch across the room in frustration? Then Slime-san is for you! Fans of Super Meat Boy and its ilk will be right at home with this addictive, excellently presented piece of gaming goodness that will have players tearing their hair out, but unable to put down until every drop of juice (or 'slime') has been squeezed out of it.
    • 72 Metascore
    • 80 Critic Score
    Namco Museum doesn't have a new hidden gem to offer or gimmicks to reinvent classic titles, but what it does offer is an experience that brings the arcade home. Quality of life features like save states and hints have been added to negate archaic design frustrations, and an option to rotate the screen to look like an arcade cabinet is an ingenious addition bursting with charm. Pac-Man Vs.'s lack of online does stand out as a disappointment, but the collection's roster is strong enough to make up for it. With so many unique ways to interact with the Nintendo Switch, the arcade hasn't felt this alive in years.
    • 59 Metascore
    • 40 Critic Score
    Despite what seems like a sincere attempt at trying to stray away from the typical licensed game pitfalls at first, Cars 3: Driven to Win strays off course almost immediately and winds up just another disappointing movie tie-in. The amount of content packaged in almost feels illusory at times, as the presentation gives the impression of a deeper experience. The Hall of Fame mechanic promotes tedium instead of overcoming challenge, and a lack of online multiplayer severely holds the content back. Tracks with no discernible identity and mechanics that feign complexity only serve to make Driven to Win feel even more like a blatant advertisement. With Mario Kart 8 already out for the Switch and better than ever, there's little reason to give Lightning McQueen the time of day.
    • 67 Metascore
    • 80 Critic Score
    It may not be for everyone, but for the more creative of players, Miitopia is a dream. It's genuinely funny, utterly engrossing, and worth the asking price just to see yourself striding valiantly through a forest with Professor Layton, Judge Dredd, and Lady Gaga in tow.
    • 69 Metascore
    • 80 Critic Score
    It proves to be a fun and inventive puzzle platformer that feels completely original within the franchise. The only complaint that can be levelled towards it is that it doesn't run well at all on older models of 3DS.

Top Trailers