Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 82 Metascore
    • 90 Critic Score
    Tom Clancy's The Division 2 has thrown its hat into the ring for being a possible 'Game of the Year' contender for 2019. The post-apocalyptic Washington D.C. is such an eerie site to see, and Agents can roam around solo or in groups to complete missions and earn better loot to upgrade their characters. With more content well on the way, the base game is still packed with heaps of stuff to do - and the huge variety in gear types and stat boosts, modifications, and skills means that 1000+ hours can easily be put into this title over the course of the year. The only bane to these sorts of titles is the 'always-online' internet connection that is required, which does remove some parts of the gaming population from being able to play it, unfortunately.
    • 73 Metascore
    • 80 Critic Score
    Absolutely filled to the brim with content, Chocobo's Mystery Dungeon: Every Buddy! is a charming take on the Mystery Dungeon format. While it might not offer too much in the way of innovation, there is a refined quality to just about every aspect. From the Buddy System, to the wonderful integration of Final Fantasy's Job System, there's very little on display that doesn't ultimately come together. The difficulty's pacing might pose a problem to some, but Square Enix's latest interpretation of the Mystery Dungeon franchise is bound to be remembered as one of the series' highest points.
    • 33 Metascore
    • 10 Critic Score
    Playing Back in 1995 does not evoke feelings of nostalgia, it only insults those who loved horror gaming in the '90s. What is sad is that it seems as if this was meticulously designed to be bad on purpose due to a misunderstanding of the genre. The idea of a retro throwback style, low-poly survival-horror has potential due to the power of imagination that sparks when confronted with nightmarishly uncanny, early computer graphics. Regretfully, Back in 1995 will please no one. Hardcore, old-school fans will be insulted, and modern gamers will only get a distorted example of a long-lost type of games that only exist today as HD rereleases.
    • tbd Metascore
    • 50 Critic Score
    There's really not much that needs to be said about Neptunia Shooter. It's a decent shmup with an identity of its own. However, it could've been a little more ambitious. Constantly switching between half a dozen weapon… err, characters gets to be messy and annoying. A lot of mechanics are introduced in a very short time, and it's hard to get a handle on them. Practice makes all the difference, but it's not enough to overcome something that seems to favour gimmicks over consistency. If there's ever a sequel, perhaps it should have multiple characters available from the outset, and then build from there. Introducing everything piecemeal over a 15 minute span isn't ideal.
    • 69 Metascore
    • 70 Critic Score
    Earth Defence Force has stuck to a formula, and when a different team attempted to diverge from it, things didn't work out. Earth Defence Force: Iron Rain is like a fully-realised Insect Armageddon. The story is basic, but the world is thought-out, interesting, and populated with likeable characters. The combat is crazy and bombastic, yet refined and more contemporary than its mainline entries. Every class has its strengths and weaknesses, and the addition of a practice mode helps players better understand how each one works. It's quite satisfying when everything clicks. Iron Rain re-modifies the series formula, but doesn't abandon the no-nonsense approach of the other games.
    • tbd Metascore
    • 20 Critic Score
    Witch Thief is the worst shoot 'em up this critic has ever played. It is barren of redemption, and is an unsightly blight on the Nintendo eShop. The outrageously long load times should be taken as a warning for anyone who wants to give it a chance, and hope there is some light at the end of the tunnel. There are so many quality bullet-hell titles available on Switch these days, courtesy of Arcade Archives, that nobody should need to be tormented with this one.
    • 75 Metascore
    • 80 Critic Score
    Rock of Ages 2: Bigger & Boulder is an ingenious mixture of madness that is punctuated with highly entertaining animated sequences. The striking visual style that ACE Team is known for is distinct with just an acceptable amount of amateurishness keep it hilarious and memorable. Whether it's going up against another human or the AI, everyone should always throw rock.
    • 75 Metascore
    • 80 Critic Score
    Using Journey to the West more as a clever backdrop rather than outright adapting it, Unruly Heroes makes for a charming action-platformer that pokes fun at one of China's most important novels, while also crafting together a wildly fun experience. With four distinct characters to choose from across 29 visually stunning levels, and the journey to restore balance to Heaven and Earth results in rarely a dull moment. Toss in a surprisingly engaging combo system, on the fly character switching, and plenty of secrets to uncover to tie the package together, and Unruly Heroes winds up quite the formidable platformer.
    • 67 Metascore
    • 60 Critic Score
    Giga Wrecker Alt. is a bit of a mixed bag, and it's hard to see just who would get the most out of it. There are some great elements in here. Some really great ideas. The sad truth is, it's a pretty poor execution of so many promising elements. The flawed controls, combined with the major issues on establishing how and where to progress makes ultimately for a pretty frustrating experience. Not the good type of frustrating, where a roar and a smile inspires a confidence to overcome. The sort of frustration to lead to just wanting to dump the game.
    • 85 Metascore
    • 80 Critic Score
    Square Enix is not likely to ever make Final Fantasy games like X or X-2. They were the last of their kind that had involvement from Hironobu Sakaguchi, and his mark has been missing since his departure from the company. Xbox One is blessed to have one of the best versions to play what might have been the artistic highpoint for the Japanese RPG juggernaut. These hold up very well, and will keep a Final Fantasy neophyte's attention, should they look past some short comings like low-detail NPCs and some minor plot holes.
    • 56 Metascore
    • 50 Critic Score
    It looks like 2019, but it plays like 1991. Despite the fact that Gods Remastered is a good-looking re-skin of an older title, the most important factor in any title is the gameplay. Robot Riot UG probably wanted to retain the original feel of the title for newer fans, and they still could've, but still this could be much better, with a bit more work to tidy up the fluency of the controls and the animations. However, if the older animations and controls can be ignored, then this is a good way to deep dive into an older game for nostalgia's sake for older fans, or for newer fans who wish to experience what games used to be like.
    • 62 Metascore
    • 60 Critic Score
    Moero Chronicle Hyper definitely has an audience, though it's a very niche one. This sort of dungeon crawler can be massively addictive, and it's always good to see someone have the balls to bring a game like this over from Japan uncensored. That being said, there are lots of things wrong with this. Characters designs are lacking; the levelling and skill unlocking systems are flawed; and the story is utterly bland. Many flawed elements, but for the centre of the Venn diagram where "Pervs," "JRPG fans," Etrian Odyssey dungeon crawling fans, all overlap, there are going to be some absolutely overjoyed gamers.
    • 74 Metascore
    • 70 Critic Score
    All in all, the SNK 40th Anniversary Collection is a fine way to experience SNK's humble beginnings. The included games cover a wide variety of genres, and even the worst of them have one or two admirable qualities. There are no complaints at all when it comes to features. Both region-select and console versions are accounted for, and the museum is loaded with bonus materials. Hopefully the dual-stick control issue is eventually sorted out, as it's the only stain on this otherwise impeccable set.
    • 79 Metascore
    • 80 Critic Score
    Observation is far from an easy recommendation. If you can't stand slow-paced games, with an unrelentingly cryptic plot, an extreme emphasis in realism and immersion, and puzzles of the "how the heck does this work" variety, avoid it at all costs. The rest can safely give it a go. It's probably the best hard sci-fi thriller of the year, and a must have for those who are in love with space and cosmic horror.
    • 69 Metascore
    • 70 Critic Score
    Warhammer: Chaosbane takes place in a forgettable world, which is annoyingly repetitive, and has more than a handful of rough edges. Despite that, the arcade-like, fast-paced action it offers, as well as its fresh take on the genre's standard classes, makes it easy to forget its flaws, especially when trying it out along with a bunch of friends - or total strangers.
    • 75 Metascore
    • 50 Critic Score
    The Escapists 2 makes a valiant effort at being a challenging, realistic take on prison life, but is a let-down in some crucial areas. The inadequate tutorials fail to capture what the rest of the experience demands, and even when this code is cracked it all becomes tedious quickly. It's a game behind the times, from the way it plays to its awkward design choices, and its weak performance and optimisation on consoles is further cause for frustration. For those willing to put themselves through an unbalanced learning curve there is some enjoyment to be had on the far side, but beyond the fleeting charm of some of the levels, the rest of the experience falls flat.
    • 85 Metascore
    • 80 Critic Score
    Blaster Master Zero 2 is the much improved sequel the original deserved. Everything here is superior to to it, to the point where it renders it redundant. The story has more going on with actual NES-style cut-scenes with beautifully drawn pixel art. There is a cast of friendly weird aliens that have amusing banter with their own side-kicks, and drive a respective vehicle too. There is even an alternate ending for completionists to earn. Some may lament that this is more level-based than the sprawling interconnected original, yet by focusing on the strength of mechanics and flow of the action, Inti Creates crafted a much more exciting title. As far as 2D action games on the Switch go, Blaster Master Zero 2 is up there as one of the better options.
    • 59 Metascore
    • 50 Critic Score
    Although the developers' love for the craft and medium is on full display at all times, Vambrace: Cold Soul does suffer considerably from just how much it proudly lifts from other titles. Rather than carving out a new path for itself, this rogue-like is more than content playing its homage straight, leading to one of the most derivative battle systems this generation. This isn't to say there's no merit to the project. The atmosphere is top notch, and only heightened thanks to a great score and gorgeous visuals, but this title never quite manages to carve out an identity of its own. It boasts an engaging story that's presented well, but its thoughtless gameplay will be too hard for most fans of the genre to stomach.
    • 80 Metascore
    • 70 Critic Score
    Slime-san is a blast through and through. From its normally tight and fun controls, the fantastic atmosphere built by its unique visuals and fun music, there is very little it does wrong - some of those things could be put down to player error. The bite-sized levels and variety of modes, power-ups, plus the amount of content, means that not only is this perfect for those wanting quick retry-based, semi-rogue-like levels, but also those who want a host of varied and interesting content - it really offers bang for your buck, so its thoroughly recommendable to those who enjoy the genre.
    • tbd Metascore
    • 20 Critic Score
    Inferno Climber: Reborn has a few interesting qualities, but they are completely buried by a combination of poor controls, an awful camera, and quite possibly the worst frame-rate since Virtual Hydlide. Anybody who dares to take on this action-RPG will have to endure a ton of pain. Perhaps, if they suffer in torment for several hours, they'll uncover something of merit. Even then, is it really worth the cost of their soul?
    • 82 Metascore
    • 70 Critic Score
    Operencia: The Stolen Sun is an extremely solid dungeon-crawler. Each labyrinth runs the gamut of ferocious monsters and confounding puzzles that fans of the genre crave. Fights tend to be repetitious and suffer from rough pacing, but the battle system is clearly thought-out and enjoyable to master. The array of options, from party-building to difficulty customization, allows for someone to carve out their own identity. It's also nice that the cast is quirky and endearing. Even the avatar will commentate on the situation, rather than stew in silence like so many other blank slates. This makes for an adventure that's amusing in every respect.
    • 85 Metascore
    • 90 Critic Score
    The length of development and the decision to opt for the two-month delay have been vindicated with the release of what is one of the most polished and detail packed Total War entries in the entire series. The number of generals and play styles of each of the factions ensures that there is enough content here to fill at least a several hundred hours of addictive gameplay. As always, the battles are exciting, and the scope and scale never fails to impress, with the addition of the heroes adding a new dimension to tactics and strategies. This is the game that Romance of the Three Kingdoms fans have been waiting for.
    • tbd Metascore
    • 70 Critic Score
    YumeCore is one of those rarities where if a single aspect wasn't quite right, then it would fall apart entirely. There isn't a deep and complicated battle system to figure out, nor are there a wealth of level-ups and rare drops to hide behind. Even though progress can be saved, it's highly unlikely that anyone will get more than an hour or two worth of play-time. Still, even if it doesn't stick around for long, at least it's sure to leave behind a happy memory. This endearing adventure serves as a respite from the painful video games that most usually put themselves through. Give it a shot.
    • 83 Metascore
    • 80 Critic Score
    This is what Nintendo need to keep on doing to ensure subscription to Nintendo Switch Online stays worthwhile, however, this is just Tetris with a very addictive online element, and can quickly wane once the initial honeymoon period is over. Those who really enjoy basic Tetris will be right at home with this iteration. It is fast, frantic and somewhat unpredictable gameplay is what makes it so addictive in the first place - for others, the repetition might kick in after some time.
    • 80 Metascore
    • 80 Critic Score
    Nelly Cootalot: Spoonbeaks Ahoy! HD, makes all the necessary improvements a freeware title from 2007 would need, and is served at a price that's almost nonexistent. It's funny, it has a relaxing pace, and, as a whole, it's perfect for a few hours of old-school, point-and-click fun.
    • 86 Metascore
    • 90 Critic Score
    Monster Boy and the Cursed Kingdom is not on the budget side of the indie spectrum, but what Game Atelier and FDG Entertainment have released is far from a cheap experience. The beautifully hand drawn art style, rocking soundtrack, rewarding boss battles, excellent progression system, and thrilling adventure, offers the very best of what makes a great action-adventure platformer, and turns it into a must own for anyone interested in the genre.
    • 72 Metascore
    • 60 Critic Score
    For better or worse, Assassin's Creed III Remastered introduces the polarising Connor Kenway to current generation consoles. Aside from some impressive graphical reworking, it is in many ways a simple port: bugs and issues with the original remain largely the same outside of some much-appreciated quality of life improvements and a handful of minor tweaks. Those who enjoyed the original, as well as Assassin's Creed fans who haven't yet played it, will likely appreciate this remaster for what it is, as long as nothing revolutionary is expected of it.
    • 78 Metascore
    • 70 Critic Score
    Dragon's Dogma: Dark Arisen has its rough spots, but it dreamed big. It has much better action in it than most others of its kind, and it won't push players into becoming a murder-hobo. This is Hideaki Itsuno's big Dungeons & Dragon's campaign, and he is the DM. Gransys is a sizeable world with a lot to see and do, and that can now be on the go.
    • 87 Metascore
    • 90 Critic Score
    Visually stunning and difficult in all the right ways, Cuphead is a testament to the importance of thought out game design. Every facet of the run and gun parts is built around giving the audience an experience unique to the videogame medium. Although this borrows quite heavily from a very specific era of animation history, its aesthetic goes beyond homage, coupling masterfully with gameplay that encourages mastery on every level. With some of the best designed boss fights this generation, a beautifully rich animation style, and impeccably fine-tuned controls, Cuphead stands out as not only one of the best indie titles on the Nintendo Switch, but one of strongest releases this generation, period.
    • 68 Metascore
    • 80 Critic Score
    Lapis x Labyrinth is all that a one could want from a rogue-lite. Countless hours will be spent engaging in simplistic yet also compelling hack 'n' slash action. The eight playable classes offer plenty of diversity in their skillset and play-style. Forming them into a squad and maximizing their effectiveness is lots of fun. The frame-drops are regrettable, but can be alleviated somewhat by skilful play. Oh and of course you've got to love the FEVER. Why is FEVER in all-caps anyway? It's because lower-case letters can never hope to contain its awesomeness.

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