Critical Hits' Scores

  • Games
For 173 reviews, this publication has graded:
  • 50% higher than the average critic
  • 10% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Score distribution:
  1. Negative: 8 out of 173
173 game reviews
    • 80 Metascore
    • 65 Critic Score
    With a campaign that takes around six hours to complete, I didn’t enjoy my experience with Skate Story very much due to its weak story, the bugs I encountered, and gameplay that feels like it’s missing “something extra” to actually be fun. The impression it gives is that either the game clicks with you and you find it brilliant, or it doesn’t, and there isn’t much you can do about it.
    • 73 Metascore
    • 65 Critic Score
    Metal Eden is a game that started off very strong but quickly wore me out. The repetition becomes excessive within the stages, with you going through practically the same encounter 15 to 25 times per level and having little to do between fights, which turns what seemed like a promising game at first into a rather tiresome experience.
    • 64 Metascore
    • 65 Critic Score
    God of War: Sons of Sparta is a competent Metroidvania, with excellent exploration and a very well-constructed setting, but it suffers from uninspired combat, weak bosses, and a worrying number of bugs. The game has potential, but it needed much more polish to deliver on it.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever tries to innovate by adding powers to the rackets, but honestly the result ends up hindering more than helping, since unbalanced abilities completely break matches and turn them into an exercise in frustration, whether playing solo or with others. Adding to that a campaign mode that helps teach how to play but quickly becomes dragged out and dull, I can only recommend this game to those who are truly fans of the franchise, which I imagine is not many people.
    • 83 Metascore
    • 60 Critic Score
    If we evaluate the full experience, meaning the base game plus the expansion, Kirby and the Forgotten Land + Star Crossed World offers an easygoing game to finish and a great way for younger players to learn basic platforming mechanics, guided by the charismatic Kirby. However, as an expansion, Star Crossed World adds very little to the original game to justify the investment and feels more like a pretext to charge for the upgraded package on the Switch 2.
    • 75 Metascore
    • 60 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is a competent version of a forgettable game. It successfully brings SMT franchise elements into real-time combat, but it lacks variety and depth, features a tiring mission structure, and despite a strong start, the story drags on and loses its initial investigative atmosphere. It's a decent game, but flawed in several important areas.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst is an experience that starts with big ideas but stumbles in execution, delivering a modest product that's more functional than memorable. Fans of the franchise may find value in its style and atmosphere, but should temper expectations regarding the depth of its gameplay systems.
    • 68 Metascore
    • 60 Critic Score
    Killing Floor 3 tries to refresh its formula with technical improvements and more robust systems, but fails to maintain the spirit that made the series famous. The game succeeds in visuals and customization, but stumbles due to the lack of content and the exhausting repetition of the same structure. For new players, it’s a reasonable entry point. For series veterans, it may feel like an ambitious attempt that forgot its roots.
    • 62 Metascore
    • 60 Critic Score
    Lost Soul Aside has some merits in its combat and can be enjoyable if you overlook the weak story and shallow characters, but it’s hard to recommend at full launch price with so many polish issues. However, if that’s not a problem for you, it can still be fun for Hack and Slash fans—just don’t expect anything grand and be prepared to put up with certain aspects of the game.
    • 83 Metascore
    • 60 Critic Score
    Dragon Quest VII Reimagined attempts to modernize one of the franchise’s most popular entries by revamping its visuals, refining its systems, and preserving the essence of the original, but ultimately runs into serious pacing and structural issues. The initial journey presents an interesting premise, with time travel to the past to restore islands and resolve conflicts, yet the game repeats this formula for dozens of hours, with little real progression of the main story and almost nonexistent development of both the characters and the villain.
    • 76 Metascore
    • 60 Critic Score
    Scott Pilgrim Ex is a somewhat clunky beat ’em up that, even once you understand its combat system, isn’t all that enjoyable when played solo and becomes overly repetitive across its roughly three-hour runtime. The game improves in co-op mode, but there are still several better titles in the genre that simply play and function more effectively.
    • 65 Metascore
    • 50 Critic Score
    I wish I had enjoyed Shadow Labyrinth more, but unfortunately that wasn’t the case. The game has a very slow pace, is “punishing” for the wrong reasons, and ends up being more irritating than actually challenging. Whenever I defeated a tough boss, what I felt was relief that I didn’t have to do it again — not happiness.
    • 60 Metascore
    • 50 Critic Score
    While it delivers fast, chaotic, and immersive matches, Drag x Drive struggles with physically demanding mandatory controls, limited accessibility options — ironically for a wheelchair basketball game — scarce content, and uninspired visuals, all of which could affect its online longevity.
    • 70 Metascore
    • 45 Critic Score
    Code Vein II tries to evolve the “anime Souls-like,” but delivers a weak story and an overabundance of cutscenes. The combat offers solid builds and variety, yet suffers from stiff animations, repetitive enemies, and an open world that lacks incentives for exploration. Serious technical issues on PS5 hurt the experience, making it safer to wait for fixes before playing.
    • 66 Metascore
    • 45 Critic Score
    Call of Duty: Black Ops 7 easily delivers one of the worst — if not the worst — campaigns in the franchise, recycling multiplayer maps and its gameplay structure to support a weak narrative and encounters that range from monotonous to downright embarrassing. In multiplayer and Zombies, the game tries to introduce something new, but the best parts are simply what already worked in the past and has been remastered, resulting in a completely forgettable experience and a blemish on the franchise’s image.
    • 77 Metascore
    • 45 Critic Score
    Crimson Desert draws attention for its ambitious open-world adventure proposal, but the experience ultimately falls short of expectations. The game features a confusing narrative, with uninteresting characters and missions that feel like generic MMO tasks. The combat has many mechanics but little depth, with artificial difficulty spikes and unresponsive controls. Even with impressive graphics and a high degree of exploration freedom, issues with art direction, bugs, and design decisions make the game feel vast in content but shallow in quality.
    • 39 Metascore
    • 40 Critic Score
    MindsEye might have been a good game if it had launched complete, with more systems and activities, but it’s clear it wasn’t ready for release. It’s the kind of game worth picking up only during a deep discount and several months down the line, once the development team makes it at least minimally playable — though even then, it will likely remain rough around the edges.
    • 53 Metascore
    • 40 Critic Score
    Hunter x Hunter Nen x Impact is not a good fighting game. Matches quickly become one-sided with one-button combos, and inexperienced players face extremes: either overly easy wins or losses against overpowered characters who drain all your health in a few hits.
    • 77 Metascore
    • 40 Critic Score
    The very core idea behind the conception of Elden Ring: Night Reign is flawed; loop-based games like roguelikes completely break the magic of FromSoftware's formula. It feels like a bundle of mods that quickly loses its charm due to repetitiveness—and that's if you're playing with someone who knows what they're doing; if not, the experience gets much worse.
    • 46 Metascore
    • 30 Critic Score
    1348 Ex Voto would be an ordinary game in an ideal world where all of its systems work properly and it has no bugs, but reality is far from ideal. Unfortunately, the game’s combat system is poorly designed and frustrating. The story is decent, as are the graphics, but the combat system not only has bugs that ruin the experience, it also wasn’t well thought out and ultimately just results in frustration.
    • 68 Metascore
    • 30 Critic Score
    This game wasn’t good in 2011, and in 2025 it hasn’t improved at all. Stiff controls, uncharismatic characters, a predictable story, and a campaign that gets worse as it progresses — we recommend skipping straight to the sequel.

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