Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 68 Metascore
    • 60 Critic Score
    A faithful, fun retelling of the comic book - just too short. [Dec 2005, p.106]
    • 76 Metascore
    • 80 Critic Score
    Wisely focuses on humankind's hedonistic tendencies, with less emphasis on acquisition and more on enjoying life outside the house.
    • 75 Metascore
    • 60 Critic Score
    Here in beats the heart of a classic.but casual simmers should wait and see if patches fix the problems.
    • 77 Metascore
    • 70 Critic Score
    NHL 06's online features, combined with a great single-player dynasty mode, create a much more dynamic playing experience than 2005's. At last, offense takes center ice and defense moves from the blue line to the goal crease, where it belongs.
    • 78 Metascore
    • 80 Critic Score
    Another incremental step, but still a great game of football. [Nov 2005, p.100]
    • Computer Gaming World
    • 80 Metascore
    • 70 Critic Score
    Dungeon Siege II errs by giving you way too much, all teh time... ultimately diminishing the impact of everything you do. [Nov 2005, p.92]
    • Computer Gaming World
    • 70 Metascore
    • 60 Critic Score
    Ultimately, Advent Rising shoots for the stars but barely breaks orbit. [Nov 2005, p.94]
    • 67 Metascore
    • 60 Critic Score
    You'll sleep through most of the challenges, though, as your vampiric superpowers are so unbalanced that you'll cut a bloody path through the action in no time...even if you suck at these kinds of games. [Oct 2005, p.80]
    • 76 Metascore
    • 70 Critic Score
    Detailed terrain, buildings, water, and effects lend an unprecedented feeling of speed to low-level flight. [March 2004, p.82]
    • Computer Gaming World
    • 80 Metascore
    • 60 Critic Score
    Somewhat repetitive, but never so bat that it's offensive. [Nov 2005, p.99]
    • Computer Gaming World
    • 84 Metascore
    • 90 Critic Score
    If anything, it reminds us that ridiculous production values and high-powered rigs aren't always necessary to make a game that's just plain fun.
    • 72 Metascore
    • 80 Critic Score
    FlatOut doesn't have nearly enough variety in its tracks. Though the layouts will change (sometimes only slightly), there are only a few landscapes, and they do get repetitive. This minor complaint aside, FlatOut is a great arcade-style racer.
    • 68 Metascore
    • 50 Critic Score
    The game tries to cover every aspect of the campaigns - economic development, technological research, diplomatic overtures, military operations, even technical battles - but none of it is particularly gripping. [Oct 2005, p.80]
    • Computer Gaming World
    • 70 Metascore
    • 80 Critic Score
    Above all, the writing and voice acting are far superior to most other videogames'. [Oct 2005, p.76]
    • 63 Metascore
    • 50 Critic Score
    Comic aficionados may be eager to become a part of an interactive comic world, but fanboys, prepare yourselves for a terribly average adventure. The only reason to consider Fantastic 4 is to cope with PC gaming's summer drought.
    • 91 Metascore
    • 100 Critic Score
    The neat thing is that none of it—the chain of command, the elitist bands of E-brothers, the Patton-approved battle plans—needs to matter, at least to the curious weekend commando looking to pop into a public server and simply shoot somebody.
    • 50 Metascore
    • 30 Critic Score
    Next time, use the million-dollar PVP cash prize to improve gameplay. [Oct 2005, p.78]
    • Computer Gaming World
    • 67 Metascore
    • 60 Critic Score
    Lacking ideas, Area 51 plays up its license (and lessons learned from finer shooters) for a solid but unsurprising foray into the FPS field. Pity that it isn't more.
    • 93 Metascore
    • 90 Critic Score
    This latest GTA is an epic, involving experience, no doubt--but when you get past the expansive world and the RPG-like elements, it's the same epic, involving experience it was last year.
    • 77 Metascore
    • 80 Critic Score
    An epic strategy game for conquerors who want more than just the standard RTS. [Aug 2005, p.86]
    • Computer Gaming World
    • 60 Metascore
    • 40 Critic Score
    You will find mothing but carpal-tunnel-inducing mouse clicking, pointless chitchat, and a stat system that plays out like a shallow "Sims" rip-off. [Oct 2005, p.80]
    • Computer Gaming World
    • 51 Metascore
    • 30 Critic Score
    It looks and plays like it was made by two guys in a basement - which, in fact, it was. [Oct 2005, p.78]
    • 80 Metascore
    • 80 Critic Score
    Fate isn't going to glue new brain cells inside your skull, but it isn't going to murder the ones you have. It's a good time, it really never reaches an end, and it may be the best way to while away the lifetime between now and "Diablo III."
    • 69 Metascore
    • 50 Critic Score
    A great-looking game with a few good ideas, but it just gets too many things wrong. Despite the initial promise, the result is a pale imitation of "Total War" and a poor attempt at simulating history.
    • 82 Metascore
    • 80 Critic Score
    Casual gamers may find a hefty learning curve, but the tracks are so inventive; it's ultimately worth the work required to unlock them.
    • 45 Metascore
    • 0 Critic Score
    Dungeon Lords is a disaster.
    • 69 Metascore
    • 50 Critic Score
    Honestly, it looks like Digital Extremes spent its entire time perfecting the proprietary map editor (which works fantastically) instead of making the game fun.
    • 85 Metascore
    • 80 Critic Score
    A new benchmark for hardcore racing sims...mostly. [Oct 2005, p.81]
    • Computer Gaming World
    • 73 Metascore
    • 50 Critic Score
    Trying to please hardcore and casual strategy gamers, Cossacks II satisfies neither. [Aug 2005, p.87]
    • Computer Gaming World
    • 73 Metascore
    • 90 Critic Score
    It has the same kind of addictive magic, suspense, and excitement that the X-Com games had, with the bonus of devious human minds in place of stilted A.I. [June 2003, p.88]
    • Computer Gaming World

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