Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1000 game reviews
    • 64 Metascore
    • 19 Critic Score
    It's like people just can't bring themselves to accept the truth here: The Matrix: Path Of Neo is an irredeemable abortion of a game that Atari, Shiny, the Wachowski brothers and anyone even remotely associated with it should be ashamed for ever thinking about releasing in this form. [PC Zone]
    • 64 Metascore
    • 60 Critic Score
    The whole package is undermined by the same problems that afflicted our RoboJordan. It looks stunning and has all the moves, but if you're in the market for a long-term basketball experience you're better off with the old Xbox version. [Official UK Xbox Magazine]
    • 64 Metascore
    • 71 Critic Score
    There's definitely fun to be had here. And you don't have to be a four-year-old gaming amateur to enjoy it.
    • 64 Metascore
    • 70 Critic Score
    The film's distinctive environments are employed to great effect - hills and ridges mean characters with different specialities come into their own when used properly, and the buildings and natural obstructions add to the game's surprising depth. [PSW]
    • 64 Metascore
    • 30 Critic Score
    There's a smattering of good ideas in Samurai Legend, but they're quickly crushed under the obesity of mindless combat and poor design. One to avoid. [PSW]
    • 64 Metascore
    • 65 Critic Score
    If you enjoy squandering time away on the original title, you're bound to find more joy and excitement from the additional animals and buildings included in this expansion.
    • 64 Metascore
    • 52 Critic Score
    A clumsy and lifeless last-gen action game.
    • 64 Metascore
    • 60 Critic Score
    Perhaps the biggest letdown is the driving levels featuring the Batmobile. These commit the worst act of plagiarism since Oasis began ripping off themselves from their third album onwards. [PSW]
    • 64 Metascore
    • 52 Critic Score
    As for the story, well this is the stuff Tom Clancy will be writing when he's a senile old loon in a home. In all, Splinter Cell on a budget. [PC Zone]
    • 64 Metascore
    • 40 Critic Score
    Sounds like a good idea in premise, then, except it's during these combat sections that the game emerges flatter than a blind hedgehog on a motorway. Limited fighting moves, weedy spells, monotonous pace - it could hardly be any less entertaining.
    • 64 Metascore
    • 60 Critic Score
    In truth, the puzzles are rather refreshing, not least because you have a gurgling baby to help you who eats literally anything.
    • 63 Metascore
    • 50 Critic Score
    Underground and underwhelming, it's a shame none of that Pixar magic rubbed off on this. [Official UK XBox Magazine]
    • 63 Metascore
    • 60 Critic Score
    It's infuriatingly slow-paced at times, but that's not to say it's dull. Imagine you're lying in a field on a summer's day - that's action-free too, but hardly dull. Suikoden 4 is much the same, it's more interested in curling you up on the sofa on a rainy Sunday afternoon than in BLOWING YOU AWAY with MASSIVE COMBOS and HUGE EXPLOSIONS. [PSW]
    • 63 Metascore
    • 60 Critic Score
    But if you don't have Live, World Poker Tour is little more than a glorified game of cards against the computer. It does put a lot of effort into catering for the single player, with a full career mode and several real-life players to challenge, but it won't take long for any half-decent player to figure out how to exploit the somewhat basic AI. [Official UK Xbox Magazine]
    • 63 Metascore
    • 49 Critic Score
    But it's slow, it's sluggish, the controls are unresponsive and it's a real chore to play. That equals no fun.
    • 63 Metascore
    • 80 Critic Score
    It's a superb shooter with a great plot, innovative gameplay and some really brilliant moments that will surprise even the most seasoned of gamer. It's a decent length too, with a good 15 hours of play in the main mode. But some control issues and patchy inconsistencies (mainly in the physics and level design) pull it short of earning that juicy [90] score.
    • 63 Metascore
    • 56 Critic Score
    Its main problem lies in offering nothing that you haven't seen a thousand times before and falls short in just about every department.
    • 63 Metascore
    • 40 Critic Score
    At least the level design in this one is vaguely interesting at some points. As a competitor to the likes of Ratchet and Jak, though, Pac-Man is starting to look ten times his age. [PSW]
    • 63 Metascore
    • 47 Critic Score
    It's not all bad. Apart from the acting and character animation. Oh, and the interface. And the story. True, some of the puzzles do make a twisted kind of sense. But there's nothing gripping about it. Life's too short, basically.
    • 63 Metascore
    • 70 Critic Score
    Overall, there's no standout reason to upgrade from previous editions. But if you're new to backside-blistering fun on four wheels, Fury 3 is worth a blast. [PSW]
    • 63 Metascore
    • 85 Critic Score
    There are a handful of games that provide greater economic depth, or are more immediate and spectacular on the field of battle, but few marry these two traditional aspects of real-time strategy so seamlessly and with so much charm. [PC Zone]
    • 63 Metascore
    • 68 Critic Score
    As with all pure action games, FD18 has its annoyances and limitations. It plays like an arcade game, with unfair surprises taking you down at least once, forcing you to play each area to perfection.
    • 63 Metascore
    • 59 Critic Score
    But it clearly screams console from every pore, mysteriously labelling keyboard controls as move icons in its frequent in-game hints, which engenders all manner of frustration. [PC Zone]
    • 63 Metascore
    • 50 Critic Score
    It's a reasonably fun title, but tired graphics and monotonously easy challenges mean this is strictly one for undemanding kiddies. [Official UK Xbox Magazine]
    • 63 Metascore
    • 49 Critic Score
    Ultimately, since Core Combat's best features can be enjoyed by both the expanded and unexpanded players, you might as well let other mugs go to the expense of buying the pack and doing all the work required to gain them. Then you can just have all the fun and reap the rewards above ground.
    • 63 Metascore
    • 57 Critic Score
    All we get is A-to-B puzzles mixed with a huge amount of zombie splatting that takes you from London to The Pyramids. [PC Zone]
    • 63 Metascore
    • 70 Critic Score
    Thankfully, nothing's been fiddled with (except the addition of Wi-Fi support), and the inclusion of Marble Madness and Championship Sprint in particular prove that quality gameplay is timeless. [PSW]
    • 63 Metascore
    • 59 Critic Score
    The city in the game just doesn't feel alive. There are plenty of pedestrians milling about, but it's only the enemy and the police that you can meaningfully interact with. [PC Zone]
    • 63 Metascore
    • 47 Critic Score
    It's all but impossible to defend the dated presentation and clunky interface that are constant reminders Anito was designed and developed by a small start-up development company. [PC Zone]
    • 63 Metascore
    • 81 Critic Score
    While overall you have a typically slick Square-Enix production, fighting is too simplistic, with only one button to perform most attacks. Also, despite the enemies themselves looking terrific throughout, the backdrops for the aerial battles are no match for "Panzer Dragoon Orta."

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