Combo Infinito's Scores

  • Games
For 119 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Forza Horizon 6
Lowest review score: 40 Dreamcore
Score distribution:
  1. Positive: 91 out of 119
  2. Negative: 2 out of 119
119 game reviews
    • 74 Metascore
    • 65 Critic Score
    Darwin’s Paradox! brings a creative premise with its octopus protagonist and a mix of puzzle, exploration and survival mechanics, but struggles to fully deliver on its potential. The gameplay has interesting ideas, especially in movement and level design, yet feels overly simple and inconsistent in progression. A weak narrative, lack of clear direction and technical issues on PC further hurt the experience. While it has charm in its concept and some clever moments, it ultimately becomes repetitive and fails to leave a lasting impression.
    • 73 Metascore
    • 60 Critic Score
    Mafia The Old Country paints an evocative 1902 Sicily with stellar art direction, strong performances, and competent cover shooting. Frequent performance drops, constrained mission design despite a broad map, dated stealth, and repetitive knife encounters erode the momentum, and a finale that fails to deliver undercuts the narrative. A beautiful, ambitious entry that too often frustrates, worth it for the setting, better at a discount.
    • 73 Metascore
    • 80 Critic Score
    Metal Eden isn't shy about flaunting its inspiration from the Doom franchise. Its combat and style shine through in limited environments with no rewards for exploring them. Even so, if you're a fan of old-school FPS games, the title will satisfy you with all the frenzy and brutality, even without any innovations within the genre.
    • 73 Metascore
    • 90 Critic Score
    Yakuza Kiwami 3 & Dark Ties is a thoughtful remake that goes beyond simple restoration. Alongside a refined version of Yakuza 3, the new Dark Ties campaign adds meaningful narrative depth by exploring Yoshitaka Mine’s origins, offering a fresh perspective on the series’ themes. Combat improvements, massive side content, and full Brazilian Portuguese subtitles reinforce the care put into this package. While lighting issues in Okinawa hurt immersion and need patching, the overall experience delivers two dense, rewarding journeys. It stands as one of the most ambitious and generous remakes the franchise has seen.
    • 73 Metascore
    • 90 Critic Score
    Mandragora: Whispers of the Witch Tree is a game that precisely blends the best of Metroidvanias and Souls-likes. With a well-told narrative, intense combat, powerful ambiance and an evolution system full of possibilities, it delivers an experience that goes far beyond expectations.
    • 72 Metascore
    • 80 Critic Score
    Atomfall bets on concepts we saw in Elden Ring with a fragmented narrative and high exploration. Its exploration is the great core of this experience that brings with it annoying problems from recent Rebellion games.
    • 72 Metascore
    • 75 Critic Score
    John Carpenter’s Toxic Commando brings a fresh twist to cooperative zombie shooters by mixing large-scale hordes with semi-open sandbox maps and vehicle-based gameplay. The freedom to explore, gather resources and plan routes adds an interesting layer of strategy beyond simply mowing down enemies. However, the weak narrative, forgettable characters and repetitive mission structure prevent the experience from reaching the same impact as classics like Left 4 Dead. Technical performance issues on PC also hurt the overall experience. It’s a fun co-op shooter with solid ideas, but not the genre-defining return many fans were hoping for.
    • 72 Metascore
    • 80 Critic Score
    Invincible Vs is a very welcome addition to the fighting genre, especially for fans of Robert Kirkman. The game is familiar, borrowing mechanics from major franchises like Dragon Ball and Mortal Kombat, but with Invincible's signature visual style and brutality. Despite some slightly clunky movement and a few performance bugs at high resolutions, fun is guaranteed. However, the final score depends heavily on how the online mode and new story chapters are managed in the future. Currently, the game delivers a solid foundation that only needs a final polish to shine among the giants.
    • 71 Metascore
    • 70 Critic Score
    Bleach: Rebirth of Souls delivers an exciting fighting system that faithfully represents the universe created by Tite Kubo. Combat is the highlight here, offering depth, rhythm and impact. However, the game suffers from limitations in game modes, a lack of relevant competitive content and a visual presentation that is below expectations. The feeling that remains is that of a missed opportunity.
    • 71 Metascore
    • 75 Critic Score
    Towa and the Guardians of the Sacred Tree** softens the roguelite formula with stage-by-stage saves, a village hub for forging and upgrades, and clear reward previews, all wrapped in an anime-inspired presentation. Hitoshi Sakimoto’s score elevates boss fights, and the partner support system adds a smart twist, yet thin character appeal, overlapping Guardian kits, modest visuals, and the absence of Brazilian Portuguese localization hold it back. Accessible for players tired of harsher roguelikes, a solid mid-scale experiment that would benefit from more variety and personality.
    • 71 Metascore
    • 80 Critic Score
    Life is Strange Reunion successfully reconnects the series with its roots, delivering an emotional story that fixes past narrative issues while bringing back meaningful choices and time manipulation. The return of Max and the well-integrated presence of Chloe, strengthens the experience, making the journey engaging and heartfelt. Gameplay remains familiar but benefits from improved use of time travel, adding more depth to decisions. While technical issues, reused environments and some pacing problems hold it back, the game still stands as a solid and necessary step forward for the franchise.
    • 71 Metascore
    • 50 Critic Score
    Steel Seed tries to be exciting in several aspects and fails in all of them. Through a weak narrative and shallow characters, this science fiction is marked by more mistakes than successes.
    • 71 Metascore
    • 60 Critic Score
    Blades of Fire presents some good ideas, especially in its strategic combat and forging system. However, the attempt to offer a 3D Metroidvania experience ends up being compromised by combats positioned in inappropriate places, making the experience frustrating and resulting in a game well below what we've seen previously from MercurySteam.
    • 70 Metascore
    • 70 Critic Score
    The remastered version of Onimusha Samurai's Destiny is the confirmation of the franchise's return, which will culminate in the arrival of the new game in 2026. However, Capcom missed a great opportunity to attract new players to its cult franchise with a worthy and honorable remaster, just as it did with Dead Rising in 2024.
    • 70 Metascore
    • 80 Critic Score
    A.I.L.A is an ambitious blend of psychological horror and VR-driven storytelling, delivering atmosphere, mystery and tension with impressive confidence. Its narrative pacing, clever twists and oppressive tone keep the experience engaging, while the soundtrack and sound design heighten every moment. Technical issues and rough melee combat hold it back, but its creativity and emotional impact shine through. An unpredictable and memorable journey that establishes Pulsatrix as a studio to watch.
    • 70 Metascore
    • 60 Critic Score
    Code Vein 2 tries to reinvent the franchise by embracing an open-world Souls-like structure, but the ambition backfires. While the combat system is clearly refined, deeper, and more flexible than its predecessor, the empty world design and severe technical issues undermine the experience. Performance problems on PS5 are constant, affecting both exploration and combat flow. The time-travel narrative is more engaging than before, yet becomes predictable over time. In the end, Code Vein 2 shines in combat but collapses under the weight of its own aspirations.
    • 69 Metascore
    • 70 Critic Score
    Eternal Strands is a game with an uninteresting narrative, excessive dialogues and repetitive missions that leave much to be desired. However, the gameplay inspired by titles such as Breath of the Wild and Shadow of the Colossus stands out, especially in the battles against the Arcs, despite technical issues such as the camera and unbalanced combat. Visually, the use of Unreal Engine 5 is impressive, but the exploration design lacks depth. A title with ups and downs that could shine on Game Pass.
    • 69 Metascore
    • 75 Critic Score
    Japanese Drift Master delivers a stylish and surprisingly solid drift-focused experience on consoles. Its Japanese-inspired setting, manga-style story, and well-balanced handling sit nicely between arcade and simulation. Drifting feels rewarding once mastered, and the tuning system genuinely impacts gameplay. However, weak collision physics, rough map design, and lack of online modes hold it back. It is a fun, promising title that could shine brighter with better polish and continued support.
    • 69 Metascore
    • 60 Critic Score
    Little Nightmares III is a shadow of what this series once was. Despite the atmospheric visuals and solid technical performance, the signature tension, mystery, and symbolic storytelling that defined the previous entries are gone. Under Supermassive Games, the franchise loses its identity, trading dread for dullness, and ambiguity for predictability. The lack of meaningful horror, uninspired environments, and a forgettable story make this sequel feel lifeless. It’s not terrifying; it’s just hollow.
    • 68 Metascore
    • 80 Critic Score
    Shadow Labyrinth is a bold and creative reimagining of PAC-Man, transforming the arcade classic into a Metroidvania full of personality. Set after the events of the Secret Level animated series, the story immerses the player in a sci-fi adventure with stunning visuals that blend high-tech and ancient cultures. The combat is also exciting, especially the boss fights, but it faces some control and balance issues. Still, the journey is worth it. A pleasant surprise and a brilliant new phase for PAC-Man.
    • 65 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 struggles to deliver a compelling campaign, offering a confusing, disjointed story with little emotional impact. The multiplayer returns fast-paced and chaotic, but lacks real identity or meaningful evolution from last year’s entry. Zombies is the clear highlight, ambitious and packed with content, proving where the game truly shines. Despite its scale and expectations, the overall package feels rushed and uneven. A divided experience that falls short of the legacy it tries to honor.
    • 64 Metascore
    • 65 Critic Score
    My Hero Academia All’s Justice tries to expand the series with more content, a large roster, and a story focused on the anime’s final arc, but struggles to truly evolve. While fans will enjoy recreating iconic moments and playing as dozens of characters, the combat remains shallow and overly automated. Technical issues like stuttering and frame drops hurt the experience, especially during fights. The lack of Portuguese localization is also a significant drawback. In the end, it is a competent arena fighter that plays things too safe and feels hard to recommend at full price.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak tries to keep the Control universe alive with a cooperative proposal, but fails due to a lack of depth, variety and creativity. With repetitive missions, recycled enemies and a poorly explored narrative, the game becomes a forgettable experience from Remedy.
    • 64 Metascore
    • 80 Critic Score
    Post Trauma is an ode to classic survival horror games from the PS2 era, such as Silent Hill, Haunting Ground and Rule of Rose. Its nostalgic identity offers a striking setting that represents the genre very well. However, the excessive attachment to certain outdated mechanics compromises the combat system, especially with firearms — which perhaps didn't even need to be present.
    • 62 Metascore
    • 60 Critic Score
    Vampire: The Masquerade – Bloodlines 2 abandons the depth, reactivity, and narrative weight that made the original a cult classic. Dialogue choices return, but they rarely matter, offering limited consequences and almost no meaningful divergence from the main path. What should feel like role-playing becomes a guided experience, stripped of the nuance and player agency that defined its predecessor. After a chaotic development cycle marked by delays and studio changes, the final result feels less like a true sequel and more like a soft reboot that never finds its identity. Technical issues, restricted systems, and a noticeable lack of ambition undermine what could have been a long-awaited revival of the franchise. In the end, Bloodlines 2 inherits none of the legacy that made the first game iconic, delivering a shallow and disappointing return after years of anticipation.
    • 61 Metascore
    • 75 Critic Score
    Double Dragon Revive brings back the iconic beat ’em up with energy but also with limitations. Its combat is fun and responsive, featuring distinct characters and challenging bosses, yet the overall polish feels lacking. The visuals are serviceable but dated, the story is merely functional, and the soundtrack fails to stand out. Occasional input delays and some design options hinder the experience. Still, for long-time fans, there’s enough nostalgia and heart to make it worth. Even if it falls short of true revival.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive showcases the Switch 2’s mouse-like dual Joy-Con control with a tactile, rewarding feel once the technique clicks. Clean visuals and stable online play support the core, but thin content, limited modes, and restricted team queuing make the package feel slight. A smart, fresh idea that’s fun to learn and show friends, yet it needs deeper progression and more variety to keep you coming back.
    • 56 Metascore
    • 40 Critic Score
    Dreamcore has an interesting idea and even presents good executions in terms of visuals and sound design, but the overall experience leaves a lot to be desired. The emptiness of the scenarios, the monotony of the exploration and the lack of elements that really engage the player make the game frustrating and not very fun. Unfortunately, it is difficult to recommend this game unless you are a big fan of the genre.
    • 53 Metascore
    • 40 Critic Score
    HUNTER × HUNTER NEN × IMPACT unfortunately demonstrates low quality coming from studios known for the opposite. While it has a good overall idea, problems constantly emerge, leaving the player unsatisfied. Few characters, rollback netcode that doesn't work properly, a lackluster story mode, and the product exudes low budget. Add to that the full price, and nothing works as it should. A disaster.

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