Combo Infinito's Scores

  • Games
For 119 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Forza Horizon 6
Lowest review score: 40 Dreamcore
Score distribution:
  1. Positive: 91 out of 119
  2. Negative: 2 out of 119
119 game reviews
    • 80 Metascore
    • 85 Critic Score
    Fatal Fury: City of the Wolves represents a return to form for the franchise. With refined gameplay, expressive art direction, a striking soundtrack and charismatic characters, the title cements its place among the great fighting games of the generation. Despite minor mistakes in the menus and EOST mode, SNK demonstrates competence and boldness in modernizing the series. City of the Wolves pleases old fans and new players alike, delivering a solid and fun experience.
    • 80 Metascore
    • 80 Critic Score
    Revenge of the Savage Planet is a sequel that expands on the concepts of its predecessor with deep exploration and captivating visuals. Although I loved exploring every corner, what was handed to me with each new discovery was not that rewarding. As someone who played the first game, it lacked the boldness of the formula I experienced 5 years ago.
    • 79 Metascore
    • 95 Critic Score
    Planet of Lana 2 successfully expands the universe of its predecessor with deeper puzzles, richer environments and meaningful narrative answers. The journey of Lana and Mui remains visually stunning, supported once again by a beautiful soundtrack that strengthens the game’s emotional atmosphere. New abilities and environmental interactions make the puzzle design more complex and rewarding. While frequent cinematic interruptions occasionally break immersion, the overall experience remains captivating. It may not have the same surprise factor as the original, but it stands as a worthy and creative continuation.
    • 79 Metascore
    • 90 Critic Score
    The Midnight Walk is art in the form of a game. Its intriguing narrative and claymation aesthetics, guided by a presentation that is very reminiscent of miniature theaters, as well as its entire cast, make this fantastical and macabre story something special and unique. Moon Hood has once again created interactive art.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders is fun, colorful and full of modes, but ultimately too shallow to leave a lasting impression. The game runs smoothly at 60 fps on Switch 2, and its cheerful art style fits the Kirby series, though it never showcases the hardware’s true potential. The soundtrack and the full Portuguese localization, including narrator voices and cutscenes, are definite highlights. With traditional races, top down stages, open arena chaos and a small story mode, the variety is impressive, but none of the modes go deep enough to keep players engaged for long. The controls mix too many actions on a single button, creating confusion, and the visual clutter in the larger arenas hurts readability. Kirby Air Riders succeeds as a casual party experience and works well for quick sessions or for playing with kids, but it lacks the depth and competitive appeal needed to stand beside Nintendo’s stronger racing titles.
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Imprisonment revisits a pivotal era in Zelda lore with emotional weight and meaningful narrative intent. By expanding the brief glimpses seen in Tears of the Kingdom, it delivers context and dramatic moments that deepen the saga, supported by expressive performances and strong cinematic direction. Combat is flashy and satisfying, with smooth performance on Switch 2 and large-scale encounters that feel powerful, even as repetition and a gradual loss of challenge set in over time. Visuals follow the modern Zelda style convincingly, though environments are less detailed than in the mainline titles and some cutscenes appear to run at a lower resolution. Despite musou repetition and the lack of Portuguese localization, this is a rewarding, lore-rich extension of Zelda’s universe and one of the most narratively significant Warriors games to date.
    • 79 Metascore
    • 80 Critic Score
    Civilization 7 brings strategic changes, a focus on multiplayer, and fewer eras. Progression is more rigid, and the interface can be confusing. Still, it remains strong in the 4X genre, despite its limitations. Although many of the new features may arrive via DLC.
    • 78 Metascore
    • 75 Critic Score
    Dying Light: The Beast brings Kyle Crane back with a leaner, well-filled open world, satisfying parkour, and a brutal Beast Mode that injects fresh power into the series. Castor Woods looks great and runs smoothly, vehicles add a clever form of “flash travel,” and the Brazilian Portuguese dub stands out. Still, thin characters, frequent gun-heavy set pieces that clash with the survival horror core, clunky Chimera encounters, and progress bugs undercut the momentum. A spirited return that shines when it leans on parkour, scarcity, and transformation, uneven when it tries to be a shooter.
    • 78 Metascore
    • 80 Critic Score
    Lost in Random: The Eternal Die has all the pedigree of an excellent roguelike, whether in terms of challenge or combat, combined with an innovative board system. However, its limited weapon options and variety of relics mark this experience in a negative way.
    • 78 Metascore
    • 70 Critic Score
    As a game, if it were released today and as it is in the remaster, Days Gone could become even more popular with players. As a product, this remaster is questionable in several ways, showing that it can only be used by those who are big fans of Days Gone and are willing to pay full price again for a game they already own and see few new features, besides new bugs. And of course, it is a great way for new players to enter this world, perhaps the best version of the game. It is confusing, but it is the choice that Sony made.
    • 78 Metascore
    • 75 Critic Score
    Tomodachi Life: Living the Dream is a bizarre and charming life simulator that thrives on creativity and unpredictable social interactions. Building and managing your own island full of Miis can be hilarious and surprisingly addictive, especially for players who enjoy slow-paced, relaxing experiences similar to Animal Crossing. The freedom to customize characters and influence their relationships creates a unique “virtual reality show” full of funny and unexpected moments. However, its slow rhythm, repetitive tasks and lack of Portuguese localization can hurt accessibility, especially since understanding dialogue is a big part of the experience. Even with these flaws, it remains a fun and relaxing game for those willing to invest time into their quirky little community.
    • 78 Metascore
    • 85 Critic Score
    Eriksholm: The Stolen Dream delivers a captivating experience with heartfelt storytelling, memorable atmosphere, and strategic gameplay. While it suffers from repetitive tutorials and weak AI, the overall quality is impressive, especially considering its small team and modest budget.
    • 78 Metascore
    • 90 Critic Score
    Tormented Souls 2 refines the formula of its predecessor while keeping its essence intact. The sequel enhances practicality and flexibility in exploration, featuring more intuitive mechanics and smoother controls without losing the weight and tension of classic survival horror. Its puzzles are cleverly designed, combining logic and atmosphere to sustain a constant sense of unease. While the visuals remain modest, the lighting and sound design effectively build dread and immersion. By balancing tradition with subtle modernization, Tormented Souls 2 stands as a confident continuation that deepens the fear and reinforces the series’ identity.
    • 78 Metascore
    • 90 Critic Score
    Hell is Us revives old-school exploration by removing maps and handholding, rewarding observation, note-taking, and genuine discovery across a haunting, war-torn Hadea. Striking UE5 visuals, a tense soundscape, and stable performance support a Souls-inspired combat system where timing restores health and stamina, creating real momentum. Limited enemy variety and scarce boss encounters soften the difficulty, yet the world’s mysteries and powerful side stories carry the journey. A bold, content-rich adventure that stands out as one of 2025’s most memorable surprises.
    • 78 Metascore
    • 70 Critic Score
    Pokémon Legends Z-A is a fascinating mix of progress and stagnation. Its real-time combat is the most exciting evolution the series has seen in years, finally delivering action with impact and rhythm. The trainer ranking system and open battle zones add structure and purpose to the adventure, while the wild zones make exploration more dynamic than ever. Unfortunately, the visuals swing between charming and outdated, the city design feels flat, and the complete lack of voice acting drains emotion from key moments. Technically, it runs better than recent entries, but creatively, it still falls short of what Pokémon could be in 2025.
    • 77 Metascore
    • 80 Critic Score
    Elden Ring: Nightreign is FromSoft's love letter to its legion of fans. This new offering, which features roguelite elements with cooperative multiplayer, is addictive, fun, and a new way to challenge yourself with new and iconic characters. However, as a roguelite, there are some flaws that are not impossible to fix.
    • 77 Metascore
    • 65 Critic Score
    EA Sports FC 26 introduces solid ideas and noticeable improvements, but still carries the familiar weight of past mistakes. It evolves in small but meaningful ways, yet avoids the bold changes the franchise has needed for years. The result is a polished but safe entry that entertains without surprising. A strong foundation held back by a lack of creative courage.
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert delivers an ambitious open-world experience with impressive scale, strong visual impact and a combat system that becomes more engaging as it evolves. Exploration is one of its biggest strengths, offering verticality, variety and a sense of discovery that keeps the journey compelling. However, the game struggles with narrative execution, a lack of charismatic characters and several design issues, including inventory management, inconsistent boss fights and performance drops in intense moments. It’s a solid and often impressive adventure, but one that falls short of fully realizing its own potential.
    • 77 Metascore
    • 80 Critic Score
    Avowed isn't super innovative, despite being Obsidian's most ambitious project. The game has a more balanced proposal, which combines a classic gameplay style, reminiscent of the good times of Skyrim, combined with good exploration and different styles of weapons to fight with. However, it stumbles a bit due to the lack of rhythm, repetitive and uncreative enemies and a story that could be better.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers follows the classic Soulslike formula, offering challenging and engaging combat. However, its poor level design and underwhelming gameplay structure hold it back. While the game presents some promising ideas, weak execution keeps it from reaching its full potential, resulting in a mostly average experience.
    • 77 Metascore
    • 70 Critic Score
    KARMA: The Dark World is efficient in delivering an intriguing narrative and a tense setting. However, your role as a player is far below expectations in gameplay and is limited to interacting in the scenarios.
    • 76 Metascore
    • 80 Critic Score
    Screamer stands out as a fun and refreshing arcade racer, focusing on fast-paced gameplay and creative mechanics like its unique drift system and ability-based racing. The moment-to-moment action is engaging, rewarding skill and timing in a way that keeps races dynamic and exciting. However, the game stumbles with an unnecessary and poorly executed narrative that disrupts the pacing. Despite these issues, its strong gameplay foundation makes it a solid and enjoyable experience for fans of the genre.
    • 76 Metascore
    • 70 Critic Score
    Mario Tennis Fever is a fun and polished arcade tennis game, but it plays things too safe. The gameplay is enjoyable and accessible, yet the lack of risk, low difficulty, and overly forgiving court remove much of the tension. The campaign is charming but over-tutorialized, and the visuals feel simpler than expected for a Switch 2 exclusive. With good modes and solid presentation, it works best as a casual party game, but it lacks the depth and staying power to fully justify its launch price.
    • 76 Metascore
    • 90 Critic Score
    Marvel's Spider-Man 2 on PC is a respectable port. Nixxes did an incredible job, maintaining all the fidelity of the original game and bringing excellent improvements. But we should always remember Insomniac's excellent work on the PS5 as well. The only problems are the occasional crash and some FPS drops, but nothing that can't be fixed with updates.
    • 76 Metascore
    • 85 Critic Score
    Cronos: The New Dawn is one of the best survival horror games made today. Its pace, setting, and combat respect the tenets of a true title in the genre, while also raising the bar for future titles. Despite the lack of enemy variety and resource-gathering balance issues, Cronos: The New Dawn marks a new era for Bloober Team, leaving no reason to doubt its potential.
    • 76 Metascore
    • 90 Critic Score
    Super Mario Party Jamboree + Jamboree TV feels like more than just an expansion to a familiar game. It’s proof that Nintendo builds its consoles with features others may have already explored, yet only Nintendo dares to use them in ways that inspire. More than any technical detail, this experience delivers the pure joy of gaming, no matter your level of experience. Jamboree TV left me thinking about the future and smiling the entire time.
    • 75 Metascore
    • 70 Critic Score
    South of Midnight is a game full of potential, with stunning aesthetics, a memorable soundtrack, and a deeply engaging protagonist. However, its technical issues, flawed localization, limited combat, and disappointing ending prevent it from becoming the memorable experience it promised to be.
    • 75 Metascore
    • 60 Critic Score
    Raidou Remastered offers Shin Megami Tensei and Persona fans the chance to experience real-time combat while experiencing an aesthetic unlike anything Atlus has ever done. However, this version is the worst way to bring a classic title back to the market.
    • 74 Metascore
    • 70 Critic Score
    Crisol: Theater of Idols draws heavily from Spanish folklore and introduces a compelling risk-reward mechanic where ammunition costs your own health. Clearly inspired by Resident Evil 7, it succeeds in atmosphere, environmental tension and classic backtracking structure. However, the slow-paced narrative, underdeveloped characters and forgettable enemies hold it back from reaching its full potential. It’s an interesting survival horror experience, but one that lacks stronger dramatic impact.
    • 74 Metascore
    • 80 Critic Score
    Romeo is a Dead Man is pure Suda51: chaotic, stylish, self-aware and unapologetically weird. Its time-hopping narrative, genre-blending gameplay and constant mechanical surprises make it a creative joy, even when nothing fully makes sense. Combat is fun and flashy, but enemy repetition, camera issues and mission pacing hurt the experience. Technical problems on PC are the biggest drawback, at times seriously impacting progression. Even with its flaws, it’s another unmistakable Suda51 work that values creativity and personality over polish.

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