Combo Infinito's Scores

  • Games
For 119 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Forza Horizon 6
Lowest review score: 40 Dreamcore
Score distribution:
  1. Positive: 91 out of 119
  2. Negative: 2 out of 119
119 game reviews
    • 80 Metascore
    • 80 Critic Score
    The 2025 edition of EA Sports F1 is packed with content aimed at the casual player, such as the return of Braking Mode, as well as other modes that engage players outside the competitive scene.
    • 77 Metascore
    • 80 Critic Score
    Crimson Desert delivers an ambitious open-world experience with impressive scale, strong visual impact and a combat system that becomes more engaging as it evolves. Exploration is one of its biggest strengths, offering verticality, variety and a sense of discovery that keeps the journey compelling. However, the game struggles with narrative execution, a lack of charismatic characters and several design issues, including inventory management, inconsistent boss fights and performance drops in intense moments. It’s a solid and often impressive adventure, but one that falls short of fully realizing its own potential.
    • 86 Metascore
    • 80 Critic Score
    Throes of the Watchmaker improves aspects of the base game, while offering a new journey under a new theme, while the visuals are one of the big highlights.
    • 79 Metascore
    • 80 Critic Score
    Civilization 7 brings strategic changes, a focus on multiplayer, and fewer eras. Progression is more rigid, and the interface can be confusing. Still, it remains strong in the 4X genre, despite its limitations. Although many of the new features may arrive via DLC.
    • 83 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land + Star Crossed World on Switch 2 offers a cleaner, sharper presentation and a new island with 12 short stages that refine the original formula rather than reinvent it. The starries mechanic reshapes areas in playful ways and a standout final boss raises the challenge, but repeating music, recurring minibosses, and the absence of Portuguese localization dull the sparkle. A fun, focused expansion that shines in short daily sessions for existing fans, while newcomers at full price may find it solid yet less ambitious than Nintendo’s best platformers.
    • 73 Metascore
    • 80 Critic Score
    Metal Eden isn't shy about flaunting its inspiration from the Doom franchise. Its combat and style shine through in limited environments with no rewards for exploring them. Even so, if you're a fan of old-school FPS games, the title will satisfy you with all the frenzy and brutality, even without any innovations within the genre.
    • 72 Metascore
    • 80 Critic Score
    Atomfall bets on concepts we saw in Elden Ring with a fragmented narrative and high exploration. Its exploration is the great core of this experience that brings with it annoying problems from recent Rebellion games.
    • 72 Metascore
    • 80 Critic Score
    Invincible Vs is a very welcome addition to the fighting genre, especially for fans of Robert Kirkman. The game is familiar, borrowing mechanics from major franchises like Dragon Ball and Mortal Kombat, but with Invincible's signature visual style and brutality. Despite some slightly clunky movement and a few performance bugs at high resolutions, fun is guaranteed. However, the final score depends heavily on how the online mode and new story chapters are managed in the future. Currently, the game delivers a solid foundation that only needs a final polish to shine among the giants.
    • 87 Metascore
    • 80 Critic Score
    Super Mario Galaxy 1+2 brings both Wii classics together in a sharper, more accessible package. Galaxy 1 benefits from cleaner visuals compared to its 3D All Stars release, while Galaxy 2 finally makes its long-awaited return with native support on Switch and Switch 2. The remaster adds Portuguese subtitles, a helpful assist mode, and stable 1080p/4K performance at 60 fps, though it stops short of a full modern overhaul. The timeless level design and music still shine, and Galaxy 2 remains the highlight with its refined structure and creativity. A strong recommendation for newcomers and a worthwhile upgrade on Switch 2, though returning players may find the price high for the scope of improvements.
    • 80 Metascore
    • 80 Critic Score
    Octopath Traveler 0 boldly reshapes the franchise by focusing on a single protagonist, delivering a far stronger and more emotional narrative than its predecessors. The refined combat system, now allowing eight characters in battle, adds welcome tactical depth without abandoning the series’ roots. The HD-2D visual style remains beautiful and timeless, even without major evolution. However, the lack of Portuguese localization and the persistent issue of overly frequent random encounters hurt the overall flow. Even with these flaws, it stands as the best and most mature entry in the series so far.
    • 81 Metascore
    • 80 Critic Score
    Sorry We're Closed pays homage to the horror classics of the PS1 era while making that its main virtue. With creative mechanics and a striking atmosphere, its only flaw is its less than captivating narrative. But even so, when it comes to playing it, it's fun.
    • 64 Metascore
    • 80 Critic Score
    Post Trauma is an ode to classic survival horror games from the PS2 era, such as Silent Hill, Haunting Ground and Rule of Rose. Its nostalgic identity offers a striking setting that represents the genre very well. However, the excessive attachment to certain outdated mechanics compromises the combat system, especially with firearms — which perhaps didn't even need to be present.
    • 78 Metascore
    • 80 Critic Score
    Lost in Random: The Eternal Die has all the pedigree of an excellent roguelike, whether in terms of challenge or combat, combined with an innovative board system. However, its limited weapon options and variety of relics mark this experience in a negative way.
    • 85 Metascore
    • 80 Critic Score
    The Alters is an authentic and intriguing sci-fi experience. Its narrative and visuals position it as one of the best space travel games of the last decade. However, simply collecting resources and managing a base can become tiresome as the journey progresses.
    • 68 Metascore
    • 80 Critic Score
    Shadow Labyrinth is a bold and creative reimagining of PAC-Man, transforming the arcade classic into a Metroidvania full of personality. Set after the events of the Secret Level animated series, the story immerses the player in a sci-fi adventure with stunning visuals that blend high-tech and ancient cultures. The combat is also exciting, especially the boss fights, but it faces some control and balance issues. Still, the journey is worth it. A pleasant surprise and a brilliant new phase for PAC-Man.
    • 82 Metascore
    • 80 Critic Score
    Ninja Gaiden 4 honors the series where it matters most: in the edge of the blade. The combat is fast, fluid, and deeply satisfying, featuring two protagonists that complement each other through distinct playstyles. The visual presentation and performance are solid, with excellent sound design, though the soundtrack and story fall short of greatness. Some level design repetition and minor bugs keep it from reaching classic status, but as a modern hack-and-slash, it’s a sharp and rewarding return for the franchise.
    • 76 Metascore
    • 80 Critic Score
    Screamer stands out as a fun and refreshing arcade racer, focusing on fast-paced gameplay and creative mechanics like its unique drift system and ability-based racing. The moment-to-moment action is engaging, rewarding skill and timing in a way that keeps races dynamic and exciting. However, the game stumbles with an unnecessary and poorly executed narrative that disrupts the pacing. Despite these issues, its strong gameplay foundation makes it a solid and enjoyable experience for fans of the genre.
    • 80 Metascore
    • 80 Critic Score
    Revenge of the Savage Planet is a sequel that expands on the concepts of its predecessor with deep exploration and captivating visuals. Although I loved exploring every corner, what was handed to me with each new discovery was not that rewarding. As someone who played the first game, it lacked the boldness of the formula I experienced 5 years ago.
    • 84 Metascore
    • 80 Critic Score
    Koei Tecmo and Omega Force delivered on their promise. The combat is addictive and challenging, not just a button-mashing session. The narrative offers mixed feelings, but the appeal of the gameplay is enough to recommend that you give it a chance. The gameplay of Dynasty Warriors Origins is a delight and the highlight of this new game.
    • 81 Metascore
    • 80 Critic Score
    The Outer Worlds 2 refines everything that made the original special while daring to expand its universe. The writing remains sharp, full of wit, and deeply reactive to player choices, proving once again that Obsidian understands how to build worlds that feel alive. The addition of third-person view, improved gunplay, and a stronger RPG backbone make this sequel richer and more versatile. However, weak companion AI and performance drops on PC hold it back from true greatness. Even with those flaws, The Outer Worlds 2 stands as one of Obsidian’s finest works, blending humor, freedom, and consequence in ways few studios can.
    • 84 Metascore
    • 80 Critic Score
    Mortal Kombat Legacy Kollection is a heartfelt celebration of one of fighting game history’s most iconic eras, preserving classic MK with style, reverence and impressive curation. The arcade authenticity, CRT filters, museum-style Kripta and even a full documentary turn nostalgia into a premium tribute rather than a simple bundle. The classics play beautifully and the attention to detail shows real love for the franchise. Still, missing features hold it back: online launches are incomplete, with no lobbies or invite system, meaning much of the social magic is locked behind a future update. Even so, as a historical preservation effort and a love letter to longtime fans, this Kollection delivers a remarkable archive that deserves to grow into the definitive MK package once the online catches up.
    • 77 Metascore
    • 80 Critic Score
    Elden Ring: Nightreign is FromSoft's love letter to its legion of fans. This new offering, which features roguelite elements with cooperative multiplayer, is addictive, fun, and a new way to challenge yourself with new and iconic characters. However, as a roguelite, there are some flaws that are not impossible to fix.
    • 70 Metascore
    • 80 Critic Score
    A.I.L.A is an ambitious blend of psychological horror and VR-driven storytelling, delivering atmosphere, mystery and tension with impressive confidence. Its narrative pacing, clever twists and oppressive tone keep the experience engaging, while the soundtrack and sound design heighten every moment. Technical issues and rough melee combat hold it back, but its creativity and emotional impact shine through. An unpredictable and memorable journey that establishes Pulsatrix as a studio to watch.
    • 77 Metascore
    • 80 Critic Score
    Avowed isn't super innovative, despite being Obsidian's most ambitious project. The game has a more balanced proposal, which combines a classic gameplay style, reminiscent of the good times of Skyrim, combined with good exploration and different styles of weapons to fight with. However, it stumbles a bit due to the lack of rhythm, repetitive and uncreative enemies and a story that could be better.
    • 71 Metascore
    • 75 Critic Score
    Towa and the Guardians of the Sacred Tree** softens the roguelite formula with stage-by-stage saves, a village hub for forging and upgrades, and clear reward previews, all wrapped in an anime-inspired presentation. Hitoshi Sakimoto’s score elevates boss fights, and the partner support system adds a smart twist, yet thin character appeal, overlapping Guardian kits, modest visuals, and the absence of Brazilian Portuguese localization hold it back. Accessible for players tired of harsher roguelikes, a solid mid-scale experiment that would benefit from more variety and personality.
    • 72 Metascore
    • 75 Critic Score
    John Carpenter’s Toxic Commando brings a fresh twist to cooperative zombie shooters by mixing large-scale hordes with semi-open sandbox maps and vehicle-based gameplay. The freedom to explore, gather resources and plan routes adds an interesting layer of strategy beyond simply mowing down enemies. However, the weak narrative, forgettable characters and repetitive mission structure prevent the experience from reaching the same impact as classics like Left 4 Dead. Technical performance issues on PC also hurt the overall experience. It’s a fun co-op shooter with solid ideas, but not the genre-defining return many fans were hoping for.
    • 78 Metascore
    • 75 Critic Score
    Tomodachi Life: Living the Dream is a bizarre and charming life simulator that thrives on creativity and unpredictable social interactions. Building and managing your own island full of Miis can be hilarious and surprisingly addictive, especially for players who enjoy slow-paced, relaxing experiences similar to Animal Crossing. The freedom to customize characters and influence their relationships creates a unique “virtual reality show” full of funny and unexpected moments. However, its slow rhythm, repetitive tasks and lack of Portuguese localization can hurt accessibility, especially since understanding dialogue is a big part of the experience. Even with these flaws, it remains a fun and relaxing game for those willing to invest time into their quirky little community.
    • 83 Metascore
    • 75 Critic Score
    Metal Gear Solid Delta: Snake Eater is a faithful remake that honors Kojima’s 2004 classic, pairing striking Unreal Engine 5 visuals with smoother controls and the option to switch between a classic isometric view and a modern third person camera. The story, performances, and presentation still hit hard, making this a strong entry point for newcomers. However, conservative design choices keep boss encounters and area transitions largely unchanged, enemy AI often feels weaker than the original, and fresh ideas are limited. As a tribute it succeeds, as a reinvention it plays it safe.
    • 61 Metascore
    • 75 Critic Score
    Double Dragon Revive brings back the iconic beat ’em up with energy but also with limitations. Its combat is fun and responsive, featuring distinct characters and challenging bosses, yet the overall polish feels lacking. The visuals are serviceable but dated, the story is merely functional, and the soundtrack fails to stand out. Occasional input delays and some design options hinder the experience. Still, for long-time fans, there’s enough nostalgia and heart to make it worth. Even if it falls short of true revival.
    • 78 Metascore
    • 75 Critic Score
    Dying Light: The Beast brings Kyle Crane back with a leaner, well-filled open world, satisfying parkour, and a brutal Beast Mode that injects fresh power into the series. Castor Woods looks great and runs smoothly, vehicles add a clever form of “flash travel,” and the Brazilian Portuguese dub stands out. Still, thin characters, frequent gun-heavy set pieces that clash with the survival horror core, clunky Chimera encounters, and progress bugs undercut the momentum. A spirited return that shines when it leans on parkour, scarcity, and transformation, uneven when it tries to be a shooter.

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