Combo Infinito's Scores

  • Games
For 118 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 5.4 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 The Last of Us Part II Remastered
Lowest review score: 40 Dreamcore
Score distribution:
  1. Positive: 90 out of 118
  2. Negative: 2 out of 118
118 game reviews
    • 74 Metascore
    • 65 Critic Score
    Darwin’s Paradox! brings a creative premise with its octopus protagonist and a mix of puzzle, exploration and survival mechanics, but struggles to fully deliver on its potential. The gameplay has interesting ideas, especially in movement and level design, yet feels overly simple and inconsistent in progression. A weak narrative, lack of clear direction and technical issues on PC further hurt the experience. While it has charm in its concept and some clever moments, it ultimately becomes repetitive and fails to leave a lasting impression.
    • 74 Metascore
    • 70 Critic Score
    Crisol: Theater of Idols draws heavily from Spanish folklore and introduces a compelling risk-reward mechanic where ammunition costs your own health. Clearly inspired by Resident Evil 7, it succeeds in atmosphere, environmental tension and classic backtracking structure. However, the slow-paced narrative, underdeveloped characters and forgettable enemies hold it back from reaching its full potential. It’s an interesting survival horror experience, but one that lacks stronger dramatic impact.
    • 76 Metascore
    • 70 Critic Score
    Mario Tennis Fever is a fun and polished arcade tennis game, but it plays things too safe. The gameplay is enjoyable and accessible, yet the lack of risk, low difficulty, and overly forgiving court remove much of the tension. The campaign is charming but over-tutorialized, and the visuals feel simpler than expected for a Switch 2 exclusive. With good modes and solid presentation, it works best as a casual party game, but it lacks the depth and staying power to fully justify its launch price.
    • 64 Metascore
    • 65 Critic Score
    My Hero Academia All’s Justice tries to expand the series with more content, a large roster, and a story focused on the anime’s final arc, but struggles to truly evolve. While fans will enjoy recreating iconic moments and playing as dozens of characters, the combat remains shallow and overly automated. Technical issues like stuttering and frame drops hurt the experience, especially during fights. The lack of Portuguese localization is also a significant drawback. In the end, it is a competent arena fighter that plays things too safe and feels hard to recommend at full price.
    • 70 Metascore
    • 60 Critic Score
    Code Vein 2 tries to reinvent the franchise by embracing an open-world Souls-like structure, but the ambition backfires. While the combat system is clearly refined, deeper, and more flexible than its predecessor, the empty world design and severe technical issues undermine the experience. Performance problems on PS5 are constant, affecting both exploration and combat flow. The time-travel narrative is more engaging than before, yet becomes predictable over time. In the end, Code Vein 2 shines in combat but collapses under the weight of its own aspirations.
    • 77 Metascore
    • 65 Critic Score
    EA Sports FC 26 introduces solid ideas and noticeable improvements, but still carries the familiar weight of past mistakes. It evolves in small but meaningful ways, yet avoids the bold changes the franchise has needed for years. The result is a polished but safe entry that entertains without surprising. A strong foundation held back by a lack of creative courage.
    • 65 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 struggles to deliver a compelling campaign, offering a confusing, disjointed story with little emotional impact. The multiplayer returns fast-paced and chaotic, but lacks real identity or meaningful evolution from last year’s entry. Zombies is the clear highlight, ambitious and packed with content, proving where the game truly shines. Despite its scale and expectations, the overall package feels rushed and uneven. A divided experience that falls short of the legacy it tries to honor.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders is fun, colorful and full of modes, but ultimately too shallow to leave a lasting impression. The game runs smoothly at 60 fps on Switch 2, and its cheerful art style fits the Kirby series, though it never showcases the hardware’s true potential. The soundtrack and the full Portuguese localization, including narrator voices and cutscenes, are definite highlights. With traditional races, top down stages, open arena chaos and a small story mode, the variety is impressive, but none of the modes go deep enough to keep players engaged for long. The controls mix too many actions on a single button, creating confusion, and the visual clutter in the larger arenas hurts readability. Kirby Air Riders succeeds as a casual party experience and works well for quick sessions or for playing with kids, but it lacks the depth and competitive appeal needed to stand beside Nintendo’s stronger racing titles.
    • 62 Metascore
    • 60 Critic Score
    Vampire: The Masquerade – Bloodlines 2 abandons the depth, reactivity, and narrative weight that made the original a cult classic. Dialogue choices return, but they rarely matter, offering limited consequences and almost no meaningful divergence from the main path. What should feel like role-playing becomes a guided experience, stripped of the nuance and player agency that defined its predecessor. After a chaotic development cycle marked by delays and studio changes, the final result feels less like a true sequel and more like a soft reboot that never finds its identity. Technical issues, restricted systems, and a noticeable lack of ambition undermine what could have been a long-awaited revival of the franchise. In the end, Bloodlines 2 inherits none of the legacy that made the first game iconic, delivering a shallow and disappointing return after years of anticipation.
    • 78 Metascore
    • 70 Critic Score
    Pokémon Legends Z-A is a fascinating mix of progress and stagnation. Its real-time combat is the most exciting evolution the series has seen in years, finally delivering action with impact and rhythm. The trainer ranking system and open battle zones add structure and purpose to the adventure, while the wild zones make exploration more dynamic than ever. Unfortunately, the visuals swing between charming and outdated, the city design feels flat, and the complete lack of voice acting drains emotion from key moments. Technically, it runs better than recent entries, but creatively, it still falls short of what Pokémon could be in 2025.
    • 69 Metascore
    • 60 Critic Score
    Little Nightmares III is a shadow of what this series once was. Despite the atmospheric visuals and solid technical performance, the signature tension, mystery, and symbolic storytelling that defined the previous entries are gone. Under Supermassive Games, the franchise loses its identity, trading dread for dullness, and ambiguity for predictability. The lack of meaningful horror, uninspired environments, and a forgettable story make this sequel feel lifeless. It’s not terrifying; it’s just hollow.
    • 81 Metascore
    • 60 Critic Score
    Keeper is a visually stunning yet hollow experience. Its painterly art direction and symbolic premise show Double Fine’s artistic flair, but the gameplay lacks depth and the pacing drags. Performance issues, repetitive puzzles, and a story that never truly develops make it feel more like an experimental art project than a full-fledged game. Beautiful to look at, but short on substance.
    • 80 Metascore
    • 70 Critic Score
    Digimon Story: Time Stranger brings an interesting time-travel premise and a deep, strategic turn-based combat system. However, its weak storytelling, mute protagonist, bland supporting cast, outdated design, and underwhelming visuals drag the experience down. The Digimon themselves and the combat system are the true highlights, but the overall package feels dated for 2025.
    • 73 Metascore
    • 60 Critic Score
    Mafia The Old Country paints an evocative 1902 Sicily with stellar art direction, strong performances, and competent cover shooting. Frequent performance drops, constrained mission design despite a broad map, dated stealth, and repetitive knife encounters erode the momentum, and a finale that fails to deliver undercuts the narrative. A beautiful, ambitious entry that too often frustrates, worth it for the setting, better at a discount.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive showcases the Switch 2’s mouse-like dual Joy-Con control with a tactile, rewarding feel once the technique clicks. Clean visuals and stable online play support the core, but thin content, limited modes, and restricted team queuing make the package feel slight. A smart, fresh idea that’s fun to learn and show friends, yet it needs deeper progression and more variety to keep you coming back.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers follows the classic Soulslike formula, offering challenging and engaging combat. However, its poor level design and underwhelming gameplay structure hold it back. While the game presents some promising ideas, weak execution keeps it from reaching its full potential, resulting in a mostly average experience.
    • 75 Metascore
    • 60 Critic Score
    Raidou Remastered offers Shin Megami Tensei and Persona fans the chance to experience real-time combat while experiencing an aesthetic unlike anything Atlus has ever done. However, this version is the worst way to bring a classic title back to the market.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak tries to keep the Control universe alive with a cooperative proposal, but fails due to a lack of depth, variety and creativity. With repetitive missions, recycled enemies and a poorly explored narrative, the game becomes a forgettable experience from Remedy.
    • 70 Metascore
    • 70 Critic Score
    The remastered version of Onimusha Samurai's Destiny is the confirmation of the franchise's return, which will culminate in the arrival of the new game in 2026. However, Capcom missed a great opportunity to attract new players to its cult franchise with a worthy and honorable remaster, just as it did with Dead Rising in 2024.
    • 71 Metascore
    • 60 Critic Score
    Blades of Fire presents some good ideas, especially in its strategic combat and forging system. However, the attempt to offer a 3D Metroidvania experience ends up being compromised by combats positioned in inappropriate places, making the experience frustrating and resulting in a game well below what we've seen previously from MercurySteam.
    • 78 Metascore
    • 70 Critic Score
    As a game, if it were released today and as it is in the remaster, Days Gone could become even more popular with players. As a product, this remaster is questionable in several ways, showing that it can only be used by those who are big fans of Days Gone and are willing to pay full price again for a game they already own and see few new features, besides new bugs. And of course, it is a great way for new players to enter this world, perhaps the best version of the game. It is confusing, but it is the choice that Sony made.
    • 71 Metascore
    • 50 Critic Score
    Steel Seed tries to be exciting in several aspects and fails in all of them. Through a weak narrative and shallow characters, this science fiction is marked by more mistakes than successes.
    • 71 Metascore
    • 70 Critic Score
    Bleach: Rebirth of Souls delivers an exciting fighting system that faithfully represents the universe created by Tite Kubo. Combat is the highlight here, offering depth, rhythm and impact. However, the game suffers from limitations in game modes, a lack of relevant competitive content and a visual presentation that is below expectations. The feeling that remains is that of a missed opportunity.
    • 75 Metascore
    • 70 Critic Score
    South of Midnight is a game full of potential, with stunning aesthetics, a memorable soundtrack, and a deeply engaging protagonist. However, its technical issues, flawed localization, limited combat, and disappointing ending prevent it from becoming the memorable experience it promised to be.
    • 77 Metascore
    • 70 Critic Score
    KARMA: The Dark World is efficient in delivering an intriguing narrative and a tense setting. However, your role as a player is far below expectations in gameplay and is limited to interacting in the scenarios.
    • 69 Metascore
    • 70 Critic Score
    Eternal Strands is a game with an uninteresting narrative, excessive dialogues and repetitive missions that leave much to be desired. However, the gameplay inspired by titles such as Breath of the Wild and Shadow of the Colossus stands out, especially in the battles against the Arcs, despite technical issues such as the camera and unbalanced combat. Visually, the use of Unreal Engine 5 is impressive, but the exploration design lacks depth. A title with ups and downs that could shine on Game Pass.

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