COGconnected's Scores

  • Games
For 4,976 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4982 game reviews
    • 80 Metascore
    • 78 Critic Score
    Overall, The Gardens Between is not particularly complex or subtle with the linear-nature of its puzzle-solving and familiar story, but the level of creativity and depth the game reaches with its uncomplicated parts is not to be understated. It is a game to be played after a long day of school or work, when you might need to take a moment to remember simpler times.
    • tbd Metascore
    • 78 Critic Score
    Eschewing combat takes away some of the ethical dilemmas that are part of 4x and city builder games. You can even play Before We Leave without any threats at all, making it a very chill experience that’s focused entirely on puttering around and building. Without combat or threats, however, Before We Leave is forced to really lean into its aesthetic and mechanics. The result is a little vanilla and a bit repetitive over the long term. It’s a bit like decaf coffee. It’ll do, but you’re gonna miss the kick.
    • 78 Metascore
    • 78 Critic Score
    Pokémon Legends: Z-A isn’t afraid to make some much-needed modernizations. However, the small world and repetitive gameplay loop make it not the shiniest of the Pokémon games.
    • 70 Metascore
    • 78 Critic Score
    If you’re wondering whether you should only get one version or if you should get the adventure pack, then I’d probably recommend the pack if budget isn’t a major concern. It’s a better bang for your buck, as it offers a bit of a discount from getting the two games separate, and each game offers a unique incentive for you to play with two different storylines and song lists. If you are only interested in getting one over the other, I suggest you pick whichever storyline sounds more interesting to you or which game has the better sound list, though if I had to choose, I would say Rhythmic Adventure 2 gives you the more complete experience. Regardless of what you decide to buy, the Taiko No Tatsujin: Rhythmic Adventure games are a lot of fun and are great titles for both new and returning Taiko fans alike.
    • 73 Metascore
    • 78 Critic Score
    When it comes to racing games, Screamer asserts that realism is overrated. It’s an adrenaline-fueled blast from the past that feels current, too. Although it can be a bit repetitive and over-exacting at times, there’s a lot of depth to Screamer’s narrative premise and racing mechanics. Screamer is definitely worth a look for racing fans a bit tired of another lap around the traditional tracks.
    • 67 Metascore
    • 78 Critic Score
    Returning to this world, this flavor of frustration and satisfaction, won’t be for everybody. If you’re looking for a portal into an oft-forgotten slice of gaming history, Oddworld: Soulstorm will open that for you. This is an elevated, modernized window into puzzle platformers of the recent past. A little patience and a little perseverance will introduce you to a strange new world.
    • 74 Metascore
    • 78 Critic Score
    Overall, I enjoyed my time with the latest expansion. The level of detail on display is eye dropping, the enemy A.I. is still fun to battle against and most of all the loot just keeps coming. Whether or not I continue to play this expansion in today’s current pandemic with bullet sponge bosses remains to be seen when there’s more distant escapism to be had.
    • 73 Metascore
    • 78 Critic Score
    Directive 8020 is Supermassive Games doing what it does best: making a horror adventure out of genre fiction. In this case, it’s body-snatching, Alien-hunting sci-fi and a diminishing crew under increasing pressure. Both its setting and time-jumping narrative construction make it unique, but it never strays very far from the constraints of its inspirations. Impressive visuals, effective performances and generally polished mechanics are countered by a muted tone, some dull exploration sequences and stealth. The game’s pacing and momentum sometimes feel out of whack. Still, both fans of Supermassive’s approach to storytelling and classic sci-fi will enjoy their time on Tau Ceti f.
    • 77 Metascore
    • 78 Critic Score
    I was pleasantly surprised and had an enjoyable time playing with multiple characters and building their skill trees to suit my play style. Without the cooperative mode, I would have been done with the game quite quickly, but being able to play with friends and strategize in the harder difficulties is worth the price of admission.
    • 86 Metascore
    • 78 Critic Score
    The game also plays very well in PlayStation VR. The early sequences are particularly terrifying when seen in virtual reality, especially when some rather horrible things happen to Ethan. There are some downsides, though, as certain transition animations are cut from the VR version (such as when the player falls). This makes the game feel less polished in VR, although the ability to better explore the environment, and just become more immersed, makes up for it.
    • 73 Metascore
    • 78 Critic Score
    Tides of Tomorrow has a clever multiplayer mechanic that literally and metaphorically demonstrates how our actions, and those of others, send ripples into the world. It has a strong narrative hook and interesting characters, but it can't quite stick the landing when it comes to gameplay, controls, and polish. I'm looking forward to seeing the story link system further developed in a more refined experience.
    • 72 Metascore
    • 78 Critic Score
    Where Winds Meet is over-ambitious, messy, opaque, and inconsistent. It has too many gears that don’t mesh, a lot that’s poorly explained, and it refuses to give the player a moment of unproductive time, even at the cost of coherence and comprehensibility. For all that, Where Winds Meet is a lot of fun. It often looks incredible and the world is certainly filled with content, whether for a single player or in a group. Even without touching the cash shop, Where Winds Meet provides a huge amount of free game play. Right now, Where Winds Meet is a little shy of greatness, but with some technical improvements and time it could get there.
    • 77 Metascore
    • 78 Critic Score
    Remothered is a scary and confident debut from a future auteur.
    • 76 Metascore
    • 78 Critic Score
    After thirteen years, is this the tennis game you’ve been waiting for? Personally, this simple formula didn’t grab me. This is pure tennis, a faithful simulation of a complex sport. The entire experience has been distilled and purified, perfect for extensive practice and a steady accumulation of skills. But it makes perfect sense to me. Every element of the game funnels the player towards the gradual acquisition of abilities. You will get crazy good at TopSpin tennis if you stick with this game. It’s honestly remarkable how effectively they’ve built this training machine of a sports title. Playing feels intuitive and responsive, they nailed the vibe, and there’s almost nothing between you and the core gameplay loop. The state of the online scene is yet to be properly determined, but even so. If you’ve been looking for the next great tennis sim, TopSpin 2K25 is sure to hit just right.
    • 66 Metascore
    • 78 Critic Score
    In the scheme of history though, City of Brass will probably be best remembered as a game that dared to go to brave new places, and inspired many games to come.
    • 78 Metascore
    • 78 Critic Score
    While it may seem like Insurgency: Sandstorm has built-in anchors, it might be the best type of FPS for how it creatively builds on top of hurdles. There are no shortcuts to the objective, but scores of players would prefer it that way. To survive, you must be adept at the FPS genre. To thrive, you must be studious at the briefing and in the field. There’s nothing quite like a successful mission borne of organization and good teamwork. That’s why triumph on the battlefield alongside your fellow squadmates makes all the challenges seem worth the hassle. Hell, sometimes there’s no fun without it.
    • 64 Metascore
    • 78 Critic Score
    All in all, Shadow Labyrinth is an ambitious reimagining of a classic franchise that works much better than it has any right to to. That said, the presentation is still a bit rusty, and it’s really difficult at times. I hope you’re prepared to spend six tries to get past almost every boss and nasty platforming section.
    • 82 Metascore
    • 78 Critic Score
    With such a heavy focus on the atmosphere and the terror, SOMA seems to forget to include much in the way of puzzle solving for progression.
    • 75 Metascore
    • 78 Critic Score
    If you come to Thrones of Britannia with a bloodlust you won’t be disappointed. Never has commanding mustachioed men to bludgeon each other to death been such an intellectual exercise. But if you were hoping for a major evolution of the Total War formula, you will be left colder than a Pict at the winter solstice.
    • 80 Metascore
    • 78 Critic Score
    Control issues aside, if you’re itching for something to get you away from Destiny then this could be the game to do it.
    • 76 Metascore
    • 78 Critic Score
    Minos reminded me of playing one of those wooden ball-in-a-labyrinth toys, where you tilt the maze just so to guide the ball to the end. In this case, gravity is replaced by scores of devious traps, and the goal is to stop the progress of enemies before they can defeat the Minotaur. Minos brings a lot of interesting ideas to the tower defense genre. If you have patience for increasingly challenging puzzles and a bit of jank, Minos can be a lot of fun.
    • 75 Metascore
    • 78 Critic Score
    It is so well-designed that its mechanics alone merit a look. It’s just a shame that the moment to moment experiences are so thrilling and yet so unable to affect.
    • tbd Metascore
    • 78 Critic Score
    Godfall Ultimate Edition’s list of added features and improvements is impressive and addresses quite a number of gripes about the original game. From story to combat, the game has been tweaked or significantly revised. The somewhat pedestrian narrative and level design don’t obscure the excellence of the action, which remains immensely engaging. Though the always-online requirement remains irksome, the $30 price tag for the base game, DLC and boatload of enhancements, endgame content and add-ons makes it a reasonable proposition. Godfall might have made a disappointing first impression, but its highly negative reception was maybe disproportionate. In any case, the Ultimate Edition makes Godfall deserving of a second look.
    • 87 Metascore
    • 78 Critic Score
    It wouldn’t be unfair to summarize Ragnarock by saying it is Beat Saber with a Viking theme. And it is undoubtedly another solid VR workout game that will have you burning boatloads of calories, but having so much fun you won’t notice how sweaty you are. But Ragnarock lacks some of the elements that make Beat Saber great; there isn’t enough variation in the rhythmic actions you do to the music, and the playlist of songs is a bit paltry (although the devs have said they will be adding to it). Combine that with mediocre visuals and Ragnarock is a decent game and fun way to get a great workout, but one whose repetition might make you want to hang up your helmet after a while. Pick this one up if you’re a fan of Norse themes, you’re looking to take a break from Beat Saber … or you just want to rock.
    • 70 Metascore
    • 78 Critic Score
    Gorgon itself is beautiful in its desolation and it really is an absolute joy to come back to the Halcyon system. I love that its designed almost as a satire of serials – the most prevalent entertainment in the game – and you really do feel immersed in the moment to moment content, however, the narrative flopped for me. It was easy to see the major plot and themes early on in this “mystery” because we have seen it before in other media. It’s a shame because it does weigh down what is already an absolutely exemplary experience. Having jumped back into The Outer Worlds once again I’m excited to keep playing with my rag-tag crew and I look forward to the next adventure of the Unreliable.
    • 69 Metascore
    • 78 Critic Score
    Sea of Solitude is a short but impactful, memorable experience that treats the subject matter of depression, loneliness, and mental illness with both respect and honesty. At times the content may hit a little too close to home, but pushing through the pain and reaching the end of the game is a satisfying and worthwhile experience. It is, however, only the games powerhouse storytelling that holds it together as mechanically it’s a lot of walking with some minor platforming. There is a lot of potential for some innovative and memorable puzzles here, but the games heavy focus on its emotional narrative detracts from it being, well, a game.
    • 73 Metascore
    • 78 Critic Score
    I cannot lie, the world of Dune is one of my favorites, and any chance to visit Arrakis is a welcome one. Despite a its significance to gaming as a whole, there aren’t a lot of Dune games out there. Spice Wars is the kind of power struggle fantasy game that we’ve been seeing for decades, but its a winning formula. Sure Spice Wars might mostly be porting over a lot of the mechanics from Northgard and dressing them up with a new coat of paint, but it’s an incredible court of paint. If you were distraught to learn that the second Dune movie will be pushed back into next year, Spice Wars will probably hold you over until the big day for the big worms.
    • 74 Metascore
    • 78 Critic Score
    Fire Emblem Warriors does well in combining elements from the two series it combines. The story, although predictable, does an excellent job of incorporating the characters from the different titles and having them interact together. The game performs well both in docked and handheld modes, with strong voice acting throughout. While the game is on the easy side, the game has a lot of content to offer, and fans of the Fire Emblem series will feel that the developers have done the series justice with their take.
    • 80 Metascore
    • 78 Critic Score
    When compared to other games, Telling Lies is a massive accomplishment, bringing unheard of levels of talent. But when compared to movies or TV, the performances and production design feel a little bit lacking. I’ll certainly be playing future Barlow games — the ideas are too cool to ignore. But in the future, I’d be keen to see him try his hand at something campier, or maybe let a more experienced director handle the actors. Sam Barlow presents Command and Conquer: Red Alert? Yes, please!
    • 77 Metascore
    • 78 Critic Score
    Story aside, Raiden V: Director’s Cut is a solid vertical scrolling shmup.

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