COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • tbd Metascore
    • 75 Critic Score
    Skytail doesn’t reinvent VR gesture-based gameplay, or add anything new. However, what it does well is combat. Often, I would find myself sucked into playing it much longer than I planned. The game is fun to play and gives you a bit of a workout to boot. If that mix appeals to you, Skytail is worth your time and money.
    • 67 Metascore
    • 75 Critic Score
    Even with the frustrating technical issues I’ve had with the game, I still find myself wanting to create some more transport lines.
    • 70 Metascore
    • 75 Critic Score
    The few hiccups of platforming hell are the only elements keeping Deadlight from being a good game to becoming a great game.
    • 59 Metascore
    • 75 Critic Score
    With everything taken into account, Chibi-Robo! Zip Lash is a well-put together title. The pros outweigh the cons by leagues and it has fun packed into all the right places.
    • 73 Metascore
    • 75 Critic Score
    As a whole you can’t go wrong by including Killzone: Shadow Fall as part of your next gen PS4 package. It might be lacking in true next generation gameplay mechanics but it really shines when it comes to the new generation of graphics.
    • 68 Metascore
    • 75 Critic Score
    However, if you are into good storytelling, with a detailed back story, good voice acting, and are patient with the story to kick in; Journey to Foundation is the ticket. The game should take between six to eight hours to complete if you focus on pushing through the story. However, if you stop to peruse the encyclopedia it will extend your play through time.
    • 69 Metascore
    • 74 Critic Score
    Thymesia is for anyone who believes that a game like Elden Ring is too accessible or that FromSoftware has lost its edge. It distills the Soulslike formula down to challenge and difficulty, adding a few new mechanics to the familiar staples. Yes, Thymesia is grueling and can be fun for hardcore fans of the genre, but it's also pretty highly derivative. Unless they're absolutely brilliant, copycat games almost always make you wish you were playing the original.
    • 73 Metascore
    • 74 Critic Score
    It still boasts some great artwork and dramatic story beats while serving up a few interesting surprises, even if lacking in the action department.
    • 54 Metascore
    • 74 Critic Score
    The Great Perhaps does not offer anything that we haven’t seen before in its gameplay, but there is an understated beauty in its presentation that I found haunting (literally … you’ll see). The trial-and-error nature of some of its puzzles may cause you to reach for a bottle of Vodka in frustration, but its world has a certain sad and subdued charm that will, in both past and present, motivate you to keep trudging along in order to save it.
    • 69 Metascore
    • 74 Critic Score
    With customizable shows, an extensive list of unlockables and a massive roster of both current and classic WWE Superstars, WWE 2K17 sets out to establish itself as a simulation title and succeeds.
    • 76 Metascore
    • 74 Critic Score
    I think that whether you enjoy Sable will very much depend on your mood and expectations. Some gamers will appreciate it for the chill, Zen-like, conflict-and-combat-free, emotionally resonant story that it absolutely is. Other gamers may grow impatient with its lack of real incident, and weary of the pace and absence of challenge. I tend to land in the latter camp. Sable is a beautiful game, but it needs to rev up the dramatic engine or raise the stakes for the player to keep fidgety gamers like me engaged.
    • 75 Metascore
    • 74 Critic Score
    It really is a jack of all trades, but master of none.
    • 69 Metascore
    • 74 Critic Score
    Enotria: The Last Song’s delightful setting, theatre-infused narrative, and mechanical depth help it stand out from the very crowded Soulslike landscape. On the flip side, that depth translates to sometimes poorly explained, unnecessary-feeling complications. Strip all that away, and Enotria: The Last Song is still an enjoyable action RPG that should appeal to almost every fan of the genre.
    • 81 Metascore
    • 74 Critic Score
    SnowRunner brought out the kid in me when completing contracts. It reminded me of playing with Tonka trucks in the sandbox, but instead of sand, it’s snow and instead of Tonka, it’s real-world branded trucks and heavy machinery. While the realism kept me thinking like an adult, the mud running familiar to the series and newly introduced ice and snow mechanics make building bridges and fixing roads feel more interesting than other games. I enjoyed many aspects of SnowRunner and see the improvements that Saber Interactive has made with the new entry into the series. After tackling mud and snow, it’ll be interesting to see where the next title treads. It feels like they took a big step from MudRunner to SnowRunner and if the next step is just as big or bigger, it may be the perfect vehicular simulation game.
    • 81 Metascore
    • 74 Critic Score
    This is a great pinball collection but in its current state, it comes with a BIG caveat. The game crashes. A lot. It seems to be related to the online connectivity portions of the game. Before the game and servers went live, the online portions did not crash. Now it crashes every time you try to access the leaderboards. In its current state, I do not recommend picking this collection up. Keep a tab on the game and wait till you hear these issues have been addressed. Once they have, this is a for sure pickup.
    • 77 Metascore
    • 74 Critic Score
    Setting aside its sometimes sluggish combat controls and a few frustrating mechanics, there’s a lot to enjoy about The Lonesome Guild. With beautiful art and a much-appreciated theme centering on connection and communication, The Lonesome Guild should appeal to fans of puzzle-heavy action RPGs looking for narrative depth.
    • 75 Metascore
    • 74 Critic Score
    South of Midnight pares a refreshingly different narrative and setting with artistic visuals that bring to life folklore from the American Deep South. It’s captivating, and there’s almost nothing like it. Unfortunately, South of Midnight is saddled with frustrating, unpolished combat and action sequences that become repetitive long before the game’s midpoint. Even with its glaring faults, South of Midnight is mostly worth playing just for the orc-free story and uniquely American characters.
    • 65 Metascore
    • 74 Critic Score
    Although this isn’t the most thrilling episode so far, it seems like all of the conversations and emotional moments will act as a bridge between the first couple of episodes and the last two. While the excitement is rather lacking in the majority of this episode, Telltales gives us a more believable story overall, especially where all of the characters are concerned.
    • 76 Metascore
    • 74 Critic Score
    In the end, I appreciated that The Wild at Heart leans into being an actual game rather than simply a thinly disguised exploration of childhood trauma. Together with inviting art direction that suggests an animated storybook and a story that supports layers of meaning, The Wild at Heart was a pleasant discovery. The game’s combat and puzzles aren’t entirely consistent or satisfying, and moment to moment the experience can feel a little aimless, but fans of accessible puzzle and action games with heart and some emotional depth should check it out.
    • 76 Metascore
    • 74 Critic Score
    The platforming and level design in Wavetale is fantastic. You can easily fly up buildings in style due to the responsive controls. Even though the objectives are similar throughout, the areas are well-designed to make each island refreshing. While you can overlook the lackluster and rigid combat, the performance issues are harder to ignore. Screen tearing and pop-ins are frequent and hinder the experience. However, fans of games like Solar Ash and The Pathless will still enjoy the game.
    • 72 Metascore
    • 74 Critic Score
    NASCAR fans should eat this one up but it might be a little too much for the casual racer. If you are up for a challenge and are willing to spend the time to dig deep into what the Career mode has to offer, Inside Line is an enjoyable experience.
    • 67 Metascore
    • 74 Critic Score
    I would have expected more of the first batch of missions which are also, unsurprisingly, the most fun and best written.
    • 75 Metascore
    • 74 Critic Score
    Although some mechanical elements suggest other games, Under the Waves uses deep sea exploration for its twin themes of personal grief and environmental exploitation in a unique way. There’s a lack of technical refinement here and there, and the messaging gets heavy-handed at times. Under the Waves is actually about something which puts it ahead of many other games in the survival crafting genre.
    • 71 Metascore
    • 74 Critic Score
    Shadow Warrior 3 is a real study in contrasts. There are times when its environments and cutscenes are triple-A game adjacent. Its combat is fast, furious, and fun. On the other hand, there’s not much story to tell, and that engaging combat gets frustrating and numbingly repetitive. Shadow Warrior 3 embraces much of what we remember about early shooters, with a lot more visual panache and polish. By the end, though, we’re desperate for the kind of variety and sophistication that later shooters brought to the genre.
    • 71 Metascore
    • 74 Critic Score
    Being able to switch back and forth on the fly from classic first-person action to a top-down third-person perspective made for a decent and varied mobile CoD experience.
    • 77 Metascore
    • 74 Critic Score
    Ittle Dew 2+ is a perfect fit for the portable Switch, and a supplement if you’ve been missing a top-down Zelda title on it. It has its own brand of humor and is chock-full of creativity with its visuals, dialogue, and puzzles, but can be found lacking with regard to its repetitive, unrewarding combat.
    • 78 Metascore
    • 74 Critic Score
    The scary bits aren’t scary and the story goes flat almost out of nowhere, leaving for an experience that is very stunted.
    • 61 Metascore
    • 74 Critic Score
    Darksburg is an exciting, dark roguelite with tons of replayability. The cast of playable characters is diverse in their play styles and these are only enhanced with Team Experience power ups and the Curios. The setting is beautiful and lush – far more than I expected out of a procedurally generated experience. The AI companions are good enough to keep you alive but the game really shines in Co-Op with other players. I would love to see controller support or a dodge roll to make managing the horde a little more balanced, but all in all it’s the kind of experience meant for friends diving into dungeons and just having a great time.
    • 69 Metascore
    • 74 Critic Score
    With its more focused campaign less burdened by irrelevancy, The Siege of Paris is a leaner, tighter and brisker expansion than Wrath of the Druids or much of the main story. The new/old Infiltration mechanic is a welcome changeup from the usual routine of explore and battle, but maybe not enough to entirely wipe away the feeling that the Siege of Paris is sticking a little too close to the template. What it lacks in creativity, bold new mechanics and mission structures, The Siege of Paris delivers in art direction, atmosphere and story. Though I personally enjoyed the visit to Ireland a little more, Eivor’s trip to Francia is by no means lacking in quality. For better or worse, it’s just more of the same.
    • 72 Metascore
    • 74 Critic Score
    In one sense, spending hours mowing virtual lawns in a game could be considered a ridiculous waste of time. But aside from being a satisfying management sim, the act of mowing lawns in Lawn Mowing Simulator can be surprisingly relaxing and maybe even a little inspiring. This isn’t a lawn mowing version of Formula One, where you play a plucky kid with a push mower dreaming of glory on a shiny, souped- up John Deere. But it’s also much more than a one-joke game. Lawn Mowing Simulation is a full-featured product with a very specific focus, and a pretty well-made one, at that.

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