Cheat Code Central's Scores

  • Games
For 6,324 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Command & Conquer 3: Tiberium Wars
Lowest review score: 0 High Rollers Casino
Score distribution:
6324 game reviews
    • 72 Metascore
    • 76 Critic Score
    A compelling if uninventive experience. Working in concert, this game's tired, uninspired mechanics still manage to get the job done; the whole is definitely more than the sum of its parts.
    • 79 Metascore
    • 76 Critic Score
    If only the good aspects weren't constantly polluted by the aggravating nightmare portions, Shattered Memories might have been one of the best Silent Hill's yet.
    • 76 Metascore
    • 76 Critic Score
    A compelling if uninventive experience. Working in concert, this game's tired, uninspired mechanics still manage to get the job done; the whole is definitely more than the sum of its parts.
    • 89 Metascore
    • 90 Critic Score
    DiRT 2 is a worthy successor to the original, getting practically everything right. While I would have liked to have seen a greater emphasis on more technical rally racing, I had a blast with every aspect of the title. From the solid visuals to the sweet tracks, DiRT 2's got a lot to love.
    • 81 Metascore
    • 90 Critic Score
    Some clever puzzle work and manic action towards the end make for a good time.
    • tbd Metascore
    • 38 Critic Score
    At only twelve levels, this game is incredibly short. But, in the case of ATG, that's a blessing.
    • 87 Metascore
    • 92 Critic Score
    It's not quite as lengthy or extensive as a Zelda game for the Wii, but it certainly includes all those elements Zelda fans are looking for: lots of dungeon crawling, puzzles, good storyline, charming visuals, etc. Best of all, you can take it with you on your next trip and even play it with a friend.
    • 77 Metascore
    • 80 Critic Score
    Five dollars for a game you can share and play with up to eight friends is a small price to pay, especially when it's this fun!
    • 49 Metascore
    • 54 Critic Score
    All I can say is that if I were walking through a store, (although you can get the game online at Steam) I would have my "model 229 standard issue Robinson telekinesis gloves," in repel mode should I come across a copy of Twin Sector.
    • 70 Metascore
    • 58 Critic Score
    The campaign is fairly enjoyable if you can manage to cope with the iffy controls, peppered with a good amount of stealth, tactics, and even rail-shooting segments.
    • 28 Metascore
    • 20 Critic Score
    To paraphrase a classic Futurama line 'the only thing Rouge Warrior does better than other games is suck'.
    • 27 Metascore
    • 20 Critic Score
    To paraphrase a classic Futurama line 'the only thing Rouge Warrior does better than other games is suck'.
    • 29 Metascore
    • 20 Critic Score
    To paraphrase a classic Futurama line 'the only thing Rouge Warrior does better than other games is suck'.
    • 61 Metascore
    • 68 Critic Score
    While you can easily drone through this game a second time due to the two distinct factions, lots of annoying flaws crop up that make it difficult to warrant a second playthrough.
    • 60 Metascore
    • 68 Critic Score
    While you can easily drone through this game a second time due to the two distinct factions, lots of annoying flaws crop up that make it difficult to warrant a second playthrough.
    • 60 Metascore
    • 60 Critic Score
    It's a short adventure, and when compared to the other consoles, Wii owners are essentially getting half a game. The local co-op is a nice addition, but the complete lack of extras makes this an expensive extension to James Cameron's new mythology.
    • tbd Metascore
    • 64 Critic Score
    The story is lengthy and there are plenty of extras to find after finishing, but the gameplay is derivative and can drag at points.
    • 59 Metascore
    • 68 Critic Score
    While you can easily drone through this game a second time due to the two distinct factions, lots of annoying flaws crop up that make it difficult to warrant a second playthrough.
    • 75 Metascore
    • 78 Critic Score
    Career mode is a bit on the short side, and there isn't much in the way of new challenges or modes. Still, there is a lot to do, and the new control keeps things from getting stale.
    • 74 Metascore
    • 78 Critic Score
    Career mode is a bit on the short side, and there isn't much in the way of new challenges or modes. Still, there is a lot to do, and the new control keeps things from getting stale.
    • tbd Metascore
    • 66 Critic Score
    While the annoying whine of the vehicles is pretty accurate, the crowd noise is sparse and artificial-sounding. Worst of all, the pop-metal that loops in the background is enough to make you want to huck your PSP against a wall.
    • tbd Metascore
    • 48 Critic Score
    A barely playable arcade game with no lasting replay value.
    • 86 Metascore
    • 88 Critic Score
    The five campaigns make for a huge journey that melds together seamlessly. There's tons of variety, and the challenges are truly refreshing. Single and multi-card multiplayer round out the package nicely, but there's no online component.
    • 84 Metascore
    • 78 Critic Score
    While a necessity to continue exploring the series, this is not one of the best episodes so far.
    • 82 Metascore
    • 76 Critic Score
    The game excels at preserving the core arcade mode from the console version, but the lack of online mode gives the portable version less replay value. Still, with robust customization and a different story format, there is plenty of content in the PSP version.
    • 73 Metascore
    • 76 Critic Score
    The game looks good with its neon-coated retro visuals, plays well once you get the hang of it, and has a virtually never-ending amount of content thanks to its level editor. Just be sure you don't go into it expecting a fast-paced, shooting-focused experience.
    • 81 Metascore
    • 82 Critic Score
    If you haven't gotten completely burned out of Borderlands' shoot-'n-loot hijinks or are looking to pick the game back up, taking a relatively new character through the perils of The Zombie Island of Dr. Ned is certainly a worthwhile endeavor.
    • 82 Metascore
    • 82 Critic Score
    If you haven't gotten completely burned out of Borderlands' shoot-'n-loot hijinks or are looking to pick the game back up, taking a relatively new character through the perils of The Zombie Island of Dr. Ned is certainly a worthwhile endeavor.
    • 79 Metascore
    • 86 Critic Score
    Though the extreme difficulty curve gives us some pause, King Arthur is an easy title to recommend. All of the various elements come together nicely with a gorgeous and stylish presentation.
    • 79 Metascore
    • 88 Critic Score
    As a step in the series' continued evolution, Void is both surprising and well done. It doesn't quite top my favorite in the series, Core, which has catchier music that remains a larger part of its design, but it comes close (Void does have music from Nullsleep, a very good chiptunes artist, however).

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