CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 82 Metascore
    • 90 Critic Score
    Prey is victorious on almost every front. It’s like a compilation album which lets you listen to the greatest hits by System Shock, Dishonored, Thief and Deus Ex with some smashing original songs as a bonus. A strong contender for the Game of the Year title. [07/2017, p.34]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    Faeria falls somewhere between Hearthstone and some more tactical card games like Scrolls or Duelest. I wish its artistic direction was farther from Blizzard’s hit, but at least Belgians managed to evolve gameplay to some degree. A nice touch is that Faeria can be enjoyed without resorting to microtransactions. [06/2017, p.75]
    • CD-Action
    • 80 Metascore
    • 85 Critic Score
    It’s not as pretty as Hearthstone and its lack of responsiveness is sometimes annoying, but Dire Wolf Digital tackled gameplay mechanics expertly, making The Elder Scrolls Legends Hearthstone’s main rival. [06/2017, p.73]
    • CD-Action
    • 66 Metascore
    • 70 Critic Score
    It’s not a title you need to play to stay up to date with gaming trends. It’s a typical representative of the hack’n’slash genre, solid in every aspect but not unique in any. If you enjoy such games, walking the wolves in Midgard will be fun, because the essence of the genre was conveyed proficiently. [06/2017, p.73]
    • CD-Action
    • 68 Metascore
    • 50 Critic Score
    There’s hardly any game in 911 Operator (your main tasks is to connect colorful symbols) but I appreciate its educational value (i.e. you can learn what stroke symptoms are and how to stop heavy bleeding). [06/2017, p.72]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    Combat gives you a decent array of options but unfortunately it rarely poses any challenge. The optimization is abysmal and while it does not make the game unplayable, the situation is still unacceptable. Despite that I can recommend this title to everyone who seeks a solid turn-based RPG. The developers put a lot of effort into creating a vivid world and tell a lot of minor stories, many of your decisions matter and in some aspects Expedition: Viking reminds me of classic Fallouts. [06/2017, p.70]
    • CD-Action
    • 70 Metascore
    • 60 Critic Score
    I expected a usual Telltale’s game and that’s exactly what I got – another IP squeezed into a worn stencil. I have to praise it for looking visibly better than Telltale’s previous games though. [06/2017, p.69]
    • CD-Action
    • 69 Metascore
    • 65 Critic Score
    A light, short and pretty Far Cry clone with robots. It seems to me the developers implemented all their basic ideas and then ran out of money, willingness or skills to push the game a bit more, towards true uniqueness. [06/2017, p.68]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It’s an enjoyable game that will win the hearts of children, but it’s far from breathtaking – it’s short and lacks a spark (e.g. a protagonist that is not only cute but also charismatic) that would make it memorable. [06/2017, p.66]
    • CD-Action
    • 68 Metascore
    • 65 Critic Score
    Half of the game is wonderful, the other half is frustrating, as Yooka-Laylee stumbles in some key aspects. The character feels floaty which makes controlling him a bit tricky. Some portions of the world seem designed for a different genre and break the flow that is absolutely crucial to platformers. And then there’s annoying camera. The first Banjo-Kazooie, which is almost 20 years old, is actually more polished than Yooka-Laylee. [06/2017, p.63]
    • CD-Action
    • 78 Metascore
    • 75 Critic Score
    There are two categories of people I would recommend Blaster Master Zero to: fans of the original Blaster Master and those looking for an accessible introduction to Metroidvanias. [06/2017, p.62]
    • CD-Action
    • 63 Metascore
    • 70 Critic Score
    At first I had to force myself to play Has-Been Heroes, but gradually it convinced me that there’s a decent degree of depth under simple gameplay mechanics. [06/2017, p.61]
    • CD-Action
    • 66 Metascore
    • 80 Critic Score
    It frustrated me, it treated me unfairly, but after I got the hang of the rules I simply couldn’t tear myself away from it and kept chasing momentary triumphs among incessant nervous breakdowns. [06/2017, p.60]
    • CD-Action
    • tbd Metascore
    • 55 Critic Score
    An example of a brilliant idea (an escape room that requires two players to communicate via walkie-talkies) ruined by poor execution. [06/2017, p.59]
    • CD-Action
    • 83 Metascore
    • 90 Critic Score
    BoxBoy is the champion among puzzle platformers and the only flaw I can think of is that the game lasts for a couple of hours while it should never end. [06/2017, p.59]
    • CD-Action
    • 77 Metascore
    • 60 Critic Score
    It’s a pretty remaster, but when you look at this game dispassionately, you notice that it is too easy, too short and unnecessarily cluttered with annoying minigames. [06/2017, p.58]
    • CD-Action
    • 77 Metascore
    • 70 Critic Score
    DoW III is gorgeous, but in terms of scale and ambition it falls way behind Total War: Warhammer. Quite boring campaign and a lot of grinding in multiplayer do not help. [06/2017, p.56]
    • CD-Action
    • 77 Metascore
    • 85 Critic Score
    It’s fortunate that this game finally made its way to other platforms, as it’s one of the best entries to the LEGO series, with a cool open world, a fun story full of humor and cultural references, simple but satisfying co-op mode and surprisingly good character animations. [06/2017, p.55]
    • CD-Action
    • 79 Metascore
    • 85 Critic Score
    After you get used to some crudeness related to the fact that the original is 28 years old, you’ll notice that is hasn’t aged that much. What’s more, visuals were revamped so skillfully that The Dragon’s Trap is one of the prettiest games released this year. [06/2017, p.54]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Despite some flaws the incident at Atamipek Lake is definitely worth experiencing, as long as you rank atmosphere and discovering a gloomy mystery above shootouts and car chases. [06/2017, p.53]
    • CD-Action
    • 51 Metascore
    • 40 Critic Score
    Somewhere under all that technical and gameplay-related mess you can catch a glimpse of good old Syberia, but overall the game is so poor that as a fan of the series it made me want to hurt myself. [06/2017, p.52]
    • CD-Action
    • 78 Metascore
    • 80 Critic Score
    If you’ve never come across these titles, you should get acquainted with them, as they come from the era when Disney licensed games were really great. The only flaw I have to point out is that the emulation sometimes stutters. [06/2017, p.51]
    • CD-Action
    • 79 Metascore
    • 75 Critic Score
    The main feature of the add-on – the quest cards – is poorly balanced (some rewards are highly disappointing). Still I recommend Journey to Un’Goro as it manages to breathe some fresh air into meta-game. [06/2017, p.51]
    • CD-Action
    • 87 Metascore
    • 85 Critic Score
    Despite some lack of creativity it’s so good that it’s hard to believe that it’s the first project of a tiny studio. Had brilliant Ori and the Blind Forest not existed, Hollow Knight could have become an official standard for Metroidvanias. [06/2017, p.50]
    • CD-Action
    • 90 Metascore
    • 95 Critic Score
    Despite the fact that the original was released seven years ago, Bayonetta is one of this year’s most important PC games. In its field it’s still unbeatable and the port leaves very little to be desired. [06/2017, p.48]
    • CD-Action
    • 85 Metascore
    • 95 Critic Score
    If you haven’t played the game yet, fish out some cashish from your pocket and fix that serious oversight immediately. The work done by Beamdog on the remaster does not justify the purchase on its own, but Planescape: Torment is still the best RPG game ever created. [06/2017, p.46]
    • CD-Action
    • 76 Metascore
    • 80 Critic Score
    The game hasn’t aged almost at all (especially that its visuals were refreshed) and is still wickedly fun, but charging almost full price for it is absurd. [06/2017, p.44]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    Beat Cop’s gameplay foundations are very interesting, but the initial tension fades quickly, the game becomes repetitive and its humor is crude to the point of being embarrassing. [06/2017, p.42]
    • CD-Action
    • 55 Metascore
    • 80 Critic Score
    I found Ghost Warrior 3 to be better as a whole than the quality of its components suggested. Of course the game should’ve been more polished at launch, but I still had surprisingly good time with it thanks to its well-designed open world, a satisfying weapons system and a fairly high degree of freedom in choosing ways to complete missions. [06/2017, p.40]
    • CD-Action
    • 93 Metascore
    • 90 Critic Score
    It’s the best Persona game to date and when you reach end credits after a hundred or so hours, it’s hard not to feel the pang of sorrow when you realize that the huge, multilayered story is over and you have to say goodbye to virtual friends you’ve made. [06/2017, p.34]
    • CD-Action

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