CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 73 Metascore
    • 80 Critic Score
    A little better than the first Shift for iOS – new tracks, new cars, very similar visuals and a bit more fun. [September 2011, p.76]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    The War of the Lions is definitely not worth eight times the price of an average iOS game you have to pay for it. Despite two years of development it's no more than a crude port of the PSP version. [Sept 2011, p.76]
    • CD-Action
    • 83 Metascore
    • 90 Critic Score
    Every level of this platform game brings a new challenge and a new surprise and that results in an extremely high playability. [September 2011, p.75]
    • CD-Action
    • 81 Metascore
    • 85 Critic Score
    A tower defense type of game with some action elements – it allows you to actively participate in battles as a unit of your choice. Works best in multiplayer. Fun! [September 2011, p.75]
    • CD-Action
    • 76 Metascore
    • 75 Critic Score
    Fuelcell Games managed to create a really memorable game. Planet's tunnels are varied and surprise you with something weird all the time. Exploring this world is the most important aspect of the whole experience. Shooting constitutes for about 1/3 of the gameplay, leaving a lot of room for thinking and coming up with the ways to progress further. [Sept 2011, p.75]
    • CD-Action
    • 86 Metascore
    • 85 Critic Score
    When it comes to core gameplay Bastion is rather simple and does not offer anything really new. But it shines in the story department or rather in the way this story is being told. Narrator's voice accompanies you in every step of the way adding to a wonderful atmosphere of Bastion. [September 2011, p.74]
    • CD-Action
    • 45 Metascore
    • 30 Critic Score
    You can't come up with an idea for an interesting, varied gameplay, your budget is very limited and your breathtaking script is being digested by a dog? Don't worry – just make another mediocre zombie game and publish it on Steam. Someone will buy it. [September 2011, p.73]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    There are some fun hidden object games out there but Vampire Saga: Welcome to Hell Lock is not one of them. It makes you return to the locations you've already explored (sometimes even look for the objects you've already found there!) and listen to a single music track for over 4 hours. [Sept 2011, p.72]
    • CD-Action
    • 67 Metascore
    • 75 Critic Score
    Patrician IV combined with the add-on is one of the best economic strategies I encountered during the last couple of years. Those of you who are into such games will have a lot of fun with it and probably will be able to let obsolete graphics slide. [September 2011, p.71]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    It seems that the vision of a perfect, expansive game merging features of an FPS and a nonlinear RPG just outgrew the capabilities of a small studio. To start the adventure you'll first have to face one of the most inconvenient and ugly user interfaces I've ever seen. Then you have to create a character without a decent explanation of the game's RPG system, so you can end up with one that doesn't suite the playing style that E.Y.E quickly forces you to adopt. You can easily lose track of the story because the game fails to present it properly. Shooting works fine but the enemy AI sadly doesn't and Source engine delivers outdated visuals. [Sept 2011, p.70]
    • CD-Action
    • 88 Metascore
    • 90 Critic Score
    We waited a whole year for the PC and PS3 versions of Limbo, but it was worth it – it's a pearl one in a million. Games like this just don't age. [September 2011, p.69]
    • CD-Action
    • 62 Metascore
    • 50 Critic Score
    Intriguing visuals, great music and an interesting concept. Unfortunately Trauma is too short for its price and shallow – no matter how hard I tried, I was unable to see any deeper meaning to this story. [Sept 2011, p.68]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    At first I planned to turn my whole review into a vivid description of all the bugs that Gods & Heroes charmed me with, like holes in textures, missing descriptions on the map, misguiding signposts, running through lava rivers unharmed, fighting hand to hand against an owl that was floating 30 feet above the ground or chasing a snake that managed to climb on top of some shed. What's even worse, God & Heroes looks awful. It should have never been dug up and resurrected by Heatwave Interactive – it reeks and its jerks poorly imitate life. [September 2011, p.66]
    • CD-Action
    • 66 Metascore
    • 40 Critic Score
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]
    • CD-Action
    • 79 Metascore
    • 70 Critic Score
    Sometimes it was hard for me to shake the feeling that I'm playing a new rendition of the Destruction Derby series. Driving experience is good, but most of the story missions are boring and require you to crash into other cars after using the Shift feature to 'possess' some unfortunate random driver. Additional challenges that the city offers (e.g. races) also quickly become tiring. Music is good though and multiplayer is well designed. [Sept 2011, p.62]
    • CD-Action
    • 90 Metascore
    • 90 Critic Score
    The story is not only engrossing but also adapts to your actions (e.g killing an important NPC) and lets you make decisions that really do influence the future. The game is nonlinear – every problem has a couple of possible solutions (including violence and stealth), some of which were prepared by the designers while other result from your own creativity. This freedom is the game's greatest strength, but not the only one – dialogues are excellent along with the character development system and the visuals are very nice. Human Revolution is not perfect though – it could benefit from a more modern approach to some elements and more spacious hub areas. It's as good as the first Deus Ex but could have been even better! [Sept 2011, p.54]
    • CD-Action
    • 73 Metascore
    • 30 Critic Score
    9mm
    They say size isn't important but clearly 9mm is not enough. A major failure by Gameloft – the game is mediocre at best and laughable at worst. [August 2011, p.74]
    • CD-Action
    • 67 Metascore
    • 60 Critic Score
    Assassin's Creed meets Grand Theft Auto in the world of Pirates of the Caribbean and tells the story with Uncharted's flair. No, it's too good to be true. Simple gameplay mechanics, plain character models with lifeless faces, weak voice acting, faulty camera and bugs make BackStab a disappointment. [August 2011, p.74]
    • CD-Action
    • 70 Metascore
    • 80 Critic Score
    This fitness game will teach you humility in a couple of minutes and prove that in terms of shape you're not very different from your grandpa. Unfortunately UFC Personal Trainer is not so personal – coaches don't notice and can't correct your mistakes and their vocabulary is very scarce so some of their comments are nonsensical. And there's too little game in this game so you have to find motivation to practise all by yourself. [August 2011, p.73]
    • CD-Action
    • 50 Metascore
    • 50 Critic Score
    Punches, kicks, blocks and dodges in front of the Kinect translate surprisingly well to Po's movements. Loading times between these 1 on 1 fights are very long though. [August 2011, p.73]
    • CD-Action
    • 66 Metascore
    • 70 Critic Score
    Fantastic Pets is similar to Kinectimals but allows you to create your own pets by choosing body parts (legs, wings, tails etc.). In addition you can see them running around your room, but these Augmented Reality elements are rather weak as the real world appears very dark on screen. Still I can see a big group of 3-, 5- or 7-year-olds that will enjoy this game. [August 2011, p.73]
    • CD-Action
    • 69 Metascore
    • 50 Critic Score
    As consoles lack really good strategy games, their users have to resort to half-measures – and 'half-measure' is a word that illustrates Under Siege perfectly. [August 2011, p.72]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    A platformer with a distinct graphic style. Gameplay-wise it resembles Sonic as the character can accelerate to great speeds. Real fun starts in multiplayer mode. [August 2011, p.72]
    • CD-Action
    • 67 Metascore
    • 50 Critic Score
    Unfortunately the only thing that differentiates Kill Team from other twin-stick shooters is the Warhammer 40,000 universe. The game is very short and you can find fault in its every element. [August 2011, p.72]
    • CD-Action
    • 94 Metascore
    • 95 Critic Score
    I tried to criticize this game for something but it really does age like a good wine and today tastes even better than in 1998. In most cases digging up the gaming past leads to disappointment but this time I was having a blast. [August 2011, p.71]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    When I look at this game it reminds me of the humorous Diablo 3 logo. The one with the sun, rainbow, clouds and unicorns. It's this game! Having in mind that it wasn't designed for hardcore gamers, I can let some of the boredom resulting from the combat system's simplicity slide. But only some. [August 2011, p.70]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    As a sandbox game No More Heroes is extremely bad – the city is ugly, repetitive and almost completely empty. Those who dig the Japanese craziness will appreciate the game's biggest treasure – its atmosphere and absolute unpredictability. First you save your progress in a toilet, a moment later you run around with a lawnmower doing a side quest, then you agree to assassinate a corporate boss and at last you listen to the protagonist's philosophical monologue about the meaning of life. [August 2011, p.69]
    • CD-Action
    • 85 Metascore
    • 90 Critic Score
    It's been a long time since any triple A title gave me as much fun as this humble indie game did. It will keep you entertained not for hours or days but for long weeks. It's worth every penny. [August 2011, p.68]
    • CD-Action
    • 72 Metascore
    • 90 Critic Score
    Cartoony graphics contrast with a mature story that deals with a serious subject of climate changes caused by human carelessness and is devoid of humor. Instead of puns and wordplays we get well written, intriguing dialogues between believable characters with vivid personalities. [August 2011, p.66]
    • CD-Action
    • 81 Metascore
    • 80 Critic Score
    Its action is more intense than Charlie Sheen's weekend – and this is Jamestown's biggest strength. If words 'Contra' and 'Metal Slug' send shivers down your spine – buy it! [August 2011, p.64]
    • CD-Action

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