CD-Action's Scores
- Games
For 3,535 reviews, this publication has graded:
-
39% higher than the average critic
-
9% same as the average critic
-
52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Grand Theft Auto V | |
|---|---|---|
| Lowest review score: | Uprising44: The Silent Shadows |
Score distribution:
-
Positive: 1,731 out of 3535
-
Mixed: 1,478 out of 3535
-
Negative: 326 out of 3535
3535
game
reviews
- By Date
- By Critic Score
-
- Critic Score
A weak attempt to suck some cash out of Saint Seiya fans. [02/2014, p.75]- CD-Action
Posted Feb 10, 2014 -
- Critic Score
Metal Gear Survive’s underlying concept is not bad and the game has a couple of good moments, but I can’t recommend it to anyone. It’s best to steer clear of it. [04/2018, p.54]- CD-Action
Posted May 16, 2018 -
- Critic Score
In terms of gameplay, Space Assault has nothing in common with the solid 2016 futuristic racer Redout. It’s a rough port of a heavily automated, primitive on-rails shooter developed originally for iOS and disappointing even as a simple mobile game. [03/2021, p.55]- CD-Action
Posted Sep 1, 2021 -
- Critic Score
Super Mario Run looks and sounds like New Super Mario Bros., but unfortunately it does not play like it. It’s a runner that constantly annoyed me with its lack of precise controls I enjoyed so much in real Mario games. [02/2017, p.36]- CD-Action
Posted Feb 13, 2017 -
- Critic Score
The style of poorly executed visuals is in discord with the atmosphere that Pendulo Studios tried to create. Yesterday is also too easy and generally just not worth spending 4 hours with it. [May 2012, p.78]- CD-Action
Posted Apr 12, 2012 -
- Critic Score
Campaign consists of scripted battles for two players tops, fought against moderately bright bots on well-known maps. It really doesn’t offer much more than previous training missions. War Stories are simply a terrible waste of time. [11/2017, p.67]- CD-Action
Posted Nov 16, 2017 -
- Critic Score
There’s no story here and the game depletes its potential quickly, so after few sips of Mediterranean decadence comes boredom. [CD-Action 03/2013, p.75]- CD-Action
Posted Mar 5, 2013 -
- Critic Score
A very simple jRPG that answers the question what would happen if Tales series was done with even less money. [08/2015, p.67]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
When the first shock of butchering helpless people passes it turns out that this forbidden fruit is nothing but a seed. I could point out that it’s a good thing that Hatred depicts murdering innocents as a boring, laborious, frustrating chore but after having played it I’m in no mood for jokes. [08/2015, p.70]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
There’s absolutely nothing in Wander that could persuade me to revisit its servers. There’s no combat, no quests and experience points, no puzzles or any other challenges, no crafting. Just you and a totally dead world to explore aimlessly. [08/2015, p.74]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
Skinny & Franko’s surprisingly deep combat system is not enough to outweigh the long list of game’s flaws that includes exaggerated difficulty, amateurish voice acting and infuriating bugs sometimes forcing you to repeat dragged out levels with no checkpoints.- CD-Action
- Posted May 12, 2023
- Read full review
-
- Critic Score
The remake not only highlights all flaws of the original, making me wonder why I loved the 1993’s Secret of Mana in the first place, but also introduces some new problems. [05/2018, p.68]- CD-Action
Posted Jun 5, 2018 -
- Critic Score
Controversial? Maybe. Interesting? No. I nearly died of boredom. [08/2015, p.79]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
A mediocre twin-stick shooter that tries to be funny and fails. [04/2016, p.48]- CD-Action
Posted May 1, 2016 -
- Critic Score
I have no idea why someone decided that MUD is worthy of a 'Triple A' price. The developers couldn't even decide whether they wanted to do an arcade game or a hardcore simulation. [July 2012, p.84]- CD-Action
Posted Jun 6, 2012 -
- Critic Score
A weird blend of Harvest Moons and Minecraft, executed so poorly that I can’t recommend it to anyone. [08/2015, p.79]- CD-Action
Posted Jul 27, 2015 -
- Critic Score
I really have no idea why I should be playing this ugly, unbalanced game when there are so many good online shooters out there. [04/2016, p.56]- CD-Action
Posted May 1, 2016 -
- Critic Score
When Wheels of Aurelia pretends to be a driving game, it’s an unwitting parody with awful collision detection. When it tries to be an adventure game, the choices it offers are too limited and shallow to be meaningful. [13/2016, p.65]- CD-Action
Posted Jan 12, 2017 -
- Critic Score
Achieving success in Farming Simulator 15 comes down to repeating a couple of actions mindlessly and pertinaciously. [13/2014, p.53]- CD-Action
Posted Jan 9, 2015 -
- Critic Score
Tycoon usually becomes fun, when it lets go of your hand and gives you some freedom. Disney Magic Kingdom stays overprotective till the end. [07/2016, p.77]- CD-Action
Posted Jul 21, 2016 -
- Critic Score
The developers clearly had ambitions to create an interesting game, but something was lacking. Skills? Money? Time? Whatever the reason, Chornobyl Liquidators turned out to be quite a disappointment even though I approached it with moderate expectations. Pretty much nothing in this game fits together and every gameplay element falls short in some way.- CD-Action
- Posted Jul 2, 2024
- Read full review
-
- Critic Score
You have to admire people who fought for a decade to finish their game despite adversities piling up to the ceiling. I’d love to write that their efforts paid off, but it’s not a family movie and instead of a happy ending we got a half-baked prototype published against all reason. [13/2016, p.66]- CD-Action
Posted Jan 12, 2017 -
- Critic Score
I can only recommend this experiment to people who enjoy combing through logs and reading between the lines in search of some deeper meaning or interesting storytelling tricks. I don’t. [09/2016, p.51]- CD-Action
Posted Sep 17, 2016 -
- Critic Score
It treats players like drooling idiots that expect games to play themselves. [13/2014, p.62]- CD-Action
Posted Jan 9, 2015 -
- Critic Score
You enter the philharmonic hall, you take your seat and listen to musicians tuning their instruments and the audience whispering. Then the noise dies down and... that’s all, you can go home. That’s exactly how Aerea feels. [09/2017, p.59]- CD-Action
Posted Sep 25, 2017 -
- Critic Score
The most interesting premise of LA Cops – the fact that you control two policemen – is squandered by your buddy’s poor AI and the lack of co-op mode. Said AI is unpredictable in a bad way, so tactical planning is basically out of the picture unless you call hiding behind a corner with a shotgun and sending your partner as a bait a tactic. [05/2015, p.67]- CD-Action
Posted Apr 30, 2015 -
- Critic Score
How did such an attractive subject turn out so boring? The tactical component is almost as basic as it gets and the studio management has the depth of a mobile game. [07/2015, p.62]- CD-Action
Posted Jul 4, 2015 -
- Critic Score
As a fan of tabletop wargames I really loved Acaratus’ potential and really hated how this potential was squandered. [09/2017, p.69]- CD-Action
Posted Sep 25, 2017 -
- Critic Score
Awfully designed and poorly executed game that could and should have been much better. [09/2017, p.71]- CD-Action
Posted Sep 25, 2017 -
- Critic Score
Nightmares turn to reality. People start dying. Mainly of boredom. Sluggish story is Alpha Polaris' biggest drawback – you can fall asleep in front of the screen before things start to get interesting. Some ideas (like the possibility of solving some puzzles with a couple different objects) deserve acknowledgement but it's not enough when everything else is lame. [August 2011, p.57]- CD-Action
Posted Aug 2, 2011