Australian GamePro's Scores

  • Games
For 77 reviews, this publication has graded:
  • 76% higher than the average critic
  • 2% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 8.2 points higher than other critics. (0-100 point scale)
Average Game review score: 83
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 60 DRIV3R
Score distribution:
  1. Positive: 65 out of 77
  2. Negative: 0 out of 77
77 game reviews
    • 83 Metascore
    • 85 Critic Score
    Yes, Colin is king, but when your only real competition turns out to be your previous release, it affects the effort and growth of the series - this is not the next evolutionary step fans had been hanging for.
    • 81 Metascore
    • 95 Critic Score
    A great technical achievement in terms of RTS design evolution.
    • 76 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 75 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 77 Metascore
    • 60 Critic Score
    It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
    • 88 Metascore
    • 90 Critic Score
    This is brilliant escapism. It's adventure platforming at its most hospitable and Sly 2 has the charm, wit and quality to transcend all demographics.
    • 85 Metascore
    • 85 Critic Score
    Though the renown system is the game's main innovation, combat definitely holds up its half of the sky.
    • 93 Metascore
    • 100 Critic Score
    The speed of the game is incredible and as the roads and lights blur past you, it feels more like you're flying in the Millennium Falcon than some street machine dodging through traffic.
    • 94 Metascore
    • 100 Critic Score
    The speed of the game is incredible and as the roads and lights blur past you, it feels more like you're flying in the Millennium Falcon than some street machine dodging through traffic.
    • 79 Metascore
    • 85 Critic Score
    Easily the best wrestling game to grace a GameCube, the visuals are nice, the animations are slick, there's little to no clipping (amazing!), and it has enough depth for even the hardest core wrestling nut.
    • 84 Metascore
    • 80 Critic Score
    Some quality level design, great new multiplayer options and an improved AI, all supplementing the same excellent Rainbow core.
    • 87 Metascore
    • 95 Critic Score
    It is fast-paced, claustrophobic and genuinely scary.
    • 72 Metascore
    • 75 Critic Score
    If it wasn't for the recycled ideas plucked straight from a Japanese RPG back catalogue, along with some very poorly written NPC interactions and weak storytelling, Sudeki could have been a much more impressive and memorable action/RPG.
    • 74 Metascore
    • 70 Critic Score
    On the bright side, multiplayer has been designed to not require the fastest connection for smooth play, even on overseas servers. The cars handle quite well, the graphics are nice, and the physics seem good.
    • 57 Metascore
    • 60 Critic Score
    After creating such large cities, Reflections have failed to use this potential offering no incentive to utilise the surrounds. With no hidden extras or surprises Driver 3 is strictly what you see is what you get.
    • 56 Metascore
    • 60 Critic Score
    After creating such large cities,Reflections have failed to use this potential offering no incentive to utilise the surrounds. With no hidden extras or surprises Driver 3 is strictly what you see is what you get.
    • 87 Metascore
    • 90 Critic Score
    Not quite up to the Xbox and PC standard, but the gameplay is still insanely enjoyable.
    • 84 Metascore
    • 85 Critic Score
    A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
    • 84 Metascore
    • 85 Critic Score
    A thoroughly enjoyable experience that excels in converting its gimmick into quality gaming.
    • 85 Metascore
    • 95 Critic Score
    Exceptional level design and whet with atmosphere this will elate series faithful and deserves to attract all fans of stealth-based gaming.
    • 82 Metascore
    • 95 Critic Score
    The Xbox version is not a port, it was developed alongside the PC title and while the graphics and sound aren't quite as solid, it is still a remarkable gaming experience.
    • 75 Metascore
    • 95 Critic Score
    Melbourne House have almost achieved the impossible - they’ve not only made one of the best action games on the PS2, but they’ve made a cool Transformers game that’ll take pride in any fan’s collection.
    • 76 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 76 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 74 Metascore
    • 60 Critic Score
    Euro 2004 is equal at best to the standard set by big brother "FIFA 2004," but does not surpass it, thus offering no lure to gamers who already own that title. Also, the gameplay is plagued by the very bugs that kept FIFA beneath "Pro Evolution’s" shadow at Christmas.
    • 80 Metascore
    • 90 Critic Score
    For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
    • 74 Metascore
    • 90 Critic Score
    For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
    • 78 Metascore
    • 90 Critic Score
    For many, HC will be a disappointment, but its inventive storyline and intricate level design will entertain lounge-room assassins.
    • 81 Metascore
    • 85 Critic Score
    Painkiller gives us both something ancient and something fresh and off the cuff. It’s bold in its approach and defiantly steps away from trends.
    • 64 Metascore
    • 80 Critic Score
    Seasoned gamers will rarely have to attempt anything in Alias twice, yet the game still has quite a satisfying length to it.

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