AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 85 Metascore
    • 70 Critic Score
    Thanks to a sloppy handling model, it lacks the precision required of its predecessor, so sim racers will probably struggle with the controls. Meanwhile arcade racers will struggle with more advanced driving techniques such as counter steering and throttle feathering. If you can get your mind into the right headspace for the game, approaching it as an arcade game with complex controls, there's definitely fun to be had here. It's just not up there with the likes of games dedicated to arcade or sim, but not both, such as Hot Pursuit or Forza 4.
    • 85 Metascore
    • 77 Critic Score
    Little touches like kicking enemies when they’re close into the air and then blasting them before they hit the ground is the sort of style needed to match Huntdown’s, well, style. Again, if the aesthetic grabs you it won’t let go until the final scumbag meets the end of your firearm. Just don’t expect your moves to match that of the funky synth-lines simmering below the neon, vibrant, and pleasantly grimy surface.
    • 85 Metascore
    • 90 Critic Score
    The RPG side of the game is handled very well, and its challenge is really very good in the larger modern gaming landscape. Combat still needs tweaking from a design perspective, but is more than passable while the checklisty mission system does need a major overhaul, but when stacked against the game-world created here, and how much content it’s filled with, it can be forgiven.
    • 85 Metascore
    • 94 Critic Score
    Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.
    • 85 Metascore
    • 85 Critic Score
    The Outer Worlds, as per this very review, will be compared to Fallout by many who play it. And really, it’s the sort of comparison that will probably benefit Obsidian’s latest RPG in the long run. Because in the end, Halcyon and its many denizens, corporations, and quirks feel like an original creation worthy of this style of RPG. And much like with the original Fallout, a place well worth visiting again in a larger and more expansive experience. Like, say, in The Outer Worlds 2.
    • 85 Metascore
    • 80 Critic Score
    The Walking Dead has experimented on the typical Telltale formula, with a lot of success, over the course of these three episodes, and this is definitely one of the more interesting things it has done.
    • 85 Metascore
    • 89 Critic Score
    Polished, fast, over-the-top and most of all fun, Dragon Ball FighterZ is a fighting game worth more than just a passing glance. Its lengthy campaign alone will keep you glued to the action for a while, but its other gameplay options and Dragon Ball universe depth make it something of a must own -- whether your DBZ fan alumni, or fighting game guru. One of the year’s excellent fighting game releases.
    • 85 Metascore
    • 90 Critic Score
    Lessons were learnt and learnt well. The looming Darkness has not consumed Bungie at this point in time. Quite the contrary. Destiny 2 is the glorious self-rez fans have been praying for. Stop orbiting it and dive in, today.
    • 85 Metascore
    • 91 Critic Score
    I’ve avoided as many spoilers as possible and barely scratched the surface of what’s in store for those willing to reward the hard-working developers of Hogwarts Legacy. The game-world is HUGE, and not nearly as checklisty as many other games of this nature. And certainly doesn’t suffer so-called bloat. Rather it’s rich and rewarding and inviting to a fault.
    • 85 Metascore
    • 77 Critic Score
    When you're on the track, Mario Kart 7 feels better than any Mario Kart before it, and for most fans of the series that will be enough. But it's the same basic formula we've seen in every Mario Kart since the SNES original.
    • 85 Metascore
    • 80 Critic Score
    Despite an unhealthy smattering of technical concerns, Halo: The Master Chief Collection really is an essential purchase for fans of the series, whether they’re in it for the campaigns, the multiplayer, or the best of both worlds.
    • 85 Metascore
    • 91 Critic Score
    With a far more approachable career mode (as well as the title modes and awesome title defense mode which plays out like it sounds), robust and deep combat system, great atmosphere, sexy graphics bolstered by entertaining and spot-on commentary by Rogan and Goldberg, UFC Undisputed 3 is easily the best iteration of the series.
    • 85 Metascore
    • 88 Critic Score
    Overall Cry Wolf is an exciting, successful finale, one that patches over enough of The Wolf Among Us’ problems for us to deem the full season a success.
    • 85 Metascore
    • 70 Critic Score
    The game itself, if you follow the heavily developer-directed path laid before you, has roughly 20-25 hours in it, and there’s more content yet to come, so balances and new content could sharpen the experience, but out of the gate it’s simply a schizophrenic collection of two key genres that, in principle, should gel, but here they kind of get in each other’s way.
    • 85 Metascore
    • 65 Critic Score
    At any rate, what’s here is fun and it’s Nintendo and there’s co-op for families or friends, but it’s all just so incredibly lite-on. And I say this with full appreciation and love of the likes of Super Mario Odyssey and Luigi’s Mansion 3 and Yoshi’s Crafted World -- there’s no challenge outside of 100% collection of items and in beating Treasure Road times, the rest is simply a cakewalk, and unfortunately all the bad doggo Awoofys in the game can’t make me think otherwise.
    • 85 Metascore
    • 70 Critic Score
    When the game sings in its strongest moments, however, it’s a joy to play. Solving environmental puzzles, discovering workbenches to upgrade your gear, uncovering hidden Codex entries, evading the enemy in rewarding, stealthy ways that empower the player’s sense of agency, and in unfolding the next bit of connective narrative tissue, A Plague Tale: Requiem is great. Excellent even. But it’s fleeting, and Asobo crashes you down to Earth just as quickly as you might have felt on top of it, driven largely by hard-fail scenarios and situations, bolstered still by antiquated or arbitrary gameplay systems.
    • 85 Metascore
    • 90 Critic Score
    In the end, Total War: Three Kingdoms is essential for fans of Chinese history, the romantic depiction of the era, and all-round history buffs. The steep learning curve is well worth the time investment as the enhanced and expanded diplomacy and management side moves the series forward in meaningful ways.
    • 85 Metascore
    • 80 Critic Score
    Far Cry 4 isn't a masterpiece. It's not going to rock any boats or blow any minds. It's a brilliant toy, a fantastic tool for players to screw around within when they feel like some lighthearted fun.
    • 85 Metascore
    • 91 Critic Score
    Whether playing by yourself or against others, Trials Evolution is an addictive blast that should not be missed.
    • 85 Metascore
    • 90 Critic Score
    Trials Rising is infinitely better than Trials Fusion and feels like the proper sequel to Evolution. You’re going to get exactly what you expect from Rising, if you’re a Trials fan: crazy course design, a sense of RedLynx just trolling you, some reward, mostly despair but now with added loot boxes for you to open and basically be disappointed with, or not even remotely caring of, their contents. What matters here is that Trials Rising is a game with longevity and challenge.
    • 85 Metascore
    • 98 Critic Score
    Tunic is a near-flawless experience that celebrates games and gaming from a bygone era in one of the boldest, most confident displays of game-design and creation I’ve ever experienced. Its nostalgia game is strong and my heart strings have been well and truly tugged, strumming a tune(ic) of thanks and adoration for an adventure truly elevated and engrossing; challenging and full of surprise and wonder.
    • 85 Metascore
    • 90 Critic Score
    For many people out there, StarCraft represents one of the greatest PC games of all time. StarCraft: Remastered does little to dissuade that line of thought. With the new and impressive visuals and great new lighting effects, it’s an experience that is not only well worth revisiting. It’s recommended.
    • 85 Metascore
    • 92 Critic Score
    It screams replayability and I just can't wait to get back to it.
    • 85 Metascore
    • 95 Critic Score
    BioWare have remarkably pulled a rabbit out of the hat with Star Wars: The Old Republic. While they haven't revolutionised MMO gameplay as we know it, they have delivered one of the best looking, most playable and most polished MMOs in history -- in fact, a level of polish you just don't expect from the genre.
    • 85 Metascore
    • 98 Critic Score
    My only gripe is that the game could have done with a world-map (there’s kind of a ‘map’ to help you track your battles and how you went in them, but it looks more like a McDonald’s kids place-mat and isn’t at all helpful). Otherwise this is near-perfect gaming experience. Wonderfully paced, beautifully presented, hilariously nostalgic and reverent, portable, ever-challenging and charming to a fault. If The Legend of Zelda: Breath of the Wild wasn’t enough to push your switch to Nintendo Switch, Mario + Rabbids: Kingdom Battle definitely should force your wallet.
    • 84 Metascore
    • 80 Critic Score
    Starved for Help tells a better story than A New Day did, but the sparse puzzles and that one huge glitch hold it back from being a huge improvement.
    • 84 Metascore
    • 90 Critic Score
    If you have a spare 100 hours or so, you could do a lot worse than this. If you don’t, its ever-long pacing means it’s not at all hard to pick and play in increments. Absolutely recommended.
    • 84 Metascore
    • 80 Critic Score
    As a fan of all things racing if push came to running start I'd probably place myself firmly in the garage of an arcade racing fan. Ahem. But as with the first game in the series I found a great deal of enjoyment with Project Cars 2. The graphics and sound especially won me over. And whilst the struggles, trials, and tribulations of such a demanding simulator may have left me shaking with rage, the sheer exhilaration I felt after hitting a series of apexes so perfectly, culminating in a podium finish, was sweet recompense.
    • 84 Metascore
    • 90 Critic Score
    And so what looks like a fun, cartoony jaunt on a skateboard, that can actually be played as such, early on, can also very quickly turn into a deep and unforgiving monster wrought with indomitable challenge and pedestal moments brought on by death-defying triumphs. It’s the sort of slowburn game communities build around, in league with titles like Super Meat Boy, the Trials series or Cuphead, to name a few. Games where challenge is key, but bragging rights are better.
    • 84 Metascore
    • 88 Critic Score
    It’s for both South Park fans and RPG fans, but finding that balance between the two audiences might prove a bit tricky. However, if you’re a fan of both you’re in for a challenging and investment-heavy treat. The game’s polish was worth the wait. It’s combat is much-improved and the story -- if you care -- has some wonderful peaks across a South Park consistent delivery of social commentary alongside all those aforementioned dick, shit and fart jokes.

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