AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 73 Metascore
    • 75 Critic Score
    Apart from the overly long boss battles with no mid-point checkpoints, the fact that by the end of your time with Hard Reset you'll be an expert in disposing of endless waves of robots without having to replay as many sections as earlier on, speaks in favour of this approach. In other words you won't be reloading quick saves when battles don't go your way, so man up and stop being such a pussy.
    • 83 Metascore
    • 70 Critic Score
    It's just a shame that Insomniac Games seemed so hell bent on pushing the dramatic angle that got in the way of a great example of a solid first-person shooter.
    • 71 Metascore
    • 81 Critic Score
    As a fan of all-things zombie, I went in with high expectations and found that the game ticked a lot of the right boxes. Throw seamless drop-in/drop-out co-op into the mix so all of this can be enjoyed with friends or randoms and the appeal is a whole lot stronger, particularly considering the clever variations between quests.
    • 70 Metascore
    • 75 Critic Score
    In keeping with the chocolate bar metaphor, even apart from these issues, and the hefty price tag associated with the premium content, once you bite past the tasty yet somewhat odd MMO shell there's still a delicious RTS core to savour. Mmm, Age of Empires.
    • 90 Metascore
    • 92 Critic Score
    With other games offering multiple story paths and upgradeable characters Deus Ex no longer stands alone in its field, and it's not perfect by any means. But, with the mix of different choices, multiple paths and wholly addictive game play mechanics it's hard to put down.
    • 56 Metascore
    • 60 Critic Score
    If the developers had stuck to just sailing and ship-combat, Pirates would be a charming game. Unfortunately, it's only half of one.
    • 76 Metascore
    • 85 Critic Score
    What makes this so immersive is the extraordinary animation and artwork. Everything feels alive, from the pulsating creatures that line the walls, to the slick and swift movement of the boss creatures.
    • 60 Metascore
    • 49 Critic Score
    There isn't even an opportunity to crack some skulls, as the Red Skull himself plays a brief scripted cameo, giving way to other lacklustre character steroetypes to flesh out the basic "evil guys take over the world" style storyline.
    • 47 Metascore
    • 40 Critic Score
    Sure, there are some minor kicks to be had in three player co-op, but they're very short-lived and fraught with frustration. Call of Juarez should have stuck to its guns and remained an Old Wild Western. Avoid this like you would the real po-lice.
    • 69 Metascore
    • 75 Critic Score
    Combing two previously uncombined genres results in a challenging, strategic and addictive experience, which makes up for any storytelling shortcomings.
    • 86 Metascore
    • 85 Critic Score
    A richly detailed world that has been unmistakably crafted with love and is well worth its 1200 MP price tag. It exudes all the addictive familiarity of an every-man action-RPG, but it's presented in such a clever, charming and original way as to raise it to must-play material.
    • 46 Metascore
    • 55 Critic Score
    Le Tour is the sort of monotony that shouldn't come near a videogame, but the developers have banged together a decent, if not flawed title that I did enjoy.
    • 76 Metascore
    • 79 Critic Score
    Shadows of the Damned will not change games, or gaming. But it will make you laugh and will keep you engaged for some time. It's a solid 10-hour experience for anyone versed in the genre, and if you're into upgrading and collecting, you could squeeze a bit more out of it.
    • 94 Metascore
    • 98 Critic Score
    Ocarina of Time's poise and pacing were utterly perfect, and that hasn't changed at all for this iteration, despite the passage of time since release being some 12+ years (it's not quite 13) - a testament to the timelessness of the game.
    • 75 Metascore
    • 65 Critic Score
    For a story that talks of falling into lunacy, it's interesting that the game's quality matches the mind of its antagonist; Alice is a cracked mirror; you can see what it could have been, but you're stuck with what it is.
    • 74 Metascore
    • 79 Critic Score
    It may not be as wholly engaging or enticing in its storytelling as previous F.E.A.R. outings, but I'm still keen to jump back on the action cloud of a game that's infused with a horror lining.
    • 84 Metascore
    • 85 Critic Score
    The superb design and incredible visuals provide more than enough reason to continue to return to a game that's the best reason so far to own a Kinect.
    • 72 Metascore
    • 80 Critic Score
    With most of the action taking place in castles, forests, caves, factories, mountains, swamps and numerous other locations, there are very few dungeons to be found at all within the game. Which overall speaks volumes for potential expectations one may have with the game, and in failing to meet them could be an unfair catalyst in dismissing what is a fun, polished, and streamlined action RPG experience that deserves your attention.
    • 87 Metascore
    • 90 Critic Score
    DiRT 2 sacrificed a lot of its soul in the hunt for a wider, more youthful audience. DiRT 3 has halted this 'fun at the expense of realism' devolution, picks the perfect line between core and arcade, and ends up setting the pace for my favourite driving game of 2011.
    • 70 Metascore
    • 70 Critic Score
    Although Armageddon excels in the destruction stakes, combining it with some adrenaline-pumping action and cool special abilities, it leaves you feeling empty with its less-than-enthralling story – well less-than-interesting really – and level after level of tedious objectives.
    • 49 Metascore
    • 50 Critic Score
    What many had hoped would be a glorious trip down memory lane, is a muddled affair that lacks spit and polish across the board. Hail to the king, baby? No. Sadly, it's more akin to, 'Fail to the king, baby.' And I'm genuinely disappointed that I couldn't love the game more.
    • 60 Metascore
    • 60 Critic Score
    Only worth playing in co-op, where the fluid controls, half decent mechanics, some basic teamwork, and mindless action elevates what is decidedly mediocre into something that although average, can be a lot of fun.
    • 83 Metascore
    • 90 Critic Score
    Whichever way you look at it Infamous 2 is an electrifying sequel that consistently improves upon every single facet of its predecessor. Couple this with the near-limitless, free DLC potential of the new UGC system and this is one shockingly good must-buy for any PS3 enthusiast.
    • 88 Metascore
    • 90 Critic Score
    It provides a compelling and mature story, great combat (eventually), all wrapped up in what is clearly one of the most visually impressive games to be released in a long time.
    • 75 Metascore
    • 72 Critic Score
    Despite some welcome attention to detail in this port, it's still not enough to raise it to the heights of 'must play' for an action RPG whose charm, humour and some genuinely interesting ideas aren't strong enough to battle against how unchallenging it is and how repetitive a lot of tasks can become.
    • 89 Metascore
    • 95 Critic Score
    Though it may be thin on the extracurricular activities, Cole Phelps' journey from flatfoot to crime-buster is the interactive equivalent of a good whodunit book. Once it begins, you won't be able to put it down.
    • 74 Metascore
    • 65 Critic Score
    A great game becomes a good game due to its length and lack of innovation.
    • 70 Metascore
    • 82 Critic Score
    And that is Brink in a nutshell: the potential to traverse the digital battlefield in an entirely new way that affords the player more combat options. Couple this with the well-balanced classes (including the higher-level abilities) and the distinct lack of camping equipment (there's really only one sniper rifle in the game), and this is a different breed of first-person shooter: faster, sexier and made for online play.
    • 39 Metascore
    • 41 Critic Score
    Disjointed, numbing, vexing, joyless, and dull, Thor: God of Thunder is the quintessential action movie video game adaptation.
    • 67 Metascore
    • 55 Critic Score
    Whilst its hordes of mindless, generic, evil kamikaze AI make for great target practice, there isn't much else on offer if you're a veteran third-person gamer.

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