AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 64 Metascore
    • 56 Critic Score
    Combine the linear environments, combat mechanics and cut-scenes and it feels more like watching an animated show or even reading a book about it all. If you can get past all this and even find the right stride with the combat mechanics it does make for an interesting storyline and the game gradually expands slightly.
    • 79 Metascore
    • 90 Critic Score
    I'm rather enamoured by the unique flavour of online combat presented by Chivalry. It's fresh and fun, and like the very best games is easy to get into yet incredibly hard to master. I've honestly not had this much competitive online joy since Battlefield 3, and to think a $25 indie title can provide a level of enjoyment up there with a $100 million game like Battlefield is testimony to the skill of the developer.
    • 79 Metascore
    • 80 Critic Score
    The Unfinished Swan is entirely satisfied with being extremely interesting and lovely, rather than being the sort of larger, more crucial experience it occasionally seems like it might turn into. Its greatest ambitions are met with just enough enthusiasm and creativity to assure a fantastic experience, though, one worth pondering on just as much as it's worth playing.
    • 83 Metascore
    • 70 Critic Score
    It would be hard to imagine coming into this game uninitiated to hockey and the NHL, which is definitely the game's downfall. I'd much prefer to see such a great game for an incredible sport reach more people with every release.
    • 85 Metascore
    • 70 Critic Score
    Thanks to a sloppy handling model, it lacks the precision required of its predecessor, so sim racers will probably struggle with the controls. Meanwhile arcade racers will struggle with more advanced driving techniques such as counter steering and throttle feathering. If you can get your mind into the right headspace for the game, approaching it as an arcade game with complex controls, there's definitely fun to be had here. It's just not up there with the likes of games dedicated to arcade or sim, but not both, such as Hot Pursuit or Forza 4.
    • 80 Metascore
    • 79 Critic Score
    Ultimately, it's hard to get into these games the way we did when its predecessors hit a year and a half ago, but that doesn't mean that we're not going to keep going until we've exhausted ourselves again.
    • 80 Metascore
    • 79 Critic Score
    As has been the case for a while, the really interesting new stuff doesn't pop up until the endgame, which makes the journey to the credits very enjoyable, but also somewhat perfunctory.
    • 90 Metascore
    • 90 Critic Score
    Whether it's letting China succumb to public panic as you divert resources to cover the American continent, or sending in a rookie to soak up damage on a suicide run so that your veterans don't die, XCOM will give you a scary appreciation of the harsh realities of being a leader in a time of crisis.
    • 80 Metascore
    • 95 Critic Score
    Around Every Corner isn't simply the best episode of The Walking Dead yet – it's the single most significant game I've played so far this year, and perhaps the most emotionally devastating gameplay experience I've ever had.
    • 82 Metascore
    • 80 Critic Score
    The problem with PES is in the movement of the players, as it feels quite stiff and somewhat robotic.
    • 77 Metascore
    • 74 Critic Score
    I couldn't get past the lag issues and was also disappointed with the lack of metal included in the setlist. I also question how rewarding, in a game sense, it actually is.
    • 88 Metascore
    • 96 Critic Score
    A rare kind of game that waltzes into a field of debonaire company yet wows the room regardless. You may not know much of his past or even what his intentions are, but you'll be damned if you don't let him take you for a spin around the room. And at the end of your dance, he'll leave you dizzy and giddy, wanting only for more...One of this generation's best efforts.
    • 90 Metascore
    • 90 Critic Score
    The most fun new feature has to go to the new Skill Games, these fun little games will have you trying to master skills such as free kicks and dribbling via a series of mini games like kicking the ball into a bucket.
    • 60 Metascore
    • 60 Critic Score
    The strategy core is different enough and executed well enough to provide quite a few hours of engaging combat and strategy alternating with the slower ponderous movement across a larger world of interconnected islands. It's a shame then that the learning curve, which initially seems quite steep, is extended well beyond the patience of most people across a laboriously slow campaign.
    • 88 Metascore
    • 86 Critic Score
    The game looks great and plays extremely intuitively, whether you stay with the buttons or go to the new right stick mechanics.
    • 67 Metascore
    • 68 Critic Score
    At the end of the day, Resident Evil 6 is packed to the gills with features and absolutely looks the part, no one can deny that, but its lack of gameplay identity leaves it as empty and vacuous as the higher brain function of any one of its zombie inhabitants.
    • 88 Metascore
    • 90 Critic Score
    Torchlight II succeeds in being a truly viable alternative to Diablo III. The action is faster and thicker and rewards are set to a quickened treadmill pace, resulting in an experience that is immediately rewarding and increasingly addictive. Its seamless co-op (which includes player trading) openly gives Blizzard the middle finger as it allows players to decide whether to play a solo game offline or open it up for drop-ins.
    • 81 Metascore
    • 77 Critic Score
    All things considered Madden 13 does bring a new level of excitement to gameplay through its much improved animation trees. It still plays very much the same however, with many rough edges around the career modes.
    • 80 Metascore
    • 65 Critic Score
    The only problem is that there's really very little reason to upgrade from F1 2011 other than the inclusion of new teams, cars and two new tracks. If Codemasters had resolved the numerous bugs and gameplay issues that have been present since day one of the reboot it'd be a different story, but if they can't do it by now, chances are they never will.
    • 89 Metascore
    • 92 Critic Score
    Borderlands 2 is a FPS/RPG fusion the rest of the videogame development world should stand up and pay attention to, because Gearbox has backed a real winner in this IP. A must-buy.
    • 74 Metascore
    • 86 Critic Score
    For all its rough edges, Tokyo Jungle is one of the year's most exciting games, a work of such originality and clear vision that you end up sort of hoping that a sequel never gets greenlit.
    • 87 Metascore
    • 90 Critic Score
    Those who don't like the vehicular action in Battlefield should probably go and play Call of Duty instead of even considering Armored Kill, but for the rest of us this expansion pack is as good as Battlefield 3 gets. But please, if you do end up buying the pack, for the love of all things holy, when you get in a vehicle, wait for your fricking team mates before you put your pedal to the metal...
    • 90 Metascore
    • 90 Critic Score
    For a downloadable game this offers amazing depth and replay value – almost as much as a full-priced title. If you love stealth games and have a competitive streak, Mark of the Ninja is a must buy.
    • 90 Metascore
    • 95 Critic Score
    I would be reasonably loathe to consider Guild Wars 2 a "revolution" in MMO mechanics, since at its core there is still a theme park here, albeit an extraordinarily well-designed one. But it's obvious that its creators took on and smashed existing tropes with an aim to significantly improve on that experience that many millions of players currently fork out money for every month.
    • 79 Metascore
    • 87 Critic Score
    The core gameplay remains solid with flashes of excellence and the game not only creates interest in the whole escape from Cybertron story, but creates excitement and a foundation for the inevitable sequel.
    • 85 Metascore
    • 80 Critic Score
    The Walking Dead has experimented on the typical Telltale formula, with a lot of success, over the course of these three episodes, and this is definitely one of the more interesting things it has done.
    • 32 Metascore
    • 40 Critic Score
    Could it be a hilarious addition to a boozy Friday night gaming session with mates? You betcha. Would I want to rip my hair out in frustration more than half the time? Sure would. It is still seriously flawed and bound to infuriate a lot of gamers out there. For those who are more of a glass half full kind of guy (or gal), can let niggling flaws slide, and like minimum exposition, this will be right up your alley. Just know exactly what you're in for.
    • 78 Metascore
    • 65 Critic Score
    The first Mario game I've ever played that frequently bored me, and as much as it manages to nail the central mechanics and tick many of the right boxes, it also serves as worrying proof that, in the world of gaming, no series is truly sacred.
    • 80 Metascore
    • 90 Critic Score
    It is the perfect open world fix in the lead up to GTA V and full credit to United Front Games and Square Enix London for crafting this entertaining, engrossing and deeply impressive title.
    • 83 Metascore
    • 95 Critic Score
    It absolutely trumps the first game, which in itself was a work of masterful art, and leaves me hoping we don't have to wait two years for the inevitable third game. One of the year's best releases by far.

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