AtomicGamer's Scores

  • Games
For 872 reviews, this publication has graded:
  • 74% higher than the average critic
  • 5% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 The Next Big Thing
Lowest review score: 18 Rogue Warrior
Score distribution:
  1. Negative: 12 out of 872
872 game reviews
    • 89 Metascore
    • 70 Critic Score
    It's a brilliant game, but I also found it maddening to sit down with, and despite the many hardcore players that are very satisfied with the game and insist that it's worth it, Dark Souls is simply not for me
    • 65 Metascore
    • 70 Critic Score
    While Impostors is a blast to play for a good several hours at least, it lacks those few rudimentary building blocks that gives PC games the types of communities that last for years. It's unfortunate, too, because this game deserves better.
    • 81 Metascore
    • 70 Critic Score
    The tough part about judging Gran Turismo 6 is that it's clear that Polyphony Digital put an overwhelming amount of effort and love into their latest game, and the challenge between you and the road is better than ever. But much of the effort put in is not what its millions of fans will appreciate or value, especially when it comes at the cost of leaving some of the game's most frustrating issues almost completely untouched.
    • 68 Metascore
    • 70 Critic Score
    With Fire and Sword adds difficulty without an equal level of satisfaction for winning, and the inclusion of firearms makes the results on the battlefield feel much more random than we've gotten in the past games in the series. If you're looking for a new multiplayer experience unlike any you've played, this is a good place to start, but if you want a complete, exciting, and altogether more "winnable" campaign, you might be better off sticking with Warband.
    • 58 Metascore
    • 70 Critic Score
    Solo fighters can also duke it out with the CPU, but the real draw here is CNPTE's surprisingly fleshed-out story mode. Lightning-quick combat, loads of unlockable characters, fun stages that effectively capture the flavor of the source material, and varied challenges should keep fans absorbed throughout. It's not about to rob Smash Bros. of its championship belt, but it's still a thumb-blistering good time for anyone who can claim to have spent a few couch-bound afternoons soaking in Cartoon Network's unique brand of boob-tube fare.
    • 75 Metascore
    • 70 Critic Score
    Hammerlock is a decent DLC pack, but with Gearbox farming out some of this work, I'm hoping that means they've got something bigger and even more interesting in the works for post-releaseBL2 support.
    • 68 Metascore
    • 70 Critic Score
    The Ball is good effort with some interesting ideas. Unfortunately, the good things are undermined by some questionable combat mechanics, a bothersome, half-obstructed first person point of view and a half-baked story concept.
    • 70 Metascore
    • 70 Critic Score
    American McGee, I really wanted to love Alice: Madness Returns, truly I did. And while I can say that in it there were instances of fun and moments of wonder, these were eclipsed by an excess of repetition, a surfeit of crummy-looking textures and a general lack of polish. And so I admit to you with a heart full of regret, that Madness Returns has failed to live up to either my dreams or its own potential.
    • 69 Metascore
    • 70 Critic Score
    American McGee, I really wanted to love Alice: Madness Returns, truly I did. And while I can say that in it there were instances of fun and moments of wonder, these were eclipsed by an excess of repetition, a surfeit of crummy-looking textures and a general lack of polish. And so I admit to you with a heart full of regret, that Madness Returns has failed to live up to either my dreams or its own potential.
    • 69 Metascore
    • 70 Critic Score
    Risen 2 is another ambitious effort from one of Germany's most well-known game developers, but once again it is dragged down by combat that doesn't really ever feel right, and it's kind of sad to see so much effort and talent go into their games when some of the fundamentals have been ignored for so many years.
    • tbd Metascore
    • 70 Critic Score
    Anyone thinking of buying this game, I have a better idea--do yourself a favor and set fire to a twenty dollar bill.
    • 79 Metascore
    • 70 Critic Score
    It's tough because Ultimate MvC3 is a great game and a solid improvement on the fundamentals in the original.
    • 70 Metascore
    • 70 Critic Score
    Sanctum isn't for everyone, but for a dedicated pair of FPS/strategy-loving people in the same room, it's a damn fine choice for for a fun weekend of innovative tower defense.
    • tbd Metascore
    • 70 Critic Score
    As the Outcasts go, however, you're not really missing much if you just leave them behind.
    • 68 Metascore
    • 70 Critic Score
    Brink has quite a few flaws, but the most frustrating one is the spawn-die-spawn-kill-die repetition in single player mode. At best it's a little banal and tedious, and at worst, it's downright rage-inducing. Your AI teammates and enemies often act strangely, exhibiting poor awareness of their surroundings, but they will unleash laser-accurate gunfire once they notice an enemy. This makes playing the game, especially at the start of the Security campaign, a real chore.
    • 70 Metascore
    • 70 Critic Score
    Brink has quite a few flaws, but the most frustrating one is the spawn-die-spawn-kill-die repetition in single player mode. At best it's a little banal and tedious, and at worst, it's downright rage-inducing. Your AI teammates and enemies often act strangely, exhibiting poor awareness of their surroundings, but they will unleash laser-accurate gunfire once they notice an enemy. This makes playing the game, especially at the start of the Security campaign, a real chore.
    • 56 Metascore
    • 70 Critic Score
    It's not that Violette's adventures in Nazi-occupied territory are particularly bad, but any stealth game comes with an assumption of frustration in figuring out patrol routes, minimizing the amount of time you're exposed, and dealing with whatever systems are built into the game to detect you.
    • 70 Metascore
    • 70 Critic Score
    It's got decent motion controls that give you a unique handle on the action, and while the cartoonish nature and linear structure won't put this game anywhere near the likes of Skyrim (or even Fable) on the RPG halls of fame, PS Move owners have plenty of reasons to go ahead and give Sorcery a go.
    • 76 Metascore
    • 70 Critic Score
    It comes off less as a product made of art and design and gameplay and excitement, and more like an entry on a balance sheet, a simple fulfillment of a contract, or a footnote on an investor conference call. I know that both EA and Crytek can do better, and I hope that's their plan for their next project.
    • 68 Metascore
    • 70 Critic Score
    Earth Defense Force 2017 is not really a good looking game, nor is its sound anything to hold in high regard, but it gets a lot of its gameplay right, and somehow this quirky title always seems to show up at just the right time on a system to let us know that yes, loot-heavy action RPGs are still a total blast to play - even if other publishers out there haven't bothered to fulfill our wishes for more of them.
    • 72 Metascore
    • 70 Critic Score
    For now, if you just can't get enough of Star Power lightning effects, checking your hit/miss percentage on the second guitar solo of a given song, heavy metal album cover-style art and design, and the Guitar Hero way of doing everything, then you won't have a problem jumping into Warriors of Rock. But if you want a wider range of tracks to pick from, new control schemes that more closely resemble playing real music, and a different range of features to go alongside it all, you're better off keeping your money and waiting for Rock Band 3 to be released in a couple of weeks.
    • 82 Metascore
    • 70 Critic Score
    N+
    If game-induced hypertension is not your idea of fun, then N+ may not be for you. But if it is, the $20 price tag will also be a... plus.
    • 72 Metascore
    • 70 Critic Score
    I maintain that Saints Row 2 is still a damn fun game and really not bad on a super-fast PC, but it's not going to be worth the effort for most.
    • 70 Metascore
    • 70 Critic Score
    The open-world gameplay of Guerrilla is gone, and what's been put in its place is decidedly more of what you'd see in a more generic action game.
    • 74 Metascore
    • 70 Critic Score
    To ask so much of gamers here in 2012, especially when there's such great competition out there, means that they should be delivering a game that's exciting to play, easy to get into, deep when people get to the endgame, and well-rounded in nearly all aspects - and I can't say that they've done that. This game is damn good in concept but it falters in the execution.
    • 75 Metascore
    • 70 Critic Score
    While certain parts of the game are tremendous fun, Overlord II fails to represent a significant improvement over the first game as lack of player guidance, control issues, collision problems and poor camera control conspire to kill the fun.
    • 84 Metascore
    • 70 Critic Score
    It'll probably be years again before Polyphony Digital delivers another Gran Turismo, but I think it's pretty clear what they need to work on: treat all the cars with equal love, give players more options to fine-tune the AI, make driving something to be enjoyed rather than endured, improve all aspects of the online functionality, and re-prioritize all those features into something more focused on fun than a back-of-the-box list.
    • 69 Metascore
    • 70 Critic Score
    It uses the Wii’s main advantage, the controller, to decent effect – there needs to be a good bit of tightening up Sonic’s response, though.
    • 58 Metascore
    • 70 Critic Score
    While we wished Altair had packed a stylus instead of a sword, we're delighted he's returned to us so soon. Still, don't play Assassin's Creed: Altair's Chronicles if you're looking to build on the console experience. You'll be disappointed if you do.
    • 78 Metascore
    • 70 Critic Score
    Having had my DeathSpank: Thongs of Virtue experience so painfully truncated by the aforementioned bug, it's hard to comment fully on the game. It is possible however, to say that going by the entertaining action/RPG elements and the unparalleled humor of the game to that point, that Ron Gilbert's still "got it". Still, a bug that prevents players from finishing the game (and that as yet has no known fix) just can't be overlooked.

Top Trailers