Adventure Gamers' Scores

  • Games
For 1,432 reviews, this publication has graded:
  • 39% higher than the average critic
  • 20% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 L.A. Noire
Lowest review score: 20 Druuna: Morbus Gravis
Score distribution:
1455 game reviews
    • 80 Metascore
    • Critic Score
    With a compelling fraternal relationship at its core and a challenging journey ahead, Roads is a positive and promising evolution for the Life Is Strange franchise.
    • 79 Metascore
    • Critic Score
    More personal family drama than superhero extravaganza, The Awesome Adventures of Captain Spirit packs most of its punch in the quiet emotional moments that make it well worth a couple hours to play.
    • 77 Metascore
    • Critic Score
    More choice-driven visual novel than pure adventure, the first half Herald‘s four parts is admirable in many ways, with memorable characters and a slow-burning story that sucks you in and successfully tackles heavy topics without losing its charm.
    • 77 Metascore
    • 40 Critic Score
    Very self-aware of being a prequel to a bestseller, Before the Storm puts fan service and farfetched melodrama above cohesive storytelling, resulting in a superficial and disappointing experience.
    • 76 Metascore
    • Critic Score
    Done Running is a strong opener for Clementine’s final story, successfully exploring the theme of motherhood while providing the usual dose of zombies and human drama.
    • 75 Metascore
    • 40 Critic Score
    Unless you're already a die-hard fan of Myst clones, RHEM 2 is probably not the game for you.
    • 73 Metascore
    • 30 Critic Score
    Despite a promising hook and a convincing immersion into 1940s Italy, Martha Is Dead caters to a tiny audience willing to put up with disturbing themes, game-crashing bugs, and little sense of adventure.
    • 72 Metascore
    • 40 Critic Score
    More an incoherent collection of jump scares than a horror game, Layers of Fear occasionally spooks but doesn’t make much of a lasting impression.
    • 71 Metascore
    • 40 Critic Score
    The Detail sets out to provide a memorable police thriller with visual flair, but can’t quite seal the deal in either storytelling or gameplay across its three-part narrative arc.
    • 71 Metascore
    • 40 Critic Score
    Everything just falls all to pieces in the execution, specifically every element of character interaction (which is 80% of the game). It's frustrating to the point of bafflement at times, to want to care so much about the story, but feel so stifled by the atrocious dialogue and unfriendly interaction system.
    • 70 Metascore
    • 40 Critic Score
    Similarly to its predecessor, a striking presentation is not enough for Layers of Fear 2 to overcome a jumbled menagerie of cliches, jump scares, and overwrought writing.
    • 69 Metascore
    • 40 Critic Score
    If you're looking for a really great graphic adventure game, give "Circle of Blood" a try, but resist the temptation to pick up its sequel. Like the game's title implies, it’s all smoke and mirrors, and very little substance.
    • 69 Metascore
    • 40 Critic Score
    The production values place Erica in good company as an FMV psychological thriller, but with a near total absence of gameplay and a plot that struggles to consistently thrill, what’s left is an underwhelming choose-your-own-adventure tale that leaves a poor lingering impression.
    • 68 Metascore
    • 40 Critic Score
    Regardless, the gorgeous look and feel of the game is poorly served by bad design decisions and ultimately fails as an enjoyable experience.
    • 66 Metascore
    • 40 Critic Score
    Fans of CSI-type games may find it makes the grade, but for everyone else, there’s just not enough here to warrant much of a look.
    • 66 Metascore
    • 40 Critic Score
    With its five episodes now complete, Song of Horror’s obtuse puzzles, meandering story and frustratingly unintuitive gameplay result in an experience that’s rarely scary but often exasperating.
    • 65 Metascore
    • 40 Critic Score
    Twin Mirror is DONTNOD’s attempt to do something outside of their usual wheelhouse, but its poorly executed story, tedious investigation process and excruciatingly uninteresting main character prevent the game from meeting the standard of quality audiences have come to expect from the studio.
    • 65 Metascore
    • 40 Critic Score
    As the first commercial installment in on ongoing series, Rusty Lake Hotel comes with both story and gameplay reservations for newcomers, and only escape-the-room fans should bother checking it out.
    • 64 Metascore
    • 30 Critic Score
    Perhaps best left locked in the past, The Silver Case is not worth looking into unless you REALLY like visual novels and Suda51 and have a lot of patience.
    • 64 Metascore
    • 40 Critic Score
    The many Nancy Drew fans and DS adventure gamers may be interested in this title, but I can’t really recommend it to any audience. Even for a younger gamer, the repetitive gameplay will likely get boring before the end, and the tedium will quickly be felt by a more seasoned adventure gamer.
    • 64 Metascore
    • 40 Critic Score
    Mysterious Cities of Gold faithfully recreates the look of the television show, but its shallow, repetitive, and unimaginative gameplay should have you prospecting somewhere else.
    • 63 Metascore
    • 40 Critic Score
    Releasing for a budget price doesn't excuse mediocre puzzle design, heavy repetition and a story with so little coherence.
    • 63 Metascore
    • 40 Critic Score
    Vane manages to successfully present an intriguingly surreal world, but its aimless story and execution keep players from deriving much satisfaction from visiting it.
    • 63 Metascore
    • 30 Critic Score
    Unless you're a glutton for punishment, avoid 15 Days. There are much better adventure games-or interactive stories, for that matter-to be played.
    • 63 Metascore
    • 40 Critic Score
    Perhaps devoted casual game fans will have some tolerance for this type of hollow experience, but ultimately The Tiny Bang Story's pieces just don't add up to a fulfilling adventure in the end.
    • 62 Metascore
    • 40 Critic Score
    The Sundew is very nice to look at and attempts to use its cyberpunk setting to cover intriguing thematic ground, but its story, gameplay and presentation come up short in just about every other way that matters.
    • 62 Metascore
    • 40 Critic Score
    A positive late-game change in design ethos and cute atmospheric graphics can’t save Tales of the Neon Sea from a lack of story coherency, tedious gameplay, and poor writing.
    • 61 Metascore
    • 40 Critic Score
    Fans of the show will enjoy it as a quick diversion; hardcore adventure fans will definitely not get their money's worth.
    • 61 Metascore
    • 40 Critic Score
    Play this game if you enjoy feeling hopeless and frustrated or are just plain curious as to how a game would specifically seek to bring about such a feeling. Otherwise, you'd be wise not to bother.
    • 61 Metascore
    • 40 Critic Score
    What Happened is an abstract first-person acid trip through a troubled teenaged mind that is impressive both visually and aurally, but it has very little gameplay and fumbles the delivery of its narrative with barely anything new to say through the entire second half.
    • 60 Metascore
    • Critic Score
    Although Freakpocalypse – Part 1: Hall Pass to Hell ends a little prematurely, this pun-packed and polished traditional point-and-click series debut should appeal both to fans of the Cyanide & Happiness web comic and genre aficionados looking for a fun cartoon-styled adventure.
    • 60 Metascore
    • 40 Critic Score
    The puzzles make an effort to redeem Last Labyrinth, but with its already unsatisfying narrative stretched even thinner by tedious pacing and unnecessary repetition, it’s best to avoid the trap of playing this one.
    • 59 Metascore
    • 40 Critic Score
    With minimal storytelling, characterization or interaction, little direction and even less feedback, TARTARUS will only appeal to a small subset of players who would appreciate a DOS-like command line experience in their first-person sci-fi adventures.
    • 59 Metascore
    • 30 Critic Score
    The highly unpolished Dream tries to straddle the line between a puzzle-solving and exploration game, but ultimately doesn’t succeed at either.
    • 59 Metascore
    • 30 Critic Score
    The Inpatient sounds amazing on paper, but the terror is watered down so quickly and to such a large degree that it manages to make three hours feel easily twice as long, and not in a good way.
    • 59 Metascore
    • 30 Critic Score
    While the offbeat humor will likely hold a certain charm for select audiences, Ferris Mueller’s Day Off lacks a substantial gameplay experience to go with it.
    • 58 Metascore
    • 40 Critic Score
    Spirit of the North may look as nice as it sounds, but it’s largely disappointing and unforgivably boring, offering only a superficial story and sorely lacking interesting exploration.
    • 58 Metascore
    • 40 Critic Score
    This contributes to the overall feeling that A Stroke of Fate: Operation Valkyrie is exactly what it is: about half of a game. It's got pretty good writing, a decent aptitude for historical authenticity, and entirely okay art design, but it's wrapped up in a very bland package that lacks ambition, depth, length, and a single moment of tolerable voice acting.
    • 58 Metascore
    • 40 Critic Score
    A long-winded Myst-like puzzle game that will likely appeal to the hardcore gamer only.
    • 58 Metascore
    • 40 Critic Score
    Memoranda is visually stunning with an inviting atmosphere, but the lack of both plot and puzzle logic is too great to overcome.
    • 58 Metascore
    • 30 Critic Score
    Generally a frustrating and unrewarding game, with the ultimate anti-payoff. I can't even sincerely recommend it to even the most ardent Ripper historian.
    • 57 Metascore
    • 40 Critic Score
    Bloodshore delivers what it advertises: as a true interactive movie, it provides some decent schlock here and there, but ultimately its narrative and characters come up lacking.
    • 56 Metascore
    • 40 Critic Score
    Fort Solis is a bland sci-fi adventure that sacrifices interesting gameplay in its attempt to provide a cinematic experience.
    • 56 Metascore
    • 40 Critic Score
    Next Life is fairly lengthy, probably 15+ hours of playtime, but it's not quality time because of the abundance of backtracking and slow animations.
    • 56 Metascore
    • 40 Critic Score
    In spite of all the similarities, Miami Law turned out to be a better game than Jake Hunter: Detective Chronicles—but not by much. Miami Law has higher production values and a more ambitious scope, but overall these games share a surprising number of pitfalls, which leaves me wondering who they were designed for.
    • 55 Metascore
    • 40 Critic Score
    There's some real scares to be found, but illogical puzzles and a confusing plot make Anna a different kind of horror to play.
    • 55 Metascore
    • 40 Critic Score
    Although much more playable on standard PCs, Alice is a great idea lost amid mountains of technical issues in VR. If you have endless amounts of patience and like Lewis Carroll a whole heck of a lot, this is your game. Otherwise, you probably won’t find it your cup of tea.
    • 55 Metascore
    • 40 Critic Score
    A potentially interesting exploration of depression let down by poor storytelling and dearth of gameplay, Into A Dream is more likely to put you to sleep than rivet you.
    • 54 Metascore
    • 40 Critic Score
    Despite its few moments of levity, however, the surreal nature of the storyline remains a little too odd throughout, and the repetitive nature of the gameplay makes Flower, Sun and Rain more of a slog to play through than it is enjoyable.
    • 54 Metascore
    • 40 Critic Score
    The Great Perhaps has a lot of good ideas yet fails to devote enough attention to them, raising lots of questions but not answering many. While the artwork and music are highlights, they’re not enough to balance out what is otherwise a disappointing experience.
    • 54 Metascore
    • 40 Critic Score
    No evolution here; just a splicing of new and old, resulting in more frustration than fun.
    • 54 Metascore
    • 20 Critic Score
    There is just too little done right throughout its 5-8 hours of play time (or much longer if you don't save regularly or have to replay minigames excessively) to recommend to anyone.
    • 54 Metascore
    • 40 Critic Score
    The Preposterous Awesomeness of Everything only half lives up to its name, wrapping a clever bit of satirical absurdity up in a self-confessed underwhelming adventure game experience.
    • 53 Metascore
    • 40 Critic Score
    Series fans may get a mild kick out of the latest case for Lindsay and the gang, but few others will find the point of exploring these Crimes of Passion, as there’s just not enough of significance to seek out here.
    • 53 Metascore
    • 40 Critic Score
    With decent art and sound design, as well as simple and generally straightforward gameplay, the news certainly isn’t all bad, but Detective Hayseed falls far short of the grand Hollywood standards it espouses. If you’re really in the mood for some crude humor (that’s actually funny), you’d be better off picking up an old copy of Leisure Suit Larry instead.
    • 53 Metascore
    • 40 Critic Score
    The game has its moments and a few interesting ideas, but the experience as a whole is so irritating, with its constantly grating voices, bad writing and dull gameplay, that you barely register the positive.
    • 53 Metascore
    • 40 Critic Score
    Although it is possible to overlook the somewhat pre-dated graphics, poor elements in both plot and puzzle design taint what could otherwise have been an excellent game. With its short length and $20 price point, I simply cannot recommend The Arrangement.
    • 53 Metascore
    • 20 Critic Score
    Agatha Christie was obviously a masterful author, and The A.B.C. Murders could have been an engaging interactive companion to one of her most famous works. It's too bad the gameplay is so atrocious that even a good story couldn't make up for it.
    • 53 Metascore
    • 40 Critic Score
    It's easy to pick up and play in short bursts, which does suit a handheld if you're looking for a budget time-waster, but in the end, this body of evidence should steer most people away from a game that's guilty of sucking all the life out of its own potential.
    • 53 Metascore
    • 40 Critic Score
    Angelo and Deemon attempts to pay homage to the classic age of adventure gaming, but outside of a promising early premise it fails to deliver on its potential. Between frustrating puzzles and an exasperating translation, there are few reasons to travel down this highway to hell.
    • 51 Metascore
    • 30 Critic Score
    Kate Walker’s latest expedition to save the hapless Youkols is fraught with development missteps on multiple fronts, making Syberia 3 a mammoth disappointment.
    • 51 Metascore
    • 40 Critic Score
    Overall, Dead Reefs offers plenty of atmosphere that teases with its potential, but really suffers from its make-shift story and weak gameplay, made worse still with poor controls.
    • 51 Metascore
    • 40 Critic Score
    Apart from a few pulse-pounding moments in an otherwise generic haunted house story, the weakest link in Silver Chains is that it’s just not very scary or engaging enough to survive as an adventure game otherwise.
    • 50 Metascore
    • 30 Critic Score
    A muddled adventure game with little inspiration, even though it pretends to be Hitchcock-inspired. Lacking any depth or real intelligence, The Final Cut deserves to be left on the cutting room floor.
    • 50 Metascore
    • 40 Critic Score
    Although it delivers an abundance of horrifying imagery, the indiscriminately gratuitous Lust for Darkness falls short of delivering a truly engaging Lovecraft-meets-sex-cult experience throughout its brief three-hour play time.
    • 50 Metascore
    • 40 Critic Score
    With three chapters down and one to go, the Doorways series still lacks the kind of compelling story or gameplay needed for a successful horror game.
    • 49 Metascore
    • 40 Critic Score
    Eleusis starts off promisingly enough, but well-appointed graphics can’t make up for the lackluster story and generally poor gameplay.
    • 49 Metascore
    • 40 Critic Score
    Try MOTD only if you are willing to put up with rude character dialogue and idiotic puzzle solutions. If not, wait for House of Tales to release "The Moment of Silence."
    • 49 Metascore
    • 40 Critic Score
    Even so, while the tragic backstory is worth seeing through and the cell phone concept is novel for a while, all that’s left beyond that is a poorly-paced exploration in the dark, punctuated by a series of startling yet repetitive ghost encounters. So unless that’s your idea of a good time, this is one number that’s probably not worth picking up.
    • 48 Metascore
    • 40 Critic Score
    As a first-person platformer, Unknown Fate has some interesting ideas; as an adventure game it is ultimately a frustrating experience.
    • 47 Metascore
    • 20 Critic Score
    With a retail price of $19.99, this game is being billed as a budget title, but it's still the shortest DS adventure game out there, and it's not worth the price.
    • 47 Metascore
    • 40 Critic Score
    There is very little about CSI: Fatal Conspiracy that would appeal to non-fans of the series.
    • 44 Metascore
    • 40 Critic Score
    NightCry is confusing mess of a game that nevertheless manages to provide a bit of schlocky B movie horror fun, particularly for those with fond memories of Clock Tower.
    • 44 Metascore
    • Critic Score
    While the story and entertaining characters will keep you engaged until the end of The Uncertain: Light at the End, you will still need to wait for the next episode to (hopefully) discover who wins the battle between humans and robots.
    • 43 Metascore
    • 20 Critic Score
    More often than not, though, it ends up being the most painful, soul-destroying, stressful, rather-stick-a-rusty-nail-in-my-eye excuse for an adventure game I have ever played.
    • 43 Metascore
    • 30 Critic Score
    Of Bird and Cage is an experimental music album that pairs interactive elements with the songs to create a unique experience. However, the game is plagued by bad mechanics and a story that is uninteresting and devoid of nuance.
    • 43 Metascore
    • 30 Critic Score
    All told, it took me a little under eight hours to finish Undercover: Dual Motives, which would have been an acceptable length in a better game. As it is, the meagre storyline, uninspired puzzles, and limited exploration already seem stretched at such a modest play time, and even fans of Operation Wintersun will find this handheld successor a shallow and unrewarding experience.
    • 42 Metascore
    • 40 Critic Score
    While it remains an innovative and highly laudable idea which I hope will one day be put to better use, in Jazz and Faust it fails to be more than a misguided gimmick. The ‘two adventures in one’ angle fails because even with this feature, the game is extremely short.
    • 42 Metascore
    • 30 Critic Score
    Beyond KURSK‘s virtual tour of the ill-fated titular submarine, this self-proclaimed “adventure documentary” works as neither a compelling adventure game nor a fact-based documentary of the mysterious disaster.
    • 41 Metascore
    • 20 Critic Score
    Monumental feels like an homage to the heyday of bad Myst clones that no one should be particularly nostalgic for.
    • 40 Metascore
    • 40 Critic Score
    9 Elefants effortlessly copies what should have been a successful formula on paper, but a lack of puzzle variety and story relevance causes most redeeming qualities to get lost in translation.
    • 37 Metascore
    • 20 Critic Score
    Possibly the worst adventure game of 2003, guaranteed to piss off both adventurers and twitchers.
    • 32 Metascore
    • 30 Critic Score
    Like a vampire out in the midday sun, Dracula 4 is a short-lived and painfully weak episodic prelude that should be consigned back to its coffin until the series develops some real bite.
    • 31 Metascore
    • 20 Critic Score
    Instead of a labor of love, Forever Worlds plays more like a last-minute, pieced-together disaster. A waste of time and money guaranteed to disappoint adventure gamers with its complete lack of depth, user-friendliness, and sincerity.
    • 31 Metascore
    • 20 Critic Score
    Various puzzles of seemingly frustrating insignificance litter the entire experience.
    • 26 Metascore
    • 20 Critic Score
    Artematica’s video game adaptation of Morbus Gravis is underdeveloped, unbalanced, and borderline unplayable. Only the most dedicated of Druuna fans need subject themselves to the game’s insurmountable frustrations.
    • tbd Metascore
    • 20 Critic Score
    Go home, watch the show for free, and save your money for much, much better games.
    • tbd Metascore
    • 40 Critic Score
    Full Pipe's initial charm and intriguing concept soon give way to a tedious and frustrating gameplay experience. It has its moments, but if the complete lack of story doesn't alienate most adventure fans, the poor quality of puzzles mostly likely will.
    • tbd Metascore
    • 40 Critic Score
    In summary, CSI: Deadly Intent is an entirely lacklustre game. The return to traditional form will please those put off by the casual surprise of last year, but even that enthusiasm won’t last for long.
    • tbd Metascore
    • 30 Critic Score
    Heaven may be a beautiful place to visit, but there's not nearly enough to do here to fill its few hours, let alone an eternity.
    • tbd Metascore
    • 40 Critic Score
    The DS is capable of better, and even diehard fans of the show won't miss much by passing on this game.
    • tbd Metascore
    • 20 Critic Score
    In all, it took less than an hour to complete this episode. Hardly anything has happened so far in this king's tale, and it's hard to tell if the series is going somewhere or not.
    • tbd Metascore
    • 40 Critic Score
    With its barest of storylines, over-simplified gameplay, and lack of creativity overall, this beautiful game shimmers superficially before evaporating into nothingness.
    • tbd Metascore
    • 40 Critic Score
    As much as I like NCIS, if this game were a cup of coffee Gibbs would spit it out and throw it in the bin.
    • tbd Metascore
    • 20 Critic Score
    Dead Mountaineer's Hotel is almost a case study of what an adventure game shouldn't be, which is all the more unfortunate considering its immense potential.
    • tbd Metascore
    • 30 Critic Score
    The Jolly Gang's Spooky Adventure focuses neither on the gang nor on the spooks, and offers at best a couple hours of lighthearted but linear, generic casual adventuring.
    • tbd Metascore
    • 40 Critic Score
    If you love solving puzzles you may enjoy One Against All, particularly if this is your first Red Johnson adventure, but this sequel is overrun with flaws, and if you're in it for the story and characters, look elsewhere.
    • tbd Metascore
    • 40 Critic Score
    Alone in the Park offers a different approach to treasure hunting, though it’s anything but a pleasant, annoyance-free afternoon stroll.
    • tbd Metascore
    • 40 Critic Score
    Dream Chamber feels like a game born out of good ideas that lost their way and were abandoned halfway through, leaving a curious collection of ill-fitting pieces in the opening installment.
    • tbd Metascore
    • 20 Critic Score
    It’s hard to tell if it’s the protagonist of Guise of the Wolf that’s cursed or the game itself. Stay away from this clunky mess of a game.

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