Adrenaline Vault's Scores

  • Games
For 803 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 30 Bruce Lee: Quest of the Dragon
Score distribution:
  1. Negative: 65 out of 803
803 game reviews
    • 75 Metascore
    • 70 Critic Score
    Fortunately, AD survives its more nagging issues and manages to blaze a trail of light fun and humor with its crayon bombs and pellet machine guns.
    • 85 Metascore
    • 70 Critic Score
    It all boils down to short playtime with tons of reused content, and a shallow storyline. Whereas I usually spend upwards of 70 hours to finish a Final Fantasy, I had this one licked in under 40, with plenty of side-quests and exploration included.
    • 79 Metascore
    • 70 Critic Score
    The graphics aren't particularly innovative and the sound effects are merely a step up from mediocre. However, Wrath of Heaven succeeds where it counts - in providing an enjoyable experience with plenty of replayability.
    • 53 Metascore
    • 70 Critic Score
    While the multiplayer mode's forgettable, and there's not a ton of replay value, the first run through the story is surprisingly long, and filled to the brim with some of the most amazing scenery conceived outside of a Toy Story film.
    • 76 Metascore
    • 70 Critic Score
    If you're not a fan of wrestling, the flaws will easily overshadow the details, but if you're looking for an easy title to play, fun multiplayer, and above all, authentic WWF experience, Just Bring It will fulfill your needs.
    • 82 Metascore
    • 70 Critic Score
    A wonderfully complex simulation that entertains more than it frustrates, though this title is clearly not for everyone. Action-oriented RTS fans should avoid it like the plague.
    • 69 Metascore
    • 70 Critic Score
    Fans of city building titles will truly enjoy Trade Empires, and it will even woo some dissenters of the genre with its inventive take upon historical civilizations. However, unimpressive graphics and a lack of configurable options or a storyline hold it back from being a true gem.
    • 62 Metascore
    • 70 Critic Score
    There are some interesting ideas here and it is fun to play, but the clouds billowing over the AI, graphics, and gameplay never let the bright spots in these same areas ever fully shine.
    • 73 Metascore
    • 70 Critic Score
    What redeems LSN from being an exercise in tedium is that the touch of a master’s hand can be felt in almost every brushstroke.
    • 72 Metascore
    • 70 Critic Score
    It has an intuitive interface and eliminates the time-consuming micromanagement within each city that made every other game in the series so drawn out.
    • 77 Metascore
    • 70 Critic Score
    The improvements primarily in graphics and sound in Grand Prix 4 do not seem worth the huge increases in computer power necessary to run the title smoothly.
    • 75 Metascore
    • 70 Critic Score
    With the atmosphere and mood so sensationally presented, Shadow of Rome exceeded my expectations, which might have been questionable since I am avidly interested in the history of Greece and Rome.
    • 88 Metascore
    • 70 Critic Score
    The only disappointment visible here is constituted in my mind by an utter lack of customizable options with each of the bikes.
    • 77 Metascore
    • 70 Critic Score
    Although Cleopatra is just as enjoyable as "Pharaoh," it doesn't really change the experience for the better.
    • 68 Metascore
    • 70 Critic Score
    The action is fast-paced and well-staged, and you really become absorbed in the virtual world of the famous arachnid. But two major deficiencies -- in the control system and the camera work -- almost succeed in ruining this title.
    • 60 Metascore
    • 70 Critic Score
    Though plagued by control and interface problems, the entertainment value suffers only some edgewise tarnish on an otherwise well polished piece of silver.
    • 72 Metascore
    • 70 Critic Score
    There's still no excuse for an unbalanced throwing game and slightly twitchy AI routines that should have been cleared up in the intervening year.
    • 71 Metascore
    • 70 Critic Score
    A brilliant renaissance for the once dominant beat-em-up genre...[but] you realize that this is an extremely short title posing as an epic undertaking in its revolution mode.
    • 73 Metascore
    • 70 Critic Score
    My conundrum is that despite the issues and glaring oversights, Beyond Divinity is still fun to play.
    • 75 Metascore
    • 70 Critic Score
    Micromanagers and fans of "Pharaoh" have cause for celebration with the arrival of Children of the Nile, and should be thanking the god of their choice for the abundance that has been provided.
    • 74 Metascore
    • 70 Critic Score
    While the combat mechanics aren't as involved as "Bushido Blade," the combat system is solid, and there are RPG-lite elements to add to the mix.
    • 86 Metascore
    • 70 Critic Score
    Its additions are fine and I enjoyed the game overall, but too many elements are the same as its predecessor, giving the program the feel of a very-polished expansion pack.
    • 83 Metascore
    • 70 Critic Score
    Doesn't contain novel graphics, audio or gameplay, but it does offer more of what worked so well before. Given the short length of the campaign, Mercenaries might have fared better as an expansion pack.
    • 77 Metascore
    • 70 Critic Score
    A fun, yet brief detective adventure that will occupy several evenings of play, but like a watched episode of the show, will probably never be picked up again after completion.
    • 58 Metascore
    • 70 Critic Score
    With the various methods of strategic growth, tactical conquest, and diplomatic gains, Diplomacy lives up to its table-bound namesake’s reputation. It is easy to learn, play, and master.
    • 69 Metascore
    • 70 Critic Score
    1nsane provides not only a sense of freedom but also a sense of chaos, and I recommend it highly as a great escape from the doldrums of day-to-day existence.
    • 74 Metascore
    • 70 Critic Score
    Frequent issues with controlling your avatar coupled with broken quests keep this gem from truly shining up to its full potential. The good news is there’s nothing so wrong with it that a few patches can’t fix.
    • 80 Metascore
    • 70 Critic Score
    I prefer to think of Invisible War as a flawed diamond rather than a better-than-average lump of coal, as the sheer depth of its storyline and superb graphical quality make up for a multitude of shortcomings.
    • 68 Metascore
    • 70 Critic Score
    While the mechanics are solid, the single-player campaign often feels as soulless and hollow as the vacuum in which it takes place.
    • 83 Metascore
    • 70 Critic Score
    The core gameplay is involving and well executed, and bolstered by a great camera, solid controls and an intuitive interface. However, the sequel lacks any decisively outstanding or revolutionary features that truly invest the player in the storyline.

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