ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 65 Metascore
    • 53 Critic Score
    A game meant for gamers who are a bit younger and who enjoy cute sarcastic babes for main characters. So, it all boils down to jumping around bashing recurring enemies with your staff and listening to your un-witty sidekick.
    • 84 Metascore
    • 84 Critic Score
    An interesting and very playable game...not as much as Civilization or the The Sims, but good nonetheless.
    • 84 Metascore
    • 90 Critic Score
    The exceedingly detailed characters have been perfectly animated, and simply look great regardless of whether they are wielding their swords and axes or casting spells.
    • 72 Metascore
    • 59 Critic Score
    It can get tiresome, it can get too easy...it does have one big downside - your creature lacks the personality it had in the original game.
    • 76 Metascore
    • 87 Critic Score
    With most sports games, the only real distinguishing feature with any of them is the graphics engines and the ease of play, and NBA Inside Drive 2002 has that in spades.
    • 91 Metascore
    • 89 Critic Score
    It is marvelous what you can get by adding great atmosphere and a good AI to a barely interactive shooter.
    • 71 Metascore
    • 74 Critic Score
    Most of the praise should be given to the music and sound effects; basically, a blast festival of famous Star Wars weapons accompanied by the magnificent music score of John Williams.
    • 92 Metascore
    • 84 Critic Score
    The replay value is very low, and the design is flawed by an inability to skip past sequences, even in replay mode. The playability also suffers by a lack of freedom of movement.
    • 82 Metascore
    • 89 Critic Score
    Everything is very logical and intuitive, and the developers chose the right way to gradually introduce you to more and more complex features off the game.
    • 48 Metascore
    • 65 Critic Score
    A huge disappointment for all adventure-game players, and might find some audience amongst hardcore Dune fans, but not for long.
    • 65 Metascore
    • 57 Critic Score
    Not only is the game easy and uninventive, but it also has few units, a poor AI, and happens to be one of the least stable games I played in a long time.
    • 53 Metascore
    • 39 Critic Score
    A feeble attempt to imitate one of the best CRPG games ever. It can, however, in no other way be compared to "Baldur's Gate" thanks to its many gameplay drawbacks and numerous technical flaws including the countless bugs which will soon kill any desire to play this game.
    • 81 Metascore
    • 88 Critic Score
    The 3D engine looks unbelievably good! The surroundings are impeccable, and bear a surreal and depressive atmosphere. All the objects and buildings look just as great.
    • 77 Metascore
    • 87 Critic Score
    Soul Reaver was a very fun game, but I'm delighted to say that Crystal Dynamics' Soul Reaver 2 is more mature, imaginative, complex, and ultimately more fun than the original.
    • 88 Metascore
    • 85 Critic Score
    The reason I finished it so quickly was because the story was fairly well put together and the gameplay was a good mix of styles - several run-'n'-gun levels where you run full bore, guns blazing, and 2 very interesting missions involving stealth.
    • 67 Metascore
    • 65 Critic Score
    It should by no means be considered to be a submarine simulation, but rather a simple arcade shoot-em-up, used only for time wasting when you have nothing the least bit intelligent to play.
    • 97 Metascore
    • 91 Critic Score
    The most advanced all-around shooter I've played so far, in a sense that it successfully combines some of the most spectacular team based action and enemy AI, very good visuals and impressive sounds, and it does it all with a lot of style.
    • 85 Metascore
    • 92 Critic Score
    Spans over 80 hours of active gameplay, not to mention all possible variations of certain quests...definitely one of the best RPGs this year.
    • 58 Metascore
    • 79 Critic Score
    I was particularly surprised by the fact that the engine did not slow down, even when there were 600-700 units engaged in battle. The game engine really seems remarkable.
    • 85 Metascore
    • 89 Critic Score
    An awesome game.
    • 87 Metascore
    • 94 Critic Score
    What DoA3 truly excels in is the variety of fighting styles and different moves.
    • 80 Metascore
    • 84 Critic Score
    Ghost Recon's Interface is the smoothest I've seen in any of the titles in the genre.
    • 77 Metascore
    • 85 Critic Score
    Etherlords and its 3D fantasy world are capable of holding players glued to the screen for hours.
    • 81 Metascore
    • 85 Critic Score
    The multiplayer has one great option -- players can choose any nation from any period of human history, which means you can try out German plains from WW II and employ them against fierce Russian futuristic tanks.
    • 96 Metascore
    • 82 Critic Score
    The gameplay factor is much lower for MGS2.
    • 75 Metascore
    • 86 Critic Score
    A fun and solid game that despite having dated graphics and a lot of resemblance to an "Age" mod, it finally delivers the RTS Star Wars game that will satisfy the fans who have waited for a long time for a RTS game worthy of the Star Wars legacy.
    • 82 Metascore
    • 90 Critic Score
    Simply one great game!
    • 71 Metascore
    • 76 Critic Score
    Silent Hunter II could satisfy an average player who is in for some experimenting, but it was primarily meant for the Hard-core sim fans.
    • 59 Metascore
    • 78 Critic Score
    The units do not look as detailed as they did in "Ground Control" or "Earth 2150." Their design is simply too rough. On the other hand, their AI is literally brilliant.
    • 56 Metascore
    • 50 Critic Score
    However careful you may be, you simply cannot sneak up to the enemy. And that is only when they are in their normal state. When they get alerted they simply know where you are and shoot at you with deadly accuracy.

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