ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 70 Metascore
    • 72 Critic Score
    While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable.
    • 52 Metascore
    • 55 Critic Score
    Despite the fact that this dish spent a bit too much time in the oven to begin with, it still managed to hit the market as a half backed product.
    • 72 Metascore
    • 65 Critic Score
    Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
    • 63 Metascore
    • 65 Critic Score
    So, once again, what Techland offers is Dead Island, Dead Island Riptide, and Retro Revenge in one package for 40 bucks. That still a pretty good offer. But just so you know, for 20 dollars more you can get Dying Light: The Following - Enhanced Edition, which is just a better game.
    • tbd Metascore
    • 55 Critic Score
    As a nice little freebee to include with the Dead Island Definitive Edition, this is a perfectly fine add-in. Please just whatever you do, don’t buy this at retail. They are giving it away for a good reason.
    • 44 Metascore
    • 50 Critic Score
    Everything about TMNT reeks of a rushed product.
    • 77 Metascore
    • 73 Critic Score
    You are most likely not going to see Lumo appearing on any “Game of the Year” lists this fall, but it is absolutely a valiant first outing for developer Gareth Noyce.
    • 54 Metascore
    • 62 Critic Score
    We understand what Running With Scissors wanted to achieve with this game, but it's fairly obvious they did not quite push themselves to incoporate any features that would make Postal Redux stand out in a highly competitive scene PC indie games.
    • 54 Metascore
    • 55 Critic Score
    Is Homefront: The Revolution the worst thing I have ever played? No, in fact it was far from it. However, the fact still remains that the end product is a mediocre interpretation of what could have been, and by all accounts should have been, something far more enjoyable.
    • 78 Metascore
    • 65 Critic Score
    Once Upon a Climb was short and sweet, with a heavy emphasis upon sweet. Short games aren’t always a bad thing, but Episode 3 leaves you feeling as though something is lacking.
    • 68 Metascore
    • 68 Critic Score
    When the game is firing on all cylinders, it is one of the most refreshing new IPs this generation. The problem is that the charm begins to wear off with age and the mediocre loot system doesn’t do enough to incentivize excessive replay.
    • 67 Metascore
    • 71 Critic Score
    Despite it lacking the “wow factor” and extended runtime of the series’ other iterations, it is still worth sauntering out to pick up.
    • 72 Metascore
    • 65 Critic Score
    As an independently produced rhythm game, LOUD on Planet X, succeeds at everything it sets out to do. It is an interesting perspective to approach the genre that is complimented by a very strong soundtrack.
    • 64 Metascore
    • 65 Critic Score
    It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.
    • 68 Metascore
    • 73 Critic Score
    The Guest does drive that mansion-horror vibe quite well, but by the end, you can’t help but feel like you missed something crucial, like Leonov’s past perhaps.
    • 67 Metascore
    • 68 Critic Score
    This is a title that falls in an odd position in the spectrum of racing titles. It is far too ambitious to be considered an arcade racer, but too unpolished to be a simulation. Regardless of your level of skill, this may be one experience worth steering clear of.
    • 77 Metascore
    • 65 Critic Score
    I am personally disappointed that Hitman doesn't have anything unique about it any more. The lifeless main character keeps on moving through crowds, changing disguises for an eternity and then thinking of interesting ways to polishing someone off.
    • 72 Metascore
    • 70 Critic Score
    Despite the abundance of clichés, you can see that a lot of effort went into setting the right tone and atmosphere. There are some downright mind-blowing scenes and unique uses of audio and color.
    • 73 Metascore
    • 68 Critic Score
    If you are already an Xbox One owner, it would be nigh impossible to make the argument for buying the game on PC instead of on the console. Make no mistake: this is a buggier and less convenient way to consume something that was designed exclusively with the console in mind.
    • 77 Metascore
    • 70 Critic Score
    Street Fighter V has a lot of potential, but unless you’re training for those ranked matches, that’s all the game will be for you – potential.
    • 81 Metascore
    • 70 Critic Score
    With both the beauty of Firewatch and its varied tones and exploration, this is one game that will resonate with players just as variously.
    • 62 Metascore
    • 70 Critic Score
    Sadly, Assassin’s Creed Chronicles: Russia fell below the bar that ACC: China set.
    • 64 Metascore
    • 60 Critic Score
    Game of Thrones will give you some pretty cool moments, especially when you start feeling the weight of your decisions. Overall, there’s a good chance you’ll be disappointed and frustrated with the game, rather than being mesmerized by an epic tale and great characters. You know, great characters really aren’t THAT great, unless we have enough time to know them.
    • 73 Metascore
    • 70 Critic Score
    Even though micromanagement style games have been a staple on PC for as long as the platform has existed, something about this game feels like it would be more at home on mobile, where the repetitiveness can be indulged in more approachable, bite-sized doses. That said, even on PC, this is still a time-suck that oozes personality and charm, while also simultaneously justifying its $9.99 sticker price.
    • 63 Metascore
    • 69 Critic Score
    The absolute beauty of the painting-like art style also helped.
    • 73 Metascore
    • 70 Critic Score
    It’s a fun ride even if it does not make much sense. In other words, never underestimate how much a good explosion can make up for other shortcomings.
    • 73 Metascore
    • 69 Critic Score
    Yes, so this is an obvious money grab. But at times, you just can’t help it. Humming all-too-familiar John Williams’ themes and flying an X-Wing and blasting TIE Fighters out of the sky is as fun as ever.
    • 67 Metascore
    • 70 Critic Score
    While deliciously unpredictable most of the time Bedlam is still brutally difficult, thus sadly obliterating your chances of a potentially great turn-based tactical experience.
    • 60 Metascore
    • 55 Critic Score
    Much to our chagrin, EA Sports has once again proven that they can’t make a quality basketball game. Like the Toronto Raptors, it is hard not to speculate how much more of a beating NBA Live can take before they just throw in the towel permanently.
    • 77 Metascore
    • 70 Critic Score
    It’s not devastating, just disappointing for what it appeared to be and what it could have been.

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