4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 55 Metascore
    • 54 Critic Score
    At its release Iron Front: Liberation 1944 is plagued by a number of bugs. Mission triggers don't work, the AI leaves a lot to desire and so does the story. The game works well in multiplayer though, where the scale of huge battlefields plays to the strengths of the complex military simulation at its heart.
    • 68 Metascore
    • 85 Critic Score
    Tequila Works show how to inject fresh ideas into a theme as worn-out as the zombie apocalypse. The mixture of puzzles and challenging fights works extraordinarily well to make Deadlight one of the most atmospheric XBLA games of the year.
    • 77 Metascore
    • 77 Critic Score
    A slick interface allows you to easily govern an entire empire and to direct its people like a crafty strategist would move chess pieces. The game misses tactical and diplomatic depth, but this is what an excellent spreadsheet program might look like!
    • 63 Metascore
    • 71 Critic Score
    Even though enemy waves are being generated from mp3 music, they hardly reflect its rhythm and sound. Co-operative play is a plus, while unlocking and combining an abundance of specials will keep you playing.
    • 72 Metascore
    • 83 Critic Score
    If you got a weak spot for goofy slapstick comedy, you are in for a treat! A smooth interface complements the old-school approach, although puzzles should have been more of a challenge.
    • 49 Metascore
    • 75 Critic Score
    The rules from one of the best tactical fantasy board games have been faithfully translated onto PS3, online play adds depth and replay value. However missing challenges and a lack of story keep it from being a complete package.
    • 55 Metascore
    • 80 Critic Score
    It starts as an idyllic walk of a dreamer, but soon becomes an occult ghost story with a touch of thriller. Albeit being a classic adventure at its core, Anna shows off a very dynamic orchestration of the supernatural.
    • 75 Metascore
    • 85 Critic Score
    Yes, taking care of your pokégotchis is superficial at best. And for ten years now Square is struggling with good camera positions in the fast-paced fights. But albeit all flaws this is a very entertaining action RPG with an engrossing and multilayered storyline. Oh yes: It looks great, too.
    • 63 Metascore
    • 57 Critic Score
    The core with linear exploration and fighting works surprisingly well. And even though you can notice slight visual improvements compared to the console versions, Ayumi is hindered by technical faults and lackluster design decisions.
    • 76 Metascore
    • 84 Critic Score
    Once more Zuma's Revenge delivers classic ballshooting puzzle action you came to know and love since Puzz Loop.
    • 66 Metascore
    • 71 Critic Score
    This is pure skating, without façade climbing, without jackass, without useless cars or non-functioning skate hardware. At its core the mechanics are outdated, though.
    • 82 Metascore
    • 80 Critic Score
    For the hours of expanding into one the countless galaxies, the admission is worthwhile. And even though all the new factions and abilities give you only more options but not more depth, this is a satisfying final to Ironclad's space opera.
    • 75 Metascore
    • 79 Critic Score
    The backdrops are beautifully drawn, the story evolving around Geron and his dark visions is captivating. The puzzles will get quite difficult in later stages, though. But even the slight technical problems shouldn't keep you from this adventure trip thru Aventuria.
    • 53 Metascore
    • 56 Critic Score
    The action takes its inspiration clearly from games like Gears of War, mixes it with a little Rage and adds Army of Two as garnish. The problem: It rarely achieves the quality of the originals. Vector and gravity changes are interesting elements, but are just tapping their potential.
    • 55 Metascore
    • 42 Critic Score
    It's hard to find reasons to play this standalone add-on. It is outdated, visually not really appealing, offers no challenge and minimal multiplayer options.
    • 70 Metascore
    • 83 Critic Score
    Rainbow Moon bedazzles with its classic turn based tactics in front of scenic backdrops. Story and characters could be better, but exploring the huge world, fighting countless battles and nurturing your heroes will keep you busy for weeks and months.
    • 54 Metascore
    • 40 Critic Score
    With less focus on unspectacular Augmented Reality and more focus on suspense, psychological terror and atmosphere this could have been a great horror game for Nintendos mobile system.
    • 77 Metascore
    • 85 Critic Score
    Eight years after its' initial outing the age is somewhat evident with the visuals – but it doesn't really matter. Because it is much more important that after all this time the concept, direction and atmosphere of Project Zero 2 are as good as ever.
    • 65 Metascore
    • 55 Critic Score
    Once you have a strategy for every opponent the kinect slashing gets repetitive.
    • 78 Metascore
    • 82 Critic Score
    Yes, I think they could have thought of a better name. But then it doesn't really matter, because at its core you'll get a charming homage to a plethora of immortal videogame compositions.
    • 84 Metascore
    • 85 Critic Score
    The zombie sequel is an impressive lesson about life after the apocalypse with moral questions.
    • 69 Metascore
    • 69 Critic Score
    Especially when it comes to combat it is evident, that Spidey tried to copy a page out of Batman's Arkham travel guides – and failed. It is fun to swing thru the beautifully designed Manhattan though.
    • 55 Metascore
    • 76 Critic Score
    The story is not noteworthy and visually the Wii heritage shines through. But nonetheless the mix of conquering uncharted territory, collecting rare materials, finding treasure, recruiting monster comrades and taking care of your property is motivating.
    • 87 Metascore
    • 74 Critic Score
    This game is killing me. After a few days with Spelunky everywhere I look I see arrow traps and giant spiders. But why does it have to be so damn hard? One wrong step and there it is again: Game Over!
    • 76 Metascore
    • 77 Critic Score
    German developers Yager put the horror of war on the screen – brutal, ruthless and depressing at times. In its' quiet moments it generates a fantastic atmosphere set in the Dubai desert. But this is still a shooter and regarding action and especially AI it falls short.
    • 64 Metascore
    • 71 Critic Score
    Is this the gold medal for Sega's Olympic venture? Not really, but it is definitely better than the Beijing predecessor.
    • 57 Metascore
    • 67 Critic Score
    This realtime tactic is as inviting as an Ukrainian dugout. But strangely enough, if you finally got yourself immersed in the partially unfair skirmishes, all of a sudden you want to continue.
    • 77 Metascore
    • 78 Critic Score
    Precipe of Darkness 3 is not only a brilliant Final Fantasy spoof, but an astonishingly well working 16Bit-RPG. The combat system with its wicked classes is well-though-out. Unfortunately the game is rather short.
    • 69 Metascore
    • 65 Critic Score
    This dungeon crawler offers conventional hack & slay-action for up to four hunters. But be aware: The loot system can be unfair and compared to other hack&slays this is a rather short experience.
    • 76 Metascore
    • 69 Critic Score
    In the long run the storm of rarely changing enemies gets monotonus. But if you're into dualstick action you can give this a shot – especially since the controls are surprisingly accurate.

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