4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 74 Metascore
    • 80 Critic Score
    This is a charming puzzler with a unique setting and varied tasks. But is also rather short and a little too easy.
    • 80 Metascore
    • 80 Critic Score
    I want to find 'em all, catch 'em all and train 'em all. But on the other side I dread the level grind, the shallow role-playing and the rocky online connectivity. Then again you get solid and motivating entertainment over weeks, months, if not years. But I am not as euphoric as I thought I should be.
    • 85 Metascore
    • 88 Critic Score
    It is tremendous fun to cruise through a breathtaking virtual Colorado, explore and listen to the fantastic soundtrack. On top of that the brilliant driving physics show that the Forza-DNA is still intact and working. But AI problems, a missing split-screen and the reduction to a maximum of eight players online eventually show that there is still room for improvement.
    • 63 Metascore
    • 56 Critic Score
    In his best moments Sam is still Sam, with action as shallow as powerful. But most of the time he feels like a shadow of his former self.
    • 55 Metascore
    • 46 Critic Score
    In theory Mugen Souls offers everything fans of tactical adventures crave for. But in the end the humor seems too forced, the tactics are as superficial as the story.
    • 67 Metascore
    • 58 Critic Score
    For an eight year old game, this action classic has aged well. But nonetheless this seemingly complete package is disappointing, mainly because id decided to improve most of its content to the worse.
    • 86 Metascore
    • 85 Critic Score
    The motion recognition works well, the choreographies are as varied as they are challenging, plus you can import the predecessors' tracks (for a small fee). And even this year Harmonix moved forward in terms of party-play there is still lots of room for improvement in this area. Four players simultaneously anyone?
    • 77 Metascore
    • 81 Critic Score
    Start up, choose your song, have fun. It is as easy as that. And you can even enjoy the dancing with up to four players. Nonetheless Just Dance could improve on a level of motion recognition. Sometimes it still is too easy to mislead the system into giving you credit for something you didn't do properly.
    • 82 Metascore
    • 83 Critic Score
    Mists of Pandaria is an extensive expansion going further than just adding raids and dungeons. The mechanical simplifications and the ridiculous amount of standard quests are annoying though.
    • 72 Metascore
    • 78 Critic Score
    This is like a visit to your favorite burger joint: Once you start, it is hard to stop. But unfortunately the shark rampage doesn't last too long, leaving you hungry for more.
    • 78 Metascore
    • 79 Critic Score
    Slightly disappointing adventure sequel which doesn't reach the standards set by part 1, but is saved by the bizarre humour.
    • 79 Metascore
    • 78 Critic Score
    This is a fascinating experiment with great ideas. Unfortunately story and game get lost in a superficial void.
    • 45 Metascore
    • 39 Critic Score
    Will there ever be a good Bond game again? With Legends, new lows will be reached. A lot of potential shines through, but in the end the poor visuals, the useless stealth mechanics and the sluggish controls gain the upper hand.
    • 61 Metascore
    • 74 Critic Score
    This is by far the best rally game by Milestone yet, offering a solid experience with challenging track design. But even though it is vastly improved, visually it still is not up to challenge the likes of DiRT, Gran Turismo 5 or Forza.
    • 47 Metascore
    • 55 Critic Score
    Naughty tries hard to step out of the shadow cast by his first outing, which hasn't been received well. And for the most part all mechanical changes seem to work out fine. Unfortunately you can't say that for the ridiculously stupid AI.
    • tbd Metascore
    • 50 Critic Score
    The combination of racing and roleplaying elements made Milestones Scar something special. The attempt to transfer that formula into the dirt racing of MUD didn't work out that well. And compared to its cousins on stationary systems you'll get a halved starter grid.
    • 49 Metascore
    • 40 Critic Score
    Thanks to Kinect you can take over all of your favorite characters. But nonetheless this is an uninspired and disappointing first person-brawler.
    • 60 Metascore
    • 57 Critic Score
    Unfortunately all the good elements are overshadowed by the stupid AI routines.
    • 61 Metascore
    • 69 Critic Score
    The gesture recognition works well, the pacing of the fights in this fantasy rail shooter is well executed. The coach riding as well as looking after your horse lacks variety though. In its best moments, this journey delivers a solid experience, in its worst it is just boring.
    • 73 Metascore
    • 65 Critic Score
    Even with improved visuals and enhanced physics this is Worms as you know and love (or hate) it.
    • 58 Metascore
    • 60 Critic Score
    Even with receding quality in the series over the years in mind I was looking forward to this game. But just like the 19th century became a cultural breaking test for Japan, this becomes a breaking test for even the hardest advocate of samurais in an open world.
    • tbd Metascore
    • 85 Critic Score
    At first, all the new features don't sound very thrilling. But Deep Ocean expands the Anno-mechanics where it is needed most: The economy gets new wares and needs. And to be successful you need to develop even more elaborate trade routes and production lines.
    • 74 Metascore
    • 77 Critic Score
    It takes a while to notice that behind all absurdity and craziness hides an interesting fight for survival.
    • 90 Metascore
    • 89 Critic Score
    Once you get used to the new controls it is hard to get away from this excellent, incredibly intensive basketball experience.
    • 89 Metascore
    • 87 Critic Score
    Intense turn based tactics combined with challenging funds and army management – XCOM portrays Earth's defense as a comprehensive SciFi-thriller.
    • 89 Metascore
    • 84 Critic Score
    When it comes to art design, the architecture and fashion in Dishonored are among the best I have seen in recent years. The stealth-action starts promisingly but you become too powerful too soon. Nonetheless, this is a thoroughly entertaining game.
    • tbd Metascore
    • 62 Critic Score
    It lost a bit of its former magic, but Re-Volt Classic delivers a solid racing experience.
    • 76 Metascore
    • 62 Critic Score
    Almost seven years passed since Dead or Alive 4 – a long time in which beat'em ups progressed quite a bit. This progressed seems to have passed by Team Ninja. A little more action, a little less counter attack. The unique fighting system still is tremendously motivating and delivers. But that aside this T & A show doesn't have much too offer.
    • 68 Metascore
    • 83 Critic Score
    I love Arkedo: For five years they keep doing what they love most – and that is goofy arcade games, in this case a ludicrous 2D-platformer with a high amount of cartoony violence.
    • 74 Metascore
    • 59 Critic Score
    So this is what it looks like if Resident Evil goes back to its roots? I am disappointed. Why does Capcom take a military shooter as a blueprint when they have a precious tradition?

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