4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Hades II
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 78 Metascore
    • 85 Critic Score
    If you like mysterious games like The Room this is definitely worth a look: great art design, great music and great puzzle variation.
    • 78 Metascore
    • 78 Critic Score
    With its newest version Everybody’s Golf neither excels nor does it achieve anything groundbreaking on the greens. But the mechanics are spot on and make this a more than solid pick-up&play golf.
    • 78 Metascore
    • 80 Critic Score
    Haven is no prosaic drama centering around the burden and the suffering of love, but a rather sensitive and charming piece of youth literature wrapped in an interesting action adventure.
    • 78 Metascore
    • Critic Score
    The turn based system is clever. But the lack of progress in the roguelike campaign drags the motivation down. [Early Access Score = B]
    • 77 Metascore
    • 80 Critic Score
    Interesting mix of hack&slay and tower defense, that shines in coop, but falls short in terms of towers and traps. Good clean fun, though.
    • 77 Metascore
    • 82 Critic Score
    When it comes to versus-multiplayer and horde this comic-shooter is yet again great fun. The vast quest areas with AI opponents feel lackluster.
    • 77 Metascore
    • 70 Critic Score
    While playing alone is a disaster, the multiplayer-portion of the game is surprisingly fun and diverse. Nightreign is an experiment that not always succeeds, but definitely a bold endeavor and if FromSoftware decides to tweak the balance a little, we might get a game that is eventually good no matter how you play.
    • 77 Metascore
    • 72 Critic Score
    It is the storytelling that keeps Republique interesting. The stealth mechanics are not up to common standards, but the dystopian setting manages to salvage a lot.
    • 77 Metascore
    • 66 Critic Score
    In the end Nintendo Land can't fascinate as Wii Sports did when Wii launched. From time to time it shows what the new touchpad controls have to offer, but most of the time it is more reminiscent of WiiPlay. And if you don't have friends to support you in the few minigames that are actually fun, the entertainment is short lived.
    • 77 Metascore
    • 79 Critic Score
    While the basegame is the same time consuming monster that you can experience on other systems, the technical problems like tearing (even on PS4 Pro) and server disconnects are rather disappointing.
    • 77 Metascore
    • 77 Critic Score
    Kylotonn takes a big step. The driving physics are decent and the stages are not only splendidly designed but also challenging.
    • 77 Metascore
    • 81 Critic Score
    The short solo-campaign is hardly worth talking about, even though the action on the ground and in space is well executed. But the multiplayer makes up for it: The battles are as tactical as they are frantic, the troops have distinctive strengths and weaknesses and you can use the surroundings to your advantage.
    • 77 Metascore
    • 77 Critic Score
    On Vita Puddle is as much a thrill as it is on consoles, featuring an abundance of clever twists around gooey liquids. Some stages you might solve in an instant, others may take a number of attempts – while unfortunately you will recognize many traps only when it's too late.
    • 77 Metascore
    • 74 Critic Score
    The survival road movie mixes elements of top-down-action, text adventure and resource management and becomes quite interesting very fast. That is until you hit the wall of content repetition that games randomly generated content are infamous for.
    • 77 Metascore
    • 80 Critic Score
    Even though the look is the star of the game, The Midnight Walk has a lot to offer when it comes to gameplay. A unique and spooky adventure.
    • 77 Metascore
    • 72 Critic Score
    The tactical space battles are great, but deserve more variety as well as a better campaign design.
    • 77 Metascore
    • 74 Critic Score
    Technically and mechanically well constructed Mech action. The challenging campaign is definitely more entertaining than the multiplayer skirmishes.
    • 77 Metascore
    • 80 Critic Score
    Small, classic, good: three decent to really great 2D shoot-em-up in one collection.
    • 77 Metascore
    • 75 Critic Score
    The franchise hybrid works surprisingly well. With the integration of quite a few beloved Aperture elements (including GlaDOS, of course) the construction puzzles gain an edge. But nonetheless they could have been improved with additional challenges.
    • 77 Metascore
    • 78 Critic Score
    Solid entertainment with an appealing mix of action, tower defense and fun, played preferably in co-op-mode.
    • 77 Metascore
    • 80 Critic Score
    With Unbound, Criterion take a big step in the right direction and delivers gripping action races paired with exciting police chases.
    • 77 Metascore
    • 76 Critic Score
    In terms of content this is the game that it should have been in the beginning. Unfortunately problems with too much grind, missing comfort functions as well as redundant planetary exploration still remain.
    • 77 Metascore
    • 82 Critic Score
    Harmonix delivers a stylish combination of rhythm game and shooter.
    • 77 Metascore
    • 79 Critic Score
    This new interpretation of old-school brawling action works well and doesn't rely just on its sheer amount of blood on the screen or the well executed comic-design.
    • 77 Metascore
    • 68 Critic Score
    Livelock is a solid twinstick shooter that doesn’t excel at anything but also doesn’t make any major mistakes.
    • 77 Metascore
    • 75 Critic Score
    This is a neat take on city building that borrows heavily from Cites Skylines in certain areas, while trying to maintain its own identity. With more variety in terms of colonists’ needs and more surprising elements this could be more than just a diamond in the rough.
    • 77 Metascore
    • 70 Critic Score
    The cardboard is surprisingly robust, the assembly of the sometimes intricate designs is a as time consuming as it is fun. But despite the interesting concept, the minigames that come with it are merely snacks.
    • 77 Metascore
    • 75 Critic Score
    Mario & Luigi: Brothership has its heart in the right place and delights with its combat and charme. But a flood of tutorials and noticable pacing-problems are weighing down the fun.
    • 77 Metascore
    • 77 Critic Score
    Quotation forthcoming.
    • 77 Metascore
    • 77 Critic Score
    You’ll feel that this might be the defining beat-em-up of this generation – or at least it could be over its life cycle. Right now this is a contentless base product that sports one of the tightest fighting mechanics there is.

Top Trailers