4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 55 Metascore
    • 42 Critic Score
    It's hard to find reasons to play this standalone add-on. It is outdated, visually not really appealing, offers no challenge and minimal multiplayer options.
    • 67 Metascore
    • 42 Critic Score
    For doctors it actually might work as a distraction in the form of playful training exercises. But as a game it is not very entertaining.
    • 67 Metascore
    • 42 Critic Score
    There are quite a few positive aspects: the driving physics feel authentic, the real-time deformation of the surroundings is impressive too. But Spintires lacks depth, be it more varied missions or even the smallest economy system. This is more a tech demo than a game.
    • tbd Metascore
    • 42 Critic Score
    At its core this a small interesting alternative to Pilotwings. But there is a high tendency for motion sickness. [Tested with Vive]
    • 34 Metascore
    • 42 Critic Score
    Even though the presentation is decent, the game is a disappointment – mainly due to the outright weird driving physics as well as technical shortcomings.
    • 43 Metascore
    • 42 Critic Score
    This is absolutely no competition for Uncharted. The fights are boring and bugs ruin the remaining fun. Which is a pity, because the vistas and solid puzzles give a glimpse of what this game could have been.
    • 59 Metascore
    • 42 Critic Score
    No multiplayer, but a multitude of point- and currency-systems. Even though you can unlock a lot for free, the finance model takes a toll on the game design – too much to make this an entertaining party game.
    • 49 Metascore
    • 42 Critic Score
    The clue is in the name… Everything is light about it. The stealth mechanics, the difficulty level, the visuals, everything.
    • 57 Metascore
    • 42 Critic Score
    Mechanically and in terms of storytelling this is an enhancement of Master Reboot – but a lot happened in the last two years. The combination of story and puzzles feels more organic in The Talos Principle while The Witness shows off the way better puzzles.
    • 54 Metascore
    • 41 Critic Score
    While the changing biomes and surfaces are a nice idea, the core with its simplified farm labor is presented too lackluster and monotonous.
    • 67 Metascore
    • 41 Critic Score
    Sorry, Introversion. But this is nothing more and rather less than a simple try to fill Dear Esther’s footsteps, while the art design as the only really interesting element is underutilized.
    • 60 Metascore
    • 41 Critic Score
    It has its moments. But there are too few and they are not spectacular enough. The one-dimensional action seems even more inappropriate on the big screen. It just is not interesting.
    • 49 Metascore
    • 41 Critic Score
    Eleusis is an atmospheric, but mechanically very superficial adventure.
    • 64 Metascore
    • 41 Critic Score
    “Reborn” – sounds like a new beginning, doesn’t it? But it isn’t. This is little more than a superficial sequel that at its core is less satisfying than its predecessor.
    • 54 Metascore
    • 41 Critic Score
    All the interesting ideas get lost in a clutter of ugly backdrops, cumbersome controls and meaningless fights against never changing foes.
    • 57 Metascore
    • 41 Critic Score
    The idea is good, but the execution suffers from half-heartedness on all fronts.
    • 42 Metascore
    • 41 Critic Score
    Nothing particularly outstanding about this “fun”-racer, except its lackluster content.
    • tbd Metascore
    • 40 Critic Score
    The beginning is interesting, the storytelling experiment works well. But technical and design flaws make this tale terrifying for the wrong reasons.
    • 56 Metascore
    • 40 Critic Score
    While Insomniacs Edge of Nowhere proved that classic action-adventure can be enhanced by VR, Theseus feels like a “normal” game. One, where it seems that Forge Reply didn’t understand the possibilities that virtual reality has to offer. While the meetings with the minotaur are tense due to its sheer size, the rest of the game becomes a tedious below-average experience.
    • 51 Metascore
    • 40 Critic Score
    Boring missions, boring controls and weak visuals.
    • 69 Metascore
    • 40 Critic Score
    Are you serious, EA? On the cover it states FIFA 13, but on the disc you'll get a version that seems more like a touch- and co-op-enhanced version of FIFA 12. One that has problems with a steady framerate even offline, that is.
    • 58 Metascore
    • 40 Critic Score
    For educational purposes or as an installation in a museum this could be interesting. But as a a game it is disappointing. [Tested with Oculus Rift and Vive]
    • 61 Metascore
    • 40 Critic Score
    So this is what it looks like if Compile Heart looks at Dynasty Warriors and Monster Hunter and tries to put it into the Gamindustri universe. If it wouldn’t be for the sort of interesting team battles and the nurturing of the characters this would be a total failure.
    • 56 Metascore
    • 40 Critic Score
    Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
    • 66 Metascore
    • 40 Critic Score
    Apart from reading, walking around, pushing together clues that are already next to each other and sometimes completing a quick-time event that you can't lose (!), nothing happens in Detective Pikachu Returns. Part 2 now provides new partners, for example Fukano now supports you with his sniffing nose. But that doesn't change the untapped potential and doesn't take the game to a new level. Even the story is so boring and predictable that I don't want to repeat it here. The game doesn't expect anything from you, but you have to continue it again by pressing a button. In this respect, the film of the same name gives you a much better experience - and significantly cheaper. All that remains is the Pokémon skin and charm: instead of crooks, you chase Pokémon like Mewtwo. Instead of interviewing witnesses, you take the statements of Pokémon. Yes, super cute, but so is every other Pokémon game. No case is particularly memorable. Or to put it another way: If Sherlock Holmes ever runs out of narcotics, he can also play this for five minutes.
    • 54 Metascore
    • 40 Critic Score
    It is short, it is unspectacular and it doesn't show the quality that other Kinect games established over time. There is nothing magical here.
    • 29 Metascore
    • 40 Critic Score
    It could have been an interesting combination of old school mechanics and modern hack&slay action. But starting with the substandard engine up to dubious design decisions you have to dig through a lot of coal to get a glimpse of the diamond that this could have been – or might become, if the team keeps patching for a while.
    • tbd Metascore
    • 40 Critic Score
    Amateurish, clumsy but challenging at times. Tiny Hands is miles away from the quality of its role models like Crash Bandicoot. This is more like Trash Bandicoot.
    • 64 Metascore
    • 40 Critic Score
    This is an old-fashioned and totally uninspired online arena shooter that one can hardly recommend – and not only because you will have problems to find someone on the deserted servers.
    • 42 Metascore
    • 40 Critic Score
    It's got smurfs, all right, and they do jump and run. What it lacks is cleverly designed levels – anything from unsightly graphics to mindlessly placed platforms carries the mark of the uninspired.

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