4P.de's Scores

  • Games
For 3,823 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3837 game reviews
    • 33 Metascore
    • 16 Critic Score
    Somewhere in this mess is an X as you know and like it: Smaller, but prettier and with a solid foundation. But with problems like game-stopping bugs and bad design decisions all the ambition goes down the drain.
    • 33 Metascore
    • 32 Critic Score
    Quotation forthcoming.
    • 33 Metascore
    • 34 Critic Score
    Vita users deserve more than the half-baked conversions they get lately. This is a disgrace to the Call of Duty franchise. Both story and multiplayer feel unfinished.
    • 32 Metascore
    • 55 Critic Score
    The concept actually works. The change of perspective as well as the new art direction build a solid foundation. But under the surface nothing really comes together.
    • 32 Metascore
    • 39 Critic Score
    Holy hedgehog, what have they done to you? Sonic hit another low. The fights are monotonous, the puzzles don’t deserve the name. Add to that framerate issues, an unreliable camera and other technical faults. Did I forget something? Yes. This isn’t entertaining. Not at all.
    • 32 Metascore
    • 30 Critic Score
    That this cover shooter took a lot of inspiration from Gears of War, isn’t a bad thing. At least if you compared it to the poor visuals, the thin sound and the abysmal English localization that takes it far beyond trash.
    • 32 Metascore
    • 37 Critic Score
    Level- and mission-design are incredibly boring, the technical foundation is gruesome. Even if you replace the AI-idiots with human friends, the entertainment value is not worth mentioning.
    • 32 Metascore
    • 40 Critic Score
    Lifeless backdrops, a clumsy production, dry dialogue, annoying puzzles: In the age of The Walking Dead all aspects of the game lack heart as well as a modern approach to game design.
    • 32 Metascore
    • 28 Critic Score
    Games like this are the reason why movie tie-ins have a bad reputation. Technically sound, but otherwise redundant, boring and worse than the 2011 game Sanctum of Slime, while totally overpriced even the multiplayer aspect cannot save anything.
    • 32 Metascore
    • 59 Critic Score
    From time to time the glory of old times shines through and you start having fun. That is, before you are brought down again by the uninspired level design, the outdated visuals and the redundant missions.
    • 31 Metascore
    • 40 Critic Score
    This soccer game didn’t conserve any of its retro charm. In 1989 this was kind of a milestone. Nowadays this is not entertaining at all.
    • 31 Metascore
    • 30 Critic Score
    This is nothing but a failed arena racer that should be avoided even by the most undiscerning crash junkie.


    • 31 Metascore
    • 13 Critic Score
    Sports Connection fails from start to finish: Controls are sloppy, visuals are boring, fun is absent.
    • 30 Metascore
    • 33 Critic Score
    Also in the so called “Ultimate Edition” this combat flight sim results in a rather ugly crash landing.
    • 29 Metascore
    • 40 Critic Score
    It could have been an interesting combination of old school mechanics and modern hack&slay action. But starting with the substandard engine up to dubious design decisions you have to dig through a lot of coal to get a glimpse of the diamond that this could have been – or might become, if the team keeps patching for a while.
    • 29 Metascore
    • 35 Critic Score
    This remake is more or less a disaster. Behind the crisp comic visuals mechanically almost nothing is left of what made this game a diamond in the rough back in the days.
    • 28 Metascore
    • 45 Critic Score
    I really want to enjoy The Quiet Man. But with seriously flawed design decisions, either in terms of screenplay or mechanically as well as dramatically, it becomes tedious too soon. And that is saying something for a game that last only three to four hours.
    • 28 Metascore
    • 33 Critic Score
    The ingredients of this rail shooter are solid, but the final result is disappointing and does neither the source material nor the genre justice – especially on the 360 with its ridiculously loose stick controls.
    • 27 Metascore
    • 35 Critic Score
    After so many delays my expectations were quite low. And even then what I had to witness is quite underwhelming. Broken quests, bad dialogue, a fight system from hell. Next to this, Risen 2 feels like a game of the year candidate. If it weren’t for the halfway interesting sea battles I would have gone back to Sid Meier’s Pirates much earlier.
    • 27 Metascore
    • 37 Critic Score
    The story premise is interesting, but basically everything else about this game isn’t. It could have been a decent coop action adventure, but it lacks finesse on absolutely every level.
    • 25 Metascore
    • 4 Critic Score
    The stupid battles, in which you strike over the touchpad like a lobotomized baboon until you are forced to a break, serve only one purpose: To make as much money over in-app-purchases as possible.
    • 24 Metascore
    • 16 Critic Score
    There are a lot of minigame compilations out there. But no matter how hard I try, I can't think of one worse than this. Absolutely none of the disciplines can satisfy. And what the heck do you need a story for?
    • 23 Metascore
    • 28 Critic Score
    This is a big disappointment. Fighter Within fails not only as a game for motion recognition but also as an alternative for the likes of Tekken.
    • 22 Metascore
    • 17 Critic Score
    Never ever would I have thought that I’d rather play the abysmal Resident Evil 6. This could have been the return to old school survival horror that a lot of fans were hoping for. But in the end the scariest part of Black Soul is the fact that somebody actually was convinced this was ready to be released.
    • 21 Metascore
    • 9 Critic Score
    Finally licensed gaming goes back to the roots: No ambitious mission design, no accurate controls, no visual splendor, no quality control. Just classic honest trash. No seriously: This is trash. The worst kind…
    • 20 Metascore
    • 10 Critic Score
    Not only is Citadels an incredibly awful mixture of Stronghold and Age of Empires with outdated graphics, it also features an abundance of bugs: Persistent crashes, physics errors, AI mishaps and non-existent path-finding are but the tip of the iceberg.
    • 20 Metascore
    • 36 Critic Score
    The War Z might use the same elements that make DayZ an enthralling experience. But it puts them together so halfheartedly that you have to turn away in disbelief.
    • 19 Metascore
    • 10 Critic Score
    How on earth could this game make it to a release state? And why would Atari kill the franchise that started survival horror and made Resident Evil what it is today?
    • 19 Metascore
    • 20 Critic Score
    After the latest videos I didn’t expect much, although I was hoping for some kind of entertaining trash. The final result is underwhelming. This isn’t trash – this is just garbage.
    • 17 Metascore
    • 5 Critic Score
    This is not the Nindie you’re looking for. Stay away from this. The visuals are reminiscent of the N64 era and there is hardly any game to be found. I guess for every Yin like the excellent Voez there has to be a Yang like this so the world stays in order.

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