4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 64 Metascore
    • 50 Critic Score
    The visuals are nice and while you are plotting your metropolis you can feel the potential of SimCity. But even though EA and Maxis are hard at work to fix everything in this state this game is rather disappointing.
    • tbd Metascore
    • 50 Critic Score
    Cute visuals, lame puzzles, and fiddly building elements: The nice concept of LEGO Voyagers suffers from lack of ambition and moments of frustration.
    • 56 Metascore
    • 50 Critic Score
    If only the mechanics or the content were as rich or voluptuous as the curves of the leading ladies, this could have been something.
    • 57 Metascore
    • 50 Critic Score
    The art direction is simply beautiful. But unfortunately the devs didn’t have the same attention to detail when it came to bug fixing and level- or puzzle design.
    • 57 Metascore
    • 50 Critic Score
    This is an ambitious mix of Pikmin and Overlord plus loads of heavy metal. Unfortunately it lacks everything that made the aforementioned games so special. If it wouldn't be for the interesting bossfights this corps could stay in hell.


    • 66 Metascore
    • 50 Critic Score
    That’s it! I’ve had it! I can’t accept Milestone’s copy&paste mentality any more. Basically this is last years’ iteration with updated teams – in other words, nothing that couldn’t have been done with a reasonably priced DLC.
    • 73 Metascore
    • 50 Critic Score
    Even with the decent visuals, this is not the Cyberpunk adventure you were hoping for, but rather some form of occupational therapy with tedious mundane and drawn out dialogue.
    • tbd Metascore
    • 50 Critic Score
    The story gains some momentum, but even the added bargaining options within the dialogues can’t disguise that there aren’t enough puzzles.
    • 61 Metascore
    • 50 Critic Score
    It has lost its originality bonus but in terms of gameplay it’s better than the predecessor. Nonetheless it is still miles away from games like Mirror’s Edge, Dark Messiah of Might & Magic or Oddworld: Stranger’s Wrath.
    • 66 Metascore
    • 50 Critic Score
    The trailers created high expectations, but the reality turns out to be boring and weird. The cops of The Precinct are worse than the gangsters they're chasing.
    • tbd Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 50 Critic Score
    A fantasy casino arena with a high coincidence factor and more gold management than regular tactical challenges. At least there are no micro-transactions.
    • tbd Metascore
    • 50 Critic Score
    The combination of racing and roleplaying elements made Milestones Scar something special. The attempt to transfer that formula into the dirt racing of MUD didn't work out that well. And compared to its cousins on stationary systems you'll get a halved starter grid.
    • 59 Metascore
    • 50 Critic Score
    It starts strong but then the fascination fades away fast. This Wannabe-Journey for most of the time is nothing more than a boring platformer.
    • 78 Metascore
    • 50 Critic Score
    This is a challenging and admirable project. But it isn’t an admirable game. Or good storytelling, since there can be no trace found of development of consistent continuation of thoughts. I applaud Ryan Green's courage to deal with his personal pain in this way, but nonetheless I feel excluded.
    • 61 Metascore
    • 50 Critic Score
    Once there was a time when the sword coast was an El Dorado for roleplayers: Baldur’s Gate, Neverwinter Nights, Icewind Dale. As Sword Coast Legends sadly proves, these times are gone.
    • 64 Metascore
    • 50 Critic Score
    I liked the idea of a stylistically different railshooter. And I like the seriousness with which Gal Gun treats the sometimes awkward situations and dialogues. But overall the quirky action gets boring quite fast.
    • 61 Metascore
    • 50 Critic Score
    I love SciFi. And I can’t get enough of games like Sins of a Solar Empire. And that leaves me frustrated when I look an StarDrive and its’ wasted potential. It is ambitious, but fails to deliver on too many levels.
    • 52 Metascore
    • 50 Critic Score
    The sci-fi design is as generic as the story. And as if this isn’t enough, the frantic action suffers from bugs and crashes.
    • 71 Metascore
    • 50 Critic Score
    With Evolution's pedigree in mind this is not the racer every PS4-fan was hoping for. The challenge system provides a good amount of fun and motivation but in terms of general content, it leaves a lot to be desired.
    • tbd Metascore
    • 50 Critic Score
    This is a sobering experience: While the setting of the Russian Revolution fuels the curiosity, the static game design pushes you away.
    • 62 Metascore
    • 50 Critic Score
    As a philosophical stroll in the park The Old City sparks your interest. But where Dear Esther manages to draw me into the world, this one tries very hard to lock me out.
    • 43 Metascore
    • 50 Critic Score
    The fresh start for 3D Realms has room for improvement. While the foundation is rock solid and the visuals are at least average, Interceptor lost the plot and the grip on the game somewhere.
    • 61 Metascore
    • 50 Critic Score
    While the story and the philosophical intention are well conceived the mechanical aspects are not well thought through and at worst boring with their endless resource grind.
    • 63 Metascore
    • 50 Critic Score
    Gods Will Fall follows an interesting path, but the battle system is botched, the world loses its' fascination too soon and thus the compulsive repition gets frustrating.
    • 62 Metascore
    • 50 Critic Score
    Stylistically and in terms of storytelling Betrayer is very interesting. But in the long run neither mechanics nor game direction can deliver.
    • 60 Metascore
    • 49 Critic Score
    How to fall asleep – that would be a more suitable title. Or: Uncle Kovac’s island hopping for stressed out zombie tourists… You will stumble over the occasional good idea. But good execution should mean more to development than another way to dismember the undead.
    • 61 Metascore
    • 49 Critic Score
    While the concept still works on the console the greatest horror lies in the technical execution, which is really terrifying with its frame drops, lowres textures and meager sound design.
    • 63 Metascore
    • 49 Critic Score
    If you thought that on Nintendo’s handheld you’ll get a decent funracer that shows the quality of its’ 360 or PS3 siblings, go look somewhere else.
    • 59 Metascore
    • 49 Critic Score
    At its content core, this a beautiful conversion of a very polarizing game. But with more technical problems than expected for the first time this game also feels very old.

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