360 Gamer Magazine UK's Scores

  • Games
For 252 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Street Fighter IV
Lowest review score: 20 Bomberman Act: Zero
Score distribution:
  1. Negative: 24 out of 252
252 game reviews
    • 47 Metascore
    • 40 Critic Score
    A game that simply doesn’t stand out from the crowd. Constantly spawning enemies. A lead character with no hands. Unskippable cut-scenes you must continually sit through. Solid walls that light can leak through. NPCs that can be shot at, but not harmed. Action sections that feel like a movie you just happen to be walking through, and not interacting with.
    • 65 Metascore
    • 40 Critic Score
    Feeble and misjudged in as many ways as a game can be, we simply can’t bring ourselves to recommend Too Human to anyone. There will be those that love it, as there were with the horrible demo. But we just hope this minority has fun, because we sure as hell didn’t.
    • 360 Gamer Magazine UK
    • 44 Metascore
    • 30 Critic Score
    Science Of Evil sits comfortably among the worst games we’ve played this generation. It’s so mind-numbing and monotonous that if you’re not careful, you can almost zone out entirely white playing it and not take in how amazingly poor it is in every single respect– you’ll come to several minutes later to find you’re still tapping the X button (Square on PS3, unless you love jumping), still winning and the top and bottom corners of your telly will have melted to make it look a bit like a sad face. Okay, so the last one didn’t actually happen to us, but at least it would have made things vaguely interesting.
    • 360 Gamer Magazine UK
    • 55 Metascore
    • 30 Critic Score
    Unoriginal, unexciting and uninspired: a cheap collection of poorly conceived mini-games and show references, held together by a script resembling bad fan fiction. If a good use of a license appeals to fans while spinning its successful elements into a game, then Lost: Via Domus is the opposite of this.
    • 360 Gamer Magazine UK
    • 59 Metascore
    • 40 Critic Score
    A barely passable movie cash-in that shoehorns the film’s plot into a simplified adventure game and offers little to nothing beyond this.
    • 360 Gamer Magazine UK
    • 40 Metascore
    • 30 Critic Score
    There’s just no way to justify spending seven-odd quid on something that wouldn’t be out of place on a mobile phone and that’s exactly what this is – a decrepit and distinctly dull few seconds of gameplay repeated ad infinitum, failing entirely to cash in on what is a potentially brilliant concept. Keep your points in your pocket for now.
    • 360 Gamer Magazine UK
    • 55 Metascore
    • 40 Critic Score
    It could have been an excellent action title, but as it is, Dynasty Warriors: Gundam is unlikely to appeal to either Dynasty Warriors fans or Gundam nuts. The gameplay is stale, the AI is bad and the action is repetitive. The strongest part of the package is the mecha and getting into the cockpit is great. It’s just a shame that the rest of the game falls so short.
    • 360 Gamer Magazine UK
    • 63 Metascore
    • 40 Critic Score
    Awkwardness resulting from the terrible camera and hopelessly lazy last-gen elements will soon see your Spidey Sense telling you to bite through the control pad in abject frustration.
    • 49 Metascore
    • 40 Critic Score
    Sadly, Fuzion Frenzy 2 gets so carried away with enhancements and tricks, that it loses sight of what made the original work in the first place. A real waste. [Issue #23, p.71]
    • 360 Gamer Magazine UK
    • 43 Metascore
    • 30 Critic Score
    It's relatively cheap at 400 MS points, but even that's too much to pay for something you'll grow tired of quicker than the game takes to download. [Issue 21, p.58]
    • 360 Gamer Magazine UK
    • 50 Metascore
    • 40 Critic Score
    It might run smoothly and offer a half-dozen modes, but Novadrome is the type of sterile, seen-it-all-before mid pack performer that there was no reason to produce. [Issue 21, p.57]
    • 360 Gamer Magazine UK
    • 64 Metascore
    • 40 Critic Score
    The game is let down by a severe lack of atmosphere, repetitive missions and ships that are too weighty to control. [Issue 20, p.60]
    • 51 Metascore
    • 30 Critic Score
    Putting aside the sub last-gen graphics, the stunning lack of variety in the gameplay when you have seventy years of material to drawn upon is unforgiveable. There is no other way to view Superman Returns: The Videogame as a cynical cash-in that makes a mockery of a character that deserves so much more.
    • 58 Metascore
    • 40 Critic Score
    An average port of a dated and infuriatingly tough arcade game. [Issue 21, p.59]
    • 360 Gamer Magazine UK
    • 46 Metascore
    • 30 Critic Score
    It’s not particularly next-gen visually, the loading times are so slow, and it has the most infuriating try-and-die mechanic of any 360 game we’ve played. If you’re a Sonic fan then you might glean some brief pleasure from this, but it is likely to disappoint and infuriate rather than entertain.
    • 53 Metascore
    • 40 Critic Score
    A surprising failure. There’s some longevity (for the really patient) in trying to get every accessory and every costume, and even winning over the other girls has its challenges. But the core games just aren’t very good, and there’s no discernable improvement over its Xbox predecessor.
    • 54 Metascore
    • 40 Critic Score
    If you enjoy customising your car, however, you'll quite possibly wet your pants with excitement. [Issue 17, p.67]
    • 360 Gamer Magazine UK
    • 59 Metascore
    • 40 Critic Score
    Feels like a game that was made out of obligation to the movie. [Issue 17, p.74]
    • 360 Gamer Magazine UK
    • 52 Metascore
    • 40 Critic Score
    A dull, repetitive slog against unresponsive A.I. across hideously detailed environments. [Issue #16, p.62]
    • 360 Gamer Magazine UK
    • 47 Metascore
    • 40 Critic Score
    The Live Arcade shoud be the home of great new franchises not tired old games like this. [Issue #16, p.73]
    • 360 Gamer Magazine UK
    • 34 Metascore
    • 20 Critic Score
    It makes a catalogue of glaring errors that any fan can instantly recognise, and become infuriated by, and is massively out done by every other Bomberman game in existence. [Issue #16, p.71]
    • 360 Gamer Magazine UK
    • 61 Metascore
    • 40 Critic Score
    Despite some fun online co-op and versus play, Frogger just isn't as good as you remember it. [Issue #16, p.77]
    • 360 Gamer Magazine UK
    • 49 Metascore
    • 40 Critic Score
    Not even one to recommend to diehard flight sim fans. In a relatively short space of time, Ubi has become one of the leading software publishers and really doesn’t need tat like this sullying its reputation – particularly when it’s perfectly capable of creating fantastic games all of its own. Bizarre.
    • 52 Metascore
    • 40 Critic Score
    The whole thing feels like a massive missed opportunity. [Issue #10]
    • 360 Gamer Magazine UK

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