1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 64 Metascore
    • 70 Critic Score
    What I'm really saying is, Fred Willard is in this game. He's the best thing about this game. That isn't a huge knock, actually -- Fred Willard is pretty much the greatest ever. But this game really relies, knowingly, on Fred Willard. The experience is Fred Willard. Without Fred Willard, this is a slightly subpar game.
    • 74 Metascore
    • 95 Critic Score
    PQ2 is not only exceptionally good, it looks like it'll have an almost supernatural longevity, an essentially limitless amount of replay value. It's easily one of the best puzzle games (if not the best) on the PSP.
    • 47 Metascore
    • 45 Critic Score
    Despite an entire review's worth of problems, Fantastic Four isn't a complete loss. It has some nice-looking effects ("flaming on," specifically), a decent joke or two, and some nice extras to unlock (old Fantastic Four comic covers, alternate costumes, etc.), but it's just not compelling in any of the basic areas it needs to be.
    • 45 Metascore
    • 45 Critic Score
    Despite an entire review's worth of problems, Fantastic Four isn't a complete loss. It has some nice-looking effects ("flaming on," specifically), a decent joke or two, and some nice extras to unlock (old Fantastic Four comic covers, alternate costumes, etc.), but it's just not compelling in any of the basic areas it needs to be.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful remake and a testament to the longevity of smart game design; it's just not the must-buy it would be for a couple bucks less.
    • 55 Metascore
    • 45 Critic Score
    With three friends on a couch with you, this is a solid 7. Considering that friends and a couch don't come in the box, it's more of a 3. I'm going to compromise and call it a 4.5.
    • 73 Metascore
    • 80 Critic Score
    If the first game was a mere starter pack -- and it was -- then fans of Naruto will be very pleased with the selection of fighters and features found here.
    • 71 Metascore
    • 40 Critic Score
    It might be a worthwhile purchase to someone who needs an object lesson in how not to take advantage of the platform, but for anyone else this is just a more expensive version of a game that's been cluttering bargain bins for a while now.
    • 56 Metascore
    • 65 Critic Score
    Although it's not a great game, it is worth investing time in, and one that grows on you in less than a half-dozen missions.
    • 52 Metascore
    • 30 Critic Score
    Chief among Time Ace's tripping points: an autoengaging autopilot with a knack for tossing you into buildings if you wander too far from the preset flight path. Add spotty hit detection into the mix, and you end up dying more from crashing into obstacles than from taking enemy fire.
    • 65 Metascore
    • 50 Critic Score
    What we didn't expect is a game asking for $50 and giving you nothing new.
    • 68 Metascore
    • 65 Critic Score
    Wii Degree is, at the very least, a decent, briefly satisfying experience for gamers starved for new stuff to play on their Wiis. It just won't keep them happy for long.
    • 71 Metascore
    • 80 Critic Score
    The dual-protagonist storytelling manages to be both compelling and original, the multiplayer is a guns-blazing good time, and the entire aesthetic (not just the graphics, mind you, but the art direction, music, and sound) will have you ordering up a good sarsaparilla in no time.
    • 83 Metascore
    • 90 Critic Score
    It's more than a repackaged oldie, and is about as accessible as it gets. Put this game on in a room full of people, and everyone is drawn to it, especially the people who don't think of themselves as "gamers." That makes it legitimately something for everyone.
    • 86 Metascore
    • 90 Critic Score
    While the fundamental game design is largely similar to the past 15 years of Puzzle League titles, the wealth of DS-specific features introduced here keeps it feeling fresh. It is, in short, a classic puzzle game done right.
    • 72 Metascore
    • 60 Critic Score
    The original Halo's story was better.
    • 56 Metascore
    • 50 Critic Score
    A mediocre kart racer on a system where that genre is already well-represented. There's really no reason to play Surf's Up on the DS.
    • 90 Metascore
    • 85 Critic Score
    Forza 2 is the best sim racer out there right now, no question, and it continues to lead the way online. But aside from the cool online auction and community stuff, it's pretty much Forza 1 with updated graphics -- which is great, but I was hoping for a slightly larger step forward.
    • 66 Metascore
    • 80 Critic Score
    The vaunted cross-platform play works mostly as advertised (including Achievements associated with killing/resurrecting users from the alternate platform), but we still have to question whether it's worth the hassle and cost for PC users.
    • 67 Metascore
    • 80 Critic Score
    The vaunted cross-platform play works mostly as advertised (including Achievements associated with killing/resurrecting users from the alternate platform), but we still have to question whether it's worth the hassle and cost for PC users.
    • 62 Metascore
    • 55 Critic Score
    A really disappointing (but, as mentioned at the start of this review, inevitably still entertaining) Wii debut for the series. Perhaps the next game will truly take advantage of the Wii controls through and through.
    • 37 Metascore
    • 40 Critic Score
    Sadly, "younger players" are exactly the audience that will get the most frustrated, and with the overabundance of minigame driven experiences on the Wii, there are plenty of more enjoyable options.
    • 83 Metascore
    • 95 Critic Score
    A cognitively rewarding, expertly designed puzzle experience that truly plays like nothing else.
    • 63 Metascore
    • 40 Critic Score
    No matter how much you improve your weapons with alchemy, you probably won't have to do much other than buy the next best sword, then hack-n-slash your way to victory.
    • 71 Metascore
    • 65 Critic Score
    The millions of die-hard fans who wanted to get their Kombat on will have no doubt already picked up the superior PS2/Xbox version six months ago.
    • 60 Metascore
    • 50 Critic Score
    Perhaps the biggest issue with the game from a hardcore perspective is a lack of precision. With many weapons, you only have a small amount of control over where you can fire -- at your opponent, just to the left of them, or just to the right.
    • 79 Metascore
    • 85 Critic Score
    So, is it worth having an essentially infinite supply of crossword puzzles the size of a postage stamp to carry around with you for $30? If you have any sort of interest in crosswords, yes. Undoubtedly. It's one of the best uses yet of the DS, and it makes for a perfect portable game.
    • 57 Metascore
    • 45 Critic Score
    For nearly 14 years, fans in North America have been waiting for a true follow-up to Secret of Mana. After playing through Dawn of Mana, I can safely say this: It appears that wait will be, quite appropriately, never-ending.
    • 51 Metascore
    • 40 Critic Score
    The real problem with Brooktown, though, is that your progress seems totally scripted, requiring no actual effort or skill.
    • 47 Metascore
    • 15 Critic Score
    I cannot forgive the miserable checkpoint system; no matter how long and difficult a particular room is, get hit at the end, and it's back to the very beginning for you.

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